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Started by upstream project "ESP_UndefinedOcsm" build number 104
originally caused by:
 Started by an SCM change
Running as SYSTEM
[EnvInject] - Loading node environment variables.
Building remotely on macys in workspace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-09-09T08:36:35.000 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/src/egadsIO.cpp
U         trunk/src/egadsClasses.h
U         trunk/src/egadsTopo.cpp
At revision 1942

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2023-09-09T08:36:35.000 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/vsp3
A         trunk/data/vsp3/verify_7.6.0
A         trunk/data/vsp3/verify_7.6.0/Airbus_Beluga.vfy
A         trunk/data/vsp3/verify_7.6.0/BWB.vfy
A         trunk/data/vsp3/verify_7.6.0/Bombardier_DASH8-Q100.vfy
A         trunk/data/vsp3/verify_7.6.0/DG-1.2_noMan.vfy
A         trunk/data/vsp3/verify_7.6.0/ERJ-190-E2.vfy
A         trunk/data/vsp3/verify_7.6.0/EULAIR.vfy
A         trunk/data/vsp3/verify_7.6.0/Jet_MR1.vfy
A         trunk/data/vsp3/verify_7.6.0/JobyS4.vfy
A         trunk/data/vsp3/verify_7.6.0/Myjet.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Multi-Tiltrotor.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Tiltduct_CrossShafted_NoVanes.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Tiltduct_DirectDrive_5Vanes.vfy
A         trunk/data/vsp3/verify_7.6.0/OPAM1.vfy
A         trunk/data/vsp3/verify_7.6.0/OPAM1_ref.vfy
A         trunk/data/vsp3/verify_7.6.0/Sukboi_Suk_31_SFB.vfy
A         trunk/data/vsp3/verify_7.6.0/UAV_Reconocimientover_1.2_.vfy
A         trunk/data/vsp3/verify_7.6.0/X57_Maxwell_CRM_v4.4.1.vfy
A         trunk/data/vsp3/verify_7.6.0/agm129.vfy
A         trunk/data/vsp3/verify_7.6.0/avion_de_transporte.vfy
A         trunk/data/vsp3/verify_7.6.0/c5.vfy
A         trunk/data/vsp3/verify_7.6.0/liftpcruise.vfy
A         trunk/data/vsp3/verify_7.6.0/mq28.vfy
A         trunk/data/vsp3/verify_7.6.0/nasper.vfy
A         trunk/data/vsp3/verify_7.6.0/newprojectUAV.R-1.vfy
A         trunk/data/vsp3/verify_7.6.0/sbs.vfy
A         trunk/data/vsp3/verify_7.6.0/sialia_r2.vfy
A         trunk/data/vsp3/verify_7.6.0/vtol.vfy
A         trunk/data/vsp3/verify_7.7.0
A         trunk/data/vsp3/verify_7.7.0/Airbus_Beluga.vfy
A         trunk/data/vsp3/verify_7.7.0/BWB.vfy
A         trunk/data/vsp3/verify_7.7.0/Bombardier_DASH8-Q100.vfy
A         trunk/data/vsp3/verify_7.7.0/DG-1.2_noMan.vfy
A         trunk/data/vsp3/verify_7.7.0/ERJ-190-E2.vfy
A         trunk/data/vsp3/verify_7.7.0/EULAIR.vfy
A         trunk/data/vsp3/verify_7.7.0/Jet_MR1.vfy
A         trunk/data/vsp3/verify_7.7.0/JobyS4.vfy
A         trunk/data/vsp3/verify_7.7.0/Myjet.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Multi-Tiltrotor.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Tiltduct_CrossShafted_NoVanes.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Tiltduct_DirectDrive_5Vanes.vfy
A         trunk/data/vsp3/verify_7.7.0/OPAM1.vfy
A         trunk/data/vsp3/verify_7.7.0/OPAM1_ref.vfy
A         trunk/data/vsp3/verify_7.7.0/QEU2023-SMR-6pax-turbo-notar_450fps.vfy
A         trunk/data/vsp3/verify_7.7.0/Sukboi_Suk_31_SFB.vfy
A         trunk/data/vsp3/verify_7.7.0/UAV_Reconocimientover_1.2_.vfy
A         trunk/data/vsp3/verify_7.7.0/X57_Maxwell_CRM_v4.4.1.vfy
A         trunk/data/vsp3/verify_7.7.0/agm129.vfy
A         trunk/data/vsp3/verify_7.7.0/avion_de_transporte.vfy
A         trunk/data/vsp3/verify_7.7.0/c5.vfy
A         trunk/data/vsp3/verify_7.7.0/liftpcruise.vfy
A         trunk/data/vsp3/verify_7.7.0/mq28.vfy
A         trunk/data/vsp3/verify_7.7.0/nasper.vfy
A         trunk/data/vsp3/verify_7.7.0/newprojectUAV.R-1.vfy
A         trunk/data/vsp3/verify_7.7.0/sbs.vfy
A         trunk/data/vsp3/verify_7.7.0/sialia_r2.vfy
A         trunk/data/vsp3/verify_7.7.0/vtol.vfy
A         trunk/data/vsp3/Airbus_Beluga.csm
A         trunk/data/vsp3/Airbus_Beluga.vsp3
A         trunk/data/vsp3/BWB.csm
A         trunk/data/vsp3/BWB.vsp3
A         trunk/data/vsp3/Bombardier_DASH8-Q100.csm
A         trunk/data/vsp3/Bombardier_DASH8-Q100.vsp3
A         trunk/data/vsp3/DG-1.2.vsp3
A         trunk/data/vsp3/DG-1.2_noMan.csm
A         trunk/data/vsp3/DG-1.2_noMan.vsp3
A         trunk/data/vsp3/ERJ-190-E2.csm
A         trunk/data/vsp3/ERJ-190-E2.vsp3
A         trunk/data/vsp3/EULAIR.csm
A         trunk/data/vsp3/EULAIR.vsp3
A         trunk/data/vsp3/Jet_MR1.csm
A         trunk/data/vsp3/Jet_MR1.vsp3
A         trunk/data/vsp3/JobyS4.csm
A         trunk/data/vsp3/JobyS4.vsp3
A         trunk/data/vsp3/Myjet.csm
A         trunk/data/vsp3/Myjet.vsp3
A         trunk/data/vsp3/NASA_Multi-Tiltrotor.csm
A         trunk/data/vsp3/NASA_Multi-Tiltrotor.vsp3
A         trunk/data/vsp3/NASA_Tiltduct_CrossShafted_NoVanes.csm
A         trunk/data/vsp3/NASA_Tiltduct_CrossShafted_NoVanes.vsp3
A         trunk/data/vsp3/NASA_Tiltduct_DirectDrive_5Vanes.csm
A         trunk/data/vsp3/NASA_Tiltduct_DirectDrive_5Vanes.vsp3
A         trunk/data/vsp3/OPAM1.csm
A         trunk/data/vsp3/OPAM1.des
A         trunk/data/vsp3/OPAM1.vsp3
A         trunk/data/vsp3/OPAM1_ref.csm
A         trunk/data/vsp3/QEU2023-SMR-6pax-turbo-notar_450fps.csm
A         trunk/data/vsp3/QEU2023-SMR-6pax-turbo-notar_450fps.vsp3
A         trunk/data/vsp3/Sukboi_Suk_31_SFB.csm
A         trunk/data/vsp3/Sukboi_Suk_31_SFB.vsp3
A         trunk/data/vsp3/UAV_Reconocimientover_1.2_.csm
A         trunk/data/vsp3/UAV_Reconocimientover_1.2_.vsp3
A         trunk/data/vsp3/X57_Maxwell_CRM_v4.4.1.csm
A         trunk/data/vsp3/X57_Maxwell_CRM_v4.4.1.vsp3
A         trunk/data/vsp3/agm129.csm
A         trunk/data/vsp3/agm129.vsp3
A         trunk/data/vsp3/avion_de_transporte.csm
A         trunk/data/vsp3/avion_de_transporte.vsp3
A         trunk/data/vsp3/c5.csm
A         trunk/data/vsp3/c5.vsp3
A         trunk/data/vsp3/liftpcruise.csm
A         trunk/data/vsp3/liftpcruise.vsp3
