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Started by upstream project "ESP_UndefinedOcsm" build number 87
originally caused by:
 Started by an SCM change
Running as SYSTEM
[EnvInject] - Loading node environment variables.
Building remotely on macys in workspace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/jlEGADS
A         trunk/jlEGADS/egads
A         trunk/jlEGADS/egads/src
A         trunk/jlEGADS/egads/src/egads.jl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/jlEGADS/egads/Makefile
A         trunk/jlEGADS/egads/Project.toml
A         trunk/jlEGADS/egads/README.txt
A         trunk/jlEGADS/egads/USAGE.txt
A         trunk/jlEGADS/egads/test
A         trunk/jlEGADS/egads/test/runtests.jl
A         trunk/jlEGADS/egads/test/Project.toml
A         trunk/jlEGADS/egadscommon
A         trunk/jlEGADS/egadscommon/egadscommon.jl
A         trunk/jlEGADS/egadscommon/Makefile
A         trunk/jlEGADS/egadscommon/build.jl
A         trunk/jlEGADS/egadslite
A         trunk/jlEGADS/egadslite/src
A         trunk/jlEGADS/egadslite/src/egadslite.jl
A         trunk/jlEGADS/egadslite/Makefile
A         trunk/jlEGADS/egadslite/test
A         trunk/jlEGADS/egadslite/test/runtests.jl
A         trunk/jlEGADS/egadslite/test/Project.toml
A         trunk/jlEGADS/egadslite/Project.toml
A         trunk/jlEGADS/Makefile
U         trunk/src/egadsSpline.cpp
U         trunk/src/egadsSplineVels.h
U         trunk/src/egadsEffect.c
U         trunk/src/egadsFit.c
U         trunk/src/egadsGeom.cpp
U         trunk/src/egadsSplineFit.cpp
U         trunk/src/egads.rc
U         trunk/lite/liteBase.c
U         trunk/lite/liteImport.c
U         trunk/lite/egadslite.def
U         trunk/lite/liteGeom.c
U         trunk/lite/egadslite.rc
U         trunk/util/evaluate.c
U         trunk/pyEGADS/pyEGADS/egads.py
A         trunk/pyEGADS/pyEGADS/egads_common.py
A         trunk/pyEGADS/pyEGADS/egadslite.py
A         trunk/pyEGADS/test/test_egadslite.py
U         trunk/pyEGADS/test/test_egads.py
U         trunk/config/MACdownloads.txt
U         trunk/config/README.txt
U         trunk/include/DARWIN64
U         trunk/include/DARWIN64.clang
U         trunk/include/DARWIN64.gcc
U         trunk/include/egadsTypes.h
At revision 1841

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
D         trunk/data/basic/combine1.csm
D         trunk/data/basic/combine2.csm
D         trunk/data/basic/combine3.csm
D         trunk/data/basic/combine4.csm
D         trunk/data/basic/combine5.csm
D         trunk/data/basic/combine6a.csm
D         trunk/data/basic/combine6b.csm
D         trunk/data/basic/combine7a.csm
D         trunk/data/basic/combine7b.csm
D         trunk/data/basic/combine8a.csm
A         trunk/data/basic/dumpPmtrs.csm
A         trunk/data/basic/restore3.csm
D         trunk/data/basic/verify_7.4.1/combine6a.vfy
D         trunk/data/basic/verify_7.4.1/combine6b.vfy
D         trunk/data/basic/verify_7.4.1/combine7a.vfy
D         trunk/data/basic/verify_7.4.1/combine7b.vfy
D         trunk/data/basic/verify_7.4.1/combine8a.vfy
D         trunk/data/basic/verify_7.4.1/combine1.vfy
D         trunk/data/basic/verify_7.4.1/combine2.vfy
D         trunk/data/basic/verify_7.4.1/combine3.vfy
D         trunk/data/basic/verify_7.4.1/combine4.vfy
D         trunk/data/basic/verify_7.4.1/combine5.vfy
A         trunk/data/basic/verify_7.4.1/dumpPmtrs.vfy
A         trunk/data/basic/verify_7.4.1/restore3.vfy
A         trunk/data/basic/verify_7.4.1/offset3.vfy
A         trunk/data/basic/verify_7.4.1/offset6.vfy
A         trunk/data/basic/verify_7.4.1/offset7x.vfy
A         trunk/data/basic/verify_7.4.1/offset7y.vfy
A         trunk/data/basic/verify_7.4.1/offset7z.vfy
U         trunk/data/basic/verify_7.4.1/L1T2.vfy
U         trunk/data/basic/verify_7.4.1/blend_nacelle.vfy
U         trunk/data/basic/verify_7.4.1/connect5.vfy
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/basic/verify_7.4.1/elevate1.vfy
A         trunk/data/basic/verify_7.4.1/elevate2.vfy
A         trunk/data/basic/verify_7.4.1/elevate3.vfy
A         trunk/data/basic/verify_7.4.1/elevate4.vfy
A         trunk/data/basic/verify_7.4.1/elevate5.vfy
A         trunk/data/basic/verify_7.4.1/elevate6a.vfy
A         trunk/data/basic/verify_7.4.1/elevate6b.vfy
A         trunk/data/basic/verify_7.4.1/elevate7a.vfy
A         trunk/data/basic/verify_7.4.1/elevate7b.vfy
A         trunk/data/basic/verify_7.4.1/elevate8a.vfy
U         trunk/data/basic/verify_7.4.1/fitCurve1.vfy
U         trunk/data/basic/verify_7.4.1/flowaround1.vfy
U         trunk/data/basic/verify_7.4.1/flowaround2.vfy
U         trunk/data/basic/verify_7.4.1/flowaround3.vfy
U         trunk/data/basic/verify_7.4.1/flowthru1.vfy
U         trunk/data/basic/verify_7.4.1/flowthru2.vfy
U         trunk/data/basic/verify_7.4.1/flowthru3.vfy
U         trunk/data/basic/verify_7.4.1/inletWithWalls1.vfy
U         trunk/data/basic/verify_7.4.1/joinSheets6a.vfy
A         trunk/data/basic/verify_7.4.1/joinSheets6b.vfy
A         trunk/data/basic/verify_7.4.1/joinUnion3.vfy
A         trunk/data/basic/verify_7.4.1/offset8x.vfy
A         trunk/data/basic/verify_7.4.1/offset8y.vfy
A         trunk/data/basic/verify_7.4.1/offset8z.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork0.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork1.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork2.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork3.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork4.vfy
A         trunk/data/basic/verify_7.4.1/pipeNetwork5.vfy
U         trunk/data/basic/verify_7.4.1/poly4.vfy
U         trunk/data/basic/verify_7.4.1/rule8.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles1b.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles1c.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles2b.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles2c.vfy
U         trunk/data/basic/verify_7.4.1/sharpFin.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap1.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap2.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap3.vfy
