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Started by upstream project "ESP_UndefinedOcsm" build number 100
originally caused by:
 Started by user galbramc
Running as galbramc
[EnvInject] - Loading node environment variables.
Building remotely on macys in workspace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-05-31T13:32:18.241 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
D         trunk/config/m1README.txt
U         trunk/config/README.txt
U         trunk/config/linREADME.txt
U         trunk/config/makeEnv
U         trunk/config/MACdownloads.txt
U         trunk/config/macREADME.txt
AU        trunk/config/setup.command
AU        trunk/config/setup.sh
AU        trunk/config/setup.cmd
U         trunk/config/winEnv
U         trunk/config/winREADME.txt
U         trunk/src/egadsIO.cpp
U         trunk/src/Makefile
U         trunk/src/egadsTess.c
U         trunk/docs/ESPconcepts/Concepts.pdf
U         trunk/docs/Viewer.pdf
U         trunk/docs/Viewer.ppt
D         trunk/include/DARWINM1
U         trunk/include/DARWIN64
U         trunk/include/DARWIN64.clang
U         trunk/include/DARWIN64.gcc
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/include/DARWIN_ARM64
A         trunk/include/LINUX_AARCH64
U         trunk/lite/Makefile
U         trunk/util/emp.c
U         trunk/wvServer/Makefile
U         trunk/wvServer/server.c
U         trunk/test/egadsGeom_dot.c
U         trunk/test/egadsSpline_dot.c
At revision 1929

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2023-05-31T13:32:18.241 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/data/legacy/tutorial1_new.csm
U         trunk/data/legacy/tutorial2.csm
A         trunk/data/basic/linalg1.csm
A         trunk/data/basic/sketch12a.csm
A         trunk/data/basic/sketch12b.csm
A         trunk/data/basic/sketch12c.csm
A         trunk/data/basic/sketch12d.csm
A         trunk/data/basic/verify_7.6.0/linalg1.vfy
A         trunk/data/basic/verify_7.6.0/sketch12a.vfy
A         trunk/data/basic/verify_7.6.0/sketch12b.vfy
A         trunk/data/basic/verify_7.6.0/sketch12c.vfy
A         trunk/data/basic/verify_7.6.0/sketch12d.vfy
A         trunk/data/basic/verify_7.7.0/linalg1.vfy
A         trunk/data/basic/verify_7.7.0/sketch12a.vfy
A         trunk/data/basic/verify_7.7.0/sketch12b.vfy
A         trunk/data/basic/verify_7.7.0/sketch12c.vfy
A         trunk/data/basic/verify_7.7.0/sketch12d.vfy
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.7.0
A         trunk/data/Slugs/verify_7.7.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.7.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/box_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.7.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.7.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.7.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.7.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.7.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.7.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.7.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.7.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.7.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.7.0/wing_1.vfy
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/ESP/ESP-pyscript.js
U         trunk/ESP/ESP.js
U         trunk/ESP/ESP-help.html
U         trunk/ToDo.txt
U         trunk/src/timPyscript.c
U         trunk/src/Makefile
U         trunk/src/Makefile.DARWIN64
U         trunk/src/Makefile.DARWIN64.gcc
U         trunk/src/Makefile.LINUX64
U         trunk/src/NMakefile
A         trunk/src/udfLinalg.c
U         trunk/prebuiltTesting/prebuiltTesting.txt
U         trunk/testScript.txt
At revision 2377

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-05-31T13:32:18.241 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_PreBuilt.bat
U         ESP_PreBuilt.sh
U         ESPbfr.tgz
At revision 821

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
[DARWIN64] $ /bin/bash -xe /var/folders/xs/_fh4l1p54zqcl6mbk4zclcfr0000gp/T/jenkins18280068319500972871.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/Slugs
+ bash -x /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Env.sh
++ export OCCTREF=7.6
++ OCCTREF=7.6
++ AFLR_VERSION=11.4.5
++ SU2_VERSION=7.5.1
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ macys == \r\e\y\n\o\l\d\s ]]
++ [[ DARWIN64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /Users/jenkins/.bashrc ']'
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ 7.6 != '' ]]
++ [[ '' != '' ]]
++ [[ macys == *\r\e\y\n\o\l\d\s* ]]
++ [[ macys == *\m\a\c\y\s* ]]
++ export EMPnumProc=2
++ EMPnumProc=2
++ export OMP_NUM_THREADS=2
++ OMP_NUM_THREADS=2
++ source /Users/jenkins/.bash_profile
++++ brew --prefix
/Users/jenkins/.bash_profile: line 2: brew: command not found
+++ '[' -f /etc/bash_completion ']'
+++ export PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export pwid_LICENSE=5053@acdl.mit.edu
+++ pwid_LICENSE=5053@acdl.mit.edu
++ [[ macys == *\m\a\c\y\s* ]]
++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CASARCH=.
++ CASARCH=.
++ '[' '!' -z '' ']'
+++ ls -d /Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ export ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ export DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ export AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.4.5
++ AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.4.5
++ [[ macys == *\m\a\c\y\s* ]]
++ export AFLR_ARCH=MacOSX-x86-64
++ AFLR_ARCH=MacOSX-x86-64
++ export ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ export PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16
++ CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16
++ export CART3D_ARCH=OSX64_ICC
++ CART3D_ARCH=OSX64_ICC
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ [[ macys == *\m\a\c\y\s* ]]
++ export IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ export IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ [[ macys == \m\a\c\y\s ]]
++ export SEACAS=/Users/jenkins/util/sandialabs/seacas
++ SEACAS=/Users/jenkins/util/sandialabs/seacas
++ export SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.5.1
++ SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.5.1
++ export SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ '[' -d /Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16 ']'
+++ perl -I/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5 -Mlocal::lib=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
++ eval 'PATH="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin${PATH:+:${PATH}}"; export PATH;
PERL5LIB="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5${PERL5LIB:+:${PERL5LIB}}"; export PERL5LIB;
PERL_LOCAL_LIB_ROOT="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl${PERL_LOCAL_LIB_ROOT:+:${PERL_LOCAL_LIB_ROOT}}"; export PERL_LOCAL_LIB_ROOT;
PERL_MB_OPT="--install_base \"/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl\""; export PERL_MB_OPT;
PERL_MM_OPT="INSTALL_BASE=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl"; export PERL_MM_OPT;'
+++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ export PATH
+++ PERL5LIB=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5
+++ export PERL5LIB
+++ PERL_LOCAL_LIB_ROOT=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
+++ export PERL_LOCAL_LIB_ROOT
+++ PERL_MB_OPT='--install_base "/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl"'
+++ export PERL_MB_OPT
+++ PERL_MM_OPT=INSTALL_BASE=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
+++ export PERL_MM_OPT
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ [[ macys == \m\a\c\y\s* ]]
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-*'
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-*'
++ [[ macys == \m\a\c\y\s ]]
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3-config /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
+++ ls /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-cc
+++ python-config --includes
++ export 'PYTHONINC=. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
++ PYTHONINC='. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
+++ python-config --help
++ [[ Usage: /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config [--prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed] == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB=-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ PYTHONLIB='-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
++ CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
+ [[ macys == *\r\e\y\n\o\l\d\s* ]]
+ [[ macys == *\m\a\c\y\s* ]]
+ export CASROOT=/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ CASROOT=/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ export 'ESPFLAGS=-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ ESPFLAGS='-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ export UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin
+ UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin
+ export 'ESPFLIBS=-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ ESPFLIBS='-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ export UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.sh
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/
++ tar -xvf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.tgz
x ESP/
x ESP/WIN64/
x ESP/LINUX_AARCH64/
x ESP/DARWIN64/
x ESP/udunits/
x ESP/CYGWIN64/
x ESP/LINUX64/
x ESP/DARWIN_ARM64/
x ESP/DARWIN_ARM64/obj/
x ESP/DARWIN_ARM64/test/
x ESP/DARWIN_ARM64/bin/
x ESP/DARWIN_ARM64/include/
x ESP/DARWIN_ARM64/lib/
x ESP/DARWIN_ARM64/lib/libudunits2.0.dylib
x ESP/DARWIN_ARM64/lib/libc3dio.a
x ESP/DARWIN_ARM64/lib/libudunits2.dylib
x ESP/DARWIN_ARM64/lib/libCart3D.a
x ESP/DARWIN_ARM64/include/udunits.h
x ESP/DARWIN_ARM64/include/c3dio/
x ESP/DARWIN_ARM64/include/xddm/
x ESP/DARWIN_ARM64/include/converter.h
x ESP/DARWIN_ARM64/include/udunits2.h
x ESP/DARWIN_ARM64/include/nmb.h
x ESP/DARWIN_ARM64/include/libCart3D/
x ESP/DARWIN_ARM64/include/libCart3D/gridStructures.h
x ESP/DARWIN_ARM64/include/libCart3D/GridInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/geomTypes.h
x ESP/DARWIN_ARM64/include/libCart3D/CaseInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/IOinfo.h
x ESP/DARWIN_ARM64/include/libCart3D/int64.h
x ESP/DARWIN_ARM64/include/libCart3D/map.h
x ESP/DARWIN_ARM64/include/libCart3D/infoStructures.h
x ESP/DARWIN_ARM64/include/libCart3D/string_util.h
x ESP/DARWIN_ARM64/include/libCart3D/dualtime.h
x ESP/DARWIN_ARM64/include/libCart3D/myLList.h
x ESP/DARWIN_ARM64/include/libCart3D/sensors.h