A         trunk/data/vsp3/mq28.csm
A         trunk/data/vsp3/mq28.vsp3
A         trunk/data/vsp3/mq28_images
AU        trunk/data/vsp3/mq28_images/ATS-taxi-9668-2_960x640.png
AU        trunk/data/vsp3/mq28_images/ats-gallery-ATS-Loyal-Wingman02-960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats-gallery-ATS-Loyal-Wingman03-960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_engine-testing-9844_960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_engine-testing-9859_960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_gallery6_960x600.jpg
AU        trunk/data/vsp3/mq28_images/front_real_enginetest.png
AU        trunk/data/vsp3/mq28_images/front_render_lighting.png
AU        trunk/data/vsp3/mq28_images/rear_view_A.png
AU        trunk/data/vsp3/mq28_images/rear_view_B.png
AU        trunk/data/vsp3/mq28_images/topview.png
AU        trunk/data/vsp3/mq28_images/topview_rotated.png
A         trunk/data/vsp3/nasper.csm
A         trunk/data/vsp3/nasper.vsp3
A         trunk/data/vsp3/newprojectUAV.R-1.csm
A         trunk/data/vsp3/newprojectUAV.R-1.vsp3
A         trunk/data/vsp3/sbs.csm
A         trunk/data/vsp3/sbs.vsp3
A         trunk/data/vsp3/sialia_r2.csm
A         trunk/data/vsp3/sialia_r2.vsp3
A         trunk/data/vsp3/vtol.csm
A         trunk/data/vsp3/vtol.vsp3
D         trunk/data/basic/ablate0.csm
U         trunk/data/basic/ablate0.c
A         trunk/data/basic/ablate0.jrnl
A         trunk/data/basic/ablate0.txt
A         trunk/data/basic/ablate0a.csm
A         trunk/data/basic/ablate0b.csm
A         trunk/data/basic/ablate0c.csm
A         trunk/data/basic/ablate0d.csm
A         trunk/data/basic/ablate0e.csm
A         trunk/data/basic/propInteg1a.csm
A         trunk/data/basic/propInteg2a.csm
D         trunk/data/basic/verify_7.6.0/ablate0.vfy
A         trunk/data/basic/verify_7.6.0/ablate0a.vfy
A         trunk/data/basic/verify_7.6.0/ablate0b.vfy
A         trunk/data/basic/verify_7.6.0/ablate0c.vfy
A         trunk/data/basic/verify_7.6.0/ablate0d.vfy
A         trunk/data/basic/verify_7.6.0/ablate0e.vfy
A         trunk/data/basic/verify_7.6.0/propInteg1a.vfy
A         trunk/data/basic/verify_7.6.0/propInteg2a.vfy
D         trunk/data/basic/verify_7.7.0/ablate0.vfy
A         trunk/data/basic/verify_7.7.0/ablate0a.vfy
A         trunk/data/basic/verify_7.7.0/ablate0b.vfy
A         trunk/data/basic/verify_7.7.0/ablate0c.vfy
A         trunk/data/basic/verify_7.7.0/ablate0d.vfy
A         trunk/data/basic/verify_7.7.0/ablate0e.vfy
A         trunk/data/basic/verify_7.7.0/propInteg1a.vfy
A         trunk/data/basic/verify_7.7.0/propInteg2a.vfy
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.7.0
A         trunk/data/Slugs/verify_7.7.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.7.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/box_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.7.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.7.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.7.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.7.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.7.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.7.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.7.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.7.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.7.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.7.0/wing_1.vfy
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/ESP/ESP-localhost7681.html
A         trunk/ESP/ESP-vspSetup.css
A         trunk/ESP/ESP-vspSetup.js
U         trunk/ESP/ESP.html
U         trunk/ESP/ESP.js
U         trunk/ToDo.txt
 U        trunk/doc
U         trunk/src/Makefile
U         trunk/src/Makefile.DARWIN64
U         trunk/src/Makefile.DARWIN64.gcc
U         trunk/src/Makefile.LINUX64
U         trunk/src/NMakefile
A         trunk/src/timVspSetup.c
A         trunk/src/udpWarp.c
A         trunk/src/udpVsp3.c
U         trunk/src/OpenCSM.c
U         trunk/src/timPlugs.c
U         trunk/src/udp.c
U         trunk/src/udp.h
U         trunk/src/udpUtilities.c
U         trunk/src/udpVspComp.c
At revision 2394

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-09-09T08:36:35.000 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Env.bat
U         ESP_Env.sh
U         data/csmIgnore.txt
A         data/vsp3
A         data/vsp3/csmErrorHandling.txt
A         data/vsp3/csmOCCFailure_7.6.txt
A         data/vsp3/csmOCCFailure_7.7.txt
A         data/vsp3/egadsTessError.txt
U         suppression_address.txt
At revision 833

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
[DARWIN64] $ /bin/bash -xe /var/folders/xs/_fh4l1p54zqcl6mbk4zclcfr0000gp/T/jenkins13422217011990246525.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/Slugs
+ bash -x /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Env.sh
++ export OCCTREF=7.6
++ OCCTREF=7.6
++ AFLR_VERSION=11.5.9
++ SU2_VERSION=7.5.1
++ TETGEN_VERSION=1.6.0
++ VSP_VERSION=3.34.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ macys == \r\e\y\n\o\l\d\s ]]
++ [[ DARWIN64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /Users/jenkins/.bashrc ']'
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ 7.6 != '' ]]
++ [[ '' != '' ]]
++ [[ macys == *\r\e\y\n\o\l\d\s* ]]
++ [[ macys == *\m\a\c\y\s* ]]
++ export EMPnumProc=2
++ EMPnumProc=2
++ export OMP_NUM_THREADS=2
++ OMP_NUM_THREADS=2
++ source /Users/jenkins/.bash_profile
+++ export PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export pwid_LICENSE=5053@acdl.mit.edu
+++ pwid_LICENSE=5053@acdl.mit.edu
++ [[ macys == *\m\a\c\y\s* ]]
++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ [[ macys == \m\a\c\y\s ]]
++ echo 'data/fighter4.csm;          ERROR:: build not completed because error -214 (did_not_create_body) was detected'
++ echo 'data/fighter4.csm;          ERROR:: build not completed because error -214 (did_not_create_body) was detected'
++ export CASARCH=.
++ CASARCH=.
++ '[' '!' -z '' ']'
+++ ls -d /Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ export ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ export DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ export AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.5.9
++ AFLR=/Users/jenkins/util/AFLR/aflr_lib_11.5.9
++ [[ macys == *\m\a\c\y\s* ]]
++ export AFLR_ARCH=MacOSX-x86-64
++ AFLR_ARCH=MacOSX-x86-64
++ export ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ export PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16
++ CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16
++ export CART3D_ARCH=OSX64_ICC
++ CART3D_ARCH=OSX64_ICC
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ [[ macys == *\m\a\c\y\s* ]]
++ export IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ export IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ export VSP3_ROOT=/Users/jenkins/util/OpenVSP/OpenVSP-3.34.0-MacOS
++ VSP3_ROOT=/Users/jenkins/util/OpenVSP/OpenVSP-3.34.0-MacOS
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ [[ macys == \m\a\c\y\s ]]
++ export SEACAS=/Users/jenkins/util/sandialabs/seacas
++ SEACAS=/Users/jenkins/util/sandialabs/seacas
++ export PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.5.1
++ SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.5.1
++ export SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ '[' -d /Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16 ']'
+++ perl -I/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5 -Mlocal::lib=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
++ eval 'PATH="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin${PATH:+:${PATH}}"; export PATH;
PERL5LIB="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5${PERL5LIB:+:${PERL5LIB}}"; export PERL5LIB;
PERL_LOCAL_LIB_ROOT="/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl${PERL_LOCAL_LIB_ROOT:+:${PERL_LOCAL_LIB_ROOT}}"; export PERL_LOCAL_LIB_ROOT;
PERL_MB_OPT="--install_base \"/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl\""; export PERL_MB_OPT;
PERL_MM_OPT="INSTALL_BASE=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl"; export PERL_MM_OPT;'
+++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ export PATH
+++ PERL5LIB=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/lib/perl5
+++ export PERL5LIB
+++ PERL_LOCAL_LIB_ROOT=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
+++ export PERL_LOCAL_LIB_ROOT
+++ PERL_MB_OPT='--install_base "/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl"'
+++ export PERL_MB_OPT
+++ PERL_MM_OPT=INSTALL_BASE=/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl
+++ export PERL_MM_OPT
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.5.1/bin
++ [[ macys == \m\a\c\y\s* ]]
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-*'
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-*'
++ [[ macys == \m\a\c\y\s ]]
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3-config /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
+++ ls /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-cc
+++ python-config --includes
++ export 'PYTHONINC=. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
++ PYTHONINC='. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
+++ python-config --help
++ [[ Usage: /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config [--prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed] == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB=-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ PYTHONLIB='-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
++ CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
+ [[ macys == *\r\e\y\n\o\l\d\s* ]]
+ [[ macys == *\m\a\c\y\s* ]]
+ export CASROOT=/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ CASROOT=/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ export 'ESPFLAGS=-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ ESPFLAGS='-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ export UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin
+ UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin
+ export 'ESPFLIBS=-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ ESPFLIBS='-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ export UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.sh
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/
++ tar -xvf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.tgz
x ESP/
x ESP/CYGWIN64/
x ESP/CYGWIN64/bin/
x ESP/CYGWIN64/bin/mastros.exe
x ESP/CYGWIN64/bin/ASTRO.D01
x ESP/CYGWIN64/bin/ASTRO.IDX
x ESP/CYGWIN64/include/
x ESP/CYGWIN64/lib/
x ESP/CYGWIN64/lib/libquadmath-0.dll
x ESP/CYGWIN64/lib/libwinpthread-1.dll
x ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
x ESP/CYGWIN64/obj/
x ESP/CYGWIN64/test/
x ESP/DARWIN64/
x ESP/DARWIN64/bin/
x ESP/DARWIN64/bin/mastros.exe
x ESP/DARWIN64/bin/ASTRO.D01
x ESP/DARWIN64/bin/mset
x ESP/DARWIN64/bin/ASTRO.IDX
x ESP/DARWIN64/bin/avl
x ESP/DARWIN64/bin/xfoil
x ESP/DARWIN64/bin/mses
x ESP/DARWIN64/include/
x ESP/DARWIN64/include/nmb.h
x ESP/DARWIN64/include/xddm/
x ESP/DARWIN64/include/xddm/xddmInternals.h
x ESP/DARWIN64/include/xddm/xddm.h
x ESP/DARWIN64/include/xddm/xddm.c
x ESP/DARWIN64/include/converter.h
x ESP/DARWIN64/include/libCart3D/
x ESP/DARWIN64/include/libCart3D/sensors.h
x ESP/DARWIN64/include/libCart3D/SFC.h
x ESP/DARWIN64/include/libCart3D/map.h
x ESP/DARWIN64/include/libCart3D/MGinfo.h
x ESP/DARWIN64/include/libCart3D/gridStructures.h
x ESP/DARWIN64/include/libCart3D/timer.h
x ESP/DARWIN64/include/libCart3D/ConvInfo.h
x ESP/DARWIN64/include/libCart3D/dualtime.h
x ESP/DARWIN64/include/libCart3D/stateVector.h
x ESP/DARWIN64/include/libCart3D/cartCells.h
x ESP/DARWIN64/include/libCart3D/encoding.h
x ESP/DARWIN64/include/libCart3D/string_util.h
x ESP/DARWIN64/include/libCart3D/int64.h
x ESP/DARWIN64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN64/include/libCart3D/basicTypes.h
x ESP/DARWIN64/include/libCart3D/utils_xml.h
x ESP/DARWIN64/include/libCart3D/hex.h
x ESP/DARWIN64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN64/include/libCart3D/SolverInfo.h
x ESP/DARWIN64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN64/include/libCart3D/limiters.h
x ESP/DARWIN64/include/libCart3D/geomStructures.h
x ESP/DARWIN64/include/libCart3D/CaseInfo.h
x ESP/DARWIN64/include/libCart3D/memory_util.h
x ESP/DARWIN64/include/libCart3D/infoStructures.h
x ESP/DARWIN64/include/libCart3D/geomTypes.h
x ESP/DARWIN64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN64/include/libCart3D/myLList.h
x ESP/DARWIN64/include/libCart3D/IOinfo.h
x ESP/DARWIN64/include/libCart3D/GridInfo.h
x ESP/DARWIN64/include/libCart3D/c3d_global.h
x ESP/DARWIN64/include/libCart3D/vortexBC.h