U         trunk/data/basic/verify_7.4.1/splitWing1.vfy
U         trunk/data/basic/verify_7.4.1/splitWing2.vfy
U         trunk/data/basic/verify_7.4.1/subtract6f.vfy
U         trunk/data/basic/verify_7.4.1/transport2b.vfy
A         trunk/data/basic/verify_7.4.1/unionSolids1.vfy
A         trunk/data/basic/verify_7.4.1/unionSolids2.vfy
U         trunk/data/basic/verify_7.4.1/wingSew3.vfy
U         trunk/data/basic/verify_7.4.1/flend5.vfy
A         trunk/data/basic/verify_7.4.1/flend5a.vfy
A         trunk/data/basic/verify_7.4.1/flend5b.vfy
A         trunk/data/basic/verify_7.4.1/flend5c.vfy
U         trunk/data/basic/verify_7.4.1/helix3.vfy
U         trunk/data/basic/verify_7.4.1/inflatedBody2b.vfy
A         trunk/data/basic/verify_7.4.1/offset1.vfy
A         trunk/data/basic/verify_7.4.1/offset2.vfy
A         trunk/data/basic/verify_7.4.1/offset4.vfy
A         trunk/data/basic/verify_7.4.1/offset5.vfy
A         trunk/data/basic/verify_7.4.1/offset9x.vfy
A         trunk/data/basic/verify_7.4.1/offset9y.vfy
A         trunk/data/basic/verify_7.4.1/offset9z.vfy
D         trunk/data/basic/verify_7.6.0/combine6a.vfy
D         trunk/data/basic/verify_7.6.0/combine6b.vfy
D         trunk/data/basic/verify_7.6.0/combine7a.vfy
D         trunk/data/basic/verify_7.6.0/combine7b.vfy
D         trunk/data/basic/verify_7.6.0/combine8a.vfy
D         trunk/data/basic/verify_7.6.0/combine1.vfy
D         trunk/data/basic/verify_7.6.0/combine2.vfy
D         trunk/data/basic/verify_7.6.0/combine3.vfy
D         trunk/data/basic/verify_7.6.0/combine4.vfy
D         trunk/data/basic/verify_7.6.0/combine5.vfy
A         trunk/data/basic/verify_7.6.0/dumpPmtrs.vfy
A         trunk/data/basic/verify_7.6.0/restore3.vfy
A         trunk/data/basic/verify_7.6.0/offset3.vfy
A         trunk/data/basic/verify_7.6.0/offset6.vfy
A         trunk/data/basic/verify_7.6.0/offset7x.vfy
A         trunk/data/basic/verify_7.6.0/offset7y.vfy
A         trunk/data/basic/verify_7.6.0/offset7z.vfy
U         trunk/data/basic/verify_7.6.0/L1T2.vfy
U         trunk/data/basic/verify_7.6.0/blend_nacelle.vfy
U         trunk/data/basic/verify_7.6.0/connect5.vfy
A         trunk/data/basic/verify_7.6.0/elevate1.vfy
A         trunk/data/basic/verify_7.6.0/elevate2.vfy
A         trunk/data/basic/verify_7.6.0/elevate3.vfy
A         trunk/data/basic/verify_7.6.0/elevate4.vfy
A         trunk/data/basic/verify_7.6.0/elevate5.vfy
A         trunk/data/basic/verify_7.6.0/elevate6a.vfy
A         trunk/data/basic/verify_7.6.0/elevate6b.vfy
A         trunk/data/basic/verify_7.6.0/elevate7a.vfy
A         trunk/data/basic/verify_7.6.0/elevate7b.vfy
A         trunk/data/basic/verify_7.6.0/elevate8a.vfy
U         trunk/data/basic/verify_7.6.0/fitCurve1.vfy
U         trunk/data/basic/verify_7.6.0/flowaround1.vfy
U         trunk/data/basic/verify_7.6.0/flowaround2.vfy
U         trunk/data/basic/verify_7.6.0/flowaround3.vfy
U         trunk/data/basic/verify_7.6.0/flowthru1.vfy
U         trunk/data/basic/verify_7.6.0/flowthru2.vfy
U         trunk/data/basic/verify_7.6.0/flowthru3.vfy
U         trunk/data/basic/verify_7.6.0/inletWithWalls1.vfy
U         trunk/data/basic/verify_7.6.0/joinSheets6a.vfy
A         trunk/data/basic/verify_7.6.0/joinSheets6b.vfy
A         trunk/data/basic/verify_7.6.0/joinUnion3.vfy
A         trunk/data/basic/verify_7.6.0/offset8x.vfy
A         trunk/data/basic/verify_7.6.0/offset8y.vfy
A         trunk/data/basic/verify_7.6.0/offset8z.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork0.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork1.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork2.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork3.vfy
A         trunk/data/basic/verify_7.6.0/pipeNetwork5.vfy
U         trunk/data/basic/verify_7.6.0/poly4.vfy
U         trunk/data/basic/verify_7.6.0/rocketnozzle2.vfy
U         trunk/data/basic/verify_7.6.0/rule8.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles1b.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles1c.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles2b.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles2c.vfy
U         trunk/data/basic/verify_7.6.0/sharpFin.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap1.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap2.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap3.vfy
U         trunk/data/basic/verify_7.6.0/splitWing1.vfy
U         trunk/data/basic/verify_7.6.0/splitWing2.vfy
U         trunk/data/basic/verify_7.6.0/subtract6f.vfy
U         trunk/data/basic/verify_7.6.0/transport2b.vfy
A         trunk/data/basic/verify_7.6.0/unionSolids1.vfy
A         trunk/data/basic/verify_7.6.0/unionSolids2.vfy
U         trunk/data/basic/verify_7.6.0/wingSew3.vfy
U         trunk/data/basic/verify_7.6.0/flend5.vfy
A         trunk/data/basic/verify_7.6.0/flend5a.vfy
A         trunk/data/basic/verify_7.6.0/flend5b.vfy
A         trunk/data/basic/verify_7.6.0/flend5c.vfy
U         trunk/data/basic/verify_7.6.0/helix3.vfy
U         trunk/data/basic/verify_7.6.0/inflatedBody2b.vfy
A         trunk/data/basic/verify_7.6.0/offset1.vfy
A         trunk/data/basic/verify_7.6.0/offset2.vfy
A         trunk/data/basic/verify_7.6.0/offset4.vfy
A         trunk/data/basic/verify_7.6.0/offset5.vfy
A         trunk/data/basic/verify_7.6.0/offset9x.vfy
A         trunk/data/basic/verify_7.6.0/offset9y.vfy
A         trunk/data/basic/verify_7.6.0/offset9z.vfy
U         trunk/data/basic/L1T2.csm
U         trunk/data/basic/blend_nacelle.csm
U         trunk/data/basic/closeBody1.csm
U         trunk/data/basic/closeBody2.csm
U         trunk/data/basic/closeBody3.csm
U         trunk/data/basic/connect5.csm
U         trunk/data/basic/connect8d.csm
A         trunk/data/basic/elevate1.csm
A         trunk/data/basic/elevate2.csm
A         trunk/data/basic/elevate3.csm
A         trunk/data/basic/elevate4.csm
A         trunk/data/basic/elevate5.csm