x ESP/DARWIN_ARM64/include/libCart3D/utils_xml.h
x ESP/DARWIN_ARM64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN_ARM64/include/libCart3D/encoding.h
x ESP/DARWIN_ARM64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/vortexBC.h
x ESP/DARWIN_ARM64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN_ARM64/include/libCart3D/c3d_global.h
x ESP/DARWIN_ARM64/include/libCart3D/timer.h
x ESP/DARWIN_ARM64/include/libCart3D/memory_util.h
x ESP/DARWIN_ARM64/include/libCart3D/SolverInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/MGinfo.h
x ESP/DARWIN_ARM64/include/libCart3D/hex.h
x ESP/DARWIN_ARM64/include/libCart3D/ConvInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/limiters.h
x ESP/DARWIN_ARM64/include/libCart3D/basicTypes.h
x ESP/DARWIN_ARM64/include/libCart3D/stateVector.h
x ESP/DARWIN_ARM64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN_ARM64/include/libCart3D/SFC.h
x ESP/DARWIN_ARM64/include/libCart3D/cartCells.h
x ESP/DARWIN_ARM64/include/libCart3D/geomStructures.h
x ESP/DARWIN_ARM64/include/xddm/xddmInternals.h
x ESP/DARWIN_ARM64/include/xddm/xddm.c
x ESP/DARWIN_ARM64/include/xddm/xddm.h
x ESP/DARWIN_ARM64/include/c3dio/c3dio_lib.h
x ESP/DARWIN_ARM64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN_ARM64/bin/mastros.exe
x ESP/DARWIN_ARM64/bin/xfoil
x ESP/DARWIN_ARM64/bin/mses
x ESP/DARWIN_ARM64/bin/mset
x ESP/DARWIN_ARM64/bin/avl
x ESP/DARWIN_ARM64/bin/ASTRO.D01
x ESP/DARWIN_ARM64/bin/ASTRO.IDX
x ESP/LINUX64/obj/
x ESP/LINUX64/test/
x ESP/LINUX64/bin/
x ESP/LINUX64/include/
x ESP/LINUX64/lib/
x ESP/LINUX64/lib/libnmb.so
x ESP/LINUX64/lib/libc3dio.a
x ESP/LINUX64/lib/libCart3D.a
x ESP/LINUX64/include/c3dio/
x ESP/LINUX64/include/xddm/
x ESP/LINUX64/include/nmb.h
x ESP/LINUX64/include/libCart3D/
x ESP/LINUX64/include/libCart3D/gridStructures.h
x ESP/LINUX64/include/libCart3D/GridInfo.h
x ESP/LINUX64/include/libCart3D/geomTypes.h
x ESP/LINUX64/include/libCart3D/CaseInfo.h
x ESP/LINUX64/include/libCart3D/IOinfo.h
x ESP/LINUX64/include/libCart3D/int64.h
x ESP/LINUX64/include/libCart3D/map.h
x ESP/LINUX64/include/libCart3D/infoStructures.h
x ESP/LINUX64/include/libCart3D/string_util.h
x ESP/LINUX64/include/libCart3D/dualtime.h
x ESP/LINUX64/include/libCart3D/myLList.h
x ESP/LINUX64/include/libCart3D/sensors.h
x ESP/LINUX64/include/libCart3D/utils_xml.h
x ESP/LINUX64/include/libCart3D/c3d_timeout.h
x ESP/LINUX64/include/libCart3D/encoding.h
x ESP/LINUX64/include/libCart3D/PostProcInfo.h
x ESP/LINUX64/include/libCart3D/vortexBC.h
x ESP/LINUX64/include/libCart3D/earthBL_BC.h
x ESP/LINUX64/include/libCart3D/c3d_global.h
x ESP/LINUX64/include/libCart3D/timer.h
x ESP/LINUX64/include/libCart3D/memory_util.h
x ESP/LINUX64/include/libCart3D/SolverInfo.h
x ESP/LINUX64/include/libCart3D/MGinfo.h
x ESP/LINUX64/include/libCart3D/hex.h
x ESP/LINUX64/include/libCart3D/ConvInfo.h
x ESP/LINUX64/include/libCart3D/limiters.h
x ESP/LINUX64/include/libCart3D/basicTypes.h
x ESP/LINUX64/include/libCart3D/stateVector.h
x ESP/LINUX64/include/libCart3D/bBox_stuff.h
x ESP/LINUX64/include/libCart3D/SFC.h
x ESP/LINUX64/include/libCart3D/cartCells.h
x ESP/LINUX64/include/libCart3D/geomStructures.h
x ESP/LINUX64/include/xddm/xddmInternals.h
x ESP/LINUX64/include/xddm/xddm.c
x ESP/LINUX64/include/xddm/xddm.h
x ESP/LINUX64/include/c3dio/c3dio_lib.h
x ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
x ESP/LINUX64/bin/mastros.exe
x ESP/LINUX64/bin/xfoil
x ESP/LINUX64/bin/mses
x ESP/LINUX64/bin/mset
x ESP/LINUX64/bin/avl
x ESP/LINUX64/bin/ASTRO.D01
x ESP/LINUX64/bin/ASTRO.IDX
x ESP/CYGWIN64/obj/
x ESP/CYGWIN64/test/
x ESP/CYGWIN64/bin/
x ESP/CYGWIN64/include/
x ESP/CYGWIN64/lib/
x ESP/CYGWIN64/lib/libwinpthread-1.dll
x ESP/CYGWIN64/lib/libquadmath-0.dll
x ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
x ESP/CYGWIN64/bin/mastros.exe
x ESP/CYGWIN64/bin/ASTRO.D01
x ESP/CYGWIN64/bin/ASTRO.IDX
x ESP/udunits/udunits2-prefixes.xml
x ESP/udunits/udunits2.xml
x ESP/udunits/udunits2-common.xml
x ESP/udunits/udunits2-derived.xml
x ESP/udunits/udunits2-accepted.xml
x ESP/udunits/udunits2-base.xml
x ESP/DARWIN64/obj/
x ESP/DARWIN64/test/
x ESP/DARWIN64/bin/
x ESP/DARWIN64/include/
x ESP/DARWIN64/lib/
x ESP/DARWIN64/lib/libudunits2.0.dylib
x ESP/DARWIN64/lib/libc3dio.a
x ESP/DARWIN64/lib/libudunits2.dylib
x ESP/DARWIN64/lib/libnmb.dylib
x ESP/DARWIN64/lib/libCart3D.a
x ESP/DARWIN64/include/udunits.h
x ESP/DARWIN64/include/c3dio/
x ESP/DARWIN64/include/xddm/
x ESP/DARWIN64/include/converter.h
x ESP/DARWIN64/include/udunits2.h
x ESP/DARWIN64/include/nmb.h
x ESP/DARWIN64/include/libCart3D/
x ESP/DARWIN64/include/libCart3D/gridStructures.h
x ESP/DARWIN64/include/libCart3D/GridInfo.h
x ESP/DARWIN64/include/libCart3D/geomTypes.h
x ESP/DARWIN64/include/libCart3D/CaseInfo.h
x ESP/DARWIN64/include/libCart3D/IOinfo.h
x ESP/DARWIN64/include/libCart3D/int64.h
x ESP/DARWIN64/include/libCart3D/map.h
x ESP/DARWIN64/include/libCart3D/infoStructures.h
x ESP/DARWIN64/include/libCart3D/string_util.h
x ESP/DARWIN64/include/libCart3D/dualtime.h
x ESP/DARWIN64/include/libCart3D/myLList.h
x ESP/DARWIN64/include/libCart3D/sensors.h
x ESP/DARWIN64/include/libCart3D/utils_xml.h
x ESP/DARWIN64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN64/include/libCart3D/encoding.h
x ESP/DARWIN64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN64/include/libCart3D/vortexBC.h
x ESP/DARWIN64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN64/include/libCart3D/c3d_global.h
x ESP/DARWIN64/include/libCart3D/timer.h
x ESP/DARWIN64/include/libCart3D/memory_util.h
x ESP/DARWIN64/include/libCart3D/SolverInfo.h
x ESP/DARWIN64/include/libCart3D/MGinfo.h
x ESP/DARWIN64/include/libCart3D/hex.h
x ESP/DARWIN64/include/libCart3D/ConvInfo.h
x ESP/DARWIN64/include/libCart3D/limiters.h
x ESP/DARWIN64/include/libCart3D/basicTypes.h
x ESP/DARWIN64/include/libCart3D/stateVector.h
x ESP/DARWIN64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN64/include/libCart3D/SFC.h
x ESP/DARWIN64/include/libCart3D/cartCells.h
x ESP/DARWIN64/include/libCart3D/geomStructures.h
x ESP/DARWIN64/include/xddm/xddmInternals.h
x ESP/DARWIN64/include/xddm/xddm.c
x ESP/DARWIN64/include/xddm/xddm.h
x ESP/DARWIN64/include/c3dio/c3dio_lib.h
x ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN64/bin/mastros.exe
x ESP/DARWIN64/bin/xfoil
x ESP/DARWIN64/bin/mses
x ESP/DARWIN64/bin/mset
x ESP/DARWIN64/bin/avl
x ESP/DARWIN64/bin/ASTRO.D01
x ESP/DARWIN64/bin/ASTRO.IDX
x ESP/LINUX_AARCH64/obj/
x ESP/LINUX_AARCH64/test/
x ESP/LINUX_AARCH64/bin/
x ESP/LINUX_AARCH64/include/
x ESP/LINUX_AARCH64/lib/
x ESP/LINUX_AARCH64/bin/mastros.exe
x ESP/LINUX_AARCH64/bin/xfoil
x ESP/LINUX_AARCH64/bin/mses
x ESP/LINUX_AARCH64/bin/mset
x ESP/LINUX_AARCH64/bin/avl
x ESP/LINUX_AARCH64/bin/ASTRO.D01
x ESP/LINUX_AARCH64/bin/ASTRO.IDX
x ESP/WIN64/obj/
x ESP/WIN64/test/
x ESP/WIN64/bin/
x ESP/WIN64/include/
x ESP/WIN64/lib/
x ESP/WIN64/lib/libwinpthread-1.dll
x ESP/WIN64/lib/libquadmath-0.dll
x ESP/WIN64/lib/udunits2.lib
x ESP/WIN64/lib/libgcc_s_sjlj-1.dll
x ESP/WIN64/lib/udunits2.dll
x ESP/WIN64/lib/expat.dll
x ESP/WIN64/lib/nmb.dll
x ESP/WIN64/lib/nmb.lib
x ESP/WIN64/include/udunits.h
x ESP/WIN64/include/winhelpers/
x ESP/WIN64/include/converter.h
x ESP/WIN64/include/udunits2.h
x ESP/WIN64/include/nmb.h
x ESP/WIN64/include/winhelpers/unistd.h
x ESP/WIN64/include/winhelpers/websock-w32.h
x ESP/WIN64/include/winhelpers/strings.h
x ESP/WIN64/include/winhelpers/sys/
x ESP/WIN64/include/winhelpers/gettimeofday.h
x ESP/WIN64/include/winhelpers/netdb.h
x ESP/WIN64/include/winhelpers/sys/time.h
x ESP/WIN64/bin/avl.exe
x ESP/WIN64/bin/mastros.exe
x ESP/WIN64/bin/xfoil.exe
x ESP/WIN64/bin/ASTRO.D01
x ESP/WIN64/bin/mses.exe
x ESP/WIN64/bin/ASTRO.IDX
x ESP/WIN64/bin/mset.exe
++ virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 1111ms
  creator CPython3Posix(dest=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/Users/jenkins/Library/Application Support/virtualenv)
    added seed packages: pip==23.1.2, setuptools==67.7.2, wheel==0.40.0
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate
+++ '[' /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate = /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ '[' darwin22 = cygwin ']'
+++ '[' darwin22 = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ export PATH
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (23.1.2)
++ pip_install f90nml
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
Collecting numpy
  Using cached numpy-1.24.3-cp39-cp39-macosx_10_9_x86_64.whl (19.8 MB)
Installing collected packages: numpy
Successfully installed numpy-1.24.3
++ pip_install 'scipy!=1.9.2,!=1.9.3'
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3'
Collecting scipy!=1.9.2,!=1.9.3
  Using cached scipy-1.10.1-cp39-cp39-macosx_10_9_x86_64.whl (35.2 MB)
Requirement already satisfied: numpy<1.27.0,>=1.19.5 in ./ESP/venv/lib/python3.9/site-packages (from scipy!=1.9.2,!=1.9.3) (1.24.3)
Installing collected packages: scipy
Successfully installed scipy-1.10.1
++ pip_install openmdao
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
Collecting openmdao
  Using cached openmdao-3.26.0-py3-none-any.whl
Collecting networkx>=2.0 (from openmdao)
  Using cached networkx-3.1-py3-none-any.whl (2.1 MB)
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.24.3)
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.10.1)
Collecting requests (from openmdao)
  Using cached requests-2.31.0-py3-none-any.whl (62 kB)
Collecting packaging (from openmdao)
  Using cached packaging-23.1-py3-none-any.whl (48 kB)
Collecting charset-normalizer<4,>=2 (from requests->openmdao)
  Using cached charset_normalizer-3.1.0-cp39-cp39-macosx_10_9_x86_64.whl (124 kB)
Collecting idna<4,>=2.5 (from requests->openmdao)
  Using cached idna-3.4-py3-none-any.whl (61 kB)
Collecting urllib3<3,>=1.21.1 (from requests->openmdao)
  Using cached urllib3-2.0.2-py3-none-any.whl (123 kB)
Collecting certifi>=2017.4.17 (from requests->openmdao)
  Using cached certifi-2023.5.7-py3-none-any.whl (156 kB)
Installing collected packages: urllib3, packaging, networkx, idna, charset-normalizer, certifi, requests, openmdao
Successfully installed certifi-2023.5.7 charset-normalizer-3.1.0 idna-3.4 networkx-3.1 openmdao-3.26.0 packaging-23.1 requests-2.31.0 urllib3-2.0.2
++ [[ macys == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Collecting cvxopt
  Using cached cvxopt-1.3.1-cp39-cp39-macosx_10_9_x86_64.whl (13.8 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.1
++ pip_install dill
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
Collecting dill
  Using cached dill-0.3.6-py3-none-any.whl (110 kB)
Installing collected packages: dill
Successfully installed dill-0.3.6
++ pip_install packaging
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (23.1)
++ pip_install matplotlib
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Collecting matplotlib
  Using cached matplotlib-3.7.1-cp39-cp39-macosx_10_12_x86_64.whl (7.4 MB)
Collecting contourpy>=1.0.1 (from matplotlib)
  Using cached contourpy-1.0.7-cp39-cp39-macosx_10_9_x86_64.whl (244 kB)
Collecting cycler>=0.10 (from matplotlib)
  Using cached cycler-0.11.0-py3-none-any.whl (6.4 kB)
Collecting fonttools>=4.22.0 (from matplotlib)
  Using cached fonttools-4.39.4-py3-none-any.whl (1.0 MB)
Collecting kiwisolver>=1.0.1 (from matplotlib)
  Using cached kiwisolver-1.4.4-cp39-cp39-macosx_10_9_x86_64.whl (65 kB)
Requirement already satisfied: numpy>=1.20 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.24.3)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (23.1)
Collecting pillow>=6.2.0 (from matplotlib)
  Using cached Pillow-9.5.0-cp39-cp39-macosx_10_10_x86_64.whl (3.4 MB)
Collecting pyparsing>=2.3.1 (from matplotlib)
  Using cached pyparsing-3.0.9-py3-none-any.whl (98 kB)
Collecting python-dateutil>=2.7 (from matplotlib)
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Collecting importlib-resources>=3.2.0 (from matplotlib)
  Using cached importlib_resources-5.12.0-py3-none-any.whl (36 kB)
Collecting zipp>=3.1.0 (from importlib-resources>=3.2.0->matplotlib)
  Using cached zipp-3.15.0-py3-none-any.whl (6.8 kB)
Collecting six>=1.5 (from python-dateutil>=2.7->matplotlib)
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Installing collected packages: zipp, six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, importlib-resources, matplotlib
Successfully installed contourpy-1.0.7 cycler-0.11.0 fonttools-4.39.4 importlib-resources-5.12.0 kiwisolver-1.4.4 matplotlib-3.7.1 pillow-9.5.0 pyparsing-3.0.9 python-dateutil-2.8.2 six-1.16.0 zipp-3.15.0
++ [[ /Users/jenkins/util/ESP/ExternLibs == '' ]]
++ '[' -d /Users/jenkins/util/ESP/ExternLibs ']'
++ cp /Users/jenkins/util/ESP/ExternLibs/intersectWake.so /Users/jenkins/util/ESP/ExternLibs/markWakeEdges.so /Users/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/src
++ make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
cp -p ../include/DARWIN64 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
cp -p ../include/egads.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
cp -p ../include/egads_dot.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
cp -p ../include/egads.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
cp -p ../include/emp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
cp -p ../include/prm.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
cp -p ../include/wsserver.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
cp -p ../include/wsserver.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
cp -p ../include/wsss.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
cp -p egadsTris.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/always_inline.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/always_inline.h
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsGeom.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsHLevel.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsTopo.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsCopy.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsCopy.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSpline.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsIO.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsIO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSplineFit.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSplineFit.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSkinning.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSkinning.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsTessSens.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessSens.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install OCC/BRepLib_FuseEdges.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BRepLib_FuseEdges.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessInp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTris.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsFit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsFit.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsRobust.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsRobust.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsSBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSBO.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmCfit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmCfit.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmGrid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmGrid.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmUV.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsExport.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsEffect.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsSolids.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSolids.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include ../util/emp.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/emp.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I. -I../include \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaluate.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I. -I../include \
		../util/rational.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rational.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/regQuads.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1

SurrealD1_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4

SurrealD4_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1

SurrealS1_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4

SurrealS4_test_suite Complete!

/Library/Developer/CommandLineTools/usr/bin/make -C ../util
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 uvmap/main/uvmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapFindUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapFindUV.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapGen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapGen.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapStructFree.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapStructFree.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapTest.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapTest.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Read.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Write.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_add.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_add.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_bnd_adj.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_bnd_adj.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_area_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_area_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_edge_ratio.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_edge_ratio.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_cpu_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_cpu_message.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_find_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_find_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_from_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_from_egads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibeibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibeibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfibf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfibf.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfin.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccin.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_idibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_idibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inl_uv_bnd.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inl_uv_bnd.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_malloc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_malloc.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_mben_disc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_mben_disc.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_message.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_norm_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_norm_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_read.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_solve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_solve.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_struct_tasks.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_struct_tasks.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_test.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_test.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_to_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_to_egads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_version.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_version.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_write.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 egadsUVmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Read.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/uvmap.exe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  \
		egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -lc++ -undefined error \
		-install_name '@rpath/libegads.dylib' \
		-compatibility_version 7.6 \
		-current_version 1.0.23 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
cp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; \
		ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
		evaluate.o rational.o regQuads.o;  )
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsHLevel.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsHLevel.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsGeom.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTopo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a emp.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/wvServer
++ make
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 map.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/map.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include base64-decode.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/base64-decode.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/handshake.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include client-handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/client-handshake.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include libwebsockets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/libwebsockets.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-deflate-stream.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-deflate-stream.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include md5.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/md5.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-x-google-mux.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-x-google-mux.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsers.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsers.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sha-1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sha-1.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include server.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/server.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include wv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/wv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include browserMessage.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/browserMessage.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fwv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -DSTANDALONE server.c \
		-I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/server /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a  \
		-lpthread -lz -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib \
		base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -undefined error \
		-install_name '@rpath/libwsserver.dylib' \
		-compatibility_version 7.6 \
		-current_version 1.0.23 )
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/lite
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteGeom.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTopo.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteImport.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteString.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteString.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTris.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTessInp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaLite.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE ../util/rational.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ratLite.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteRegQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteEffect.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib \
                liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o liteQuads.o liteTessInp.o \
		egadsRobust.o emp.o evaLite.o ratLite.o liteRegQuads.o \
		liteEffect.o liteUVmap.o \
		-undefined error -install_name '@rpath/libegadslite.dylib' \
                -current_version 1.0.23 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
		emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
		liteUVmap.o ;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/test
+++ ls BSplineIGES.make CSys.make GBO.make SBO.make addKnots.make agglom.make approx.make blend.make chamfer.make closure.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make globalTess.make hollow.make hollowFace.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTess.make vTessInp.make xform.make
++ for file in '`ls *.make`'
++ make -f BSplineIGES.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include BSplineIGES.c -o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/BSplineIGES /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f CSys.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include CSys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/CSys /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f GBO.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include GBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/GBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f SBO.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include SBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/SBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f addKnots.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include addKnots.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/addKnots /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f agglom.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include agglom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/agglom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -legads -lm
++ for file in '`ls *.make`'
++ make -f approx.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include approx.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/approx /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f blend.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include blend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/blend /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f chamfer.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include chamfer.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/chamfer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f closure.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include closure.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/closure /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f edge2WB.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edge2WB.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edge2WB /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f edges.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edges.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f effective.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include effective.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/effective /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2cart.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2cart.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2cart /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2ply.make
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. egads2ply.cpp -std=c++11 \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I. tinyply.cpp -std=c++11 -w \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2ply /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsGeom_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsGeom_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsGeom_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsHLevel_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsHLevel_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsHLevel_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsSpline_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsSpline_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsSpline_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsTopo_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsTopo_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsTopo_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f exportLite.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I../util/uvmap \
		../src/egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o -DSTANDALONE
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/exportLite /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o  \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f extrot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extrot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/extrot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fillet.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fillet.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fillet /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fit.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fit /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fitTri.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fitTri.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fitTri /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fullAttr.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fullAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fullAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
			-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fuseSheets.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fuseSheets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fuseSheets /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f globalTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include globalTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/globalTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollow.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollow /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollowFace.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollowFace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollowFace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f intersect.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include intersect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/intersect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeCone.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeCone.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeCone /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeFace3D.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeFace3D.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeFace3D /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeLoop.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeLoop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeLoop /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mapTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mapTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mapTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mofb.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mofb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mofb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mssb.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mssb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mssb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f multiContext.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include multiContext.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/multiContext /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f offset.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include offset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/offset /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f rebuild.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include rebuild.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/rebuild /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ref.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ref.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ref /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f replace.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include replace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/replace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f revolve.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include revolve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/revolve /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ruled.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ruled.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ruled /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f saveTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include saveTess.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/saveTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f scribe.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include scribe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/scribe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f sew.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sew /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f simplePer.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include simplePer.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/simplePer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f smallEdges.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include smallEdges.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/smallEdges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f step.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include step.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/step /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f sweep.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sweep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sweep /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f test.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testf.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsec.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsec /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsef.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsef /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f tolerance.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tolerance.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/tolerance /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f union.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include union.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/union /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f vAttr.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vCurvature.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vCurvature.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vCurvature /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEffect.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEffect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEto.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEto.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEto /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vFrame.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vFrame.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vFrame /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vGeom.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vGeom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vQuad.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vQuad.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vQuad /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ../util/retessFaces.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTesstatic /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legadstatic -L/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet \
		-lpthread -lz -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTessInp.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTessInp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f xform.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include xform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/xform /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tire.c
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ make -f egads2tri.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2tri.c
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o egads2tri egads2tri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle1_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. pingBodies.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle1_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle2_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle2_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. ruled_naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o ruled_naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. OpenCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. tim.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lwsserver -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -undefined error -install_name '@rpath/libocsm.dylib' -compatibility_version 1.0.23 -current_version 1.0.23
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveESP.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. sensCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/sensCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBezier.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBiconvex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBspline.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCatmull.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCompare.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreateBEM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreatePoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpCsm.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDroop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDumpPmtrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfEditAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEllipse.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEqn2body.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFitcurve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfFlend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFreeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGanged.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGuide.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpHex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpKulfan.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfLinalg.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMatchBodys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMechanism.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNaca6mc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNacelle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNurbbody.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNuscale.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfOffset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParabaloid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParsec.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPod.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBbox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBrep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintEgo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpProp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpRadwaf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSample.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfShadow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfSlices.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpStag.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfStiffener.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSupell.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfTester1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpTester2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWaffle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. eggPDT2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca456.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o
gfortran -g  -c -O -frecursive -fcray-pointer naca456.f90 -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -J /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
gfortran -g  -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timEreped.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timMitten.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlotter.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timSlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
cp -p OpenCSM.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
cp -p common.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
cp -p udp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
cp -p esp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
cp -p tim.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
cp -p egg.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
cp -p udpUtilities.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
cp -p udpUtilities.c /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
++ [[ /Users/jenkins/util/ESP/IRIT/irit-osx/lib != '' ]]
++ [[ /Users/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I/Users/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -locsm -L/Users/jenkins/util/ESP/IRIT/irit-osx/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c -o tire.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DUDP -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c
touch tire.so
rm tire.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o tire.so udpTire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ [[ true == '' ]]
++ ln -f -s /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
+++ find /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/training/ -name Makefile
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Sanitize.sh
++ '[' -z '' ']'
++ OUTLEVEL=0
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
++ export ESPTEST=OpenCSM/data/TRADES
++ ESPTEST=OpenCSM/data/TRADES
++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ '[' -z '' ']'
++ CSMPATTERN='*.csm'
++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
++ for i in '$CSMPATTERN'
++ sort -f
++ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+++ cat /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/data/csmIgnore.txt
++ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
++ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
++ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/splitCSMFiles.sh
+++ [[ -n '' ]]
++ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
+++ cat csmFiles.txt
++ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
+++ wc -l
++ TOTALCOUNT='      41'
++ WIDTH=8
++ N=0
++ for i in '$CSMFILES'
++ filename=data/TRADES/air1.csm
++ N=1
++ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
++ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
++ printf '( %8d / %8d )\n' 1 41
(        1 /       41 )
++ filename=data/TRADES/air1.csm
++ echo data/TRADES/air1.csm
data/TRADES/air1.csm
++ set -x
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m42.038s
user	1m1.673s
sys	0m1.037s
++ set +x
--------------------------------------------------------------------------------------------------
(        3 /       41 )
data/TRADES/air_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.171s
user	0m0.151s
sys	0m0.019s
++ set +x
--------------------------------------------------------------------------------------------------
(        5 /       41 )
data/TRADES/demo2.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
UndefinedBehaviorSanitizer:DEADLYSIGNAL
==75616==ERROR: UndefinedBehaviorSanitizer: SEGV on unknown address (pc 0x0001072b0598 bp 0x7ff7bd1e1060 sp 0x7ff7bd1e1040 T10346356)
==75616==The signal is caused by a READ memory access.
==75616==Hint: this fault was caused by a dereference of a high value address (see register values below).  Disassemble the provided pc to learn which register was used.
    #0 0x1072b0598 in NCollection_DataMap<TopoDS_Shape, opencascade::handle<NCollection_Shared<NCollection_List<BRepCheck_Status>, void>>, TopTools_ShapeMapHasher>::Find(TopoDS_Shape const&) const+0x48 (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a598) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #1 0x1072b011f in BRepCheck_Analyzer::IsValid(TopoDS_Shape const&) const+0x3f (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a11f) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #2 0x1072b0161 in BRepCheck_Analyzer::IsValid(TopoDS_Shape const&) const+0x81 (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a161) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #3 0x1072b0161 in BRepCheck_Analyzer::IsValid(TopoDS_Shape const&) const+0x81 (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a161) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #4 0x1072b0161 in BRepCheck_Analyzer::IsValid(TopoDS_Shape const&) const+0x81 (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a161) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #5 0x1072b0161 in BRepCheck_Analyzer::IsValid(TopoDS_Shape const&) const+0x81 (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a161) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00)
    #6 0x1058f14fc in EG_sewFaces egadsTopo.cpp:8768
    #7 0x1099e9396 in udpExecute udfTile.c:549
    #8 0x103e2a027 in udp_executePrim udp.c:428
    #9 0x1039d104d in buildPrimitive OpenCSM.c:34916
    #10 0x1038a98f8 in ocsmBuild OpenCSM.c:8917
    #11 0x102d63306 in buildBodys serveESP.c:2219
    #12 0x102d1e432 in main serveESP.c:1019
    #13 0x7ff80495041e in start+0x76e (dyld:x86_64+0xfffffffffff6e41e) (BuildId: 9e98a840a3ac31c1ab97829af9bd686432000000200000000100000000040d00)

==75616==Register values:
rax = 0x48104f63480e74c0  rbx = 0x00187f80e5894855  rcx = 0x0000600001108f00  rdx = 0x000000000000004e  
rdi = 0x0000000000000000  rsi = 0x0000000000000065  rbp = 0x00007ff7bd1e1060  rsp = 0x00007ff7bd1e1040  
 r8 = 0x0000000102e2b3a0   r9 = 0x0000000102e2b3e0  r10 = 0x0000000000000040  r11 = 0x0000000000003fff  
r12 = 0x00007ff7bd1e1658  r13 = 0x0000000000000001  r14 = 0x00006000008c6d10  r15 = 0x00006000008c6d18  
UndefinedBehaviorSanitizer can not provide additional info.
SUMMARY: UndefinedBehaviorSanitizer: SEGV (libTKTopAlgo.7.6.0.dylib:x86_64+0x5a598) (BuildId: 975d52951d6e3dcebb9759615c3dc86b2400000010000000000d0a0000030b00) in NCollection_DataMap<TopoDS_Shape, opencascade::handle<NCollection_Shared<NCollection_List<BRepCheck_Status>, void>>, TopTools_ShapeMapHasher>::Find(TopoDS_Shape const&) const+0x48
==75616==ABORTING
Sewing 890 Faces into a Model...
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Sanitize.sh: line 227: 75616 Abort trap: 6           $ESP_ROOT/bin/serveESP $i -batch -verify -outLevel $OUTLEVEL $RECYCLECSM $DUMPEGADS

real	0m45.620s
user	1m37.189s
sys	0m4.197s
++ true
++ set +x
--------------------------------------------------------------------------------------------------
(        6 /       41 )
data/TRADES/demo3.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.614s
user	1m19.780s
sys	0m2.631s
++ set +x
--------------------------------------------------------------------------------------------------
(        7 /       41 )
data/TRADES/demo3a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.780s
user	1m1.703s
sys	0m1.949s
++ set +x
--------------------------------------------------------------------------------------------------
(        8 /       41 )
data/TRADES/demo3b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.754s
user	1m1.038s
sys	0m2.043s
++ set +x
--------------------------------------------------------------------------------------------------
(        9 /       41 )
data/TRADES/demo_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.876s
user	0m1.883s
sys	0m0.094s
++ set +x
--------------------------------------------------------------------------------------------------
(       10 /       41 )
data/TRADES/hx0a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.503s
user	0m5.578s
sys	0m0.097s
++ set +x
--------------------------------------------------------------------------------------------------
(       11 /       41 )
data/TRADES/hx0b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.986s
user	0m13.134s
sys	0m0.837s
++ set +x
--------------------------------------------------------------------------------------------------
(       12 /       41 )
data/TRADES/hx1a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.306s
user	0m5.046s
sys	0m0.106s
++ set +x
--------------------------------------------------------------------------------------------------
(       13 /       41 )
data/TRADES/hx1b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m7.039s
user	0m13.340s
sys	0m0.778s
++ set +x
--------------------------------------------------------------------------------------------------
(       14 /       41 )
data/TRADES/hx2a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.334s
user	0m5.269s
sys	0m0.101s
++ set +x
--------------------------------------------------------------------------------------------------
(       15 /       41 )
data/TRADES/hx2b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m7.048s
user	0m13.540s
sys	0m0.791s
++ set +x
--------------------------------------------------------------------------------------------------
(       16 /       41 )
data/TRADES/hx3a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.341s
user	0m5.280s
sys	0m0.108s
++ set +x
--------------------------------------------------------------------------------------------------
(       17 /       41 )
data/TRADES/hx3b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.765s
user	0m12.904s
sys	0m0.716s
++ set +x
--------------------------------------------------------------------------------------------------
(       20 /       41 )
data/TRADES/hx_tile_a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.277s
user	0m0.285s
sys	0m0.027s
++ set +x
--------------------------------------------------------------------------------------------------
(       21 /       41 )
data/TRADES/hx_tile_b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.660s
user	0m1.211s
sys	0m0.130s
++ set +x
--------------------------------------------------------------------------------------------------
(       22 /       41 )
data/TRADES/liquid1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.136s
user	0m54.611s
sys	0m0.992s
++ set +x
--------------------------------------------------------------------------------------------------
(       24 /       41 )
data/TRADES/liquid_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.157s
user	0m0.132s
sys	0m0.017s
++ set +x
--------------------------------------------------------------------------------------------------
(       25 /       41 )
data/TRADES/metal1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.400s
user	0m55.617s
sys	0m1.129s
++ set +x
--------------------------------------------------------------------------------------------------
(       31 /       41 )
data/TRADES/metal_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.347s
user	0m0.386s
sys	0m0.032s
++ set +x
--------------------------------------------------------------------------------------------------
(       32 /       41 )
data/TRADES/metal_tile_new.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.346s
user	0m0.384s
sys	0m0.032s
++ set +x
--------------------------------------------------------------------------------------------------
(       33 /       41 )
data/TRADES/simple.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m7.644s
user	0m15.994s
sys	0m0.716s
++ set +x
--------------------------------------------------------------------------------------------------
(       34 /       41 )
data/TRADES/simple_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.760s
user	0m1.569s
sys	0m0.119s
++ set +x
--------------------------------------------------------------------------------------------------
(       35 /       41 )
data/TRADES/tile1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m38.328s
user	1m0.659s
sys	0m0.787s
++ set +x
--------------------------------------------------------------------------------------------------
(       36 /       41 )
data/TRADES/tile2.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	3m24.889s
user	5m33.523s
sys	0m2.333s
++ set +x
--------------------------------------------------------------------------------------------------
(       38 /       41 )
data/TRADES/tile4.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m30.440s
user	0m46.408s
sys	0m0.645s
++ set +x
--------------------------------------------------------------------------------------------------
(       39 /       41 )
data/TRADES/tile5.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m25.480s
user	2m12.133s
sys	0m1.292s
++ set +x
--------------------------------------------------------------------------------------------------
(       41 /       41 )
data/TRADES/tile_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.281s
user	0m0.285s
sys	0m0.026s
++ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,DARWIN64,macys)
[Static Analysis] Using reference build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #99' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #100'.
[Checks API] No suitable checks publisher found.
Build step 'Console output (build log) parsing' changed build result to FAILURE
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Skipped based on build state FAILURE
Finished: FAILURE