x ESP/DARWIN64/include/c3dio/
x ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN64/include/c3dio/c3dio_lib.h
x ESP/DARWIN64/include/udunits.h
x ESP/DARWIN64/include/udunits2.h
x ESP/DARWIN64/lib/
x ESP/DARWIN64/lib/libudunits2.dylib
x ESP/DARWIN64/lib/libudunits2.0.dylib
x ESP/DARWIN64/lib/libCart3D.a
x ESP/DARWIN64/lib/libnmb.dylib
x ESP/DARWIN64/lib/libc3dio.a
x ESP/DARWIN64/obj/
x ESP/DARWIN64/test/
x ESP/DARWIN_ARM64/
x ESP/DARWIN_ARM64/bin/
x ESP/DARWIN_ARM64/bin/mastros.exe
x ESP/DARWIN_ARM64/bin/ASTRO.D01
x ESP/DARWIN_ARM64/bin/mset
x ESP/DARWIN_ARM64/bin/ASTRO.IDX
x ESP/DARWIN_ARM64/bin/avl
x ESP/DARWIN_ARM64/bin/xfoil
x ESP/DARWIN_ARM64/bin/mses
x ESP/DARWIN_ARM64/include/
x ESP/DARWIN_ARM64/include/nmb.h
x ESP/DARWIN_ARM64/include/xddm/
x ESP/DARWIN_ARM64/include/xddm/xddmInternals.h
x ESP/DARWIN_ARM64/include/xddm/xddm.h
x ESP/DARWIN_ARM64/include/xddm/xddm.c
x ESP/DARWIN_ARM64/include/converter.h
x ESP/DARWIN_ARM64/include/libCart3D/
x ESP/DARWIN_ARM64/include/libCart3D/sensors.h
x ESP/DARWIN_ARM64/include/libCart3D/SFC.h
x ESP/DARWIN_ARM64/include/libCart3D/map.h
x ESP/DARWIN_ARM64/include/libCart3D/MGinfo.h
x ESP/DARWIN_ARM64/include/libCart3D/gridStructures.h
x ESP/DARWIN_ARM64/include/libCart3D/timer.h
x ESP/DARWIN_ARM64/include/libCart3D/ConvInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/dualtime.h
x ESP/DARWIN_ARM64/include/libCart3D/stateVector.h
x ESP/DARWIN_ARM64/include/libCart3D/cartCells.h
x ESP/DARWIN_ARM64/include/libCart3D/encoding.h
x ESP/DARWIN_ARM64/include/libCart3D/string_util.h
x ESP/DARWIN_ARM64/include/libCart3D/int64.h
x ESP/DARWIN_ARM64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN_ARM64/include/libCart3D/basicTypes.h
x ESP/DARWIN_ARM64/include/libCart3D/utils_xml.h
x ESP/DARWIN_ARM64/include/libCart3D/hex.h
x ESP/DARWIN_ARM64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/SolverInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN_ARM64/include/libCart3D/limiters.h
x ESP/DARWIN_ARM64/include/libCart3D/geomStructures.h
x ESP/DARWIN_ARM64/include/libCart3D/CaseInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/memory_util.h
x ESP/DARWIN_ARM64/include/libCart3D/infoStructures.h
x ESP/DARWIN_ARM64/include/libCart3D/geomTypes.h
x ESP/DARWIN_ARM64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN_ARM64/include/libCart3D/myLList.h
x ESP/DARWIN_ARM64/include/libCart3D/IOinfo.h
x ESP/DARWIN_ARM64/include/libCart3D/GridInfo.h
x ESP/DARWIN_ARM64/include/libCart3D/c3d_global.h
x ESP/DARWIN_ARM64/include/libCart3D/vortexBC.h
x ESP/DARWIN_ARM64/include/c3dio/
x ESP/DARWIN_ARM64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN_ARM64/include/c3dio/c3dio_lib.h
x ESP/DARWIN_ARM64/include/udunits.h
x ESP/DARWIN_ARM64/include/udunits2.h
x ESP/DARWIN_ARM64/lib/
x ESP/DARWIN_ARM64/lib/libudunits2.dylib
x ESP/DARWIN_ARM64/lib/libudunits2.0.dylib
x ESP/DARWIN_ARM64/lib/libCart3D.a
x ESP/DARWIN_ARM64/lib/libc3dio.a
x ESP/DARWIN_ARM64/obj/
x ESP/DARWIN_ARM64/test/
x ESP/LINUX64/
x ESP/LINUX64/bin/
x ESP/LINUX64/bin/mastros.exe
x ESP/LINUX64/bin/ASTRO.D01
x ESP/LINUX64/bin/mset
x ESP/LINUX64/bin/ASTRO.IDX
x ESP/LINUX64/bin/avl
x ESP/LINUX64/bin/xfoil
x ESP/LINUX64/bin/mses
x ESP/LINUX64/include/
x ESP/LINUX64/include/nmb.h
x ESP/LINUX64/include/xddm/
x ESP/LINUX64/include/xddm/xddmInternals.h
x ESP/LINUX64/include/xddm/xddm.h
x ESP/LINUX64/include/xddm/xddm.c
x ESP/LINUX64/include/libCart3D/
x ESP/LINUX64/include/libCart3D/sensors.h
x ESP/LINUX64/include/libCart3D/SFC.h
x ESP/LINUX64/include/libCart3D/map.h
x ESP/LINUX64/include/libCart3D/MGinfo.h
x ESP/LINUX64/include/libCart3D/gridStructures.h
x ESP/LINUX64/include/libCart3D/timer.h
x ESP/LINUX64/include/libCart3D/ConvInfo.h
x ESP/LINUX64/include/libCart3D/dualtime.h
x ESP/LINUX64/include/libCart3D/stateVector.h
x ESP/LINUX64/include/libCart3D/cartCells.h
x ESP/LINUX64/include/libCart3D/encoding.h
x ESP/LINUX64/include/libCart3D/string_util.h
x ESP/LINUX64/include/libCart3D/int64.h
x ESP/LINUX64/include/libCart3D/bBox_stuff.h
x ESP/LINUX64/include/libCart3D/basicTypes.h
x ESP/LINUX64/include/libCart3D/utils_xml.h
x ESP/LINUX64/include/libCart3D/hex.h
x ESP/LINUX64/include/libCart3D/PostProcInfo.h
x ESP/LINUX64/include/libCart3D/SolverInfo.h
x ESP/LINUX64/include/libCart3D/earthBL_BC.h
x ESP/LINUX64/include/libCart3D/limiters.h
x ESP/LINUX64/include/libCart3D/geomStructures.h
x ESP/LINUX64/include/libCart3D/CaseInfo.h
x ESP/LINUX64/include/libCart3D/memory_util.h
x ESP/LINUX64/include/libCart3D/infoStructures.h
x ESP/LINUX64/include/libCart3D/geomTypes.h
x ESP/LINUX64/include/libCart3D/c3d_timeout.h
x ESP/LINUX64/include/libCart3D/myLList.h
x ESP/LINUX64/include/libCart3D/IOinfo.h
x ESP/LINUX64/include/libCart3D/GridInfo.h
x ESP/LINUX64/include/libCart3D/c3d_global.h
x ESP/LINUX64/include/libCart3D/vortexBC.h
x ESP/LINUX64/include/c3dio/
x ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
x ESP/LINUX64/include/c3dio/c3dio_lib.h
x ESP/LINUX64/lib/
x ESP/LINUX64/lib/libnmb.so
x ESP/LINUX64/lib/libCart3D.a
x ESP/LINUX64/lib/libc3dio.a
x ESP/LINUX64/obj/
x ESP/LINUX64/test/
x ESP/WIN64/
x ESP/WIN64/bin/
x ESP/WIN64/bin/mses.exe
x ESP/WIN64/bin/avl.exe
x ESP/WIN64/bin/mastros.exe
x ESP/WIN64/bin/ASTRO.D01
x ESP/WIN64/bin/xfoil.exe
x ESP/WIN64/bin/ASTRO.IDX
x ESP/WIN64/bin/mset.exe
x ESP/WIN64/include/
x ESP/WIN64/include/nmb.h
x ESP/WIN64/include/winhelpers/
x ESP/WIN64/include/winhelpers/gettimeofday.h
x ESP/WIN64/include/winhelpers/websock-w32.h
x ESP/WIN64/include/winhelpers/netdb.h
x ESP/WIN64/include/winhelpers/unistd.h
x ESP/WIN64/include/winhelpers/strings.h
x ESP/WIN64/include/winhelpers/sys/
x ESP/WIN64/include/winhelpers/sys/time.h
x ESP/WIN64/include/converter.h
x ESP/WIN64/include/udunits.h
x ESP/WIN64/include/udunits2.h
x ESP/WIN64/lib/
x ESP/WIN64/lib/libquadmath-0.dll
x ESP/WIN64/lib/nmb.lib
x ESP/WIN64/lib/libwinpthread-1.dll
x ESP/WIN64/lib/udunits2.lib
x ESP/WIN64/lib/libgcc_s_sjlj-1.dll
x ESP/WIN64/lib/expat.dll
x ESP/WIN64/lib/udunits2.dll
x ESP/WIN64/lib/nmb.dll
x ESP/WIN64/obj/
x ESP/WIN64/test/
x ESP/LINUX_AARCH64/
x ESP/LINUX_AARCH64/bin/
x ESP/LINUX_AARCH64/bin/mastros.exe
x ESP/LINUX_AARCH64/bin/ASTRO.D01
x ESP/LINUX_AARCH64/bin/mset
x ESP/LINUX_AARCH64/bin/ASTRO.IDX
x ESP/LINUX_AARCH64/bin/avl
x ESP/LINUX_AARCH64/bin/xfoil
x ESP/LINUX_AARCH64/bin/mses
x ESP/LINUX_AARCH64/include/
x ESP/LINUX_AARCH64/lib/
x ESP/LINUX_AARCH64/obj/
x ESP/LINUX_AARCH64/test/
x ESP/udunits/
x ESP/udunits/udunits2-accepted.xml
x ESP/udunits/udunits2-base.xml
x ESP/udunits/udunits2-common.xml
x ESP/udunits/udunits2.xml
x ESP/udunits/udunits2-derived.xml
x ESP/udunits/udunits2-prefixes.xml
++ virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 487ms