A         trunk/data/basic/elevate6a.csm
A         trunk/data/basic/elevate6b.csm
A         trunk/data/basic/elevate7a.csm
A         trunk/data/basic/elevate7b.csm
A         trunk/data/basic/elevate8a.csm
U         trunk/data/basic/extractShells1.csm
U         trunk/data/basic/extractShells2.csm
U         trunk/data/basic/fitCurve1.csm
U         trunk/data/basic/flowaround1.csm
U         trunk/data/basic/flowaround2.csm
U         trunk/data/basic/flowaround3.csm
U         trunk/data/basic/flowthru1.csm
U         trunk/data/basic/flowthru2.csm
U         trunk/data/basic/flowthru3.csm
U         trunk/data/basic/inletWithWalls1.csm
U         trunk/data/basic/joinSheets6a.csm
A         trunk/data/basic/joinSheets6b.csm
U         trunk/data/basic/joinUnion2.csm
A         trunk/data/basic/joinUnion3.csm
U         trunk/data/basic/nmWireBody1.csm
U         trunk/data/basic/nmWireBody2.csm
U         trunk/data/basic/nmWireBody3.csm
U         trunk/data/basic/nmWireBody4.csm
U         trunk/data/basic/nmWireBody5.csm
U         trunk/data/basic/nmWireBody6.csm
A         trunk/data/basic/offset3.csm
A         trunk/data/basic/offset6.csm
A         trunk/data/basic/offset7x.csm
A         trunk/data/basic/offset7y.csm
A         trunk/data/basic/offset7z.csm
A         trunk/data/basic/offset8x.csm
A         trunk/data/basic/offset8y.csm
A         trunk/data/basic/offset8z.csm
U         trunk/data/basic/pipeNetwork0.csm
U         trunk/data/basic/pipeNetwork1.csm
U         trunk/data/basic/pipeNetwork2.csm
U         trunk/data/basic/pipeNetwork3.csm
U         trunk/data/basic/pipeNetwork4.csm
A         trunk/data/basic/pipeNetwork5.csm
A         trunk/data/basic/pipeNetwork5.txt
U         trunk/data/basic/poly4.csm
U         trunk/data/basic/rocketnozzle2.csm
U         trunk/data/basic/rule8.csm
U         trunk/data/basic/sectionsWithHoles1b.csm
U         trunk/data/basic/sectionsWithHoles1c.csm
U         trunk/data/basic/sectionsWithHoles2b.csm
U         trunk/data/basic/sectionsWithHoles2c.csm
U         trunk/data/basic/sharpFin.csm
U         trunk/data/basic/shrinkwrap1.csm
U         trunk/data/basic/shrinkwrap2.csm
U         trunk/data/basic/shrinkwrap3.csm
U         trunk/data/basic/splitFlap2a.csm
U         trunk/data/basic/splitFlap2b.csm
U         trunk/data/basic/splitFlap2c.csm
U         trunk/data/basic/splitFlap2d.csm
U         trunk/data/basic/splitFlap2e.csm
U         trunk/data/basic/splitFlap2f.csm
U         trunk/data/basic/splitFlap3a.csm
U         trunk/data/basic/splitWing1.csm
U         trunk/data/basic/splitWing2.csm
U         trunk/data/basic/subtract6f.csm
U         trunk/data/basic/transport2b.csm
U         trunk/data/basic/unequalRules.csm
A         trunk/data/basic/unionSolids1.csm
A         trunk/data/basic/unionSolids2.csm
U         trunk/data/basic/wingSew3.csm
U         trunk/data/basic/flend5.csm
A         trunk/data/basic/flend5a.csm
A         trunk/data/basic/flend5b.csm
A         trunk/data/basic/flend5c.csm
U         trunk/data/basic/helix3.csm
U         trunk/data/basic/inflatedBody2a.csm
U         trunk/data/basic/inflatedBody2b.csm
A         trunk/data/basic/offset1.csm
A         trunk/data/basic/offset2.csm
A         trunk/data/basic/offset4.csm
A         trunk/data/basic/offset5.csm
AU        trunk/data/compare760and741
U         trunk/data/studentGallery/F117.csm
U         trunk/data/studentGallery/verify_7.4.1/BulletTrain.vfy
U         trunk/data/studentGallery/verify_7.4.1/F117.vfy
U         trunk/data/studentGallery/verify_7.6.0/BulletTrain.vfy
U         trunk/data/studentGallery/verify_7.6.0/F117.vfy
U         trunk/data/legacy/tutorial1_new.csm
U         trunk/data/legacy/tutorial2.csm
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/src/Makefile.LINUX64
U         trunk/src/Makefile
U         trunk/src/Makefile.DARWIN64
U         trunk/src/NMakefile
U         trunk/src/OpenCSM.c
U         trunk/src/OpenCSM.h
A         trunk/src/udfDumpPmtrs.c
A         trunk/src/udfOffset.c
U         trunk/src/timGloves.c
A         trunk/src/udpEqn2body.c
U         trunk/src/ocsm.rc
U         trunk/ToDo.txt
U         trunk/ESP/ESP-help.html
U         trunk/ESP/ESP-localhost7681.html
U         trunk/ESP/ESP.html
U         trunk/ESP/ESP.js
U         trunk/udc/replicate.udc
U         trunk/doc/ESP_QuickReference.pdf
U         trunk/doc/ESP_QuickReference.tex
At revision 2271

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Commit.bat
U         ESP_Commit.sh
U         ESP_Env.bat
U         ESP_Env.sh
U         ESP_Sanitize.sh
U         ESP_Valgrind.sh
U         ESP_email.template
U         ESP_parse
U         ESPbfr.bat
U         ESPbfr.sh
U         ESPbfr.tgz
U         RunRegression.sh
U         data/basic/csmOCCFailure_7.3.txt
U         data/basic/csmOCCFailure_7.4.txt
U         data/basic/csmOCCFailure_7.6.txt
U         valgrind/valgrind-python.supp
At revision 764

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
[DARWIN64] $ /bin/bash -xe /var/folders/xs/_fh4l1p54zqcl6mbk4zclcfr0000gp/T/jenkins8285084760088098723.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/Slugs
+ bash -x /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Env.sh
++ AFLR_VERSION=10.22.23
++ SU2_VERSION=7.3.1
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ macys == \r\e\y\n\o\l\d\s ]]
++ [[ DARWIN64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /Users/jenkins/.bashrc ']'
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ macys == *\r\e\y\n\o\l\d\s* ]]
++ [[ macys == *\m\a\c\y\s* ]]
++ export EMPnumProc=2
++ EMPnumProc=2
++ export OMP_NUM_THREADS=2
++ OMP_NUM_THREADS=2
++ source /Users/jenkins/.bash_profile
++++ brew --prefix
/Users/jenkins/.bash_profile: line 2: brew: command not found
+++ '[' -f /etc/bash_completion ']'
+++ export PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export pwid_LICENSE=5053@acdl.mit.edu
+++ pwid_LICENSE=5053@acdl.mit.edu
++ [[ macys == *\m\a\c\y\s* ]]
++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CASARCH=.
++ CASARCH=.
+++ ls -d /Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ export ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ export DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ export AFLR=/Users/jenkins/util/AFLR/aflr_lib_10.22.23
++ AFLR=/Users/jenkins/util/AFLR/aflr_lib_10.22.23
++ [[ macys == *\m\a\c\y\s* ]]
++ export AFLR_ARCH=MacOSX-x86-64
++ AFLR_ARCH=MacOSX-x86-64
++ export ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ export PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28
++ CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28
++ export CART3D_ARCH=OSX64_ICC
++ CART3D_ARCH=OSX64_ICC
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ [[ macys == *\m\a\c\y\s* ]]
++ export IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ export IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ export SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.3.1
++ SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.3.1
++ export SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ [[ macys == \m\a\c\y\s* ]]
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-*'
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-*'
++ [[ macys == \m\a\c\y\s ]]
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3-config /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
+++ ls /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-cc
+++ python-config --includes
++ export 'PYTHONINC=. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
++ PYTHONINC='. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
+++ python-config --help
++ [[ Usage: /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config [--prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed] == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB=-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ PYTHONLIB='-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
++ CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
+ [[ macys == *\r\e\y\n\o\l\d\s* ]]
+ [[ macys == *\m\a\c\y\s* ]]
+ export CASROOT=/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install
+ CASROOT=/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install
+ export 'ESPFLAGS=-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ ESPFLAGS='-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ export UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin
+ UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin
+ export 'ESPFLIBS=-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ ESPFLIBS='-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ export UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.sh
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/
++ tar -xvf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.tgz
x ESP/
x ESP/WIN64/
x ESP/DARWIN64/
x ESP/udunits/
x ESP/DARWINM1/
x ESP/CYGWIN64/
x ESP/LINUX64/
x ESP/LINUX64/obj/
x ESP/LINUX64/test/
x ESP/LINUX64/bin/
x ESP/LINUX64/include/
x ESP/LINUX64/lib/
x ESP/LINUX64/lib/libnmb.so
x ESP/LINUX64/lib/libc3dio.a
x ESP/LINUX64/lib/libCart3D.a
x ESP/LINUX64/include/c3dio/
x ESP/LINUX64/include/xddm/
x ESP/LINUX64/include/nmb.h
x ESP/LINUX64/include/libCart3D/
x ESP/LINUX64/include/libCart3D/gridStructures.h
x ESP/LINUX64/include/libCart3D/GridInfo.h
x ESP/LINUX64/include/libCart3D/geomTypes.h
x ESP/LINUX64/include/libCart3D/CaseInfo.h
x ESP/LINUX64/include/libCart3D/IOinfo.h
x ESP/LINUX64/include/libCart3D/int64.h
x ESP/LINUX64/include/libCart3D/map.h
x ESP/LINUX64/include/libCart3D/infoStructures.h
x ESP/LINUX64/include/libCart3D/string_util.h
x ESP/LINUX64/include/libCart3D/dualtime.h
x ESP/LINUX64/include/libCart3D/myLList.h
x ESP/LINUX64/include/libCart3D/sensors.h
x ESP/LINUX64/include/libCart3D/utils_xml.h
x ESP/LINUX64/include/libCart3D/c3d_timeout.h
x ESP/LINUX64/include/libCart3D/encoding.h
x ESP/LINUX64/include/libCart3D/PostProcInfo.h
x ESP/LINUX64/include/libCart3D/vortexBC.h
x ESP/LINUX64/include/libCart3D/earthBL_BC.h
x ESP/LINUX64/include/libCart3D/c3d_global.h
x ESP/LINUX64/include/libCart3D/timer.h
x ESP/LINUX64/include/libCart3D/memory_util.h
x ESP/LINUX64/include/libCart3D/SolverInfo.h
x ESP/LINUX64/include/libCart3D/MGinfo.h
x ESP/LINUX64/include/libCart3D/hex.h
x ESP/LINUX64/include/libCart3D/ConvInfo.h
x ESP/LINUX64/include/libCart3D/limiters.h
x ESP/LINUX64/include/libCart3D/basicTypes.h
x ESP/LINUX64/include/libCart3D/stateVector.h
x ESP/LINUX64/include/libCart3D/bBox_stuff.h
x ESP/LINUX64/include/libCart3D/SFC.h
x ESP/LINUX64/include/libCart3D/cartCells.h
x ESP/LINUX64/include/libCart3D/geomStructures.h
x ESP/LINUX64/include/xddm/xddmInternals.h
x ESP/LINUX64/include/xddm/xddm.c
x ESP/LINUX64/include/xddm/xddm.h
x ESP/LINUX64/include/c3dio/c3dio_lib.h
x ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
x ESP/LINUX64/bin/mastros.exe
x ESP/LINUX64/bin/xfoil
x ESP/LINUX64/bin/mses
x ESP/LINUX64/bin/mset
x ESP/LINUX64/bin/avl
x ESP/LINUX64/bin/ASTRO.D01
x ESP/LINUX64/bin/ASTRO.IDX
x ESP/CYGWIN64/obj/
x ESP/CYGWIN64/test/
x ESP/CYGWIN64/bin/
x ESP/CYGWIN64/include/
x ESP/CYGWIN64/lib/
x ESP/CYGWIN64/lib/libwinpthread-1.dll
x ESP/CYGWIN64/lib/libquadmath-0.dll
x ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
x ESP/CYGWIN64/bin/mastros.exe
x ESP/CYGWIN64/bin/ASTRO.D01
x ESP/CYGWIN64/bin/ASTRO.IDX
x ESP/DARWINM1/obj/
x ESP/DARWINM1/test/
x ESP/DARWINM1/bin/
x ESP/DARWINM1/include/
x ESP/DARWINM1/lib/
x ESP/DARWINM1/lib/libudunits2.0.dylib
x ESP/DARWINM1/lib/libc3dio.a
x ESP/DARWINM1/lib/libudunits2.dylib
x ESP/DARWINM1/lib/libCart3D.a
x ESP/DARWINM1/include/udunits.h
x ESP/DARWINM1/include/c3dio/
x ESP/DARWINM1/include/xddm/
x ESP/DARWINM1/include/converter.h
x ESP/DARWINM1/include/udunits2.h
x ESP/DARWINM1/include/nmb.h
x ESP/DARWINM1/include/libCart3D/
x ESP/DARWINM1/include/libCart3D/gridStructures.h
x ESP/DARWINM1/include/libCart3D/GridInfo.h
x ESP/DARWINM1/include/libCart3D/geomTypes.h
x ESP/DARWINM1/include/libCart3D/CaseInfo.h
x ESP/DARWINM1/include/libCart3D/IOinfo.h
x ESP/DARWINM1/include/libCart3D/int64.h
x ESP/DARWINM1/include/libCart3D/map.h
x ESP/DARWINM1/include/libCart3D/infoStructures.h
x ESP/DARWINM1/include/libCart3D/string_util.h
x ESP/DARWINM1/include/libCart3D/dualtime.h
x ESP/DARWINM1/include/libCart3D/myLList.h
x ESP/DARWINM1/include/libCart3D/sensors.h
x ESP/DARWINM1/include/libCart3D/utils_xml.h
x ESP/DARWINM1/include/libCart3D/c3d_timeout.h
x ESP/DARWINM1/include/libCart3D/encoding.h
x ESP/DARWINM1/include/libCart3D/PostProcInfo.h
x ESP/DARWINM1/include/libCart3D/vortexBC.h
x ESP/DARWINM1/include/libCart3D/earthBL_BC.h
x ESP/DARWINM1/include/libCart3D/c3d_global.h
x ESP/DARWINM1/include/libCart3D/timer.h
x ESP/DARWINM1/include/libCart3D/memory_util.h
x ESP/DARWINM1/include/libCart3D/SolverInfo.h
x ESP/DARWINM1/include/libCart3D/MGinfo.h
x ESP/DARWINM1/include/libCart3D/hex.h
x ESP/DARWINM1/include/libCart3D/ConvInfo.h
x ESP/DARWINM1/include/libCart3D/limiters.h
x ESP/DARWINM1/include/libCart3D/basicTypes.h
x ESP/DARWINM1/include/libCart3D/stateVector.h
x ESP/DARWINM1/include/libCart3D/bBox_stuff.h
x ESP/DARWINM1/include/libCart3D/SFC.h
x ESP/DARWINM1/include/libCart3D/cartCells.h
x ESP/DARWINM1/include/libCart3D/geomStructures.h
x ESP/DARWINM1/include/xddm/xddmInternals.h
x ESP/DARWINM1/include/xddm/xddm.c
x ESP/DARWINM1/include/xddm/xddm.h
x ESP/DARWINM1/include/c3dio/c3dio_lib.h
x ESP/DARWINM1/include/c3dio/c3dio_icemcfd.h
x ESP/DARWINM1/bin/mastros.exe
x ESP/DARWINM1/bin/xfoil
x ESP/DARWINM1/bin/mses
x ESP/DARWINM1/bin/mset
x ESP/DARWINM1/bin/avl
x ESP/DARWINM1/bin/ASTRO.D01
x ESP/DARWINM1/bin/ASTRO.IDX
x ESP/udunits/udunits2-prefixes.xml
x ESP/udunits/udunits2.xml
x ESP/udunits/udunits2-common.xml
x ESP/udunits/udunits2-derived.xml
x ESP/udunits/udunits2-accepted.xml
x ESP/udunits/udunits2-base.xml
x ESP/DARWIN64/obj/
x ESP/DARWIN64/test/
x ESP/DARWIN64/bin/
x ESP/DARWIN64/include/
x ESP/DARWIN64/lib/
x ESP/DARWIN64/lib/libudunits2.0.dylib
x ESP/DARWIN64/lib/libc3dio.a
x ESP/DARWIN64/lib/libudunits2.dylib
x ESP/DARWIN64/lib/libnmb.dylib
x ESP/DARWIN64/lib/libCart3D.a
x ESP/DARWIN64/include/udunits.h
x ESP/DARWIN64/include/c3dio/
x ESP/DARWIN64/include/xddm/
x ESP/DARWIN64/include/converter.h
x ESP/DARWIN64/include/udunits2.h
x ESP/DARWIN64/include/nmb.h
x ESP/DARWIN64/include/libCart3D/
x ESP/DARWIN64/include/libCart3D/gridStructures.h
x ESP/DARWIN64/include/libCart3D/GridInfo.h
x ESP/DARWIN64/include/libCart3D/geomTypes.h
x ESP/DARWIN64/include/libCart3D/CaseInfo.h
x ESP/DARWIN64/include/libCart3D/IOinfo.h
x ESP/DARWIN64/include/libCart3D/int64.h
x ESP/DARWIN64/include/libCart3D/map.h
x ESP/DARWIN64/include/libCart3D/infoStructures.h
x ESP/DARWIN64/include/libCart3D/string_util.h
x ESP/DARWIN64/include/libCart3D/dualtime.h
x ESP/DARWIN64/include/libCart3D/myLList.h
x ESP/DARWIN64/include/libCart3D/sensors.h
x ESP/DARWIN64/include/libCart3D/utils_xml.h
x ESP/DARWIN64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN64/include/libCart3D/encoding.h
x ESP/DARWIN64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN64/include/libCart3D/vortexBC.h
x ESP/DARWIN64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN64/include/libCart3D/c3d_global.h
x ESP/DARWIN64/include/libCart3D/timer.h
x ESP/DARWIN64/include/libCart3D/memory_util.h
x ESP/DARWIN64/include/libCart3D/SolverInfo.h
x ESP/DARWIN64/include/libCart3D/MGinfo.h
x ESP/DARWIN64/include/libCart3D/hex.h
x ESP/DARWIN64/include/libCart3D/ConvInfo.h
x ESP/DARWIN64/include/libCart3D/limiters.h
x ESP/DARWIN64/include/libCart3D/basicTypes.h
x ESP/DARWIN64/include/libCart3D/stateVector.h
x ESP/DARWIN64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN64/include/libCart3D/SFC.h
x ESP/DARWIN64/include/libCart3D/cartCells.h
x ESP/DARWIN64/include/libCart3D/geomStructures.h
x ESP/DARWIN64/include/xddm/xddmInternals.h
x ESP/DARWIN64/include/xddm/xddm.c
x ESP/DARWIN64/include/xddm/xddm.h
x ESP/DARWIN64/include/c3dio/c3dio_lib.h
x ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN64/bin/mastros.exe
x ESP/DARWIN64/bin/xfoil
x ESP/DARWIN64/bin/mses
x ESP/DARWIN64/bin/mset
x ESP/DARWIN64/bin/avl
x ESP/DARWIN64/bin/ASTRO.D01
x ESP/DARWIN64/bin/ASTRO.IDX
x ESP/WIN64/obj/
x ESP/WIN64/test/
x ESP/WIN64/bin/
x ESP/WIN64/include/
x ESP/WIN64/lib/
x ESP/WIN64/lib/libwinpthread-1.dll
x ESP/WIN64/lib/libquadmath-0.dll
x ESP/WIN64/lib/udunits2.lib
x ESP/WIN64/lib/libgcc_s_sjlj-1.dll
x ESP/WIN64/lib/udunits2.dll
x ESP/WIN64/lib/expat.dll
x ESP/WIN64/lib/nmb.dll
x ESP/WIN64/lib/nmb.lib
x ESP/WIN64/include/udunits.h
x ESP/WIN64/include/winhelpers/
x ESP/WIN64/include/converter.h
x ESP/WIN64/include/udunits2.h
x ESP/WIN64/include/nmb.h
x ESP/WIN64/include/winhelpers/unistd.h
x ESP/WIN64/include/winhelpers/websock-w32.h
x ESP/WIN64/include/winhelpers/strings.h
x ESP/WIN64/include/winhelpers/sys/
x ESP/WIN64/include/winhelpers/gettimeofday.h
x ESP/WIN64/include/winhelpers/netdb.h
x ESP/WIN64/include/winhelpers/sys/time.h
x ESP/WIN64/bin/avl.exe
x ESP/WIN64/bin/mastros.exe
x ESP/WIN64/bin/xfoil.exe
x ESP/WIN64/bin/ASTRO.D01
x ESP/WIN64/bin/mses.exe
x ESP/WIN64/bin/ASTRO.IDX
x ESP/WIN64/bin/mset.exe
++ virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv
created virtual environment CPython3.9.13.final.0-64 in 811ms
  creator CPython3Posix(dest=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/Users/jenkins/Library/Application Support/virtualenv)
    added seed packages: Pillow==9.2.0, certifi==2022.6.15, charset_normalizer==2.1.0, cvxopt==1.3.0, cycler==0.11.0, dill==0.3.5.1, f90nml==1.4.3, fonttools==4.34.4, idna==3.3, kiwisolver==1.4.3, matplotlib==3.5.2, networkx==2.8.4, numpy==1.23.1, openmdao==3.19.0, packaging==21.3, pip==22.1.2, pyDOE2==1.3.0, pyparsing==3.0.9, python_dateutil==2.8.2, requests==2.28.1, scipy==1.8.1, setuptools==63.2.0, six==1.16.0, urllib3==1.26.10, wheel==0.37.1
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/activate
+++ '[' /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/activate = /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv
+++ '[' darwin21 = cygwin ']'
+++ '[' darwin21 = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
+++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
+++ export PATH
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv
+++ PS1='(ESP_venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP_venv/lib/python3.9/site-packages (22.1.2)
Collecting pip
  Using cached pip-22.2.2-py3-none-any.whl (2.0 MB)
Installing collected packages: pip
  Attempting uninstall: pip
    Found existing installation: pip 22.1.2
    Uninstalling pip-22.1.2:
      Successfully uninstalled pip-22.1.2
Successfully installed pip-22.2.2
++ pip_install f90nml
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade f90nml
Requirement already satisfied: f90nml in ./ESP_venv/lib/python3.9/site-packages (1.4.3)
++ pip_install numpy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade numpy
Requirement already satisfied: numpy in ./ESP_venv/lib/python3.9/site-packages (1.23.1)
++ pip_install openmdao
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade openmdao
Requirement already satisfied: openmdao in ./ESP_venv/lib/python3.9/site-packages (3.19.0)
Collecting openmdao
  Using cached openmdao-3.20.0-py3-none-any.whl
Requirement already satisfied: scipy in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.8.1)
Requirement already satisfied: networkx>=2.0 in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (2.8.4)
Requirement already satisfied: packaging in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (21.3)
Requirement already satisfied: numpy in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.23.1)
Requirement already satisfied: pyDOE2 in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.3.0)
Requirement already satisfied: pyparsing in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (3.0.9)
Requirement already satisfied: requests in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (2.28.1)
Requirement already satisfied: idna<4,>=2.5 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (3.3)
Requirement already satisfied: urllib3<1.27,>=1.21.1 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (1.26.10)
Requirement already satisfied: certifi>=2017.4.17 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (2022.6.15)
Requirement already satisfied: charset-normalizer<3,>=2 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (2.1.0)
Installing collected packages: openmdao
  Attempting uninstall: openmdao
    Found existing installation: openmdao 3.19.0
    Uninstalling openmdao-3.19.0:
      Successfully uninstalled openmdao-3.19.0
Successfully installed openmdao-3.20.0
++ [[ macys == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Requirement already satisfied: cvxopt in ./ESP_venv/lib/python3.9/site-packages (1.3.0)
++ pip_install dill
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade dill
Requirement already satisfied: dill in ./ESP_venv/lib/python3.9/site-packages (0.3.5.1)
++ pip_install packaging
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP_venv/lib/python3.9/site-packages (21.3)
Requirement already satisfied: pyparsing!=3.0.5,>=2.0.2 in ./ESP_venv/lib/python3.9/site-packages (from packaging) (3.0.9)
++ pip_install matplotlib
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Requirement already satisfied: matplotlib in ./ESP_venv/lib/python3.9/site-packages (3.5.2)
Collecting matplotlib
  Using cached matplotlib-3.5.3-cp39-cp39-macosx_10_9_x86_64.whl (7.3 MB)
Requirement already satisfied: fonttools>=4.22.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (4.34.4)
Requirement already satisfied: kiwisolver>=1.0.1 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (1.4.3)
Requirement already satisfied: packaging>=20.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (21.3)
Requirement already satisfied: numpy>=1.17 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (1.23.1)
Requirement already satisfied: python-dateutil>=2.7 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (2.8.2)
Requirement already satisfied: pillow>=6.2.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (9.2.0)
Requirement already satisfied: cycler>=0.10 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (0.11.0)
Requirement already satisfied: pyparsing>=2.2.1 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (3.0.9)
Requirement already satisfied: six>=1.5 in ./ESP_venv/lib/python3.9/site-packages (from python-dateutil>=2.7->matplotlib) (1.16.0)
Installing collected packages: matplotlib
  Attempting uninstall: matplotlib
    Found existing installation: matplotlib 3.5.2
    Uninstalling matplotlib-3.5.2:
      Successfully uninstalled matplotlib-3.5.2
Successfully installed matplotlib-3.5.3
++ pip_install scipy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP_venv/bin/python -m pip install --only-binary all --upgrade scipy
Requirement already satisfied: scipy in ./ESP_venv/lib/python3.9/site-packages (1.8.1)
Collecting scipy
  Using cached scipy-1.9.0-cp39-cp39-macosx_12_0_universal2.macosx_10_9_x86_64.whl (58.4 MB)
Requirement already satisfied: numpy<1.25.0,>=1.18.5 in ./ESP_venv/lib/python3.9/site-packages (from scipy) (1.23.1)
Installing collected packages: scipy
  Attempting uninstall: scipy
    Found existing installation: scipy 1.8.1
    Uninstalling scipy-1.8.1:
      Successfully uninstalled scipy-1.8.1
Successfully installed scipy-1.9.0
++ [[ /Users/jenkins/util/ESP/ExternLibs == '' ]]
++ '[' -d /Users/jenkins/util/ESP/ExternLibs ']'
++ cp /Users/jenkins/util/ESP/ExternLibs/intersectWake.so /Users/jenkins/util/ESP/ExternLibs/markWakeEdges.so /Users/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/src
++ make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
cp -p ../include/DARWIN64 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
cp -p ../include/egads.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
cp -p ../include/egads_dot.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
cp -p ../include/egads.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
cp -p ../include/emp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
cp -p ../include/prm.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
cp -p ../include/wsserver.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
cp -p ../include/wsserver.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
cp -p ../include/wsss.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
cp -p egadsTris.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/always_inline.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/always_inline.h
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsGeom.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsHLevel.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsTopo.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsCopy.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsCopy.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSpline.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsIO.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsIO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSplineFit.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSplineFit.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSkinning.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSkinning.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsTessSens.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessSens.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install OCC/BRepLib_FuseEdges.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BRepLib_FuseEdges.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessInp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTris.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsFit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsFit.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsRobust.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsRobust.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsSBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSBO.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmCfit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmCfit.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmGrid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmGrid.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmUV.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsExport.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsEffect.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsSolids.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSolids.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DDARWIN64 -I../include ../util/emp.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/emp.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I. -I../include \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaluate.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I. -I../include \
		../util/rational.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rational.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/regQuads.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1

SurrealD1_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4

SurrealD4_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1

SurrealS1_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4

SurrealS4_test_suite Complete!

/Library/Developer/CommandLineTools/usr/bin/make -C ../util
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 uvmap/main/uvmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapFindUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapFindUV.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapGen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapGen.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapStructFree.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapStructFree.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapTest.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapTest.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmap_Read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Read.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmap_Write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Write.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_add.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_add.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_bnd_adj.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_bnd_adj.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_chk_area_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_area_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_chk_edge_ratio.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_edge_ratio.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_cpu_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_cpu_message.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_find_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_find_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_from_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_from_egads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_gen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_gen_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibeibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibeibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibfibf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfibf.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibfin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfin.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_iccibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_iccin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccin.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_idibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_idibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_inibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_inl_uv_bnd.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inl_uv_bnd.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_malloc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_malloc.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_mben_disc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_mben_disc.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_message.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_norm_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_norm_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_read.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_solve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_solve.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_struct_tasks.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_struct_tasks.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_test.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_test.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_to_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_to_egads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_version.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_version.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_write.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 egadsUVmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Read.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/uvmap.exe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  \
		egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -lc++ -undefined error \
		-install_name '@rpath/libegads.dylib' \
		-compatibility_version 7.4 \
		-current_version 1.0.22 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
cp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; \
		ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
		evaluate.o rational.o regQuads.o;  )
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsHLevel.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsHLevel.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsGeom.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTopo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a emp.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/wvServer
++ make
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 map.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/map.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include base64-decode.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/base64-decode.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/handshake.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include client-handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/client-handshake.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include libwebsockets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/libwebsockets.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-deflate-stream.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-deflate-stream.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include md5.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/md5.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-x-google-mux.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-x-google-mux.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsers.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsers.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sha-1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sha-1.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include server.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/server.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include wv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/wv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include browserMessage.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/browserMessage.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fwv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -DSTANDALONE server.c \
		-I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/server /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a  \
		-lpthread -lz -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib \
		base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -undefined error \
		-install_name '@rpath/libwsserver.dylib' \
		-compatibility_version 7.4 \
		-current_version 1.0.22 )
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/lite
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteGeom.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTopo.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteImport.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteString.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteString.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTris.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTessInp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaLite.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE ../util/rational.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ratLite.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteRegQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteEffect.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib \
                liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o liteQuads.o liteTessInp.o \
		egadsRobust.o emp.o evaLite.o ratLite.o liteRegQuads.o \
		liteEffect.o liteUVmap.o \
		-undefined error -install_name '@rpath/libegadslite.dylib' \
                -current_version 1.0.22 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
		emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
		liteUVmap.o ;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/test
+++ ls BSplineIGES.make CSys.make GBO.make SBO.make addKnots.make agglom.make approx.make blend.make chamfer.make closure.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make globalTess.make hollow.make hollowFace.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTess.make vTessInp.make xform.make
++ for file in '`ls *.make`'
++ make -f BSplineIGES.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include BSplineIGES.c -o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/BSplineIGES /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f CSys.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include CSys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/CSys /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f GBO.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include GBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/GBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f SBO.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include SBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/SBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f addKnots.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include addKnots.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/addKnots /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f agglom.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include agglom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/agglom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -legads -lm
++ for file in '`ls *.make`'
++ make -f approx.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include approx.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/approx /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f blend.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include blend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/blend /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f chamfer.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include chamfer.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/chamfer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f closure.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include closure.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/closure /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f edge2WB.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edge2WB.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edge2WB /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f edges.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edges.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f effective.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include effective.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/effective /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2cart.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2cart.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2cart /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2ply.make
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. egads2ply.cpp -std=c++11 \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I. tinyply.cpp -std=c++11 -w \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2ply /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsGeom_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsGeom_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsGeom_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsHLevel_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsHLevel_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsHLevel_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsSpline_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsSpline_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsSpline_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsTopo_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsTopo_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsTopo_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f exportLite.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I../util/uvmap \
		../src/egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o -DSTANDALONE
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/exportLite /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o  \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f extrot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extrot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/extrot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fillet.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fillet.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fillet /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fit.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fit /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fitTri.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fitTri.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fitTri /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fullAttr.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fullAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fullAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
			-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fuseSheets.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fuseSheets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fuseSheets /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f globalTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include globalTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/globalTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollow.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollow /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollowFace.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollowFace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollowFace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f intersect.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include intersect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/intersect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeCone.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeCone.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeCone /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeFace3D.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeFace3D.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeFace3D /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeLoop.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeLoop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeLoop /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mapTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mapTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mapTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mofb.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mofb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mofb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mssb.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mssb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mssb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f multiContext.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include multiContext.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/multiContext /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f offset.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include offset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/offset /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f rebuild.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include rebuild.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/rebuild /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ref.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ref.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ref /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f replace.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include replace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/replace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f revolve.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include revolve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/revolve /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ruled.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ruled.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ruled /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f saveTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include saveTess.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/saveTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f scribe.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include scribe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/scribe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f sew.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sew /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f simplePer.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include simplePer.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/simplePer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f smallEdges.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include smallEdges.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/smallEdges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f step.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include step.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/step /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f sweep.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sweep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sweep /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f test.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testf.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsec.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsec /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsef.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsef /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f tolerance.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tolerance.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/tolerance /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f union.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include union.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/union /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f vAttr.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vCurvature.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vCurvature.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vCurvature /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEffect.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEffect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEto.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEto.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEto /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vFrame.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vFrame.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vFrame /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vGeom.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vGeom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vQuad.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vQuad.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vQuad /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ../util/retessFaces.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTesstatic /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legadstatic -L/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet \
		-lpthread -lz -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTessInp.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTessInp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f xform.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include xform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/xform /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tire.c
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ make -f egads2tri.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2tri.c
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o egads2tri egads2tri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle1_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. pingBodies.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle1_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle2_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle2_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. ruled_naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o ruled_naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. OpenCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. tim.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lwsserver -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -undefined error -install_name '@rpath/libocsm.dylib' -compatibility_version 1.0.22 -current_version 1.0.22
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveESP.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. sensCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/sensCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBezier.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBiconvex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCatmull.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCompare.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreateBEM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreatePoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpCsm.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDroop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDumpPmtrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfEditAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEllipse.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEqn2body.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFitcurve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFreeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfFlend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGanged.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGuide.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMatchBodys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNacelle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNuscale.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfOffset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpHex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpKulfan.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNurbbody.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParabaloid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParsec.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPod.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpProp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBbox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBrep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintEgo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfShadow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpRadwaf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSample.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpStag.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfSlices.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfStiffener.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSupell.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWaffle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. eggPDT2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca456.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o
gfortran -m64 -g  -c -O -frecursive -fcray-pointer naca456.f90 -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -J /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
gfortran -m64 -g  -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timEreped.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timMitten.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlotter.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timSlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 timPyscript.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPyscript.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPyscript.o -L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -Wl,-rpath /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
cp -p OpenCSM.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
cp -p common.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
cp -p udp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
cp -p esp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
cp -p tim.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
cp -p egg.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
cp -p udpUtilities.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
cp -p udpUtilities.c /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
++ [[ /Users/jenkins/util/ESP/IRIT/irit-osx/lib != '' ]]
++ [[ /Users/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I/Users/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -locsm -L/Users/jenkins/util/ESP/IRIT/irit-osx/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c -o tire.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DUDP -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c
touch tire.so
rm tire.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o tire.so udpTire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ [[ true == '' ]]
++ ln -f -s /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
+++ find /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/training/ -name Makefile
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Sanitize.sh
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
++ export ESPTEST=OpenCSM/data/TRADES
++ ESPTEST=OpenCSM/data/TRADES
++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
++ sort -f
++ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+++ cat /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/data/csmIgnore.txt
++ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
++ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
++ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/splitCSMFiles.sh
+++ [[ -n '' ]]
++ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
+++ cat csmFiles.txt
++ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
+++ wc -l
++ TOTALCOUNT='      41'
++ WIDTH=8
++ N=0
++ for i in '$CSMFILES'
++ filename=data/TRADES/air1.csm
++ N=1
++ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
++ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
++ printf '( %8d / %8d )\n' 1 41
(        1 /       41 )
++ set -x
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m43.789s
user	1m4.826s
sys	0m0.866s
++ set +x
--------------------------------------------------------------------------------------------------
(        3 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.226s
user	0m0.179s
sys	0m0.016s
++ set +x
--------------------------------------------------------------------------------------------------
(        5 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m13.074s
user	2m17.371s
sys	0m3.670s
++ set +x
--------------------------------------------------------------------------------------------------
(        6 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m41.597s
user	1m25.592s
sys	0m2.504s
++ set +x
--------------------------------------------------------------------------------------------------
(        7 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m30.170s
user	1m4.756s
sys	0m1.910s
++ set +x
--------------------------------------------------------------------------------------------------
(        8 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m28.153s
user	1m1.893s
sys	0m1.904s
++ set +x
--------------------------------------------------------------------------------------------------
(        9 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.859s
user	0m1.790s
sys	0m0.101s
++ set +x
--------------------------------------------------------------------------------------------------
(       10 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.629s
user	0m5.714s
sys	0m0.088s
++ set +x
--------------------------------------------------------------------------------------------------
(       11 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.434s
user	0m12.508s
sys	0m0.605s
++ set +x
--------------------------------------------------------------------------------------------------
(       12 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.363s
user	0m5.159s
sys	0m0.084s
++ set +x
--------------------------------------------------------------------------------------------------
(       13 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.597s
user	0m12.606s
sys	0m0.642s
++ set +x
--------------------------------------------------------------------------------------------------
(       14 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.261s
user	0m5.032s
sys	0m0.091s
++ set +x
--------------------------------------------------------------------------------------------------
(       15 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.577s
user	0m12.718s
sys	0m0.676s
++ set +x
--------------------------------------------------------------------------------------------------
(       16 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.273s
user	0m5.017s
sys	0m0.091s
++ set +x
--------------------------------------------------------------------------------------------------
(       17 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.517s
user	0m12.518s
sys	0m0.618s
++ set +x
--------------------------------------------------------------------------------------------------
(       20 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.277s
user	0m0.264s
sys	0m0.033s
++ set +x
--------------------------------------------------------------------------------------------------
(       21 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.618s
user	0m1.167s
sys	0m0.110s
++ set +x
--------------------------------------------------------------------------------------------------
(       22 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.643s
user	0m52.083s
sys	0m1.038s
++ set +x
--------------------------------------------------------------------------------------------------
(       24 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.234s
user	0m0.194s
sys	0m0.031s
++ set +x
--------------------------------------------------------------------------------------------------
(       25 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m39.184s
user	0m59.804s
sys	0m0.940s
++ set +x
--------------------------------------------------------------------------------------------------
(       31 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.357s
user	0m0.385s
sys	0m0.034s
++ set +x
--------------------------------------------------------------------------------------------------
(       32 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.466s
user	0m0.524s
sys	0m0.032s
++ set +x
--------------------------------------------------------------------------------------------------
(       33 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m7.627s
user	0m15.692s
sys	0m0.608s
++ set +x
--------------------------------------------------------------------------------------------------
(       34 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.819s
user	0m1.581s
sys	0m0.112s
++ set +x
--------------------------------------------------------------------------------------------------
(       35 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m44.389s
user	1m8.306s
sys	0m0.726s
++ set +x
--------------------------------------------------------------------------------------------------
(       36 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	4m0.934s
user	6m22.785s
sys	0m2.191s
++ set +x
--------------------------------------------------------------------------------------------------
(       38 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.462s
user	0m55.182s
sys	0m0.677s
++ set +x
--------------------------------------------------------------------------------------------------
(       39 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m37.824s
user	2m28.871s
sys	0m1.160s
++ set +x
--------------------------------------------------------------------------------------------------
(       41 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.248s
user	0m0.260s
sys	0m0.024s
++ set +x
[GNU C Compiler (gcc)] Sleeping for 5 seconds due to JENKINS-32191...
[GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Sleeping for 5 seconds due to JENKINS-32191...
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,DARWIN64,macys)
[Static Analysis] Using reference build 'ESP_UndefinedOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #86' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_UndefinedOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #87'.
[Checks API] No suitable checks publisher found.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS