Started by upstream project "ESP_RegOcsm" build number 322 originally caused by: Started by an SCM change Running as SYSTEM [EnvInject] - Loading node environment variables. Building remotely on macys_VM in workspace /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64 [WS-CLEANUP] Deleting project workspace... [WS-CLEANUP] Done Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/naca_dot Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.o Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.so Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri.o Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire Deleting /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire.o Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ At revision 1971 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ At revision 842 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/src at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ U OpenCSM.c U udpParsec.cpp At revision 2428 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/data at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ A Slugs AU Slugs/damaged_1.stl A Slugs/verify_7.7.0 A Slugs/verify_7.7.0/blend12_1.vfy A Slugs/verify_7.7.0/blindeye_1.vfy A Slugs/verify_7.7.0/boxBall_1.vfy A Slugs/verify_7.7.0/boxHole_1.vfy A Slugs/verify_7.7.0/box_1.vfy A Slugs/verify_7.7.0/cylinderHole_1.vfy A Slugs/verify_7.7.0/cylinder_1.vfy A Slugs/verify_7.7.0/damaged_2.vfy A Slugs/verify_7.7.0/demo1_1.vfy A Slugs/verify_7.7.0/duct_1.vfy A Slugs/verify_7.7.0/eyeball_1.vfy A Slugs/verify_7.7.0/holes_1.vfy A Slugs/verify_7.7.0/pieslice_1.vfy A Slugs/verify_7.7.0/sphere_1.vfy A Slugs/verify_7.7.0/torus_1.vfy A Slugs/verify_7.7.0/tutorial1.vfy A Slugs/verify_7.7.0/wing_1.vfy A Slugs/verify_7.6.0 A Slugs/verify_7.6.0/blend12_1.vfy A Slugs/verify_7.6.0/blindeye_1.vfy A Slugs/verify_7.6.0/boxBall_1.vfy A Slugs/verify_7.6.0/boxHole_1.vfy A Slugs/verify_7.6.0/box_1.vfy A Slugs/verify_7.6.0/cylinderHole_1.vfy A Slugs/verify_7.6.0/cylinder_1.vfy A Slugs/verify_7.6.0/damaged_2.vfy A Slugs/verify_7.6.0/demo1_1.vfy A Slugs/verify_7.6.0/duct_1.vfy A Slugs/verify_7.6.0/eyeball_1.vfy A Slugs/verify_7.6.0/holes_1.vfy A Slugs/verify_7.6.0/pieslice_1.vfy A Slugs/verify_7.6.0/sphere_1.vfy A Slugs/verify_7.6.0/torus_1.vfy A Slugs/verify_7.6.0/tutorial1.vfy A Slugs/verify_7.6.0/wing_1.vfy A Slugs/holes_0.stl Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ A Slugs/boxBall_0.jrnl A Slugs/boxBall.plot A Slugs/boxBall_0.stl A Slugs/holes.plot A Slugs/holes_0.csm A Slugs/holes_0.jrnl A Slugs/holes_1.csm AU Slugs/tutorial1.stl A Slugs/sphere_0.stl A Slugs/blend12.plot A Slugs/blend12_0.csm A Slugs/blend12_0.stl A Slugs/blindeye.plot A Slugs/blindeye_0.csm A Slugs/blindeye_0.jrnl A Slugs/blindeye_0.stl A Slugs/blindeye_1.csm A Slugs/box.plot A Slugs/boxBall_0.csm A Slugs/boxBall_1.csm A Slugs/boxHole.plot A Slugs/boxHole_0.csm A Slugs/boxHole_0.jrnl A Slugs/boxHole_0.stl A Slugs/box_0.csm A Slugs/box_0.jrnl A Slugs/box_0.stl A Slugs/cylinder.plot A Slugs/cylinderHole.plot A Slugs/cylinderHole_0.csm A Slugs/cylinderHole_0.jrnl A Slugs/cylinderHole_0.stl A Slugs/cylinder_0.csm A Slugs/cylinder_0.jrnl A Slugs/cylinder_0.stl A Slugs/damaged.plot A Slugs/damaged_0.csm A Slugs/damaged_0.stl A Slugs/damaged_1.jrnl A Slugs/demo1.plot A Slugs/demo1_0.csm A Slugs/demo1_0.jrnl A Slugs/demo1_0.stl A Slugs/duct.plot A Slugs/duct_0.csm A Slugs/duct_0.jrnl A Slugs/duct_0.stl A Slugs/eyeball.plot A Slugs/eyeball_0.csm A Slugs/eyeball_0.jrnl A Slugs/eyeball_0.stl A Slugs/myGlider.plot A Slugs/myGlider_0.cpc A Slugs/myGlider_0.stl A Slugs/pieslice.plot A Slugs/pieslice_0.csm A Slugs/pieslice_0.jrnl A Slugs/pieslice_0.stl A Slugs/sphere.plot A Slugs/sphere_0.csm A Slugs/sphere_0.jrnl A Slugs/torus.plot A Slugs/torus_0.csm A Slugs/torus_0.jrnl A Slugs/torus_0.stl A Slugs/tutorial1.jrnl A Slugs/tutorial1.plot A Slugs/tutorial1_setup.csm A Slugs/tutorial1_setup.stl A Slugs/wing.plot A Slugs/wingBody.plot A Slugs/wingBody_0.cpc A Slugs/wingBody_0.stl A Slugs/wing_0.csm A Slugs/wing_0.jrnl A Slugs/wing_0.stl A Slugs/blend12_1.csm A Slugs/boxHole_1.csm A Slugs/box_1.csm A Slugs/cylinderHole_1.csm A Slugs/cylinder_1.csm A Slugs/damaged_2.csm A Slugs/demo1_1.csm A Slugs/duct_1.csm A Slugs/myGlider_2.csm A Slugs/sphere_1.csm A Slugs/torus_1.csm A Slugs/tutorial1.csm A Slugs/wingBody_2.csm A Slugs/wing_1.csm A Slugs/testfiles A Slugs/testfiles/elbow.stl A Slugs/testfiles/elbow_NW.csm A Slugs/testfiles/elbow_NW.jrnl A Slugs/testfiles/elbow_NW.stl A Slugs/testfiles/nucleus1.csm A Slugs/testfiles/nucleus1.jrnl A Slugs/testfiles/nucleus1.stl A Slugs/testfiles/nucleus2.stl A Slugs/testfiles/nucleus3.stl AU Slugs/aneurysm_case1.iges AU Slugs/aneurysm_case1_slugs.stl A Slugs/eyeball_1.csm A Slugs/pieslice_1.csm A Slugs/myGlider_0.jrnl A Slugs/myGlider_1.jrnl A Slugs/damaged_0.jrnl A Slugs/wingBody_0.jrnl A Slugs/wingBody_1.jrnl A Slugs/tutorial1_setup.jrnl A Slugs/blend12_0.jrnl At revision 2428 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/udc at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ At revision 2428 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/Jenkins Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/Jenkins at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ At revision 2428 Cleaning up /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/pyOCSM at revision '2023-12-11T04:11:30.388 -0500' Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ At revision 2428 No changes for svn+ssh://acdl.mit.edu/home/svnroot/EGADS since the previous build No changes for svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP since the previous build Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’ No changes for svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/data since the previous build No changes for svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/udc since the previous build No changes for svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/Jenkins since the previous build No changes for svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM/trunk/pyOCSM since the previous build [GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM Run condition [Execution node ] enabling prebuild for step [Execute shell] Run condition [Execution node ] enabling prebuild for step [Execute Windows batch command] [Execution node] check if [macys_VM] is in [[macys, macys_VM, reynolds, viggen]] Run condition [Execution node ] enabling perform for step [Execute shell] [DARWIN64] $ /bin/bash -xe /var/folders/qk/9zkf0syn149fvhw9mh7hgd5w0000gp/T/jenkins17285901185121956842.sh + export NOCAPS=true + NOCAPS=true + rm -rf /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/Slugs + source /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Regression.sh ++ source /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Env.sh +++ export OCCTREF=7.6 +++ OCCTREF=7.6 +++ AFLR_VERSION=11.5.9 +++ SU2_VERSION=8.0.0 +++ TETGEN_VERSION=1.6.0 +++ VSP_VERSION=3.34.0 +++ export PYTHON_VERSION=3.11.6 +++ PYTHON_VERSION=3.11.6 +++ export EFCOMP=gfortran +++ EFCOMP=gfortran +++ [[ macys_VM == \r\e\y\n\o\l\d\s ]] +++ [[ DARWIN64 == *\.\i\f\o\r\t ]] +++ '[' -f /opt/intel/oneapi/setvars.sh ']' +++ source /opt/intel/oneapi/setvars.sh +++ '[' -f /Users/jenkins/.bashrc ']' +++ export CAPS_OUTLEVEL=0 +++ CAPS_OUTLEVEL=0 +++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]] +++ export ESP_BLOC=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64 +++ ESP_BLOC=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64 +++ export ESP_ROOT=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64 +++ ESP_ROOT=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64 +++ export JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia +++ JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia +++ export AWAVE=awavemod.f +++ AWAVE=awavemod.f +++ export RLM_CONNECT_TIMEOUT=350 +++ RLM_CONNECT_TIMEOUT=350 +++ [[ 7.6 != '' ]] +++ [[ '' != '' ]] +++ [[ macys_VM == *\r\e\y\n\o\l\d\s* ]] +++ [[ macys_VM == *\m\a\c\y\s* ]] +++ export EMPnumProc=2 +++ EMPnumProc=2 +++ export OMP_NUM_THREADS=2 +++ OMP_NUM_THREADS=2 +++ source /Users/jenkins/.bash_profile ++++ [[ -r /usr/local/etc/profile.d/bash_completion.sh ]] ++++ . /usr/local/etc/profile.d/bash_completion.sh +++++ '[' -z '3.2.57(1)-release' -o -z '' -o -n '' ']' +++++ return ++++ export PATH=/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin ++++ PATH=/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin ++++ export PATH=/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin ++++ PATH=/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin +++ [[ macys_VM == *\m\a\c\y\s* ]] +++ export PATH=/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ [[ macys_VM == \m\a\c\y\s ]] +++ export CASARCH=. +++ CASARCH=. +++ '[' '!' -z '' ']' ++++ ls -d /Users/jenkins/util/ESP/OpenCASCADE-7.6.0 +++ export CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 +++ CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 +++ export UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml +++ UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml +++ export ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs +++ ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs +++ export DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib +++ DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib +++ export AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.5.9 +++ AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.5.9 +++ [[ macys_VM == *\m\a\c\y\s* ]] +++ export AFLR_ARCH=MacOSX-x86-64 +++ AFLR_ARCH=MacOSX-x86-64 +++ export ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit +++ ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit +++ export PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ export CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16 +++ CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16 +++ export CART3D_ARCH=OSX64_ICC +++ CART3D_ARCH=OSX64_ICC +++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ export PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ [[ macys_VM == *\m\a\c\y\s* ]] +++ export IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib +++ IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib +++ export IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm +++ IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm +++ export VSP3_ROOT=/Users/jenkins/util/OpenVSP/OpenVSP-3.34.0-MacOS +++ VSP3_ROOT=/Users/jenkins/util/OpenVSP/OpenVSP-3.34.0-MacOS +++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ export CAPS_GLYPH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph +++ CAPS_GLYPH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph +++ [[ macys_VM == \m\a\c\y\s ]] +++ export PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/ +++ export SU2_HOME=/Users/jenkins/util/SU2/SU2-v8.0.0 +++ SU2_HOME=/Users/jenkins/util/SU2/SU2-v8.0.0 +++ export SU2_RUN=/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ SU2_RUN=/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0 +++ TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0 +++ export PATH=/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PATH=/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ '[' -d /Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16 ']' +++ export PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ export PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ PYTHONPATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v8.0.0/bin +++ [[ macys_VM == \m\a\c\y\s* ]] +++ mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin +++ rm -f /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python +++ rm -f /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config +++ rm -f /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv +++ rm -f '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-*' +++ rm -f '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-*' +++ [[ macys_VM == \m\a\c\y\s ]] +++ [[ macys_VM == \v\i\g\g\e\n ]] +++ ln -s /usr/local/bin/python3 /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python +++ ln -s /usr/local/bin/python3-config /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config +++ ln -s /usr/local/bin/virtualenv /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv ++++ python-config --includes +++ export 'PYTHONINC=. -I/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/include/python3.11 -I/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/include/python3.11' +++ PYTHONINC='. -I/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/include/python3.11 -I/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/include/python3.11' ++++ python-config --help +++ [[ Usage: /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config [--prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed] == *\e\m\b\e\d* ]] ++++ python-config --ldflags --embed +++ export 'PYTHONLIB=-L/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/lib/python3.11/config-3.11-darwin -lpython3.11 -ldl -framework CoreFoundation' +++ PYTHONLIB='-L/usr/local/opt/python@3.11/Frameworks/Python.framework/Versions/3.11/lib/python3.11/config-3.11-darwin -lpython3.11 -ldl -framework CoreFoundation' +++ export PYTHONUNBUFFERED=true +++ PYTHONUNBUFFERED=true +++ export PYTHONFAULTHANDLER=true +++ PYTHONFAULTHANDLER=true +++ python --version Python 3.11.5 +++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]] +++ export CSMDATA=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data +++ CSMDATA=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data ++ source /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.sh +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ +++ tar -xvf /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.tgz x ESP/ x ESP/CYGWIN64/ x ESP/CYGWIN64/bin/ x ESP/CYGWIN64/bin/mastros.exe x ESP/CYGWIN64/bin/ASTRO.D01 x ESP/CYGWIN64/bin/ASTRO.IDX x ESP/CYGWIN64/include/ x ESP/CYGWIN64/lib/ x ESP/CYGWIN64/lib/libquadmath-0.dll x ESP/CYGWIN64/lib/libwinpthread-1.dll x ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll x ESP/CYGWIN64/obj/ x ESP/CYGWIN64/test/ x ESP/DARWIN64/ x ESP/DARWIN64/bin/ x ESP/DARWIN64/bin/mastros.exe x ESP/DARWIN64/bin/ASTRO.D01 x ESP/DARWIN64/bin/mset x ESP/DARWIN64/bin/ASTRO.IDX x ESP/DARWIN64/bin/avl x ESP/DARWIN64/bin/xfoil x ESP/DARWIN64/bin/mses x ESP/DARWIN64/include/ x ESP/DARWIN64/include/nmb.h x ESP/DARWIN64/include/xddm/ x ESP/DARWIN64/include/xddm/xddmInternals.h x ESP/DARWIN64/include/xddm/xddm.h x ESP/DARWIN64/include/xddm/xddm.c x ESP/DARWIN64/include/converter.h x ESP/DARWIN64/include/libCart3D/ x ESP/DARWIN64/include/libCart3D/sensors.h x ESP/DARWIN64/include/libCart3D/SFC.h x ESP/DARWIN64/include/libCart3D/map.h x ESP/DARWIN64/include/libCart3D/MGinfo.h x ESP/DARWIN64/include/libCart3D/gridStructures.h x ESP/DARWIN64/include/libCart3D/timer.h x ESP/DARWIN64/include/libCart3D/ConvInfo.h x ESP/DARWIN64/include/libCart3D/dualtime.h x ESP/DARWIN64/include/libCart3D/stateVector.h x ESP/DARWIN64/include/libCart3D/cartCells.h x ESP/DARWIN64/include/libCart3D/encoding.h x ESP/DARWIN64/include/libCart3D/string_util.h x ESP/DARWIN64/include/libCart3D/int64.h x ESP/DARWIN64/include/libCart3D/bBox_stuff.h x ESP/DARWIN64/include/libCart3D/basicTypes.h x ESP/DARWIN64/include/libCart3D/utils_xml.h x ESP/DARWIN64/include/libCart3D/hex.h x ESP/DARWIN64/include/libCart3D/PostProcInfo.h x ESP/DARWIN64/include/libCart3D/SolverInfo.h x ESP/DARWIN64/include/libCart3D/earthBL_BC.h x ESP/DARWIN64/include/libCart3D/limiters.h x ESP/DARWIN64/include/libCart3D/geomStructures.h x ESP/DARWIN64/include/libCart3D/CaseInfo.h x ESP/DARWIN64/include/libCart3D/memory_util.h x ESP/DARWIN64/include/libCart3D/infoStructures.h x ESP/DARWIN64/include/libCart3D/geomTypes.h x ESP/DARWIN64/include/libCart3D/c3d_timeout.h x ESP/DARWIN64/include/libCart3D/myLList.h x ESP/DARWIN64/include/libCart3D/IOinfo.h x ESP/DARWIN64/include/libCart3D/GridInfo.h x ESP/DARWIN64/include/libCart3D/c3d_global.h x ESP/DARWIN64/include/libCart3D/vortexBC.h x ESP/DARWIN64/include/c3dio/ x ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h x ESP/DARWIN64/include/c3dio/c3dio_lib.h x ESP/DARWIN64/include/udunits.h x ESP/DARWIN64/include/udunits2.h x ESP/DARWIN64/lib/ x ESP/DARWIN64/lib/libudunits2.dylib x ESP/DARWIN64/lib/libudunits2.0.dylib x ESP/DARWIN64/lib/libCart3D.a x ESP/DARWIN64/lib/libnmb.dylib x ESP/DARWIN64/lib/libc3dio.a x ESP/DARWIN64/obj/ x ESP/DARWIN64/test/ x ESP/DARWIN_ARM64/ x ESP/DARWIN_ARM64/bin/ x ESP/DARWIN_ARM64/bin/mastros.exe x ESP/DARWIN_ARM64/bin/ASTRO.D01 x ESP/DARWIN_ARM64/bin/mset x ESP/DARWIN_ARM64/bin/ASTRO.IDX x ESP/DARWIN_ARM64/bin/avl x ESP/DARWIN_ARM64/bin/xfoil x ESP/DARWIN_ARM64/bin/mses x ESP/DARWIN_ARM64/include/ x ESP/DARWIN_ARM64/include/nmb.h x ESP/DARWIN_ARM64/include/xddm/ x ESP/DARWIN_ARM64/include/xddm/xddmInternals.h x ESP/DARWIN_ARM64/include/xddm/xddm.h x ESP/DARWIN_ARM64/include/xddm/xddm.c x ESP/DARWIN_ARM64/include/converter.h x ESP/DARWIN_ARM64/include/libCart3D/ x ESP/DARWIN_ARM64/include/libCart3D/sensors.h x ESP/DARWIN_ARM64/include/libCart3D/SFC.h x ESP/DARWIN_ARM64/include/libCart3D/map.h x ESP/DARWIN_ARM64/include/libCart3D/MGinfo.h x ESP/DARWIN_ARM64/include/libCart3D/gridStructures.h x ESP/DARWIN_ARM64/include/libCart3D/timer.h x ESP/DARWIN_ARM64/include/libCart3D/ConvInfo.h x ESP/DARWIN_ARM64/include/libCart3D/dualtime.h x ESP/DARWIN_ARM64/include/libCart3D/stateVector.h x ESP/DARWIN_ARM64/include/libCart3D/cartCells.h x ESP/DARWIN_ARM64/include/libCart3D/encoding.h x ESP/DARWIN_ARM64/include/libCart3D/string_util.h x ESP/DARWIN_ARM64/include/libCart3D/int64.h x ESP/DARWIN_ARM64/include/libCart3D/bBox_stuff.h x ESP/DARWIN_ARM64/include/libCart3D/basicTypes.h x ESP/DARWIN_ARM64/include/libCart3D/utils_xml.h x ESP/DARWIN_ARM64/include/libCart3D/hex.h x ESP/DARWIN_ARM64/include/libCart3D/PostProcInfo.h x ESP/DARWIN_ARM64/include/libCart3D/SolverInfo.h x ESP/DARWIN_ARM64/include/libCart3D/earthBL_BC.h x ESP/DARWIN_ARM64/include/libCart3D/limiters.h x ESP/DARWIN_ARM64/include/libCart3D/geomStructures.h x ESP/DARWIN_ARM64/include/libCart3D/CaseInfo.h x ESP/DARWIN_ARM64/include/libCart3D/memory_util.h x ESP/DARWIN_ARM64/include/libCart3D/infoStructures.h x ESP/DARWIN_ARM64/include/libCart3D/geomTypes.h x ESP/DARWIN_ARM64/include/libCart3D/c3d_timeout.h x ESP/DARWIN_ARM64/include/libCart3D/myLList.h x ESP/DARWIN_ARM64/include/libCart3D/IOinfo.h x ESP/DARWIN_ARM64/include/libCart3D/GridInfo.h x ESP/DARWIN_ARM64/include/libCart3D/c3d_global.h x ESP/DARWIN_ARM64/include/libCart3D/vortexBC.h x ESP/DARWIN_ARM64/include/c3dio/ x ESP/DARWIN_ARM64/include/c3dio/c3dio_icemcfd.h x ESP/DARWIN_ARM64/include/c3dio/c3dio_lib.h x ESP/DARWIN_ARM64/include/udunits.h x ESP/DARWIN_ARM64/include/udunits2.h x ESP/DARWIN_ARM64/lib/ x ESP/DARWIN_ARM64/lib/libudunits2.dylib x ESP/DARWIN_ARM64/lib/libudunits2.0.dylib x ESP/DARWIN_ARM64/lib/libCart3D.a x ESP/DARWIN_ARM64/lib/libc3dio.a x ESP/DARWIN_ARM64/obj/ x ESP/DARWIN_ARM64/test/ x ESP/LINUX64/ x ESP/LINUX64/bin/ x ESP/LINUX64/bin/mastros.exe x ESP/LINUX64/bin/ASTRO.D01 x ESP/LINUX64/bin/mset x ESP/LINUX64/bin/ASTRO.IDX x ESP/LINUX64/bin/avl x ESP/LINUX64/bin/xfoil x ESP/LINUX64/bin/mses x ESP/LINUX64/include/ x ESP/LINUX64/include/nmb.h x ESP/LINUX64/include/xddm/ x ESP/LINUX64/include/xddm/xddmInternals.h x ESP/LINUX64/include/xddm/xddm.h x ESP/LINUX64/include/xddm/xddm.c x ESP/LINUX64/include/libCart3D/ x ESP/LINUX64/include/libCart3D/sensors.h x ESP/LINUX64/include/libCart3D/SFC.h x ESP/LINUX64/include/libCart3D/map.h x ESP/LINUX64/include/libCart3D/MGinfo.h x ESP/LINUX64/include/libCart3D/gridStructures.h x ESP/LINUX64/include/libCart3D/timer.h x ESP/LINUX64/include/libCart3D/ConvInfo.h x ESP/LINUX64/include/libCart3D/dualtime.h x ESP/LINUX64/include/libCart3D/stateVector.h x ESP/LINUX64/include/libCart3D/cartCells.h x ESP/LINUX64/include/libCart3D/encoding.h x ESP/LINUX64/include/libCart3D/string_util.h x ESP/LINUX64/include/libCart3D/int64.h x ESP/LINUX64/include/libCart3D/bBox_stuff.h x ESP/LINUX64/include/libCart3D/basicTypes.h x ESP/LINUX64/include/libCart3D/utils_xml.h x ESP/LINUX64/include/libCart3D/hex.h x ESP/LINUX64/include/libCart3D/PostProcInfo.h x ESP/LINUX64/include/libCart3D/SolverInfo.h x ESP/LINUX64/include/libCart3D/earthBL_BC.h x ESP/LINUX64/include/libCart3D/limiters.h x ESP/LINUX64/include/libCart3D/geomStructures.h x ESP/LINUX64/include/libCart3D/CaseInfo.h x ESP/LINUX64/include/libCart3D/memory_util.h x ESP/LINUX64/include/libCart3D/infoStructures.h x ESP/LINUX64/include/libCart3D/geomTypes.h x ESP/LINUX64/include/libCart3D/c3d_timeout.h x ESP/LINUX64/include/libCart3D/myLList.h x ESP/LINUX64/include/libCart3D/IOinfo.h x ESP/LINUX64/include/libCart3D/GridInfo.h x ESP/LINUX64/include/libCart3D/c3d_global.h x ESP/LINUX64/include/libCart3D/vortexBC.h x ESP/LINUX64/include/c3dio/ x ESP/LINUX64/include/c3dio/c3dio_icemcfd.h x ESP/LINUX64/include/c3dio/c3dio_lib.h x ESP/LINUX64/lib/ x ESP/LINUX64/lib/libnmb.so x ESP/LINUX64/lib/libCart3D.a x ESP/LINUX64/lib/libc3dio.a x ESP/LINUX64/obj/ x ESP/LINUX64/test/ x ESP/WIN64/ x ESP/WIN64/bin/ x ESP/WIN64/bin/mses.exe x ESP/WIN64/bin/avl.exe x ESP/WIN64/bin/mastros.exe x ESP/WIN64/bin/ASTRO.D01 x ESP/WIN64/bin/xfoil.exe x ESP/WIN64/bin/ASTRO.IDX x ESP/WIN64/bin/mset.exe x ESP/WIN64/include/ x ESP/WIN64/include/nmb.h x ESP/WIN64/include/winhelpers/ x ESP/WIN64/include/winhelpers/gettimeofday.h x ESP/WIN64/include/winhelpers/websock-w32.h x ESP/WIN64/include/winhelpers/netdb.h x ESP/WIN64/include/winhelpers/unistd.h x ESP/WIN64/include/winhelpers/strings.h x ESP/WIN64/include/winhelpers/sys/ x ESP/WIN64/include/winhelpers/sys/time.h x ESP/WIN64/include/converter.h x ESP/WIN64/include/udunits.h x ESP/WIN64/include/udunits2.h x ESP/WIN64/lib/ x ESP/WIN64/lib/libquadmath-0.dll x ESP/WIN64/lib/nmb.lib x ESP/WIN64/lib/libwinpthread-1.dll x ESP/WIN64/lib/udunits2.lib x ESP/WIN64/lib/libgcc_s_sjlj-1.dll x ESP/WIN64/lib/expat.dll x ESP/WIN64/lib/udunits2.dll x ESP/WIN64/lib/nmb.dll x ESP/WIN64/obj/ x ESP/WIN64/test/ x ESP/LINUX_AARCH64/ x ESP/LINUX_AARCH64/bin/ x ESP/LINUX_AARCH64/bin/mastros.exe x ESP/LINUX_AARCH64/bin/ASTRO.D01 x ESP/LINUX_AARCH64/bin/mset x ESP/LINUX_AARCH64/bin/ASTRO.IDX x ESP/LINUX_AARCH64/bin/avl x ESP/LINUX_AARCH64/bin/xfoil x ESP/LINUX_AARCH64/bin/mses x ESP/LINUX_AARCH64/include/ x ESP/LINUX_AARCH64/lib/ x ESP/LINUX_AARCH64/obj/ x ESP/LINUX_AARCH64/test/ x ESP/udunits/ x ESP/udunits/udunits2-accepted.xml x ESP/udunits/udunits2-base.xml x ESP/udunits/udunits2-common.xml x ESP/udunits/udunits2.xml x ESP/udunits/udunits2-derived.xml x ESP/udunits/udunits2-prefixes.xml +++ virtualenv /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv created virtual environment CPython3.11.5.final.0-64 in 1351ms creator CPython3Posix(dest=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv, clear=False, no_vcs_ignore=False, global=False) seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/Users/jenkins/Library/Application Support/virtualenv) added seed packages: pip==23.3.1, setuptools==68.2.2, wheel==0.41.3 activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator +++ . /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate ++++ '[' /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate = /var/folders/qk/9zkf0syn149fvhw9mh7hgd5w0000gp/T/jenkins17285901185121956842.sh ']' ++++ deactivate nondestructive ++++ unset -f pydoc ++++ '[' -z '' ']' ++++ '[' -z '' ']' ++++ hash -r ++++ '[' -z '' ']' ++++ unset VIRTUAL_ENV ++++ unset VIRTUAL_ENV_PROMPT ++++ '[' '!' nondestructive = nondestructive ']' ++++ VIRTUAL_ENV=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv ++++ '[' darwin20 = cygwin ']' ++++ '[' darwin20 = msys ']' ++++ export VIRTUAL_ENV ++++ _OLD_VIRTUAL_PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin ++++ PATH=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/bin:/usr/local/opt/python/libexec/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v8.0.0/bin ++++ export PATH ++++ '[' x '!=' x ']' +++++ basename /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv ++++ VIRTUAL_ENV_PROMPT=venv ++++ export VIRTUAL_ENV_PROMPT ++++ '[' -z '' ']' ++++ '[' -z '' ']' ++++ _OLD_VIRTUAL_PS1= ++++ PS1='(venv) ' ++++ export PS1 ++++ alias pydoc ++++ true ++++ hash -r +++ pip_install pip +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip Requirement already satisfied: pip in ./ESP/venv/lib/python3.11/site-packages (23.3.1) +++ pip_install f90nml +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml Collecting f90nml Using cached f90nml-1.4.4-py2.py3-none-any.whl.metadata (6.0 kB) Using cached f90nml-1.4.4-py2.py3-none-any.whl (32 kB) Installing collected packages: f90nml Successfully installed f90nml-1.4.4 +++ pip_install numpy +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy Collecting numpy Using cached numpy-1.26.2-cp311-cp311-macosx_10_9_x86_64.whl.metadata (61 kB) Using cached numpy-1.26.2-cp311-cp311-macosx_10_9_x86_64.whl (20.6 MB) Installing collected packages: numpy Successfully installed numpy-1.26.2 +++ pip_install 'scipy!=1.9.2,!=1.9.3' +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3' Collecting scipy!=1.9.2,!=1.9.3 Using cached scipy-1.11.4-cp311-cp311-macosx_10_9_x86_64.whl.metadata (60 kB) Requirement already satisfied: numpy<1.28.0,>=1.21.6 in ./ESP/venv/lib/python3.11/site-packages (from scipy!=1.9.2,!=1.9.3) (1.26.2) Using cached scipy-1.11.4-cp311-cp311-macosx_10_9_x86_64.whl (37.2 MB) Installing collected packages: scipy Successfully installed scipy-1.11.4 +++ pip_install openmdao +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao Collecting openmdao Using cached openmdao-3.30.0-py3-none-any.whl Collecting networkx>=2.0 (from openmdao) Using cached networkx-3.2.1-py3-none-any.whl.metadata (5.2 kB) Requirement already satisfied: numpy in ./ESP/venv/lib/python3.11/site-packages (from openmdao) (1.26.2) Requirement already satisfied: scipy in ./ESP/venv/lib/python3.11/site-packages (from openmdao) (1.11.4) Collecting requests (from openmdao) Using cached requests-2.31.0-py3-none-any.whl.metadata (4.6 kB) Collecting packaging (from openmdao) Using cached packaging-23.2-py3-none-any.whl.metadata (3.2 kB) Collecting charset-normalizer<4,>=2 (from requests->openmdao) Using cached charset_normalizer-3.3.2-cp311-cp311-macosx_10_9_x86_64.whl.metadata (33 kB) Collecting idna<4,>=2.5 (from requests->openmdao) Using cached idna-3.6-py3-none-any.whl.metadata (9.9 kB) Collecting urllib3<3,>=1.21.1 (from requests->openmdao) Using cached urllib3-2.1.0-py3-none-any.whl.metadata (6.4 kB) Collecting certifi>=2017.4.17 (from requests->openmdao) Using cached certifi-2023.11.17-py3-none-any.whl.metadata (2.2 kB) Using cached networkx-3.2.1-py3-none-any.whl (1.6 MB) Using cached packaging-23.2-py3-none-any.whl (53 kB) Using cached requests-2.31.0-py3-none-any.whl (62 kB) Using cached certifi-2023.11.17-py3-none-any.whl (162 kB) Using cached charset_normalizer-3.3.2-cp311-cp311-macosx_10_9_x86_64.whl (121 kB) Using cached idna-3.6-py3-none-any.whl (61 kB) Using cached urllib3-2.1.0-py3-none-any.whl (104 kB) Installing collected packages: urllib3, packaging, networkx, idna, charset-normalizer, certifi, requests, openmdao Successfully installed certifi-2023.11.17 charset-normalizer-3.3.2 idna-3.6 networkx-3.2.1 openmdao-3.30.0 packaging-23.2 requests-2.31.0 urllib3-2.1.0 +++ [[ macys_VM == *\v\i\g\g\e\n* ]] +++ pip_install cvxopt +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt Collecting cvxopt Using cached cvxopt-1.3.2-cp311-cp311-macosx_10_9_x86_64.whl.metadata (1.3 kB) Using cached cvxopt-1.3.2-cp311-cp311-macosx_10_9_x86_64.whl (13.8 MB) Installing collected packages: cvxopt Successfully installed cvxopt-1.3.2 +++ pip_install dill +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill Collecting dill Using cached dill-0.3.7-py3-none-any.whl.metadata (9.9 kB) Using cached dill-0.3.7-py3-none-any.whl (115 kB) Installing collected packages: dill Successfully installed dill-0.3.7 +++ pip_install packaging +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging Requirement already satisfied: packaging in ./ESP/venv/lib/python3.11/site-packages (23.2) +++ pip_install matplotlib +++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib Collecting matplotlib Using cached matplotlib-3.8.2-cp311-cp311-macosx_10_12_x86_64.whl.metadata (5.8 kB) Collecting contourpy>=1.0.1 (from matplotlib) Using cached contourpy-1.2.0-cp311-cp311-macosx_10_9_x86_64.whl.metadata (5.8 kB) Collecting cycler>=0.10 (from matplotlib) Using cached cycler-0.12.1-py3-none-any.whl.metadata (3.8 kB) Collecting fonttools>=4.22.0 (from matplotlib) Using cached fonttools-4.46.0-cp311-cp311-macosx_10_9_x86_64.whl.metadata (156 kB) Collecting kiwisolver>=1.3.1 (from matplotlib) Using cached kiwisolver-1.4.5-cp311-cp311-macosx_10_9_x86_64.whl.metadata (6.4 kB) Requirement already satisfied: numpy<2,>=1.21 in ./ESP/venv/lib/python3.11/site-packages (from matplotlib) (1.26.2) Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.11/site-packages (from matplotlib) (23.2) Collecting pillow>=8 (from matplotlib) Using cached Pillow-10.1.0-cp311-cp311-macosx_10_10_x86_64.whl.metadata (9.5 kB) Collecting pyparsing>=2.3.1 (from matplotlib) Using cached pyparsing-3.1.1-py3-none-any.whl.metadata (5.1 kB) Collecting python-dateutil>=2.7 (from matplotlib) Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB) Collecting six>=1.5 (from python-dateutil>=2.7->matplotlib) Using cached six-1.16.0-py2.py3-none-any.whl (11 kB) Using cached matplotlib-3.8.2-cp311-cp311-macosx_10_12_x86_64.whl (7.6 MB) Using cached contourpy-1.2.0-cp311-cp311-macosx_10_9_x86_64.whl (258 kB) Using cached cycler-0.12.1-py3-none-any.whl (8.3 kB) Using cached fonttools-4.46.0-cp311-cp311-macosx_10_9_x86_64.whl (2.3 MB) Using cached kiwisolver-1.4.5-cp311-cp311-macosx_10_9_x86_64.whl (68 kB) Using cached Pillow-10.1.0-cp311-cp311-macosx_10_10_x86_64.whl (3.5 MB) Using cached pyparsing-3.1.1-py3-none-any.whl (103 kB) Installing collected packages: six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, matplotlib Successfully installed contourpy-1.2.0 cycler-0.12.1 fonttools-4.46.0 kiwisolver-1.4.5 matplotlib-3.8.2 pillow-10.1.0 pyparsing-3.1.1 python-dateutil-2.8.2 six-1.16.0 +++ [[ /Users/jenkins/util/ESP/ExternLibs == '' ]] +++ '[' -d /Users/jenkins/util/ESP/ExternLibs ']' +++ cp /Users/jenkins/util/ESP/ExternLibs/intersectWake.so /Users/jenkins/util/ESP/ExternLibs/markWakeEdges.so /Users/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/src +++ make touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64 rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64 cp -p ../include/DARWIN64 /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64 touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make cp -p ../include/STANALYZER.make /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h cp -p ../include/egads.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h cp -p ../include/egads_dot.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc cp -p ../include/egads.inc /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h cp -p ../include/egadsErrors.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h cp -p ../include/egadsTypes.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h cp -p ../include/emp.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h cp -p ../include/prm.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h cp -p ../include/wsserver.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc cp -p ../include/wsserver.inc /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h cp -p ../include/wsss.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h cp -p egadsTris.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h cp -p egadsSplineFit.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h cp -p egadsSplineVels.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc cp -p ../include/egadsf90.inc /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealD.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealD_Lazy.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Lazy.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealD_Trad.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Trad.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealS.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealS_Lazy.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Lazy.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/SurrealS_Trad.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Trad.h mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal cp Surreal/always_inline.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/always_inline.h clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsGeom.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsHLevel.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsTopo.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsCopy.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsCopy.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsSpline.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsIO.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsIO.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsSplineFit.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSplineFit.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsSkinning.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSkinning.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include \ -I. egadsTessSens.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessSens.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 OCC/BRepLib_FuseEdges.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BRepLib_FuseEdges.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsBase.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsBase.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsMemory.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsMemory.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsAttrs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsAttrs.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTess.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsTessInp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessInp.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsTris.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTris.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsQuads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsQuads.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsFit.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsFit.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsRobust.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsRobust.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsSBO.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSBO.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap prmCfit.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmCfit.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap prmGrid.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmGrid.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap prmUV.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmUV.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsExport.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsExport.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsEffect.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsEffect.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I../util \ -I../util/uvmap egadsSolids.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSolids.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include ../util/emp.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/emp.o clang++ -g -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I. -I../include \ ../util/evaluate.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaluate.o clang++ -g -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I. -I../include \ ../util/rational.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rational.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/inc -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/include/opencascade -I/Users/jenkins/util/ESP/OpenCASCADE-7.6.0 -I../include -I../util \ ../util/regQuads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/regQuads.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 SurrealD1_test_suite Complete! clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 SurrealD4_test_suite Complete! clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 SurrealS1_test_suite Complete! clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 SurrealS4_test_suite Complete! /Library/Developer/CommandLineTools/usr/bin/make -C ../util clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 uvmap/main/uvmap.c -Iuvmap \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapFindUV.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapFindUV.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapGen.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapGen.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapStructFree.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapStructFree.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapTest.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapTest.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Read.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Read.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Write.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Write.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_add.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_add.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_bnd_adj.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_bnd_adj.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_area_uv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_area_uv.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_edge_ratio.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_edge_ratio.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_cpu_message.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_cpu_message.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_find_uv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_find_uv.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_from_egads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_from_egads.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen_uv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen_uv.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibeibe.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibeibe.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfibf.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfibf.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfin.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfin.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccibe.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccibe.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccin.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccin.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_idibe.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_idibe.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inibe.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inibe.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inl_uv_bnd.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inl_uv_bnd.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_malloc.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_malloc.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_mben_disc.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_mben_disc.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_message.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_message.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_norm_uv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_norm_uv.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_read.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_read.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_solve.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_solve.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_struct_tasks.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_struct_tasks.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_test.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_test.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_to_egads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_to_egads.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_version.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_version.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_write.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_write.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 egadsUVmap.c -Iuvmap \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Read.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o; ) ar: creating archive /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a clang -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/uvmap.exe /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -dynamiclib -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o egadsSplineFit.o egadsSkinning.o egadsTessSens.o BRepLib_FuseEdges.o \ egadsBase.o egadsMemory.o egadsAttrs.o egadsTess.o egadsTessInp.o egadsTris.o egadsQuads.o egadsFit.o egadsRobust.o egadsSBO.o prmCfit.o prmGrid.o prmUV.o egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -L/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -lc++ -undefined error \ -install_name '@rpath/libegads.dylib' \ -compatibility_version 7.6 \ -current_version 1.0.24 ) touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a cp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; \ ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o egadsTess.o egadsTessInp.o egadsTris.o egadsQuads.o egadsFit.o egadsRobust.o egadsSBO.o prmCfit.o prmGrid.o prmUV.o egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o egadsSplineFit.o egadsSkinning.o egadsTessSens.o BRepLib_FuseEdges.o emp.o \ evaluate.o rational.o regQuads.o; ) clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsBase.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsBase.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsMemory.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsMemory.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsAttrs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsAttrs.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTess.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsHLevel.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsHLevel.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsGeom.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsGeom.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include fgadsTopo.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTopo.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o fgadsTess.o fgadsHLevel.o fgadsGeom.o fgadsTopo.o; ) ar: creating archive /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a emp.o; ) ar: creating archive /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a *** EGADS Build Complete! *** +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/wvServer +++ make clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 map.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/map.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include base64-decode.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/base64-decode.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include handshake.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/handshake.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include client-handshake.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/client-handshake.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include libwebsockets.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/libwebsockets.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-deflate-stream.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-deflate-stream.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include md5.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/md5.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-x-google-mux.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-x-google-mux.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsers.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsers.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sha-1.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sha-1.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include server.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/server.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include wv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/wv.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include browserMessage.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/browserMessage.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fwv.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o; ) ar: creating archive /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -DSTANDALONE server.c \ -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/server /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a \ -lpthread -lz -lm touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang++ -g -dynamiclib -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib \ base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -undefined error \ -install_name '@rpath/libwsserver.dylib' \ -compatibility_version 7.6 \ -current_version 1.0.24 ) +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/lite +++ make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteBase.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteBase.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteMemory.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteMemory.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteGeom.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteGeom.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteTopo.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTopo.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteAttrs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteAttrs.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteImport.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteImport.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \ liteString.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteString.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ ../src/egadsTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTess.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ ../src/egadsTris.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTris.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src \ ../src/egadsQuads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteQuads.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ -I../util ../src/egadsTessInp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTessInp.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ ../util/evaluate.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaLite.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE ../util/rational.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ratLite.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I../util \ ../util/regQuads.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteRegQuads.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ ../src/egadsEffect.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteEffect.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \ -I../util/uvmap liteUVmap.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteUVmap.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -dynamiclib -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib \ liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o liteQuads.o liteTessInp.o \ egadsRobust.o emp.o evaLite.o ratLite.o liteRegQuads.o \ liteEffect.o liteUVmap.o \ -undefined error -install_name '@rpath/libegadslite.dylib' \ -current_version 1.0.24 ) touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a (cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \ liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \ emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \ liteUVmap.o ; ) ar: creating archive /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/test ++++ ls BSplineIGES.make CSys.make GBO.make SBO.make addKnots.make agglom.make approx.make blend.make chamfer.make closure.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make globalTess.make hollow.make hollowFace.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make refObj.make replace.make revolve.make ruled.make saveTess.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTess.make vTessInp.make xform.make +++ for file in '`ls *.make`' +++ make -f BSplineIGES.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include BSplineIGES.c -o \ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/BSplineIGES /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f CSys.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include CSys.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/CSys /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f GBO.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include GBO.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/GBO /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f SBO.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include SBO.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/SBO /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f addKnots.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include addKnots.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/addKnots /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f agglom.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include agglom.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/agglom /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -legads -lm +++ for file in '`ls *.make`' +++ make -f approx.make gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include approx.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/approx /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \ -legads -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ +++ for file in '`ls *.make`' +++ make -f blend.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include blend.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/blend /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f chamfer.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include chamfer.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/chamfer /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f closure.make gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include closure.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/closure /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \ -legads -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ +++ for file in '`ls *.make`' +++ make -f edge2WB.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edge2WB.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edge2WB /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f edges.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edges.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edges /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f effective.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include effective.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/effective /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egads2cart.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2cart.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2cart /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egads2ply.make clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. egads2ply.cpp -std=c++11 \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I. tinyply.cpp -std=c++11 -w \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2ply /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egadsGeom_dot.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsGeom_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsGeom_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egadsHLevel_dot.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsHLevel_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsHLevel_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egadsSpline_dot.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsSpline_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsSpline_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f egadsTopo_dot.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsTopo_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsTopo_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f exportLite.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I../util/uvmap \ ../src/egadsExport.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o -DSTANDALONE clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/exportLite /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f extrot.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extrot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/extrot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f fillet.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fillet.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fillet /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f fit.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fit.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fit /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f fitTri.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fitTri.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fitTri /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f fullAttr.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fullAttr.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fullAttr /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f fuseSheets.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fuseSheets.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fuseSheets /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f globalTess.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include globalTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/globalTess /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f hollow.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollow.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollow /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f hollowFace.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollowFace.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollowFace /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f intersect.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include intersect.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/intersect /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f makeCone.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeCone.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeCone /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f makeFace3D.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeFace3D.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeFace3D /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f makeLoop.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeLoop.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeLoop /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f mapTess.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mapTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mapTess /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f mofb.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mofb.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mofb /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f mssb.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mssb.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mssb /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f multiContext.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include multiContext.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/multiContext /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib \ -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f offset.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include offset.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/offset /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f rebuild.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include rebuild.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/rebuild /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f refObj.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include refObj.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/refObj.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/refObj /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/refObj.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f replace.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include replace.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/replace /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f revolve.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include revolve.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/revolve /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f ruled.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ruled.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ruled /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f saveTess.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include saveTess.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/saveTess /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f scribe.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include scribe.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/scribe /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f sew.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sew.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sew /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f simplePer.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include simplePer.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/simplePer /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f smallEdges.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include smallEdges.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/smallEdges /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f step.make gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include step.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/step /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \ -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ +++ for file in '`ls *.make`' +++ make -f sweep.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sweep.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sweep /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f test.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testc.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testc /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testf.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testf /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \ -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsec.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsec /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsef.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsef /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \ -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ +++ for file in '`ls *.make`' +++ make -f tolerance.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tolerance.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/tolerance /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ for file in '`ls *.make`' +++ make -f union.make gfortran -g -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include union.f -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o gfortran -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/union /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \ -Wl,-rpath,/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lc++ +++ for file in '`ls *.make`' +++ make -f vAttr.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vAttr.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vAttr /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vCurvature.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vCurvature.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vCurvature /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vEffect.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEffect.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEffect /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vEto.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEto.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEto /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vFrame.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vFrame.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vFrame /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vGeom.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vGeom.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vGeom /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads \ -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vQuad.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vQuad.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vQuad /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver \ -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vTess.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTess.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ../util/retessFaces.c \ -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTesstatic /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legadstatic -L/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet \ -lpthread -lz -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTess /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f vTessInp.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTessInp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTessInp /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ for file in '`ls *.make`' +++ make -f xform.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include xform.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/xform /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial +++ make -f tire.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tire.c clang++ -g -o tire tire.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ make -f egads2tri.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2tri.c clang++ -g -o egads2tri egads2tri.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src +++ make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle1_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. pingBodies.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o clang -g -o circle1_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle2_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o clang -g -o circle2_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. naca_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o clang -g -o naca_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. ruled_naca_dot.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o clang -g -o ruled_naca_dot /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \ -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src +++ make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveCSM.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. OpenCSM.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. tim.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib clang -g -dynamiclib -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lwsserver -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -undefined error -install_name '@rpath/libocsm.dylib' -compatibility_version 1.0.24 -current_version 1.0.24 clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveCSM /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveESP.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o clang++ -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. sensCSM.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o clang -g -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/sensCSM /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBezier.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBiconvex.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBox.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBspline.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCatmull.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCompare.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreateBEM.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreatePoly.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpCsm.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDeform.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDroop.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDumpPmtrs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfEditAttr.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEllipse.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEqn2body.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFitcurve.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfFlend.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFreeform.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGanged.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGuide.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpHex.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpImport.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpKulfan.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfLinalg.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMatchBodys.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMechanism.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNaca6mc.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNacelle.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNurbbody.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNuscale.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfOffset.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParabaloid.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang++ -g -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParsec.cpp -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPod.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPoly.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBbox.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBrep.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintEgo.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpProp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpRadwaf.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSample.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSew.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfShadow.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfSlices.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpStag.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfStiffener.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSupell.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfTester1.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpTester2.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpVsp3.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpVsp3.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpVsp3.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWaffle.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWarp.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWarp.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWarp.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. eggPDT2.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca456.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o gfortran -g -c -O -frecursive -fcray-pointer naca456.f90 -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -J /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so gfortran -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timEreped.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timMitten.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlotter.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlugs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timSlugs.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timVspSetup.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timVspSetup.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so clang++ -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timVspSetup.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h cp -p OpenCSM.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h cp -p common.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h cp -p udp.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h cp -p esp.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h cp -p tim.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h cp -p egg.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h cp -p udpUtilities.h /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c cp -p udpUtilities.c /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c +++ [[ /Users/jenkins/util/ESP/IRIT/irit-osx/lib != '' ]] +++ [[ /Users/jenkins/util/ESP/IRIT/irit-sm != '' ]] +++ make -f udfTile.make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I/Users/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o touch /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so rm /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so clang -g -bundle -undefined error -o /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -locsm -L/Users/jenkins/util/ESP/IRIT/irit-osx/lib -lIritExtLib -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib -lm +++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data +++ make clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c -o tire.o clang -g -o tire tire.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib clang -g -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DUDP -I/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c touch tire.so rm tire.so clang -g -bundle -undefined error -o tire.so udpTire.o -L/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/OpenCASCADE-7.6.0/./lib +++ [[ true == '' ]] +++ ln -f -s /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64 ++++ find /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/training/ -name Makefile ++ mkdir -p /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test ++ cd /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test ++ source /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/RunRegression.sh +++ [[ 0 == 1 ]] +++ [[ 0 == 2 ]] +++ [[ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64 == '' ]] +++ [[ OpenCSM/data/TRADES == '' ]] +++ [[ 7.6 == '' ]] +++ [[ ! -d /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP ]] +++ rm -f csmFiles.txt +++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]] +++ export ESPTEST=OpenCSM/data/TRADES +++ ESPTEST=OpenCSM/data/TRADES +++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]] +++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]] +++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]] +++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]] +++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]] +++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M* ]] +++ [[ ! -d /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk ]] +++ export CSMDATADIR=data/TRADES +++ CSMDATADIR=data/TRADES +++ export CSMDATADIR=data/TRADES +++ CSMDATADIR=data/TRADES +++++ pwd ++++ relpath /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM ++++ local source=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test ++++ local target=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM ++++ local common_part=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test ++++ local result= ++++ [[ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM == \/\U\s\e\r\s\/\j\e\n\k\i\n\s\/\w\o\r\k\s\p\a\c\e\/\E\S\P\_\R\e\g\O\c\s\m\/\7\.\6\/\O\p\e\n\C\S\M\/\d\a\t\a\/\T\R\A\D\E\S\/\D\A\R\W\I\N\6\4\/\O\p\e\n\C\S\M ]] +++++ dirname /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test ++++ common_part=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP ++++ [[ -z '' ]] ++++ local result=.. ++++ [[ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM == \/\U\s\e\r\s\/\j\e\n\k\i\n\s\/\w\o\r\k\s\p\a\c\e\/\E\S\P\_\R\e\g\O\c\s\m\/\7\.\6\/\O\p\e\n\C\S\M\/\d\a\t\a\/\T\R\A\D\E\S\/\D\A\R\W\I\N\6\4\/\O\p\e\n\C\S\M ]] +++++ dirname /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP ++++ common_part=/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64 ++++ [[ -z .. ]] ++++ local result=../.. ++++ [[ /OpenCSM == \/\U\s\e\r\s\/\j\e\n\k\i\n\s\/\w\o\r\k\s\p\a\c\e\/\E\S\P\_\R\e\g\O\c\s\m\/\7\.\6\/\O\p\e\n\C\S\M\/\d\a\t\a\/\T\R\A\D\E\S\/\D\A\R\W\I\N\6\4\/\O\p\e\n\C\S\M ]] ++++ [[ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64 == \/ ]] ++++ forward_part=/OpenCSM ++++ [[ -n ../.. ]] ++++ [[ -n /OpenCSM ]] ++++ local result=../../OpenCSM ++++ echo ../../OpenCSM +++ export OPENCSM=../../OpenCSM +++ OPENCSM=../../OpenCSM ++++ echo ../../OpenCSM ++++ wc -m ++++ echo /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM ++++ wc -m +++ '[' 14 -gt 78 ']' +++ '[' -z '' ']' +++ CSMPATTERN='*.csm' +++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]] +++ set +x total 39272 -rw-r----- 1 jenkins staff 1.2M Jun 3 2022 ASTRO.D01 -rw-r----- 1 jenkins staff 277K Jun 3 2022 ASTRO.IDX -rwxr-xr-x 1 jenkins staff 1.8M Apr 15 2022 avl -rwxr-xr-x 1 jenkins staff 8.9M Jun 3 2022 mastros.exe -rwxr-xr-x 1 jenkins staff 2.2M May 3 2022 mses -rwxr-xr-x 1 jenkins staff 2.5M May 3 2022 mset lrwxr-xr-x 1 jenkins staff 22B Dec 11 10:06 python -> /usr/local/bin/python3 lrwxr-xr-x 1 jenkins staff 29B Dec 11 10:06 python-config -> /usr/local/bin/python3-config -rwxr-xr-x 1 jenkins staff 84K Dec 11 10:17 sensCSM -rwxr-xr-x 1 jenkins staff 224K Dec 11 10:17 serveCSM -rwxr-xr-x 1 jenkins staff 191K Dec 11 10:17 serveESP lrwxr-xr-x 1 jenkins staff 25B Dec 11 10:06 virtualenv -> /usr/local/bin/virtualenv -rwxr-xr-x 1 jenkins staff 1.8M Jul 13 09:57 xfoil Testing CSM files: ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm ( 1 / 41 ) data/TRADES/air1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 352 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 1m37.766s user 1m2.516s sys 0m4.415s ++++ set +x data/TRADES/air1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 2 / 41 ) data/TRADES/air6.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air6.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1312 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 8m15.160s user 5m3.323s sys 0m21.944s ++++ set +x data/TRADES/air6 passed (as expected) -------------------------------------------------------------------------------------------------- ( 3 / 41 ) data/TRADES/air_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m0.107s user 0m0.043s sys 0m0.054s ++++ set +x data/TRADES/air_tile passed (as expected) -------------------------------------------------------------------------------------------------- ( 4 / 41 ) data/TRADES/demo1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) Sewing 856 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 3m27.246s user 3m9.817s sys 0m9.744s ++++ set +x data/TRADES/demo1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 5 / 41 ) data/TRADES/demo2.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 4 ( 0.000: 1.000) Sewing 890 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 3m28.477s user 3m39.724s sys 0m14.629s ++++ set +x data/TRADES/demo2 passed (as expected) -------------------------------------------------------------------------------------------------- ( 6 / 41 ) data/TRADES/demo3.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) Sewing 592 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 1m52.700s user 2m21.041s sys 0m9.133s ++++ set +x data/TRADES/demo3 passed (as expected) -------------------------------------------------------------------------------------------------- ( 7 / 41 ) data/TRADES/demo3a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 3 ( 0.000: 1.000) Sewing 460 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" real 1m27.319s user 1m44.293s sys 0m7.376s ++++ set +x ==> Closing input journal file ==> serveESP completed successfully with 1 warnings data/TRADES/demo3a passed (as expected) -------------------------------------------------------------------------------------------------- ( 8 / 41 ) data/TRADES/demo3b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 1 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 2 ( 0.000: 1.000) Sewing 456 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully with 1 warnings real 1m31.114s user 1m49.184s sys 0m7.592s ++++ set +x data/TRADES/demo3b passed (as expected) -------------------------------------------------------------------------------------------------- ( 9 / 41 ) data/TRADES/demo_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m2.667s user 0m3.422s sys 0m0.402s ++++ set +x data/TRADES/demo_tile passed (as expected) -------------------------------------------------------------------------------------------------- ( 10 / 41 ) data/TRADES/hx0a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m8.786s user 0m7.635s sys 0m0.759s ++++ set +x data/TRADES/hx0a passed (as expected) -------------------------------------------------------------------------------------------------- ( 11 / 41 ) data/TRADES/hx0b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m20.355s user 0m19.902s sys 0m1.445s ++++ set +x data/TRADES/hx0b passed (as expected) -------------------------------------------------------------------------------------------------- ( 12 / 41 ) data/TRADES/hx1a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m10.929s user 0m8.022s sys 0m1.135s ++++ set +x data/TRADES/hx1a passed (as expected) -------------------------------------------------------------------------------------------------- ( 13 / 41 ) data/TRADES/hx1b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" real 0m24.875s user 0m21.548s sys 0m1.623s ==> Closing input journal file ==> serveESP completed successfully ++++ set +x data/TRADES/hx1b passed (as expected) -------------------------------------------------------------------------------------------------- ( 14 / 41 ) data/TRADES/hx2a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m12.385s user 0m8.540s sys 0m0.456s ++++ set +x data/TRADES/hx2a passed (as expected) -------------------------------------------------------------------------------------------------- ( 15 / 41 ) data/TRADES/hx2b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m26.300s user 0m21.816s sys 0m1.440s ++++ set +x data/TRADES/hx2b passed (as expected) -------------------------------------------------------------------------------------------------- ( 16 / 41 ) data/TRADES/hx3a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m9.642s user 0m8.261s sys 0m0.746s ++++ set +x data/TRADES/hx3a passed (as expected) -------------------------------------------------------------------------------------------------- ( 17 / 41 ) data/TRADES/hx3b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m19.459s user 0m21.702s sys 0m1.321s ++++ set +x data/TRADES/hx3b passed (as expected) -------------------------------------------------------------------------------------------------- ( 18 / 41 ) data/TRADES/hx4a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx4a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) Sewing 4900 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 32m6.344s user 24m40.129s sys 0m45.585s ++++ set +x data/TRADES/hx4a passed (as expected) -------------------------------------------------------------------------------------------------- ( 19 / 41 ) data/TRADES/hx4b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx4b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 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0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.200) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.200: 0.400) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.400: 0.600) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.600: 0.800) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.800: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) Sewing 4900 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file EGADS Internal: Ref Not Found (EG_dereferenceObject)! Object 7fc128f68410 = 26/0, ref 7fc12778cb90 = 26/0 EGADS Internal: Ref Not Found (EG_dereferenceObject)! Object 7fc12c22dd10 = 26/0, ref 7fc12c069640 = 26/0 EGADS Internal: Ref Not Found (EG_dereferenceObject)! Object 7fc12c92dab0 = 26/0, ref 7fc12bbe2b10 = 26/0 EGADS Internal: Ref Not Found (EG_dereferenceObject)! Object 7fc12d5a6520 = 26/0, ref 7fc12d3f9680 = 26/0 ==> serveESP completed successfully real 29m25.635s user 25m27.904s sys 0m43.542s ++++ set +x data/TRADES/hx4b passed (as expected) -------------------------------------------------------------------------------------------------- ( 20 / 41 ) data/TRADES/hx_tile_a.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m0.405s user 0m0.333s sys 0m0.055s ++++ set +x data/TRADES/hx_tile_a passed (as expected) -------------------------------------------------------------------------------------------------- ( 21 / 41 ) data/TRADES/hx_tile_b.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m1.232s user 0m1.603s sys 0m0.120s ++++ set +x data/TRADES/hx_tile_b passed (as expected) -------------------------------------------------------------------------------------------------- ( 22 / 41 ) data/TRADES/liquid1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 360 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 1m6.128s user 0m56.591s sys 0m3.244s ++++ set +x data/TRADES/liquid1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 23 / 41 ) data/TRADES/liquid6.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid6.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 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0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 1440 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 22m57.252s user 17m30.938s sys 0m57.040s ++++ set +x data/TRADES/liquid6 passed (as expected) -------------------------------------------------------------------------------------------------- ( 24 / 41 ) data/TRADES/liquid_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m0.113s user 0m0.047s sys 0m0.032s ++++ set +x data/TRADES/liquid_tile passed (as expected) -------------------------------------------------------------------------------------------------- ( 25 / 41 ) data/TRADES/metal1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 1112 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 2m6.748s user 1m48.471s sys 0m4.734s ++++ set +x data/TRADES/metal1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 26 / 41 ) data/TRADES/metal6.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal6.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 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0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 3872 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 17m44.581s user 14m44.672s sys 0m28.443s ++++ set +x data/TRADES/metal6 passed (as expected) -------------------------------------------------------------------------------------------------- ( 27 / 41 ) data/TRADES/metal6_fig1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 3872 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 17m2.966s user 14m47.855s sys 0m25.855s ++++ set +x data/TRADES/metal6_fig1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 28 / 41 ) data/TRADES/metal6_fig2.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 5328 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 29m38.090s user 25m40.831s sys 0m38.432s ++++ set +x data/TRADES/metal6_fig2 passed (as expected) -------------------------------------------------------------------------------------------------- ( 29 / 41 ) data/TRADES/metal6_fig3.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 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0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.333) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.333: 0.667) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.667: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) Sewing 7872 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 53m14.708s user 52m29.138s sys 1m16.751s ++++ set +x data/TRADES/metal6_fig3 passed (as expected) -------------------------------------------------------------------------------------------------- ( 30 / 41 ) data/TRADES/metal6_fig4.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.333) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.333: 0.667) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.667: 1.000) w: 3 ( 0.800: 1.000) Sewing 5728 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 27m34.632s user 27m10.763s sys 0m41.982s ++++ set +x data/TRADES/metal6_fig4 passed (as expected) -------------------------------------------------------------------------------------------------- ( 31 / 41 ) data/TRADES/metal_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m0.645s user 0m0.433s sys 0m0.110s ++++ set +x data/TRADES/metal_tile passed (as expected) -------------------------------------------------------------------------------------------------- ( 32 / 41 ) data/TRADES/metal_tile_new.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" real 0m0.571s user 0m0.476s sys 0m0.064s ==> Closing input journal file ==> serveESP completed successfully ++++ set +x data/TRADES/metal_tile_new passed (as expected) -------------------------------------------------------------------------------------------------- ( 33 / 41 ) data/TRADES/simple.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000) Sewing 176 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m15.000s user 0m18.287s sys 0m0.893s ++++ set +x data/TRADES/simple passed (as expected) -------------------------------------------------------------------------------------------------- ( 34 / 41 ) data/TRADES/simple_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m1.418s user 0m1.719s sys 0m0.121s ++++ set +x data/TRADES/simple_tile passed (as expected) -------------------------------------------------------------------------------------------------- ( 35 / 41 ) data/TRADES/tile1.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) Sewing 1416 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 1m47.552s user 1m51.826s sys 0m2.812s ++++ set +x data/TRADES/tile1 passed (as expected) -------------------------------------------------------------------------------------------------- ( 36 / 41 ) data/TRADES/tile2.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) Sewing 3824 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 10m34.806s user 10m34.833s sys 0m14.027s ++++ set +x data/TRADES/tile2 passed (as expected) -------------------------------------------------------------------------------------------------- ( 37 / 41 ) data/TRADES/tile3.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 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( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000) Sewing 9746 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 52m17.935s user 55m58.140s sys 0m35.164s ++++ set +x data/TRADES/tile3 passed (as expected) -------------------------------------------------------------------------------------------------- ( 38 / 41 ) data/TRADES/tile4.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) Sewing 1152 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 1m17.990s user 1m6.335s sys 0m0.970s ++++ set +x data/TRADES/tile4 passed (as expected) -------------------------------------------------------------------------------------------------- ( 39 / 41 ) data/TRADES/tile5.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000) Sewing 2208 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 3m40.071s user 3m24.643s sys 0m2.430s ++++ set +x data/TRADES/tile5 passed (as expected) -------------------------------------------------------------------------------------------------- ( 40 / 41 ) data/TRADES/tile6.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile6.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl Checking Body to be tiled... Setting up IRIT duct... Calling IRIT... ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) ... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000) Sewing 5376 Faces into a Model... ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 16m43.506s user 17m32.258s sys 0m8.957s ++++ set +x data/TRADES/tile6 passed (as expected) -------------------------------------------------------------------------------------------------- ( 41 / 41 ) data/TRADES/tile_tile.csm; ++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl" ==> Closing input journal file ==> serveESP completed successfully real 0m0.302s user 0m0.247s sys 0m0.032s ++++ set +x data/TRADES/tile_tile passed (as expected) -------------------------------------------------------------------------------------------------- real 343m36.248s user 317m0.146s sys 8m42.587s ================================ Found errors handling ================================ ================================ Differences from expected errors ================================ ================================ Found errors ================================ ================================ Differences from expected OCC failures ================================ ================================ Found tess errors ================================ ================================ Differences from expected tess errors ================================ ================================================================================================== +++ exit 0 [Execution node] check if [macys_VM] is in [[windows10x64]] Run condition [Execution node ] preventing perform for step [Execute Windows batch command] [GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [GNU C Compiler (gcc)] Successfully parsed console log [GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates) [GNU C Compiler (gcc)] Skipping post processing [GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues [GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining [Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [Clang] -> found 0 issues (skipped 0 duplicates) [Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [Clang] -> found 0 issues (skipped 0 duplicates) [Clang] Successfully parsed console log [Clang] -> found 0 issues (skipped 0 duplicates) [Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [Clang] Skipping post processing [Clang] No filter has been set, publishing all 0 issues [Clang] Repository miner is not configured, skipping repository mining [Static Analysis] Successfully parsed console log [Static Analysis] -> found 0 issues (skipped 0 duplicates) [Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [Static Analysis] Successfully parsed console log [Static Analysis] -> found 0 issues (skipped 0 duplicates) [Static Analysis] Skipping post processing [Static Analysis] No filter has been set, publishing all 0 issues [Static Analysis] Repository miner is not configured, skipping repository mining [Static Analysis] Successfully parsed console log [Static Analysis] -> found 0 issues (skipped 0 duplicates) [Static Analysis] Successfully parsed console log [Static Analysis] -> found 0 issues (skipped 0 duplicates) [Static Analysis] Successfully parsed console log [Static Analysis] -> found 0 issues (skipped 0 duplicates) [Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64') [Static Analysis] Skipping post processing [Static Analysis] No filter has been set, publishing all 0 issues [Static Analysis] Repository miner is not configured, skipping repository mining [Static Analysis] Reference build recorder is not configured [Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,DARWIN64,macys_VM) [Static Analysis] Using reference build 'ESP_RegOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys_VM #321' to compute new, fixed, and outstanding issues [Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0 [Static Analysis] Evaluating quality gates [Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1 [Static Analysis] -> All quality gates have been passed [Static Analysis] Health report is disabled - skipping [Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues) [Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_RegOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys_VM #322'. [Checks API] No suitable checks publisher found. [PostBuildScript] - [INFO] Executing post build scripts. [PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX [WS-CLEANUP] Deleting project workspace... [WS-CLEANUP] done Finished: SUCCESS