  creator CPython3Posix(dest=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/Users/jenkins/Library/Application Support/virtualenv)
    added seed packages: pip==23.2.1, setuptools==68.0.0, wheel==0.41.2
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate
+++ '[' /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate = /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ '[' darwin22 = cygwin ']'
+++ '[' darwin22 = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/lib/perl/bin:/Users/jenkins/util/tsfoil:/Users/jenkins/util/refine/build_parallel/install/bin:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.9_OSX64_ICC--22.11.16/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.5.1/bin
+++ export PATH
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (23.2.1)
++ pip_install f90nml
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
Collecting numpy
  Obtaining dependency information for numpy from https://files.pythonhosted.org/packages/8b/d9/22c304cd123e0a1b7d89213e50ed6ec4b22f07f1117d64d28f81c08be428/numpy-1.25.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached numpy-1.25.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata (5.6 kB)
Using cached numpy-1.25.2-cp39-cp39-macosx_10_9_x86_64.whl (20.8 MB)
Installing collected packages: numpy
Successfully installed numpy-1.25.2
++ pip_install 'scipy!=1.9.2,!=1.9.3'
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3'
Collecting scipy!=1.9.2,!=1.9.3
  Obtaining dependency information for scipy!=1.9.2,!=1.9.3 from https://files.pythonhosted.org/packages/03/c3/5162f7d23a12c62cf0630f6cce20932f166fca7cb5513ed9af56b5618ba6/scipy-1.11.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached scipy-1.11.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata (54 kB)
Requirement already satisfied: numpy<1.28.0,>=1.21.6 in ./ESP/venv/lib/python3.9/site-packages (from scipy!=1.9.2,!=1.9.3) (1.25.2)
Using cached scipy-1.11.2-cp39-cp39-macosx_10_9_x86_64.whl (37.2 MB)
Installing collected packages: scipy
Successfully installed scipy-1.11.2
++ pip_install openmdao
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
Collecting openmdao
  Using cached openmdao-3.28.0-py3-none-any.whl
Collecting networkx>=2.0 (from openmdao)
  Using cached networkx-3.1-py3-none-any.whl (2.1 MB)
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.25.2)
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.11.2)
Collecting requests (from openmdao)
  Obtaining dependency information for requests from https://files.pythonhosted.org/packages/70/8e/0e2d847013cb52cd35b38c009bb167a1a26b2ce6cd6965bf26b47bc0bf44/requests-2.31.0-py3-none-any.whl.metadata
  Using cached requests-2.31.0-py3-none-any.whl.metadata (4.6 kB)
Collecting packaging (from openmdao)
  Using cached packaging-23.1-py3-none-any.whl (48 kB)
Collecting charset-normalizer<4,>=2 (from requests->openmdao)
  Obtaining dependency information for charset-normalizer<4,>=2 from https://files.pythonhosted.org/packages/7b/c6/7f75892d87d7afcf8ed909f3e74de1bc61abd9d77cd9aab1f449430856c5/charset_normalizer-3.2.0-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached charset_normalizer-3.2.0-cp39-cp39-macosx_10_9_x86_64.whl.metadata (31 kB)
Collecting idna<4,>=2.5 (from requests->openmdao)
  Using cached idna-3.4-py3-none-any.whl (61 kB)
Collecting urllib3<3,>=1.21.1 (from requests->openmdao)
  Obtaining dependency information for urllib3<3,>=1.21.1 from https://files.pythonhosted.org/packages/9b/81/62fd61001fa4b9d0df6e31d47ff49cfa9de4af03adecf339c7bc30656b37/urllib3-2.0.4-py3-none-any.whl.metadata
  Using cached urllib3-2.0.4-py3-none-any.whl.metadata (6.6 kB)
Collecting certifi>=2017.4.17 (from requests->openmdao)
  Obtaining dependency information for certifi>=2017.4.17 from https://files.pythonhosted.org/packages/4c/dd/2234eab22353ffc7d94e8d13177aaa050113286e93e7b40eae01fbf7c3d9/certifi-2023.7.22-py3-none-any.whl.metadata
  Using cached certifi-2023.7.22-py3-none-any.whl.metadata (2.2 kB)
Using cached requests-2.31.0-py3-none-any.whl (62 kB)
Using cached certifi-2023.7.22-py3-none-any.whl (158 kB)
Using cached charset_normalizer-3.2.0-cp39-cp39-macosx_10_9_x86_64.whl (126 kB)
Using cached urllib3-2.0.4-py3-none-any.whl (123 kB)
Installing collected packages: urllib3, packaging, networkx, idna, charset-normalizer, certifi, requests, openmdao
Successfully installed certifi-2023.7.22 charset-normalizer-3.2.0 idna-3.4 networkx-3.1 openmdao-3.28.0 packaging-23.1 requests-2.31.0 urllib3-2.0.4
++ [[ macys == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Collecting cvxopt
  Obtaining dependency information for cvxopt from https://files.pythonhosted.org/packages/74/0f/297db0387cc75ea2370d360d62853826d1ddf92e1729fd48ca11d7bb1e53/cvxopt-1.3.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached cvxopt-1.3.2-cp39-cp39-macosx_10_9_x86_64.whl.metadata (1.3 kB)
Using cached cvxopt-1.3.2-cp39-cp39-macosx_10_9_x86_64.whl (13.8 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.2
++ pip_install dill
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
Collecting dill
  Obtaining dependency information for dill from https://files.pythonhosted.org/packages/f5/3a/74a29b11cf2cdfcd6ba89c0cecd70b37cd1ba7b77978ce611eb7a146a832/dill-0.3.7-py3-none-any.whl.metadata
  Using cached dill-0.3.7-py3-none-any.whl.metadata (9.9 kB)
Using cached dill-0.3.7-py3-none-any.whl (115 kB)
Installing collected packages: dill
Successfully installed dill-0.3.7
++ pip_install packaging
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (23.1)
++ pip_install matplotlib
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Collecting matplotlib
  Obtaining dependency information for matplotlib from https://files.pythonhosted.org/packages/1d/57/888776de79e1c2e787368ecbe63e3e57dbec984a5c83220e44c15fefe226/matplotlib-3.7.2-cp39-cp39-macosx_10_12_x86_64.whl.metadata
  Using cached matplotlib-3.7.2-cp39-cp39-macosx_10_12_x86_64.whl.metadata (5.6 kB)
Collecting contourpy>=1.0.1 (from matplotlib)
  Obtaining dependency information for contourpy>=1.0.1 from https://files.pythonhosted.org/packages/44/b4/2bcb2f8afcb7a4652af0fbfa47d5f01ae599c4b35af6f89c1f33c9c56fa3/contourpy-1.1.0-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached contourpy-1.1.0-cp39-cp39-macosx_10_9_x86_64.whl.metadata (5.7 kB)
Collecting cycler>=0.10 (from matplotlib)
  Using cached cycler-0.11.0-py3-none-any.whl (6.4 kB)
Collecting fonttools>=4.22.0 (from matplotlib)
  Obtaining dependency information for fonttools>=4.22.0 from https://files.pythonhosted.org/packages/a3/0c/6282d8f58c49ebb1909fa13b27a4935a97d1025284044ebf06d4b84a9d21/fonttools-4.42.1-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached fonttools-4.42.1-cp39-cp39-macosx_10_9_x86_64.whl.metadata (150 kB)
Collecting kiwisolver>=1.0.1 (from matplotlib)
  Obtaining dependency information for kiwisolver>=1.0.1 from https://files.pythonhosted.org/packages/ef/da/e887802f34afb5806f139c71e6d5f20a9f33b2fccd7f9de771094f66ca5e/kiwisolver-1.4.5-cp39-cp39-macosx_10_9_x86_64.whl.metadata
  Using cached kiwisolver-1.4.5-cp39-cp39-macosx_10_9_x86_64.whl.metadata (6.4 kB)
Requirement already satisfied: numpy>=1.20 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.25.2)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (23.1)
Collecting pillow>=6.2.0 (from matplotlib)
  Obtaining dependency information for pillow>=6.2.0 from https://files.pythonhosted.org/packages/ce/e1/861a5508b9fd82b39c05e4d49c0979a9c8ccab07dae39d0ce72bd5f2299d/Pillow-10.0.0-cp39-cp39-macosx_10_10_x86_64.whl.metadata
  Using cached Pillow-10.0.0-cp39-cp39-macosx_10_10_x86_64.whl.metadata (9.5 kB)
Collecting pyparsing<3.1,>=2.3.1 (from matplotlib)
  Using cached pyparsing-3.0.9-py3-none-any.whl (98 kB)
Collecting python-dateutil>=2.7 (from matplotlib)
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Collecting importlib-resources>=3.2.0 (from matplotlib)
  Obtaining dependency information for importlib-resources>=3.2.0 from https://files.pythonhosted.org/packages/25/d4/592f53ce2f8dde8be5720851bd0ab71cc2e76c55978e4163ef1ab7e389bb/importlib_resources-6.0.1-py3-none-any.whl.metadata
  Using cached importlib_resources-6.0.1-py3-none-any.whl.metadata (4.0 kB)
Collecting zipp>=3.1.0 (from importlib-resources>=3.2.0->matplotlib)
  Obtaining dependency information for zipp>=3.1.0 from https://files.pythonhosted.org/packages/8c/08/d3006317aefe25ea79d3b76c9650afabaf6d63d1c8443b236e7405447503/zipp-3.16.2-py3-none-any.whl.metadata
  Using cached zipp-3.16.2-py3-none-any.whl.metadata (3.7 kB)
Collecting six>=1.5 (from python-dateutil>=2.7->matplotlib)
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Using cached matplotlib-3.7.2-cp39-cp39-macosx_10_12_x86_64.whl (7.4 MB)
Using cached contourpy-1.1.0-cp39-cp39-macosx_10_9_x86_64.whl (243 kB)
Using cached fonttools-4.42.1-cp39-cp39-macosx_10_9_x86_64.whl (2.2 MB)
Using cached importlib_resources-6.0.1-py3-none-any.whl (34 kB)
Using cached kiwisolver-1.4.5-cp39-cp39-macosx_10_9_x86_64.whl (68 kB)
Using cached Pillow-10.0.0-cp39-cp39-macosx_10_10_x86_64.whl (3.4 MB)
Using cached zipp-3.16.2-py3-none-any.whl (7.2 kB)
Installing collected packages: zipp, six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, importlib-resources, matplotlib
Successfully installed contourpy-1.1.0 cycler-0.11.0 fonttools-4.42.1 importlib-resources-6.0.1 kiwisolver-1.4.5 matplotlib-3.7.2 pillow-10.0.0 pyparsing-3.0.9 python-dateutil-2.8.2 six-1.16.0 zipp-3.16.2
++ [[ /Users/jenkins/util/ESP/ExternLibs == '' ]]
++ '[' -d /Users/jenkins/util/ESP/ExternLibs ']'
++ cp /Users/jenkins/util/ESP/ExternLibs/intersectWake.so /Users/jenkins/util/ESP/ExternLibs/markWakeEdges.so /Users/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/src
++ make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
cp -p ../include/DARWIN64 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
cp -p ../include/egads.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
cp -p ../include/egads_dot.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
cp -p ../include/egads.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
cp -p ../include/emp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
cp -p ../include/prm.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
cp -p ../include/wsserver.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
cp -p ../include/wsserver.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
cp -p ../include/wsss.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
cp -p egadsTris.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/always_inline.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/always_inline.h
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsGeom.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsHLevel.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsTopo.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsCopy.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsCopy.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSpline.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsIO.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsIO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSplineFit.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSplineFit.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsSkinning.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSkinning.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include \
		-I. egadsTessSens.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessSens.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install OCC/BRepLib_FuseEdges.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BRepLib_FuseEdges.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessInp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTris.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsFit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsFit.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsRobust.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsRobust.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsSBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSBO.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmCfit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmCfit.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmGrid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmGrid.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap prmUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmUV.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsExport.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsEffect.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include -I../util \
		-I../util/uvmap egadsSolids.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSolids.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include ../util/emp.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/emp.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -IOCC -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I. -I../include \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaluate.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I. -I../include \
		../util/rational.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rational.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/regQuads.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1

SurrealD1_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4

SurrealD4_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1

SurrealS1_test_suite Complete!

clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4

SurrealS4_test_suite Complete!

/Library/Developer/CommandLineTools/usr/bin/make -C ../util
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 uvmap/main/uvmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapFindUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapFindUV.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapGen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapGen.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapStructFree.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapStructFree.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmapTest.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapTest.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Read.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/EG_uvmap_Write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Write.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_add.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_add.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_bnd_adj.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_bnd_adj.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_area_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_area_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_chk_edge_ratio.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_edge_ratio.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_cpu_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_cpu_message.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_find_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_find_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_from_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_from_egads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_gen_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibeibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibeibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfibf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfibf.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_ibfin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfin.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_iccin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccin.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_idibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_idibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inibe.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_inl_uv_bnd.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inl_uv_bnd.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_malloc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_malloc.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_mben_disc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_mben_disc.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_message.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_norm_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_norm_uv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_read.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_solve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_solve.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_struct_tasks.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_struct_tasks.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_test.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_test.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_to_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_to_egads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_version.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_version.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I. uvmap/uvmap_write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_write.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 egadsUVmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Read.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/uvmap.exe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  \
		egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -lc++ -undefined error \
		-install_name '@rpath/libegads.dylib' \
		-compatibility_version 7.6 \
		-current_version 1.0.24 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
cp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; \
		ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
		evaluate.o rational.o regQuads.o;  )
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsHLevel.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsHLevel.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsGeom.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6  -I../include fgadsTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTopo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a emp.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/wvServer
++ make
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 map.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/map.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include base64-decode.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/base64-decode.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/handshake.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include client-handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/client-handshake.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include libwebsockets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/libwebsockets.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-deflate-stream.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-deflate-stream.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include md5.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/md5.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-x-google-mux.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-x-google-mux.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsers.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsers.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sha-1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sha-1.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include server.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/server.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include wv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/wv.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include browserMessage.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/browserMessage.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fwv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -DSTANDALONE server.c \
		-I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/server /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a  \
		-lpthread -lz -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib \
		base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -undefined error \
		-install_name '@rpath/libwsserver.dylib' \
		-compatibility_version 7.6 \
		-current_version 1.0.24 )
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/lite
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteBase.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteMemory.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteGeom.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTopo.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteAttrs.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteImport.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
		liteString.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteString.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTris.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTessInp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaLite.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE ../util/rational.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ratLite.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteRegQuads.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteEffect.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib \
                liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o liteQuads.o liteTessInp.o \
		egadsRobust.o emp.o evaLite.o ratLite.o liteRegQuads.o \
		liteEffect.o liteUVmap.o \
		-undefined error -install_name '@rpath/libegadslite.dylib' \
                -current_version 1.0.24 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
		emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
		liteUVmap.o ;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/test
+++ ls BSplineIGES.make CSys.make GBO.make SBO.make addKnots.make agglom.make approx.make blend.make chamfer.make closure.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make globalTess.make hollow.make hollowFace.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTess.make vTessInp.make xform.make
++ for file in '`ls *.make`'
++ make -f BSplineIGES.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include BSplineIGES.c -o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/BSplineIGES /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f CSys.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include CSys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/CSys /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f GBO.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include GBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/GBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f SBO.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include SBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/SBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f addKnots.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include addKnots.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/addKnots /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f agglom.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include agglom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/agglom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -legads -lm
++ for file in '`ls *.make`'
++ make -f approx.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include approx.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/approx /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f blend.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include blend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/blend /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f chamfer.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include chamfer.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/chamfer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f closure.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include closure.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/closure /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f edge2WB.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edge2WB.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edge2WB /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f edges.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edges.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f effective.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include effective.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/effective /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2cart.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2cart.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2cart /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2ply.make
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. egads2ply.cpp -std=c++11 \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I. tinyply.cpp -std=c++11 -w \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2ply /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsGeom_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsGeom_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsGeom_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsHLevel_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsHLevel_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsHLevel_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsSpline_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsSpline_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsSpline_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsTopo_dot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsTopo_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsTopo_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f exportLite.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I../util/uvmap \
		../src/egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o -DSTANDALONE
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/exportLite /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o  \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f extrot.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extrot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/extrot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fillet.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fillet.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fillet /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fit.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fit /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fitTri.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fitTri.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fitTri /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fullAttr.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fullAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fullAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
			-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fuseSheets.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fuseSheets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fuseSheets /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f globalTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include globalTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/globalTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollow.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollow /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollowFace.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollowFace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollowFace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f intersect.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include intersect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/intersect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeCone.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeCone.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeCone /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeFace3D.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeFace3D.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeFace3D /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeLoop.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeLoop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeLoop /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mapTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mapTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mapTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mofb.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mofb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mofb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mssb.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mssb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mssb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f multiContext.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include multiContext.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/multiContext /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f offset.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include offset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/offset /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f rebuild.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include rebuild.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/rebuild /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ref.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ref.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ref /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f replace.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include replace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/replace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f revolve.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include revolve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/revolve /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ruled.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ruled.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ruled /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f saveTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include saveTess.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/saveTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f scribe.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include scribe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/scribe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f sew.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sew /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f simplePer.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include simplePer.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/simplePer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f smallEdges.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include smallEdges.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/smallEdges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f step.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include step.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/step /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f sweep.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sweep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sweep /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f test.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testf.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsec.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsec /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsef.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsef /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f tolerance.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tolerance.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/tolerance /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f union.make
gfortran -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include union.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o
gfortran -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/union /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,@loader_path/ -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f vAttr.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vCurvature.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vCurvature.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vCurvature /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEffect.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEffect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEto.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEto.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEto /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vFrame.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vFrame.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vFrame /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vGeom.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vGeom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vQuad.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vQuad.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vQuad /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTess.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ../util/retessFaces.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTesstatic /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legadstatic -L/Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet \
		-lpthread -lz -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTessInp.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTessInp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f xform.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include xform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/xform /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tire.c
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ make -f egads2tri.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2tri.c
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o egads2tri egads2tri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle1_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. pingBodies.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle1_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle2_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle2_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. ruled_naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o ruled_naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. OpenCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. tim.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lwsserver -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -undefined error -install_name '@rpath/libocsm.dylib' -compatibility_version 1.0.24 -current_version 1.0.24
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveESP.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. sensCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/sensCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBezier.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBiconvex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBspline.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bspline.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBspline.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCatmull.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCompare.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreateBEM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreatePoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpCsm.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/deform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDroop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDumpPmtrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfEditAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEllipse.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEqn2body.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFitcurve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfFlend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFreeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGanged.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGuide.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpHex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpKulfan.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfLinalg.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/linalg.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfLinalg.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMatchBodys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMechanism.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mechanism.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMechanism.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNaca6mc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca6mc.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNaca6mc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNacelle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNurbbody.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNuscale.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfOffset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParabaloid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParsec.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPod.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBbox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBrep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintEgo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpProp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpRadwaf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSample.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfShadow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfSlices.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpStag.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfStiffener.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSupell.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfTester1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester1.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTester1.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpTester2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tester2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpTester2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpVsp3.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpVsp3.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vsp3.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpVsp3.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWaffle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWarp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWarp.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/warp.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWarp.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. eggPDT2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca456.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o
gfortran -g  -c -O -frecursive -fcray-pointer naca456.f90 -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -J /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
gfortran -g  -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/14.0.3/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timEreped.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timMitten.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlotter.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timSlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timVspSetup.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timVspSetup.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so
clang++ -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/vspSetup.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timVspSetup.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
cp -p OpenCSM.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
cp -p common.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
cp -p udp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
cp -p esp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
cp -p tim.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
cp -p egg.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
cp -p udpUtilities.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
cp -p udpUtilities.c /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
++ [[ /Users/jenkins/util/ESP/IRIT/irit-osx/lib != '' ]]
++ [[ /Users/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I/Users/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -locsm -L/Users/jenkins/util/ESP/IRIT/irit-osx/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data
++ make
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c -o tire.o
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.6 -DUDP -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c
touch tire.so
rm tire.so
clang -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o tire.so udpTire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath @loader_path/ -rpath /Users/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib
++ [[ true == '' ]]
++ ln -f -s /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
+++ find /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/training/ -name Makefile
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Sanitize.sh
++ '[' -z '' ']'
++ OUTLEVEL=0
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
++ export ESPTEST=OpenCSM/data/TRADES
++ ESPTEST=OpenCSM/data/TRADES
++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ '[' -z '' ']'
++ CSMPATTERN='*.csm'
++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
++ for i in '$CSMPATTERN'
++ sort -f
++ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+++ cat /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/data/csmIgnore.txt
++ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm
data/vsp3/X57_Maxwell_CRM_v4.4.1.csm'
++ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
++ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/splitCSMFiles.sh
+++ [[ -n '' ]]
++ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
+++ cat csmFiles.txt
++ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
+++ wc -l
++ TOTALCOUNT='      41'
++ WIDTH=8
++ N=0
++ for i in '$CSMFILES'
++ filename=data/TRADES/air1.csm
++ N=1
++ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm
data/vsp3/X57_Maxwell_CRM_v4.4.1.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
++ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
++ printf '( %8d / %8d )\n' 1 41
(        1 /       41 )
++ filename=data/TRADES/air1.csm
++ echo data/TRADES/air1.csm
data/TRADES/air1.csm
++ set -x
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m41.219s
user	1m2.303s
sys	0m0.990s
++ set +x
--------------------------------------------------------------------------------------------------
(        3 /       41 )
data/TRADES/air_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.155s
user	0m0.143s
sys	0m0.019s
++ set +x
--------------------------------------------------------------------------------------------------
(        5 /       41 )
data/TRADES/demo2.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m54.594s
user	1m57.536s
sys	0m4.303s
++ set +x
--------------------------------------------------------------------------------------------------
(        6 /       41 )
data/TRADES/demo3.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.981s
user	1m20.402s
sys	0m2.812s
++ set +x
--------------------------------------------------------------------------------------------------
(        7 /       41 )
data/TRADES/demo3a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.837s
user	1m1.310s
sys	0m2.088s
++ set +x
--------------------------------------------------------------------------------------------------
(        8 /       41 )
data/TRADES/demo3b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.612s
user	1m0.595s
sys	0m2.200s
++ set +x
--------------------------------------------------------------------------------------------------
(        9 /       41 )
data/TRADES/demo_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.884s
user	0m1.878s
sys	0m0.104s
++ set +x
--------------------------------------------------------------------------------------------------
(       10 /       41 )
data/TRADES/hx0a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.498s
user	0m5.597s
sys	0m0.106s
++ set +x
--------------------------------------------------------------------------------------------------
(       11 /       41 )
data/TRADES/hx0b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.797s
user	0m13.052s
sys	0m0.821s
++ set +x
--------------------------------------------------------------------------------------------------
(       12 /       41 )
data/TRADES/hx1a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.316s
user	0m5.227s
sys	0m0.101s
++ set +x
--------------------------------------------------------------------------------------------------
(       13 /       41 )
data/TRADES/hx1b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.935s
user	0m13.081s
sys	0m0.796s
++ set +x
--------------------------------------------------------------------------------------------------
(       14 /       41 )
data/TRADES/hx2a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.242s
user	0m5.118s
sys	0m0.102s
++ set +x
--------------------------------------------------------------------------------------------------
(       15 /       41 )
data/TRADES/hx2b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.882s
user	0m13.181s
sys	0m0.754s
++ set +x
--------------------------------------------------------------------------------------------------
(       16 /       41 )
data/TRADES/hx3a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.289s
user	0m5.238s
sys	0m0.101s
++ set +x
--------------------------------------------------------------------------------------------------
(       17 /       41 )
data/TRADES/hx3b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.697s
user	0m12.849s
sys	0m0.761s
++ set +x
--------------------------------------------------------------------------------------------------
(       20 /       41 )
data/TRADES/hx_tile_a.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.254s
user	0m0.281s
sys	0m0.028s
++ set +x
--------------------------------------------------------------------------------------------------
(       21 /       41 )
data/TRADES/hx_tile_b.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.652s
user	0m1.196s
sys	0m0.118s
++ set +x
--------------------------------------------------------------------------------------------------
(       22 /       41 )
data/TRADES/liquid1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m36.273s
user	0m54.651s
sys	0m0.992s
++ set +x
--------------------------------------------------------------------------------------------------
(       24 /       41 )
data/TRADES/liquid_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.151s
user	0m0.133s
sys	0m0.018s
++ set +x
--------------------------------------------------------------------------------------------------
(       25 /       41 )
data/TRADES/metal1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m34.600s
user	0m52.691s
sys	0m1.126s
++ set +x
--------------------------------------------------------------------------------------------------
(       31 /       41 )
data/TRADES/metal_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.337s
user	0m0.378s
sys	0m0.033s
++ set +x
--------------------------------------------------------------------------------------------------
(       32 /       41 )
data/TRADES/metal_tile_new.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.348s
user	0m0.399s
sys	0m0.034s
++ set +x
--------------------------------------------------------------------------------------------------
(       33 /       41 )
data/TRADES/simple.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m7.376s
user	0m15.514s
sys	0m0.728s
++ set +x
--------------------------------------------------------------------------------------------------
(       34 /       41 )
data/TRADES/simple_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.762s
user	0m1.524s
sys	0m0.116s
++ set +x
--------------------------------------------------------------------------------------------------
(       35 /       41 )
data/TRADES/tile1.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m38.554s
user	1m0.967s
sys	0m0.799s
++ set +x
--------------------------------------------------------------------------------------------------
(       36 /       41 )
data/TRADES/tile2.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	3m28.154s
user	5m37.070s
sys	0m2.535s
++ set +x
--------------------------------------------------------------------------------------------------
(       38 /       41 )
data/TRADES/tile4.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m31.014s
user	0m47.595s
sys	0m0.652s
++ set +x
--------------------------------------------------------------------------------------------------
(       39 /       41 )
data/TRADES/tile5.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m19.396s
user	1m59.484s
sys	0m1.298s
++ set +x
--------------------------------------------------------------------------------------------------
(       41 /       41 )
data/TRADES/tile_tile.csm
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.262s
user	0m0.260s
sys	0m0.027s
++ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/DARWIN64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,DARWIN64,macys)
[Static Analysis] Using reference build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #103' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #104'.
[Checks API] No suitable checks publisher found.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS