Skipping 4,011 KB..
Full Log... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1416 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 1m16.967s
user 1m2.072s
sys 0m0.912s
++++ set +x
data/TRADES/tile1 passed (as expected)
--------------------------------------------------------------------------------------------------
( 36 / 41 )
data/TRADES/tile2.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
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... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
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... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
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... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
Sewing 3824 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 6m38.137s
user 6m12.610s
sys 0m2.891s
++++ set +x
data/TRADES/tile2 passed (as expected)
--------------------------------------------------------------------------------------------------
( 37 / 41 )
data/TRADES/tile3.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 2 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 3 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 4 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 2 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 3 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 4 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
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... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 3 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 4 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 5 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 6 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 2 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
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... working on tile u: 3 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 4 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 5 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
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... working on tile u: 2 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 3 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 4 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 5 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 6 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 8 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 9 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 10 ( 0.000: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
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... working on tile u: 2 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 3 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
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... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 2 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 3 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 4 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
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... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
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... working on tile u: 2 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
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... working on tile u: 3 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 4 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 5 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 6 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
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... working on tile u: 7 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 8 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
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... working on tile u: 9 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 10 ( 0.000: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 2 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 3 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 4 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 2 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 3 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 4 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 5 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 6 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 7 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 8 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 9 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 10 ( 0.000: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
Sewing 9746 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 38m43.076s
user 35m13.476s
sys 0m9.333s
++++ set +x
data/TRADES/tile3 passed (as expected)
--------------------------------------------------------------------------------------------------
( 38 / 41 )
data/TRADES/tile4.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
Sewing 1152 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 0m54.560s
user 0m49.699s
sys 0m0.701s
++++ set +x
data/TRADES/tile4 passed (as expected)
--------------------------------------------------------------------------------------------------
( 39 / 41 )
data/TRADES/tile5.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
Sewing 2208 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 2m53.467s
user 2m32.200s
sys 0m1.529s
++++ set +x
data/TRADES/tile5 passed (as expected)
--------------------------------------------------------------------------------------------------
( 40 / 41 )
data/TRADES/tile6.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile6.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
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... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.800: 1.000)
Sewing 5376 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 12m40.349s
user 11m47.716s
sys 0m4.292s
++++ set +x
data/TRADES/tile6 passed (as expected)
--------------------------------------------------------------------------------------------------
( 41 / 41 )
data/TRADES/tile_tile.csm;
++++ /Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
real 0m0.378s
user 0m0.347s
sys 0m0.024s
++++ set +x
data/TRADES/tile_tile passed (as expected)
--------------------------------------------------------------------------------------------------
real 215m4.031s
user 173m27.358s
sys 2m19.743s
================================ Found errors handling ================================
================================ Differences from expected errors ================================
================================ Found errors ================================
================================ Differences from expected OCC failures ================================
================================ Found tess errors ================================
================================ Differences from expected tess errors ================================
==================================================================================================
+++ exit 0
[Execution node] check if [macys] is in [[windows10x64]]
Run condition [Execution node ] preventing perform for step [Execute Windows batch command]
[GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_RegOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,DARWIN64,macys)
[Static Analysis] Using reference build 'ESP_RegOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #321' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_RegOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #322'.
[Checks API] No suitable checks publisher found.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS