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Started by upstream project "ESP_ValgrindOcsm" build number 97
originally caused by:
 Started by user jfdannen
Running as jfdannen
[EnvInject] - Loading node environment variables.
Building remotely on reynolds in workspace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-04-15T08:24:18.347 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/docs/EGADS_ref/egads.pdf
U         trunk/docs/EGADS_ref/egads.tex
U         trunk/src/egadsGeom.cpp
U         trunk/src/egadsTopo.cpp
U         trunk/include/CYGWIN64
U         trunk/include/DARWIN64
U         trunk/include/DARWIN64.clang
U         trunk/include/DARWIN64.gcc
U         trunk/include/DARWINM1
U         trunk/include/LINUX64
U         trunk/include/LINUX64.gprof
U         trunk/include/WIN64.2017
U         trunk/include/WIN64.2019
U         trunk/include/WIN64.2022
At revision 1899

Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2023-04-15T08:24:18.347 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
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A         trunk/data/basic/verify_7.6.0/offsetIb.vfy
A         trunk/data/basic/verify_7.6.0/offsetIc.vfy
A         trunk/data/basic/verify_7.6.0/offsetId.vfy
A         trunk/data/basic/verify_7.6.0/offsetJa.vfy
A         trunk/data/basic/verify_7.6.0/offsetJb.vfy
A         trunk/data/basic/verify_7.6.0/offsetJc.vfy
A         trunk/data/basic/verify_7.6.0/offsetJd.vfy
A         trunk/data/basic/verify_7.6.0/offsetKa.vfy
A         trunk/data/basic/verify_7.6.0/offsetKb.vfy
A         trunk/data/basic/verify_7.6.0/offsetKc.vfy
A         trunk/data/basic/verify_7.6.0/offsetKd.vfy
A         trunk/data/basic/verify_7.6.0/offsetLa.vfy
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A         trunk/data/basic/verify_7.6.0/offsetLd.vfy
A         trunk/data/basic/verify_7.6.0/offsetMa.vfy
A         trunk/data/basic/verify_7.6.0/offsetMb.vfy
A         trunk/data/basic/verify_7.6.0/offsetMc.vfy
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A         trunk/data/basic/verify_7.6.0/offsetNa.vfy
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A         trunk/data/basic/verify_7.6.0/offsetNc.vfy
A         trunk/data/basic/verify_7.6.0/offsetNd.vfy
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A         trunk/data/basic/verify_7.6.0/offsetOl.vfy
A         trunk/data/basic/verify_7.6.0/offsetOm.vfy
A         trunk/data/basic/verify_7.6.0/offsetOn.vfy
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A         trunk/data/basic/verify_7.6.0/offsetRa.vfy
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A         trunk/data/basic/bspline1.csm
A         trunk/data/basic/bspline2.csm
A         trunk/data/basic/offsetIa.csm
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A         trunk/data/basic/offsetOk.csm
A         trunk/data/basic/offsetOl.csm
A         trunk/data/basic/offsetOm.csm
A         trunk/data/basic/offsetOn.csm
A         trunk/data/basic/offsetOo.csm
A         trunk/data/basic/offsetOp.csm
A         trunk/data/basic/offsetOq.csm
A         trunk/data/basic/offsetOr.csm
A         trunk/data/basic/offsetPa.csm
A         trunk/data/basic/offsetPb.csm
A         trunk/data/basic/offsetPc.csm
A         trunk/data/basic/offsetPd.csm
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A         trunk/data/basic/offsetPg.csm
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A         trunk/data/basic/offsetQc.csm
A         trunk/data/basic/offsetQd.csm
A         trunk/data/basic/offsetQe.csm
A         trunk/data/basic/offsetQf.csm
A         trunk/data/basic/offsetQg.csm
A         trunk/data/basic/offsetQh.csm
A         trunk/data/basic/offsetRa.csm
A         trunk/data/basic/offsetRb.csm
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
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A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
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A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
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A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
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A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
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A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
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A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
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A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
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A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
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A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
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A         trunk/data/Slugs/damaged_0.csm
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A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
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A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
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A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/ToDo.txt
U         trunk/src/OpenCSM.c
U         trunk/src/OpenCSM.h
U         trunk/src/serveESP.c
U         trunk/src/udfOffset.c
U         trunk/src/udfFlend.c
U         trunk/src/udfMatchBodys.c
U         trunk/src/udpCsm.c
U         trunk/src/Makefile
U         trunk/src/Makefile.DARWIN64
U         trunk/src/Makefile.LINUX64
U         trunk/src/NMakefile
U         trunk/src/timPyscript.c
A         trunk/src/udpBspline.c
U         trunk/src/udfCatmull.c
U         trunk/src/udfGuide.c
U         trunk/src/udfNaca6mc.c
U         trunk/src/udfNacelle.c
U         trunk/src/udfSlices.c
U         trunk/src/udfStiffener.c
U         trunk/src/udfTile.c
U         trunk/src/udfTile2.c
U         trunk/ESP/ESP-help.html
U         trunk/ESP/ESP.js
A         trunk/doc
AU        trunk/doc/ESP_QuickReference.pdf
A         trunk/doc/ESP_QuickReference.tex
A         trunk/doc/training_2021
A         trunk/doc/training_2021/lectures
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A         trunk/doc/training_2021/lectures/session02.tex
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A         trunk/doc/training_2021/lectures/session08.tex
A         trunk/doc/training_2021/lectures/exercises.tex
A         trunk/doc/training_2021/lectures/welcome.tex
A         trunk/doc/training_2021/lectures/BEAMERoptions.tex
A         trunk/doc/training_2021/lectures/Makefile
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AU        trunk/doc/training_2021/lectures/cmpress
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A         trunk/doc/training_2021/lectures/exercises
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1_problem.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1_solution.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2_problem.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2_solution.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket3.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket4.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket5.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_arcs_problem.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_arcs_solution.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_spline_problem.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_spline_solution.png
AU        trunk/doc/training_2021/lectures/exercises/block01.png
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AU        trunk/doc/training_2021/lectures/exercises/capsule_problem.png
AU        trunk/doc/training_2021/lectures/exercises/capsule_solution.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage01.png
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A         trunk/doc/training_2021/miscDocs
A         trunk/doc/training_2021/miscDocs/attendees_09jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_11jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_14jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_16jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_18jun21.txt
A         trunk/doc/training_2021/miscDocs/email.txt
A         trunk/doc/training_2021/muddycards
A         trunk/doc/training_2021/muddycards/muddy_09_10.txt
A         trunk/doc/training_2021/muddycards/muddy_01_02.txt
A         trunk/doc/training_2021/muddycards/muddy_03_04.txt
A         trunk/doc/training_2021/muddycards/muddy_05_06.txt
A         trunk/doc/training_2021/muddycards/muddy_07_08.txt
A         trunk/doc/training_2021/data
A         trunk/doc/training_2021/data/session01
A         trunk/doc/training_2021/data/session01/bolt.csm
A         trunk/doc/training_2021/data/session01/bottle2.csm
A         trunk/doc/training_2021/data/session02
A         trunk/doc/training_2021/data/session02/Ubracket.csm
A         trunk/doc/training_2021/data/session02/block.csm
A         trunk/doc/training_2021/data/session03
A         trunk/doc/training_2021/data/session03/fuselage.csm
A         trunk/doc/training_2021/data/session03/wing.csm
A         trunk/doc/training_2021/data/session04
A         trunk/doc/training_2021/data/session04/box.csm
A         trunk/doc/training_2021/data/session05
A         trunk/doc/training_2021/data/session05/overlapping.csm
A         trunk/doc/training_2021/data/session06
A         trunk/doc/training_2021/data/session06/cutter.udc
A         trunk/doc/training_2021/data/session06/dumbbell.udc
A         trunk/doc/training_2021/data/session06/jack.csm
A         trunk/doc/training_2021/data/session06/mirrorDup.udc
A         trunk/doc/training_2021/data/session06/reflectCone.csm
A         trunk/doc/training_2021/data/session06/scribeCyl.csm
A         trunk/doc/training_2021/data/session07
A         trunk/doc/training_2021/data/session07/Ubracket1.csm
A         trunk/doc/training_2021/data/session07/Ubracket2.csm
A         trunk/doc/training_2021/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/data/session07/biconvex_spline.csm
A         trunk/doc/training_2021/data/session07/capsule.csm
A         trunk/doc/training_2021/data/session07/fuselage.csm
A         trunk/doc/training_2021/data/session07/oval.csm
A         trunk/doc/training_2021/data/session07/swivelBase.csm
A         trunk/doc/training_2021/data/session08
A         trunk/doc/training_2021/data/session08/wingStruct.csm
A         trunk/doc/training_2021/data/session09
A         trunk/doc/training_2021/data/session09/simpleBlock.csm
A         trunk/doc/training_2021/data/session10
A         trunk/doc/training_2021/data/session10/capsHeader.udc
A         trunk/doc/training_2021/data/session10/capsViews.udc
A         trunk/doc/training_2021/data/session10/ffbox.udc
A         trunk/doc/training_2021/data/session10/transport.csm
A         trunk/doc/training_2021/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2021/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2021/data/session10/viewConcept.udc
A         trunk/doc/training_2021/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2021/data/session10/viewStructure.udc
A         trunk/doc/training_2021/data/session10/viewVLM.udc
A         trunk/doc/training_2021/data/session10/wing1.csm
A         trunk/doc/training_2021/data/session10/wing2.csm
A         trunk/doc/training_2021/data/session10/wing3.csm
A         trunk/doc/training_2021/data/session10/wing4.csm
A         trunk/doc/training_2021/solutions
A         trunk/doc/training_2021/solutions/session01
A         trunk/doc/training_2021/solutions/session02
A         trunk/doc/training_2021/solutions/session02/Ubracket.csm
A         trunk/doc/training_2021/solutions/session02/block.csm
A         trunk/doc/training_2021/solutions/session03
A         trunk/doc/training_2021/solutions/session03/fuselage.csm
A         trunk/doc/training_2021/solutions/session03/wing.csm
A         trunk/doc/training_2021/solutions/session03/wing_alt.csm
A         trunk/doc/training_2021/solutions/session04
A         trunk/doc/training_2021/solutions/session04/box.csm
A         trunk/doc/training_2021/solutions/session05
A         trunk/doc/training_2021/solutions/session05/overlapping.csm
A         trunk/doc/training_2021/solutions/session05/rect_pat.csm
A         trunk/doc/training_2021/solutions/session05/round_pat.csm
A         trunk/doc/training_2021/solutions/session06
A         trunk/doc/training_2021/solutions/session06/mirrorDup.udc
A         trunk/doc/training_2021/solutions/session06/reflectCone.csm
A         trunk/doc/training_2021/solutions/session07
A         trunk/doc/training_2021/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2021/solutions/session07/capsule.csm
A         trunk/doc/training_2021/solutions/session07/fuselage.csm
A         trunk/doc/training_2021/solutions/session07/fuselage_prog.csm
A         trunk/doc/training_2021/solutions/session07/oval.csm
A         trunk/doc/training_2021/solutions/session07/oval_prog.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase_prog.csm
A         trunk/doc/training_2021/solutions/session08
A         trunk/doc/training_2021/solutions/session08/wingStruct.csm
A         trunk/doc/training_2021/solutions/session09
A         trunk/doc/training_2021/solutions/session09/box.csm
A         trunk/doc/training_2020
A         trunk/doc/training_2020/data
A         trunk/doc/training_2020/data/session08
A         trunk/doc/training_2020/data/session08/wingStruct.csm
A         trunk/doc/training_2020/data/session07
A         trunk/doc/training_2020/data/session07/capsule.csm
A         trunk/doc/training_2020/data/session07/Ubracket1.csm
A         trunk/doc/training_2020/data/session07/Ubracket2.csm
A         trunk/doc/training_2020/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/data/session07/biconvex_spline.csm
A         trunk/doc/training_2020/data/session07/fuselage.csm
A         trunk/doc/training_2020/data/session07/oval.csm
A         trunk/doc/training_2020/data/session07/swivelBase.csm
A         trunk/doc/training_2020/data/session10
A         trunk/doc/training_2020/data/session10/ffbox.udc
A         trunk/doc/training_2020/data/session10/capsHeader.udc
A         trunk/doc/training_2020/data/session10/capsViews.udc
A         trunk/doc/training_2020/data/session10/transport.csm
A         trunk/doc/training_2020/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2020/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2020/data/session10/viewConcept.udc
A         trunk/doc/training_2020/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2020/data/session10/viewStructure.udc
A         trunk/doc/training_2020/data/session10/viewVLM.udc
A         trunk/doc/training_2020/data/session10/wing1.csm
A         trunk/doc/training_2020/data/session10/wing2.csm
A         trunk/doc/training_2020/data/session10/wing3.csm
A         trunk/doc/training_2020/data/session10/wing4.csm
A         trunk/doc/training_2020/data/session05
A         trunk/doc/training_2020/data/session05/overlapping.csm
A         trunk/doc/training_2020/data/session06
A         trunk/doc/training_2020/data/session06/cutter.udc
A         trunk/doc/training_2020/data/session06/dumbbell.udc
A         trunk/doc/training_2020/data/session06/jack.csm
A         trunk/doc/training_2020/data/session06/mirrorDup.udc
A         trunk/doc/training_2020/data/session06/reflectCone.csm
A         trunk/doc/training_2020/data/session06/scribeCyl.csm
A         trunk/doc/training_2020/data/session09
A         trunk/doc/training_2020/data/session09/simpleBlock.csm
A         trunk/doc/training_2020/data/session01
A         trunk/doc/training_2020/data/session01/bolt.csm
A         trunk/doc/training_2020/data/session01/bottle2.csm
A         trunk/doc/training_2020/data/session02
A         trunk/doc/training_2020/data/session02/Ubracket.csm
A         trunk/doc/training_2020/data/session02/block.csm
A         trunk/doc/training_2020/data/session03
A         trunk/doc/training_2020/data/session03/fuselage.csm
A         trunk/doc/training_2020/data/session03/wing.csm
A         trunk/doc/training_2020/data/session04
A         trunk/doc/training_2020/data/session04/box.csm
A         trunk/doc/training_2020/solutions
A         trunk/doc/training_2020/solutions/session08
A         trunk/doc/training_2020/solutions/session08/wingStruct.csm
A         trunk/doc/training_2020/solutions/session03
A         trunk/doc/training_2020/solutions/session03/wing_alt.csm
A         trunk/doc/training_2020/solutions/session03/fuselage.csm
A         trunk/doc/training_2020/solutions/session03/wing.csm
A         trunk/doc/training_2020/solutions/session05
A         trunk/doc/training_2020/solutions/session05/round_pat.csm
A         trunk/doc/training_2020/solutions/session05/overlapping.csm
A         trunk/doc/training_2020/solutions/session05/rect_pat.csm
A         trunk/doc/training_2020/solutions/session07
A         trunk/doc/training_2020/solutions/session07/capsule.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2020/solutions/session07/fuselage.csm
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AU        trunk/doc/training_2015/session07/myPlane1.png
AU        trunk/doc/training_2015/session07/wingAlone3.png
AU        trunk/doc/training_2015/session07/myPlane2.png
AU        trunk/doc/training_2015/session07/myPlane3.png
AU        trunk/doc/training_2015/session07/fuselageAlone1.png
AU        trunk/doc/training_2015/session07/fuselageAlone3.png
AU        trunk/doc/training_2015/session07/ductAlone1.png
AU        trunk/doc/training_2015/session07/ductAlone2.png
AU        trunk/doc/training_2015/session07/ductAlone3.png
A         trunk/doc/training_2015/session08.tex
A         trunk/doc/training_2015/session08
AU        trunk/doc/training_2015/session08/tire_filletted.png
AU        trunk/doc/training_2015/session08/sample.png
AU        trunk/doc/training_2015/session08/tire.png
AU        trunk/doc/training_2015/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2015/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2015/session08/tire_edges.png
AU        trunk/doc/training_2015/session08/tire_edges_orig.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2015/session08/tire_nodes.png
AU        trunk/doc/training_2015/session08/tire_nodes_orig.png
AU        trunk/doc/training_2015/session08/tire_bottomup.png
AU        trunk/doc/training_2015/session08/tire_final.png
A         trunk/doc/training_2015/beamercolorthemeotto.sty
A         trunk/doc/ESPQuickStart
AU        trunk/doc/ESPQuickStart/ESPQuickStart.pdf
AU        trunk/doc/ESPQuickStart/ESPQuickStart.tex
A         trunk/doc/ESPQuickStart/images
AU        trunk/doc/ESPQuickStart/images/sketchbegin.png
AU        trunk/doc/ESPQuickStart/images/hostnamedialogue.png
AU        trunk/doc/ESPQuickStart/images/boxrotatetranslatezoom.png
AU        trunk/doc/ESPQuickStart/images/finalsketch.png
AU        trunk/doc/ESPQuickStart/images/sketchfirstlinseg.png
AU        trunk/doc/ESPQuickStart/images/boxjustbuilt.png
AU        trunk/doc/ESPQuickStart/images/boxrebuildscreen.png
AU        trunk/doc/ESPQuickStart/images/secondudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/sketchbeginning.png
AU        trunk/doc/ESPQuickStart/images/naca456airfoil.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleansubtract.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanunion.png
AU        trunk/doc/ESPQuickStart/images/aircraftbody.png
AU        trunk/doc/ESPQuickStart/images/openserveCSM.png
AU        trunk/doc/ESPQuickStart/images/openingespbrowserscreen.png
AU        trunk/doc/ESPQuickStart/images/backtoorigin.png
AU        trunk/doc/ESPQuickStart/images/boxwithspheretwobodies.png
AU        trunk/doc/ESPQuickStart/images/closedsketch.png
AU        trunk/doc/ESPQuickStart/images/topspline.png
AU        trunk/doc/ESPQuickStart/images/opensketchdialogue.png
AU        trunk/doc/ESPQuickStart/images/doneconstraints.png
AU        trunk/doc/ESPQuickStart/images/udprimnaca456call.png
AU        trunk/doc/ESPQuickStart/images/openspherebranchsketcharguments.png
AU        trunk/doc/ESPQuickStart/images/firstudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanintersect.png
AU        trunk/doc/ESPQuickStart/images/openboxbranchsketcharguments.png
A         trunk/doc/Overview
AU        trunk/doc/Overview/esp_logo.png
AU        trunk/doc/Overview/fighter-propulsionOML.png
AU        trunk/doc/Overview/ThickOML.png
AU        trunk/doc/Overview/fighter-OML.png
AU        trunk/doc/Overview/fighter-fewerRibs.png
A         trunk/doc/Overview/beamercolorthemeotto.sty
AU        trunk/doc/Overview/fighter-fuselageIML.png
A         trunk/doc/Overview/presentation.tex
AU        trunk/doc/Overview/fighter-tailOML.png
AU        trunk/doc/Overview/ESPscreen.png
A         trunk/doc/Overview/beamerthemeSyracuse.sty
AU        trunk/doc/Overview/fighter-SSM.png
AU        trunk/doc/Overview/bottle.png
AU        trunk/doc/Overview/fighter-BEM.png
AU        trunk/doc/Overview/fighter-fuselageOML.png
AU        trunk/doc/Overview/Design2a.png
AU        trunk/doc/Overview/Design2b.png
AU        trunk/doc/Overview/CamberOML.png
AU        trunk/doc/Overview/fighter-wingOML.png
AU        trunk/doc/Overview/fighter-propulsionIML.png
AU        trunk/doc/Overview/fighter-untwist.png
AU        trunk/doc/Overview/fighter-MSA.png
A         trunk/doc/CAPS_overview
AU        trunk/doc/CAPS_overview/Design2a.png
AU        trunk/doc/CAPS_overview/Design2b.png
AU        trunk/doc/CAPS_overview/CamberOML.png
AU        trunk/doc/CAPS_overview/fighter-wingOML.png
AU        trunk/doc/CAPS_overview/fighter-propulsionIML.png
AU        trunk/doc/CAPS_overview/fighter-untwist.png
AU        trunk/doc/CAPS_overview/fighter-MSA.png
AU        trunk/doc/CAPS_overview/esp_logo.png
AU        trunk/doc/CAPS_overview/fighter-propulsionOML.png
AU        trunk/doc/CAPS_overview/sec.png
AU        trunk/doc/CAPS_overview/ThickOML.png
AU        trunk/doc/CAPS_overview/fighter-OML.png
AU        trunk/doc/CAPS_overview/fighter-fewerRibs.png
AU        trunk/doc/CAPS_overview/Slugs1.png
A         trunk/doc/CAPS_overview/beamercolorthemeotto.sty
AU        trunk/doc/CAPS_overview/Slugs3.png
AU        trunk/doc/CAPS_overview/AVL.png
AU        trunk/doc/CAPS_overview/fighter-fuselageIML.png
AU        trunk/doc/CAPS_overview/blend.png
AU        trunk/doc/CAPS_overview/ESPscreen.png
AU        trunk/doc/CAPS_overview/fighter-tailOML.png
A         trunk/doc/CAPS_overview/presentation.tex
A         trunk/doc/CAPS_overview/beamerthemeSyracuse.sty
AU        trunk/doc/CAPS_overview/fighter-SSM.png
AU        trunk/doc/CAPS_overview/fighter-BEM.png
AU        trunk/doc/CAPS_overview/bottle.png
AU        trunk/doc/CAPS_overview/fighter-fuselageOML.png
At revision 2354

Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-04-15T08:24:18.347 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Env.bat
U         ESP_Env.sh
U         ESP_Sanitize.sh
U         ESP_Valgrind.sh
A         data/CAPS/csmOCCFailure_7.7.txt
A         data/TRADES/csmOCCFailure_7.7.txt
U         data/basic/csmOCCFailure_7.4.txt
U         data/basic/csmOCCFailure_7.6.txt
A         data/basic/csmOCCFailure_7.7.txt
A         data/capsExamples/csmOCCFailure_7.7.txt
A         data/csmIgnore_7.7.txt
A         data/csmOCCFailure_7.7.txt
A         data/gallery/csmOCCFailure_7.7.txt
A         data/legacy/csmOCCFailure_7.7.txt
A         data/studentGallery/csmOCCFailure_7.7.txt
A         data/training/csmOCCFailure_7.7.txt
U         expectCSM.sh
U         expectPLUGS.sh
U         expectSENS.sh
At revision 812

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
Run condition [Execution node ] enabling prebuild for step [Execute shell]
[Execution node] check if [reynolds] is in [[reynolds]]
Run condition [Execution node ] enabling perform for step [Execute shell]
[LINUX64] $ /bin/bash -xe /tmp/jenkins1460365997169933122.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/Slugs
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/doc
+ bash -x /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh
+ '[' -z '' ']'
+ OUTLEVEL=0
+ export PYTHON_COMPILE=_valgrind
+ PYTHON_COMPILE=_valgrind
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Env.sh
++ AFLR_VERSION=11.3.17
++ SU2_VERSION=7.4.0
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ [[ LINUX64 == \L\I\N\U\X\6\4\.\g\n\u* ]]
++ [[ LINUX64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /home/jenkins/.bashrc ']'
++ source /home/jenkins/.bashrc
+++ case $- in
+++ return
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ reynolds == *\r\e\y\n\o\l\d\s* ]]
++ [[ _valgrind != '' ]]
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ export PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.8.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.8.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.8.0//lib/release:/opt/intel/oneapi/mpi/2021.8.0//lib:/opt/intel/oneapi/mkl/2023.0.0/lib/intel64:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/dep/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/x64:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.8.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.8.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.8.0//lib/release:/opt/intel/oneapi/mpi/2021.8.0//lib:/opt/intel/oneapi/mkl/2023.0.0/lib/intel64:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/dep/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/x64:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/compiler/lib/intel64_lin
++ export EMPnumProc=4
++ EMPnumProc=4
++ export OMP_NUM_THREADS=4
++ OMP_NUM_THREADS=4
+++ ls -d /home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASARCH=.
++ CASARCH=.
++ export LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.8.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.8.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.8.0//lib/release:/opt/intel/oneapi/mpi/2021.8.0//lib:/opt/intel/oneapi/mkl/2023.0.0/lib/intel64:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/dep/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/x64:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.8.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.8.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.8.0//lib/release:/opt/intel/oneapi/mpi/2021.8.0//lib:/opt/intel/oneapi/mkl/2023.0.0/lib/intel64:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.0.0/dep/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/x64:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.0.0/linux/compiler/lib/intel64_lin
++ export ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ export AFLR=/home/jenkins/util/AFLR/aflr_lib_11.3.17
++ AFLR=/home/jenkins/util/AFLR/aflr_lib_11.3.17
++ export AFLR_ARCH=Linux-x86-64
++ AFLR_ARCH=Linux-x86-64
++ export CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16
++ CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16
++ export CART3D_ARCH=X86_64_ICC
++ CART3D_ARCH=X86_64_ICC
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ -d /home/jenkins/util/ESP/IRIT ]]
++ export IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ export IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ export PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export SEACAS=/home/jenkins/util/sandialabs/seacas
++ SEACAS=/home/jenkins/util/sandialabs/seacas
++ export CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ export SU2_HOME=/home/jenkins/util/SU2/SU2-v7.4.0
++ SU2_HOME=/home/jenkins/util/SU2/SU2-v7.4.0
++ export SU2_RUN=/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ SU2_RUN=/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ '[' -d /home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16 ']'
+++ perl -I/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5 -Mlocal::lib=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
++ eval 'PATH="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin${PATH:+:${PATH}}"; export PATH;
PERL5LIB="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5${PERL5LIB:+:${PERL5LIB}}"; export PERL5LIB;
PERL_LOCAL_LIB_ROOT="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl${PERL_LOCAL_LIB_ROOT:+:${PERL_LOCAL_LIB_ROOT}}"; export PERL_LOCAL_LIB_ROOT;
PERL_MB_OPT="--install_base \"/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl\""; export PERL_MB_OPT;
PERL_MM_OPT="INSTALL_BASE=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl"; export PERL_MM_OPT;'
+++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
+++ export PATH
+++ PERL5LIB=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5
+++ export PERL5LIB
+++ PERL_LOCAL_LIB_ROOT=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
+++ export PERL_LOCAL_LIB_ROOT
+++ PERL_MB_OPT='--install_base "/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl"'
+++ export PERL_MB_OPT
+++ PERL_MM_OPT=INSTALL_BASE=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
+++ export PERL_MM_OPT
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ [[ reynolds == \m\a\c\y\s* ]]
++ [[ reynolds == \v\i\g\g\e\n ]]
+++ python-config --includes
++ export 'PYTHONINC=. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
++ PYTHONINC='. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
+++ python-config --help
++ [[ Usage: /home/jenkins/util/python/Python-3.9.13_valgrind/install/bin/python-config --prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB= -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ PYTHONLIB=' -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
++ CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
+ export ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ export 'PYTHONLIB=-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ PYTHONLIB='-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.sh
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/
++ tar -xvf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.tgz
ESP/
ESP/WIN64/
ESP/DARWIN64/
ESP/udunits/
ESP/DARWINM1/
ESP/CYGWIN64/
ESP/LINUX64/
ESP/LINUX64/obj/
ESP/LINUX64/test/
ESP/LINUX64/bin/
ESP/LINUX64/include/
ESP/LINUX64/lib/
ESP/LINUX64/lib/libnmb.so
ESP/LINUX64/lib/libc3dio.a
ESP/LINUX64/lib/libCart3D.a
ESP/LINUX64/include/c3dio/
ESP/LINUX64/include/xddm/
ESP/LINUX64/include/nmb.h
ESP/LINUX64/include/libCart3D/
ESP/LINUX64/include/libCart3D/gridStructures.h
ESP/LINUX64/include/libCart3D/GridInfo.h
ESP/LINUX64/include/libCart3D/geomTypes.h
ESP/LINUX64/include/libCart3D/CaseInfo.h
ESP/LINUX64/include/libCart3D/IOinfo.h
ESP/LINUX64/include/libCart3D/int64.h
ESP/LINUX64/include/libCart3D/map.h
ESP/LINUX64/include/libCart3D/infoStructures.h
ESP/LINUX64/include/libCart3D/string_util.h
ESP/LINUX64/include/libCart3D/dualtime.h
ESP/LINUX64/include/libCart3D/myLList.h
ESP/LINUX64/include/libCart3D/sensors.h
ESP/LINUX64/include/libCart3D/utils_xml.h
ESP/LINUX64/include/libCart3D/c3d_timeout.h
ESP/LINUX64/include/libCart3D/encoding.h
ESP/LINUX64/include/libCart3D/PostProcInfo.h
ESP/LINUX64/include/libCart3D/vortexBC.h
ESP/LINUX64/include/libCart3D/earthBL_BC.h
ESP/LINUX64/include/libCart3D/c3d_global.h
ESP/LINUX64/include/libCart3D/timer.h
ESP/LINUX64/include/libCart3D/memory_util.h
ESP/LINUX64/include/libCart3D/SolverInfo.h
ESP/LINUX64/include/libCart3D/MGinfo.h
ESP/LINUX64/include/libCart3D/hex.h
ESP/LINUX64/include/libCart3D/ConvInfo.h
ESP/LINUX64/include/libCart3D/limiters.h
ESP/LINUX64/include/libCart3D/basicTypes.h
ESP/LINUX64/include/libCart3D/stateVector.h
ESP/LINUX64/include/libCart3D/bBox_stuff.h
ESP/LINUX64/include/libCart3D/SFC.h
ESP/LINUX64/include/libCart3D/cartCells.h
ESP/LINUX64/include/libCart3D/geomStructures.h
ESP/LINUX64/include/xddm/xddmInternals.h
ESP/LINUX64/include/xddm/xddm.c
ESP/LINUX64/include/xddm/xddm.h
ESP/LINUX64/include/c3dio/c3dio_lib.h
ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
ESP/LINUX64/bin/mastros.exe
ESP/LINUX64/bin/xfoil
ESP/LINUX64/bin/mses
ESP/LINUX64/bin/mset
ESP/LINUX64/bin/avl
ESP/LINUX64/bin/ASTRO.D01
ESP/LINUX64/bin/ASTRO.IDX
ESP/CYGWIN64/obj/
ESP/CYGWIN64/test/
ESP/CYGWIN64/bin/
ESP/CYGWIN64/include/
ESP/CYGWIN64/lib/
ESP/CYGWIN64/lib/libwinpthread-1.dll
ESP/CYGWIN64/lib/libquadmath-0.dll
ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
ESP/CYGWIN64/bin/mastros.exe
ESP/CYGWIN64/bin/ASTRO.D01
ESP/CYGWIN64/bin/ASTRO.IDX
ESP/DARWINM1/obj/
ESP/DARWINM1/test/
ESP/DARWINM1/bin/
ESP/DARWINM1/include/
ESP/DARWINM1/lib/
ESP/DARWINM1/lib/libudunits2.0.dylib
ESP/DARWINM1/lib/libc3dio.a
ESP/DARWINM1/lib/libudunits2.dylib
ESP/DARWINM1/lib/libCart3D.a
ESP/DARWINM1/include/udunits.h
ESP/DARWINM1/include/c3dio/
ESP/DARWINM1/include/xddm/
ESP/DARWINM1/include/converter.h
ESP/DARWINM1/include/udunits2.h
ESP/DARWINM1/include/nmb.h
ESP/DARWINM1/include/libCart3D/
ESP/DARWINM1/include/libCart3D/gridStructures.h
ESP/DARWINM1/include/libCart3D/GridInfo.h
ESP/DARWINM1/include/libCart3D/geomTypes.h
ESP/DARWINM1/include/libCart3D/CaseInfo.h
ESP/DARWINM1/include/libCart3D/IOinfo.h
ESP/DARWINM1/include/libCart3D/int64.h
ESP/DARWINM1/include/libCart3D/map.h
ESP/DARWINM1/include/libCart3D/infoStructures.h
ESP/DARWINM1/include/libCart3D/string_util.h
ESP/DARWINM1/include/libCart3D/dualtime.h
ESP/DARWINM1/include/libCart3D/myLList.h
ESP/DARWINM1/include/libCart3D/sensors.h
ESP/DARWINM1/include/libCart3D/utils_xml.h
ESP/DARWINM1/include/libCart3D/c3d_timeout.h
ESP/DARWINM1/include/libCart3D/encoding.h
ESP/DARWINM1/include/libCart3D/PostProcInfo.h
ESP/DARWINM1/include/libCart3D/vortexBC.h
ESP/DARWINM1/include/libCart3D/earthBL_BC.h
ESP/DARWINM1/include/libCart3D/c3d_global.h
ESP/DARWINM1/include/libCart3D/timer.h
ESP/DARWINM1/include/libCart3D/memory_util.h
ESP/DARWINM1/include/libCart3D/SolverInfo.h
ESP/DARWINM1/include/libCart3D/MGinfo.h
ESP/DARWINM1/include/libCart3D/hex.h
ESP/DARWINM1/include/libCart3D/ConvInfo.h
ESP/DARWINM1/include/libCart3D/limiters.h
ESP/DARWINM1/include/libCart3D/basicTypes.h
ESP/DARWINM1/include/libCart3D/stateVector.h
ESP/DARWINM1/include/libCart3D/bBox_stuff.h
ESP/DARWINM1/include/libCart3D/SFC.h
ESP/DARWINM1/include/libCart3D/cartCells.h
ESP/DARWINM1/include/libCart3D/geomStructures.h
ESP/DARWINM1/include/xddm/xddmInternals.h
ESP/DARWINM1/include/xddm/xddm.c
ESP/DARWINM1/include/xddm/xddm.h
ESP/DARWINM1/include/c3dio/c3dio_lib.h
ESP/DARWINM1/include/c3dio/c3dio_icemcfd.h
ESP/DARWINM1/bin/mastros.exe
ESP/DARWINM1/bin/xfoil
ESP/DARWINM1/bin/mses
ESP/DARWINM1/bin/mset
ESP/DARWINM1/bin/avl
ESP/DARWINM1/bin/ASTRO.D01
ESP/DARWINM1/bin/ASTRO.IDX
ESP/udunits/udunits2-prefixes.xml
ESP/udunits/udunits2.xml
ESP/udunits/udunits2-common.xml
ESP/udunits/udunits2-derived.xml
ESP/udunits/udunits2-accepted.xml
ESP/udunits/udunits2-base.xml
ESP/DARWIN64/obj/
ESP/DARWIN64/test/
ESP/DARWIN64/bin/
ESP/DARWIN64/include/
ESP/DARWIN64/lib/
ESP/DARWIN64/lib/libudunits2.0.dylib
ESP/DARWIN64/lib/libc3dio.a
ESP/DARWIN64/lib/libudunits2.dylib
ESP/DARWIN64/lib/libnmb.dylib
ESP/DARWIN64/lib/libCart3D.a
ESP/DARWIN64/include/udunits.h
ESP/DARWIN64/include/c3dio/
ESP/DARWIN64/include/xddm/
ESP/DARWIN64/include/converter.h
ESP/DARWIN64/include/udunits2.h
ESP/DARWIN64/include/nmb.h
ESP/DARWIN64/include/libCart3D/
ESP/DARWIN64/include/libCart3D/gridStructures.h
ESP/DARWIN64/include/libCart3D/GridInfo.h
ESP/DARWIN64/include/libCart3D/geomTypes.h
ESP/DARWIN64/include/libCart3D/CaseInfo.h
ESP/DARWIN64/include/libCart3D/IOinfo.h
ESP/DARWIN64/include/libCart3D/int64.h
ESP/DARWIN64/include/libCart3D/map.h
ESP/DARWIN64/include/libCart3D/infoStructures.h
ESP/DARWIN64/include/libCart3D/string_util.h
ESP/DARWIN64/include/libCart3D/dualtime.h
ESP/DARWIN64/include/libCart3D/myLList.h
ESP/DARWIN64/include/libCart3D/sensors.h
ESP/DARWIN64/include/libCart3D/utils_xml.h
ESP/DARWIN64/include/libCart3D/c3d_timeout.h
ESP/DARWIN64/include/libCart3D/encoding.h
ESP/DARWIN64/include/libCart3D/PostProcInfo.h
ESP/DARWIN64/include/libCart3D/vortexBC.h
ESP/DARWIN64/include/libCart3D/earthBL_BC.h
ESP/DARWIN64/include/libCart3D/c3d_global.h
ESP/DARWIN64/include/libCart3D/timer.h
ESP/DARWIN64/include/libCart3D/memory_util.h
ESP/DARWIN64/include/libCart3D/SolverInfo.h
ESP/DARWIN64/include/libCart3D/MGinfo.h
ESP/DARWIN64/include/libCart3D/hex.h
ESP/DARWIN64/include/libCart3D/ConvInfo.h
ESP/DARWIN64/include/libCart3D/limiters.h
ESP/DARWIN64/include/libCart3D/basicTypes.h
ESP/DARWIN64/include/libCart3D/stateVector.h
ESP/DARWIN64/include/libCart3D/bBox_stuff.h
ESP/DARWIN64/include/libCart3D/SFC.h
ESP/DARWIN64/include/libCart3D/cartCells.h
ESP/DARWIN64/include/libCart3D/geomStructures.h
ESP/DARWIN64/include/xddm/xddmInternals.h
ESP/DARWIN64/include/xddm/xddm.c
ESP/DARWIN64/include/xddm/xddm.h
ESP/DARWIN64/include/c3dio/c3dio_lib.h
ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
ESP/DARWIN64/bin/mastros.exe
ESP/DARWIN64/bin/xfoil
ESP/DARWIN64/bin/mses
ESP/DARWIN64/bin/mset
ESP/DARWIN64/bin/avl
ESP/DARWIN64/bin/ASTRO.D01
ESP/DARWIN64/bin/ASTRO.IDX
ESP/WIN64/obj/
ESP/WIN64/test/
ESP/WIN64/bin/
ESP/WIN64/include/
ESP/WIN64/lib/
ESP/WIN64/lib/libwinpthread-1.dll
ESP/WIN64/lib/libquadmath-0.dll
ESP/WIN64/lib/udunits2.lib
ESP/WIN64/lib/libgcc_s_sjlj-1.dll
ESP/WIN64/lib/udunits2.dll
ESP/WIN64/lib/expat.dll
ESP/WIN64/lib/nmb.dll
ESP/WIN64/lib/nmb.lib
ESP/WIN64/include/udunits.h
ESP/WIN64/include/winhelpers/
ESP/WIN64/include/converter.h
ESP/WIN64/include/udunits2.h
ESP/WIN64/include/nmb.h
ESP/WIN64/include/winhelpers/unistd.h
ESP/WIN64/include/winhelpers/websock-w32.h
ESP/WIN64/include/winhelpers/strings.h
ESP/WIN64/include/winhelpers/sys/
ESP/WIN64/include/winhelpers/gettimeofday.h
ESP/WIN64/include/winhelpers/netdb.h
ESP/WIN64/include/winhelpers/sys/time.h
ESP/WIN64/bin/avl.exe
ESP/WIN64/bin/mastros.exe
ESP/WIN64/bin/xfoil.exe
ESP/WIN64/bin/ASTRO.D01
ESP/WIN64/bin/mses.exe
ESP/WIN64/bin/ASTRO.IDX
ESP/WIN64/bin/mset.exe
++ virtualenv /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 291ms
  creator CPython3Posix(dest=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/home/jenkins/.local/share/virtualenv)
    added seed packages: pip==23.0.1, setuptools==67.6.1, wheel==0.40.0
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate
+++ '[' /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate = /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ '[' linux-gnu = cygwin ']'
+++ '[' linux-gnu = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
+++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.8.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.8.0//bin:/opt/intel/oneapi/mkl/2023.0.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.8.0/bin:/opt/intel/oneapi/debugger/2023.0.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.0.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.0.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
+++ export PATH
+++ '[' -z _ ']'
+++ _OLD_VIRTUAL_PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
+++ unset PYTHONHOME
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (23.0.1)
Collecting pip
  Using cached pip-23.1-py3-none-any.whl (2.1 MB)
Installing collected packages: pip
  Attempting uninstall: pip
    Found existing installation: pip 23.0.1
    Uninstalling pip-23.0.1:
      Successfully uninstalled pip-23.0.1
Successfully installed pip-23.1
++ pip_install f90nml
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting numpy
  Using cached numpy-1.24.2-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (17.3 MB)
Installing collected packages: numpy
Successfully installed numpy-1.24.2
++ pip_install 'scipy!=1.9.2,!=1.9.3'
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3'
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting scipy!=1.9.2,!=1.9.3
  Using cached scipy-1.10.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (34.5 MB)
Requirement already satisfied: numpy<1.27.0,>=1.19.5 in ./ESP/venv/lib/python3.9/site-packages (from scipy!=1.9.2,!=1.9.3) (1.24.2)
Installing collected packages: scipy
Successfully installed scipy-1.10.1
++ pip_install openmdao
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting openmdao
  Using cached openmdao-3.26.0-py3-none-any.whl
Collecting networkx>=2.0 (from openmdao)
  Using cached networkx-3.1-py3-none-any.whl (2.1 MB)
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.24.2)
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.10.1)
Collecting requests (from openmdao)
  Using cached requests-2.28.2-py3-none-any.whl (62 kB)
Collecting packaging (from openmdao)
  Using cached packaging-23.1-py3-none-any.whl (48 kB)
Collecting charset-normalizer<4,>=2 (from requests->openmdao)
  Using cached charset_normalizer-3.1.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (199 kB)
Collecting idna<4,>=2.5 (from requests->openmdao)
  Using cached idna-3.4-py3-none-any.whl (61 kB)
Collecting urllib3<1.27,>=1.21.1 (from requests->openmdao)
  Using cached urllib3-1.26.15-py2.py3-none-any.whl (140 kB)
Collecting certifi>=2017.4.17 (from requests->openmdao)
  Using cached certifi-2022.12.7-py3-none-any.whl (155 kB)
Installing collected packages: urllib3, packaging, networkx, idna, charset-normalizer, certifi, requests, openmdao
Successfully installed certifi-2022.12.7 charset-normalizer-3.1.0 idna-3.4 networkx-3.1 openmdao-3.26.0 packaging-23.1 requests-2.28.2 urllib3-1.26.15
++ [[ reynolds == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting cvxopt
  Using cached cvxopt-1.3.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (12.7 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.0
++ pip_install dill
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting dill
  Using cached dill-0.3.6-py3-none-any.whl (110 kB)
Installing collected packages: dill
Successfully installed dill-0.3.6
++ pip_install packaging
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (23.1)
++ pip_install matplotlib
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/lib/python3.9/site-packages/pip/_vendor/pkg_resources/__init__.py:121: DeprecationWarning: pkg_resources is deprecated as an API
  warnings.warn("pkg_resources is deprecated as an API", DeprecationWarning)
Collecting matplotlib
  Using cached matplotlib-3.7.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (11.6 MB)
Collecting contourpy>=1.0.1 (from matplotlib)
  Using cached contourpy-1.0.7-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (299 kB)
Collecting cycler>=0.10 (from matplotlib)
  Using cached cycler-0.11.0-py3-none-any.whl (6.4 kB)
Collecting fonttools>=4.22.0 (from matplotlib)
  Using cached fonttools-4.39.3-py3-none-any.whl (1.0 MB)
Collecting kiwisolver>=1.0.1 (from matplotlib)
  Using cached kiwisolver-1.4.4-cp39-cp39-manylinux_2_12_x86_64.manylinux2010_x86_64.whl (1.6 MB)
Requirement already satisfied: numpy>=1.20 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.24.2)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (23.1)
Collecting pillow>=6.2.0 (from matplotlib)
  Using cached Pillow-9.5.0-cp39-cp39-manylinux_2_28_x86_64.whl (3.4 MB)
Collecting pyparsing>=2.3.1 (from matplotlib)
  Using cached pyparsing-3.0.9-py3-none-any.whl (98 kB)
Collecting python-dateutil>=2.7 (from matplotlib)
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Collecting importlib-resources>=3.2.0 (from matplotlib)
  Using cached importlib_resources-5.12.0-py3-none-any.whl (36 kB)
Collecting zipp>=3.1.0 (from importlib-resources>=3.2.0->matplotlib)
  Using cached zipp-3.15.0-py3-none-any.whl (6.8 kB)
Collecting six>=1.5 (from python-dateutil>=2.7->matplotlib)
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Installing collected packages: zipp, six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, importlib-resources, matplotlib
Successfully installed contourpy-1.0.7 cycler-0.11.0 fonttools-4.39.3 importlib-resources-5.12.0 kiwisolver-1.4.4 matplotlib-3.7.1 pillow-9.5.0 pyparsing-3.0.9 python-dateutil-2.8.2 six-1.16.0 zipp-3.15.0
++ [[ /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM == '' ]]
++ '[' -d /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM ']'
++ cp /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/intersectWake.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/markWakeEdges.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/sansLIPAIM.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/src
++ make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
cp -p ../include/LINUX64 /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
cp -p ../include/egads.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
cp -p ../include/egads_dot.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
cp -p ../include/egads.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
cp -p ../include/emp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
cp -p ../include/prm.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
cp -p ../include/wsserver.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
cp -p ../include/wsserver.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
cp -p ../include/wsss.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
cp -p egadsTris.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/always_inline.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/always_inline.h
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsGeom.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsHLevel.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsTopo.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsCopy.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsCopy.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSpline.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsIO.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsIO.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSplineFit.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSplineFit.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSkinning.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSkinning.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsTessSens.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessSens.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include OCC/BRepLib_FuseEdges.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BRepLib_FuseEdges.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessInp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTris.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsFit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsFit.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsRobust.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsRobust.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsSBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSBO.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmCfit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmCfit.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmGrid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmGrid.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmUV.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsExport.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsEffect.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsSolids.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSolids.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLINUX64 -I../include ../util/emp.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/emp.o
g++ -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I. -I../include \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaluate.o
g++ -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I. -I../include \
	../util/rational.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rational.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/regQuads.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1

SurrealD1_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4

SurrealD4_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1

SurrealS1_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
../util/SurrealS4_btest.cpp: In function ‘void multiply_deriv2()’:
../util/SurrealS4_btest.cpp:1265:23: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1265 | BOOST_AUTO_TEST_CASE( multiply_deriv2 )
      |                       ^~~~~~~~~~~~~~~
../util/SurrealS4_btest.cpp:19:42: note: in definition of macro ‘BOOST_AUTO_TEST_CASE’
   19 | #define BOOST_AUTO_TEST_CASE( fun ) void fun()
      |                                          ^~~
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4

SurrealS4_test_suite Complete!

make -C ../util
make[1]: Entering directory '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 uvmap/main/uvmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapFindUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapFindUV.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapGen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapGen.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmap_Read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Read.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapStructFree.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapStructFree.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapTest.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapTest.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmap_Write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Write.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_add.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_add.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_bnd_adj.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_bnd_adj.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_chk_area_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_area_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_chk_edge_ratio.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_edge_ratio.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_cpu_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_cpu_message.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_find_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_find_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_from_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_from_egads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_gen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_gen_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibeibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibeibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibfibf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfibf.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibfin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfin.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_iccibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_iccin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccin.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_idibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_idibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_inibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_inl_uv_bnd.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inl_uv_bnd.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_malloc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_malloc.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_mben_disc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_mben_disc.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_message.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_norm_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_norm_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_read.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_solve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_solve.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_struct_tasks.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_struct_tasks.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_test.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_test.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_to_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_to_egads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_version.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_version.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_write.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 egadsUVmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmap_Read.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
gcc -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/uvmap.exe /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lrt -lm
make[1]: Leaving directory '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so \
	egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
	-L/home/jenkins/util/ESP/OpenCASCADE-7.4.1/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm -lstdc++ -lrt )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
cp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; \
	ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
	evaluate.o rational.o regQuads.o;  )
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsHLevel.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsHLevel.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsGeom.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTopo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a emp.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/wvServer
++ make
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 map.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/map.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include base64-decode.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/base64-decode.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/handshake.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include client-handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/client-handshake.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include libwebsockets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/libwebsockets.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-deflate-stream.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-deflate-stream.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include md5.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/md5.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-x-google-mux.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-x-google-mux.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsers.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsers.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sha-1.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sha-1.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include server.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/server.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include wv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/wv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include browserMessage.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/browserMessage.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fwv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -DSTANDALONE server.c \
	-I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/server /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a  \
	-lpthread -lz -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; g++ -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -lpthread)
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/lite
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteGeom.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTopo.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteImport.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteString.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteString.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTris.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTessInp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaLite.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE ../util/rational.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ratLite.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteRegQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteEffect.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o \
	liteQuads.o liteTessInp.o egadsRobust.o emp.o evaLite.o \
	ratLite.o liteRegQuads.o liteEffect.o liteUVmap.o \
	-lpthread -lm )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
	emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
	liteUVmap.o ;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/test
+++ ls addKnots.make agglom.make approx.make blend.make BSplineIGES.make chamfer.make closure.make CSys.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make GBO.make globalTess.make hollowFace.make hollow.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make SBO.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTessInp.make vTess.make xform.make
++ for file in `ls *.make`
++ make -f addKnots.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include addKnots.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/addKnots /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f agglom.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include agglom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/agglom /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lrt -legads -lm
++ for file in `ls *.make`
++ make -f approx.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include approx.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/approx /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f blend.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include blend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/blend /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f BSplineIGES.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include BSplineIGES.c -o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/BSplineIGES /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f chamfer.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include chamfer.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/chamfer /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f closure.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include closure.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/closure /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f CSys.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include CSys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/CSys /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f edge2WB.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edge2WB.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edge2WB /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f edges.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edges.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edges /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f effective.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include effective.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/effective /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2cart.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2cart.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2cart /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2ply.make
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. egads2ply.cpp -std=c++11 \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I. tinyply.cpp -std=c++11 -w \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2ply /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f egadsGeom_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsGeom_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsGeom_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsHLevel_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsHLevel_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsHLevel_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsSpline_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsSpline_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsSpline_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsTopo_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsTopo_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsTopo_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f exportLite.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I../util/uvmap \
	../src/egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o -DSTANDALONE
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/exportLite /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o  \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f extrot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extrot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/extrot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fillet.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fillet.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fillet /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fit.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fit /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fitTri.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fitTri.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fitTri /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fullAttr.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fullAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fullAttr /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
		-lrt -lm
++ for file in `ls *.make`
++ make -f fuseSheets.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fuseSheets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fuseSheets /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f GBO.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include GBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/GBO /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f globalTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include globalTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/globalTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f hollowFace.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollowFace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollowFace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f hollow.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollow /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f intersect.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include intersect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/intersect /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeCone.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeCone.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeCone /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeFace3D.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeFace3D.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeFace3D /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeLoop.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeLoop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeLoop /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mapTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mapTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mapTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mofb.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mofb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mofb /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f mssb.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mssb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mssb /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f multiContext.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include multiContext.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/multiContext /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib \
	-legads -lrt -lm
++ for file in `ls *.make`
++ make -f offset.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include offset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/offset /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f rebuild.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include rebuild.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/rebuild /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ref.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ref.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ref /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f replace.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include replace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/replace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f revolve.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include revolve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/revolve /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ruled.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ruled.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ruled /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f saveTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include saveTess.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/saveTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f SBO.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include SBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/SBO /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f scribe.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include scribe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/scribe /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f sew.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sew /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f simplePer.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include simplePer.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/simplePer /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f smallEdges.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include smallEdges.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/smallEdges /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f step.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include step.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/step /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f sweep.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sweep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sweep /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f test.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testf.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsec.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsec /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsef.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsef /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f tolerance.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tolerance.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/tolerance /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f union.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include union.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/union /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f vAttr.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vAttr /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vCurvature.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vCurvature.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vCurvature /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEffect.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEffect /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEto.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEto.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEto /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vFrame.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vFrame.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vFrame /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vGeom.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vGeom /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads \
	-lrt
++ for file in `ls *.make`
++ make -f vQuad.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vQuad.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vQuad /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver \
	-legads -lrt
++ for file in `ls *.make`
++ make -f vTessInp.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTessInp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ../util/retessFaces.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTesstatic /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legadstatic -L/home/jenkins/util/ESP/OpenCASCADE-7.4.1/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm \
	-lpthread -lz -lrt -lm
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f xform.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include xform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/xform /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tire.c
g++ -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ make -f egads2tri.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2tri.c
g++ -g  -o egads2tri egads2tri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle1_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. pingBodies.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o
gcc -g  -o circle1_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle2_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o
gcc -g  -o circle2_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o
gcc -g  -o naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. ruled_naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o
gcc -g  -o ruled_naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/src
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. OpenCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. tim.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
gcc -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lwsserver -ldl -lm
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveCSM /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveESP.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. sensCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o
gcc -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/sensCSM /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lrt -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBezier.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBiconvex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBspline.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBspline.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBspline.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCatmull.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCompare.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreateBEM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreatePoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpCsm.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDroop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDumpPmtrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfEditAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEllipse.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEqn2body.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFitcurve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfFlend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFreeform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGanged.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGuide.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpHex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpKulfan.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfMatchBodys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNaca6mc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNacelle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNurbbody.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNuscale.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfOffset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParabaloid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParsec.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPod.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBbox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBrep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintEgo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpProp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpRadwaf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSample.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfShadow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfSlices.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpStag.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfStiffener.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSupell.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfTester1.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTester1.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTester1.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpTester2.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpTester2.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpTester2.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpWaffle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. eggPDT2.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca456.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer naca456.f90 -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -J /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
gfortran -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm 
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timEreped.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timMitten.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlotter.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timSlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
cp -p OpenCSM.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
cp -p common.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
cp -p udp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
cp -p esp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
cp -p tim.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
cp -p egg.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
cp -p udpUtilities.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
cp -p udpUtilities.c /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
++ [[ /home/jenkins/util/ESP/IRIT/irit-linux/lib != '' ]]
++ [[ /home/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -I/home/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -locsm -L/home/jenkins/util/ESP/IRIT/irit-linux/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c -o tire.o
gcc -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DUDP -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c
touch tire.so
rm tire.so
gcc -g  -shared -Wl,-no-undefined  -o tire.so udpTire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ [[ true == '' ]]
++ ln -f -s /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/udc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
+++ find /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/training/ -name Makefile
+ mkdir /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/test
+ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/test
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind_command.sh
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64 == '' ]]
++ [[ 7.4 == '' ]]
++ [[ ! -d /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP ]]
++ [[ ! -f /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp ]]
+++ ls /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp'
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp'
++ VALGRIND_COMMAND='time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000  --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp'
++ export VALGRIND_COMMAND
+ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
+ export ESPTEST=OpenCSM/data/TRADES
+ ESPTEST=OpenCSM/data/TRADES
+ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
+ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
+ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
+ sort -f
+ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
++ cat /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/data/csmIgnore.txt
+ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
+ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
+ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/splitCSMFiles.sh
++ [[ -n '' ]]
+ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
++ cat csmFiles.txt
+ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
++ wc -l
+ TOTALCOUNT=41
+ WIDTH=2
+ N=0
+ for i in $CSMFILES
+ filename=data/TRADES/air1.csm
+ N=1
+ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
+ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
+ printf '( %2d / %2d )\n' 1 41
(  1 / 41 )
+ filename=data/TRADES/air1.csm
+ echo data/TRADES/air1.csm
data/TRADES/air1.csm
+ set -x
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==279717== Memcheck, a memory error detector
==279717== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==279717== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==279717== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==279717== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==279717== 
==279717== HEAP SUMMARY:
==279717==     in use at exit: 2,050,349 bytes in 1,307 blocks
==279717==   total heap usage: 38,292,142 allocs, 38,290,835 frees, 36,718,845,390 bytes allocated
==279717== 
==279717== LEAK SUMMARY:
==279717==    definitely lost: 0 bytes in 0 blocks
==279717==    indirectly lost: 0 bytes in 0 blocks
==279717==      possibly lost: 0 bytes in 0 blocks
==279717==    still reachable: 0 bytes in 0 blocks
==279717==         suppressed: 2,050,349 bytes in 1,307 blocks
==279717== 
==279717== For lists of detected and suppressed errors, rerun with: -s
==279717== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 8 from 8)
982.52user 2.66system 16:24.85elapsed 100%CPU (0avgtext+0avgdata 280040maxresident)k
128inputs+32outputs (0major+675679minor)pagefaults 0swaps

real	16m24.859s
user	16m22.532s
sys	0m2.660s
+ set +x
--------------------------------------------------------------------------------------------------
(  3 / 41 )
data/TRADES/air_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==309644== Memcheck, a memory error detector
==309644== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==309644== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==309644== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==309644== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==309644== 
==309644== HEAP SUMMARY:
==309644==     in use at exit: 16 bytes in 1 blocks
==309644==   total heap usage: 7,050 allocs, 7,049 frees, 114,378,963 bytes allocated
==309644== 
==309644== LEAK SUMMARY:
==309644==    definitely lost: 0 bytes in 0 blocks
==309644==    indirectly lost: 0 bytes in 0 blocks
==309644==      possibly lost: 0 bytes in 0 blocks
==309644==    still reachable: 0 bytes in 0 blocks
==309644==         suppressed: 16 bytes in 1 blocks
==309644== 
==309644== For lists of detected and suppressed errors, rerun with: -s
==309644== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
3.30user 0.08system 0:03.38elapsed 99%CPU (0avgtext+0avgdata 140488maxresident)k
8inputs+32outputs (0major+29535minor)pagefaults 0swaps

real	0m3.390s
user	0m3.307s
sys	0m0.084s
+ set +x
--------------------------------------------------------------------------------------------------
(  5 / 41 )
data/TRADES/demo2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==309672== Memcheck, a memory error detector
==309672== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==309672== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==309672== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==309672== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==309672== 
==309672== HEAP SUMMARY:
==309672==     in use at exit: 326,778 bytes in 75 blocks
==309672==   total heap usage: 189,187,206 allocs, 189,187,131 frees, 67,003,452,814 bytes allocated
==309672== 
==309672== LEAK SUMMARY:
==309672==    definitely lost: 0 bytes in 0 blocks
==309672==    indirectly lost: 0 bytes in 0 blocks
==309672==      possibly lost: 0 bytes in 0 blocks
==309672==    still reachable: 0 bytes in 0 blocks
==309672==         suppressed: 326,778 bytes in 75 blocks
==309672== 
==309672== For lists of detected and suppressed errors, rerun with: -s
==309672== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
4266.23user 9.90system 1:11:14elapsed 100%CPU (0avgtext+0avgdata 543120maxresident)k
40inputs+7888outputs (0major+5977797minor)pagefaults 0swaps

real	71m14.582s
user	71m6.238s
sys	0m9.902s
+ set +x
--------------------------------------------------------------------------------------------------
(  6 / 41 )
data/TRADES/demo3a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==334992== Memcheck, a memory error detector
==334992== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==334992== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==334992== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==334992== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==334992== 
==334992== HEAP SUMMARY:
==334992==     in use at exit: 322,618 bytes in 49 blocks
==334992==   total heap usage: 78,578,470 allocs, 78,578,421 frees, 27,291,596,149 bytes allocated
==334992== 
==334992== LEAK SUMMARY:
==334992==    definitely lost: 0 bytes in 0 blocks
==334992==    indirectly lost: 0 bytes in 0 blocks
==334992==      possibly lost: 0 bytes in 0 blocks
==334992==    still reachable: 0 bytes in 0 blocks
==334992==         suppressed: 322,618 bytes in 49 blocks
==334992== 
==334992== For lists of detected and suppressed errors, rerun with: -s
==334992== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1962.75user 3.77system 32:45.74elapsed 100%CPU (0avgtext+0avgdata 472092maxresident)k
24inputs+4112outputs (0major+1758967minor)pagefaults 0swaps

real	32m45.746s
user	32m42.755s
sys	0m3.773s
+ set +x
--------------------------------------------------------------------------------------------------
(  7 / 41 )
data/TRADES/demo3b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==345003== Memcheck, a memory error detector
==345003== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==345003== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==345003== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==345003== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==345003== 
==345003== HEAP SUMMARY:
==345003==     in use at exit: 322,618 bytes in 49 blocks
==345003==   total heap usage: 79,451,667 allocs, 79,451,618 frees, 27,282,158,795 bytes allocated
==345003== 
==345003== LEAK SUMMARY:
==345003==    definitely lost: 0 bytes in 0 blocks
==345003==    indirectly lost: 0 bytes in 0 blocks
==345003==      possibly lost: 0 bytes in 0 blocks
==345003==    still reachable: 0 bytes in 0 blocks
==345003==         suppressed: 322,618 bytes in 49 blocks
==345003== 
==345003== For lists of detected and suppressed errors, rerun with: -s
==345003== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1980.50user 4.26system 33:03.95elapsed 100%CPU (0avgtext+0avgdata 473092maxresident)k
24inputs+4096outputs (0major+2390178minor)pagefaults 0swaps

real	33m3.957s
user	33m0.509s
sys	0m4.265s
+ set +x
--------------------------------------------------------------------------------------------------
(  8 / 41 )
data/TRADES/demo3.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==355901== Memcheck, a memory error detector
==355901== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==355901== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==355901== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==355901== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==355901== 
==355901== HEAP SUMMARY:
==355901==     in use at exit: 323,898 bytes in 57 blocks
==355901==   total heap usage: 111,396,346 allocs, 111,396,289 frees, 38,323,414,258 bytes allocated
==355901== 
==355901== LEAK SUMMARY:
==355901==    definitely lost: 0 bytes in 0 blocks
==355901==    indirectly lost: 0 bytes in 0 blocks
==355901==      possibly lost: 0 bytes in 0 blocks
==355901==    still reachable: 0 bytes in 0 blocks
==355901==         suppressed: 323,898 bytes in 57 blocks
==355901== 
==355901== For lists of detected and suppressed errors, rerun with: -s
==355901== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2616.73user 6.26system 43:41.88elapsed 100%CPU (0avgtext+0avgdata 492948maxresident)k
24inputs+5296outputs (0major+3702160minor)pagefaults 0swaps

real	43m41.892s
user	43m36.733s
sys	0m6.264s
+ set +x
--------------------------------------------------------------------------------------------------
(  9 / 41 )
data/TRADES/demo_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==374577== Memcheck, a memory error detector
==374577== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==374577== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==374577== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==374577== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==374577== 
==374577== HEAP SUMMARY:
==374577==     in use at exit: 1,565 bytes in 5 blocks
==374577==   total heap usage: 2,390,822 allocs, 2,390,817 frees, 963,085,692 bytes allocated
==374577== 
==374577== LEAK SUMMARY:
==374577==    definitely lost: 0 bytes in 0 blocks
==374577==    indirectly lost: 0 bytes in 0 blocks
==374577==      possibly lost: 0 bytes in 0 blocks
==374577==    still reachable: 0 bytes in 0 blocks
==374577==         suppressed: 1,565 bytes in 5 blocks
==374577== 
==374577== For lists of detected and suppressed errors, rerun with: -s
==374577== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
74.52user 0.46system 1:14.96elapsed 100%CPU (0avgtext+0avgdata 375604maxresident)k
8inputs+32outputs (0major+244894minor)pagefaults 0swaps

real	1m14.971s
user	1m14.529s
sys	0m0.469s
+ set +x
--------------------------------------------------------------------------------------------------
( 10 / 41 )
data/TRADES/hx0a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==375007== Memcheck, a memory error detector
==375007== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==375007== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==375007== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==375007== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==375007== 
==375007== HEAP SUMMARY:
==375007==     in use at exit: 318,509 bytes in 29 blocks
==375007==   total heap usage: 6,656,330 allocs, 6,656,301 frees, 3,123,180,961 bytes allocated
==375007== 
==375007== LEAK SUMMARY:
==375007==    definitely lost: 0 bytes in 0 blocks
==375007==    indirectly lost: 0 bytes in 0 blocks
==375007==      possibly lost: 0 bytes in 0 blocks
==375007==    still reachable: 0 bytes in 0 blocks
==375007==         suppressed: 318,509 bytes in 29 blocks
==375007== 
==375007== For lists of detected and suppressed errors, rerun with: -s
==375007== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
115.65user 0.72system 1:56.25elapsed 100%CPU (0avgtext+0avgdata 390968maxresident)k
24inputs+32outputs (0major+302930minor)pagefaults 0swaps

real	1m56.255s
user	1m55.650s
sys	0m0.726s
+ set +x
--------------------------------------------------------------------------------------------------
( 11 / 41 )
data/TRADES/hx0b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==375673== Memcheck, a memory error detector
==375673== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==375673== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==375673== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==375673== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==375673== 
==375673== HEAP SUMMARY:
==375673==     in use at exit: 320,058 bytes in 33 blocks
==375673==   total heap usage: 14,775,504 allocs, 14,775,471 frees, 6,022,273,914 bytes allocated
==375673== 
==375673== LEAK SUMMARY:
==375673==    definitely lost: 0 bytes in 0 blocks
==375673==    indirectly lost: 0 bytes in 0 blocks
==375673==      possibly lost: 0 bytes in 0 blocks
==375673==    still reachable: 0 bytes in 0 blocks
==375673==         suppressed: 320,058 bytes in 33 blocks
==375673== 
==375673== For lists of detected and suppressed errors, rerun with: -s
==375673== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
333.27user 1.10system 5:34.20elapsed 100%CPU (0avgtext+0avgdata 409024maxresident)k
24inputs+32outputs (0major+584844minor)pagefaults 0swaps

real	5m34.203s
user	5m33.280s
sys	0m1.111s
+ set +x
--------------------------------------------------------------------------------------------------
( 12 / 41 )
data/TRADES/hx1a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==377795== Memcheck, a memory error detector
==377795== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==377795== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==377795== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==377795== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==377795== 
==377795== HEAP SUMMARY:
==377795==     in use at exit: 318,509 bytes in 29 blocks
==377795==   total heap usage: 6,609,619 allocs, 6,609,590 frees, 3,088,441,497 bytes allocated
==377795== 
==377795== LEAK SUMMARY:
==377795==    definitely lost: 0 bytes in 0 blocks
==377795==    indirectly lost: 0 bytes in 0 blocks
==377795==      possibly lost: 0 bytes in 0 blocks
==377795==    still reachable: 0 bytes in 0 blocks
==377795==         suppressed: 318,509 bytes in 29 blocks
==377795== 
==377795== For lists of detected and suppressed errors, rerun with: -s
==377795== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
107.77user 0.82system 1:48.47elapsed 100%CPU (0avgtext+0avgdata 390824maxresident)k
16inputs+32outputs (0major+376771minor)pagefaults 0swaps

real	1m48.477s
user	1m47.772s
sys	0m0.825s
+ set +x
--------------------------------------------------------------------------------------------------
( 13 / 41 )
data/TRADES/hx1b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==378442== Memcheck, a memory error detector
==378442== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==378442== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==378442== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==378442== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==378442== 
==378442== HEAP SUMMARY:
==378442==     in use at exit: 320,058 bytes in 33 blocks
==378442==   total heap usage: 14,328,769 allocs, 14,328,736 frees, 5,953,966,010 bytes allocated
==378442== 
==378442== LEAK SUMMARY:
==378442==    definitely lost: 0 bytes in 0 blocks
==378442==    indirectly lost: 0 bytes in 0 blocks
==378442==      possibly lost: 0 bytes in 0 blocks
==378442==    still reachable: 0 bytes in 0 blocks
==378442==         suppressed: 320,058 bytes in 33 blocks
==378442== 
==378442== For lists of detected and suppressed errors, rerun with: -s
==378442== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
326.23user 1.29system 5:27.38elapsed 100%CPU (0avgtext+0avgdata 409656maxresident)k
16inputs+32outputs (0major+746302minor)pagefaults 0swaps

real	5m27.390s
user	5m26.239s
sys	0m1.295s
+ set +x
--------------------------------------------------------------------------------------------------
( 14 / 41 )
data/TRADES/hx2a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==380409== Memcheck, a memory error detector
==380409== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==380409== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==380409== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==380409== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==380409== 
==380409== HEAP SUMMARY:
==380409==     in use at exit: 318,509 bytes in 29 blocks
==380409==   total heap usage: 6,609,664 allocs, 6,609,635 frees, 3,093,274,115 bytes allocated
==380409== 
==380409== LEAK SUMMARY:
==380409==    definitely lost: 0 bytes in 0 blocks
==380409==    indirectly lost: 0 bytes in 0 blocks
==380409==      possibly lost: 0 bytes in 0 blocks
==380409==    still reachable: 0 bytes in 0 blocks
==380409==         suppressed: 318,509 bytes in 29 blocks
==380409== 
==380409== For lists of detected and suppressed errors, rerun with: -s
==380409== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
104.15user 0.80system 1:44.82elapsed 100%CPU (0avgtext+0avgdata 391028maxresident)k
16inputs+40outputs (0major+356352minor)pagefaults 0swaps

real	1m44.828s
user	1m44.153s
sys	0m0.801s
+ set +x
--------------------------------------------------------------------------------------------------
( 15 / 41 )
data/TRADES/hx2b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==380959== Memcheck, a memory error detector
==380959== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==380959== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==380959== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==380959== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==380959== 
==380959== HEAP SUMMARY:
==380959==     in use at exit: 320,058 bytes in 33 blocks
==380959==   total heap usage: 14,412,420 allocs, 14,412,387 frees, 5,985,871,480 bytes allocated
==380959== 
==380959== LEAK SUMMARY:
==380959==    definitely lost: 0 bytes in 0 blocks
==380959==    indirectly lost: 0 bytes in 0 blocks
==380959==      possibly lost: 0 bytes in 0 blocks
==380959==    still reachable: 0 bytes in 0 blocks
==380959==         suppressed: 320,058 bytes in 33 blocks
==380959== 
==380959== For lists of detected and suppressed errors, rerun with: -s
==380959== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
314.59user 1.09system 5:15.48elapsed 100%CPU (0avgtext+0avgdata 410764maxresident)k
16inputs+40outputs (0major+535529minor)pagefaults 0swaps

real	5m15.489s
user	5m14.593s
sys	0m1.093s
+ set +x
--------------------------------------------------------------------------------------------------
( 16 / 41 )
data/TRADES/hx3a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==382392== Memcheck, a memory error detector
==382392== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==382392== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==382392== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==382392== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==382392== 
==382392== HEAP SUMMARY:
==382392==     in use at exit: 318,509 bytes in 29 blocks
==382392==   total heap usage: 6,609,715 allocs, 6,609,686 frees, 3,093,297,939 bytes allocated
==382392== 
==382392== LEAK SUMMARY:
==382392==    definitely lost: 0 bytes in 0 blocks
==382392==    indirectly lost: 0 bytes in 0 blocks
==382392==      possibly lost: 0 bytes in 0 blocks
==382392==    still reachable: 0 bytes in 0 blocks
==382392==         suppressed: 318,509 bytes in 29 blocks
==382392== 
==382392== For lists of detected and suppressed errors, rerun with: -s
==382392== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
104.93user 0.71system 1:45.52elapsed 100%CPU (0avgtext+0avgdata 390980maxresident)k
16inputs+40outputs (0major+435652minor)pagefaults 0swaps

real	1m45.523s
user	1m44.936s
sys	0m0.717s
+ set +x
--------------------------------------------------------------------------------------------------
( 17 / 41 )
data/TRADES/hx3b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==382862== Memcheck, a memory error detector
==382862== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==382862== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==382862== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==382862== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==382862== 
==382862== HEAP SUMMARY:
==382862==     in use at exit: 320,058 bytes in 33 blocks
==382862==   total heap usage: 14,328,689 allocs, 14,328,656 frees, 5,958,503,420 bytes allocated
==382862== 
==382862== LEAK SUMMARY:
==382862==    definitely lost: 0 bytes in 0 blocks
==382862==    indirectly lost: 0 bytes in 0 blocks
==382862==      possibly lost: 0 bytes in 0 blocks
==382862==    still reachable: 0 bytes in 0 blocks
==382862==         suppressed: 320,058 bytes in 33 blocks
==382862== 
==382862== For lists of detected and suppressed errors, rerun with: -s
==382862== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
312.01user 1.24system 5:13.07elapsed 100%CPU (0avgtext+0avgdata 413284maxresident)k
16inputs+40outputs (0major+613329minor)pagefaults 0swaps

real	5m13.081s
user	5m12.015s
sys	0m1.244s
+ set +x
--------------------------------------------------------------------------------------------------
( 20 / 41 )
data/TRADES/hx_tile_a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384393== Memcheck, a memory error detector
==384393== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==384393== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==384393== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384393== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==384393== 
==384393== HEAP SUMMARY:
==384393==     in use at exit: 16 bytes in 1 blocks
==384393==   total heap usage: 355,561 allocs, 355,560 frees, 358,960,240 bytes allocated
==384393== 
==384393== LEAK SUMMARY:
==384393==    definitely lost: 0 bytes in 0 blocks
==384393==    indirectly lost: 0 bytes in 0 blocks
==384393==      possibly lost: 0 bytes in 0 blocks
==384393==    still reachable: 0 bytes in 0 blocks
==384393==         suppressed: 16 bytes in 1 blocks
==384393== 
==384393== For lists of detected and suppressed errors, rerun with: -s
==384393== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
11.03user 0.23system 0:11.24elapsed 100%CPU (0avgtext+0avgdata 336600maxresident)k
8inputs+32outputs (0major+109989minor)pagefaults 0swaps

real	0m11.250s
user	0m11.032s
sys	0m0.235s
+ set +x
--------------------------------------------------------------------------------------------------
( 21 / 41 )
data/TRADES/hx_tile_b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384484== Memcheck, a memory error detector
==384484== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==384484== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==384484== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384484== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==384484== 
==384484== HEAP SUMMARY:
==384484==     in use at exit: 1,565 bytes in 5 blocks
==384484==   total heap usage: 1,370,097 allocs, 1,370,092 frees, 771,448,083 bytes allocated
==384484== 
==384484== LEAK SUMMARY:
==384484==    definitely lost: 0 bytes in 0 blocks
==384484==    indirectly lost: 0 bytes in 0 blocks
==384484==      possibly lost: 0 bytes in 0 blocks
==384484==    still reachable: 0 bytes in 0 blocks
==384484==         suppressed: 1,565 bytes in 5 blocks
==384484== 
==384484== For lists of detected and suppressed errors, rerun with: -s
==384484== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
38.91user 0.38system 0:39.27elapsed 100%CPU (0avgtext+0avgdata 369044maxresident)k
8inputs+32outputs (0major+187809minor)pagefaults 0swaps

real	0m39.274s
user	0m38.917s
sys	0m0.383s
+ set +x
--------------------------------------------------------------------------------------------------
( 22 / 41 )
data/TRADES/liquid1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384704== Memcheck, a memory error detector
==384704== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==384704== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==384704== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==384704== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==384704== 
==384704== HEAP SUMMARY:
==384704==     in use at exit: 2,619,949 bytes in 1,629 blocks
==384704==   total heap usage: 47,970,571 allocs, 47,968,942 frees, 43,424,149,181 bytes allocated
==384704== 
==384704== LEAK SUMMARY:
==384704==    definitely lost: 0 bytes in 0 blocks
==384704==    indirectly lost: 0 bytes in 0 blocks
==384704==      possibly lost: 0 bytes in 0 blocks
==384704==    still reachable: 0 bytes in 0 blocks
==384704==         suppressed: 2,619,949 bytes in 1,629 blocks
==384704== 
==384704== For lists of detected and suppressed errors, rerun with: -s
==384704== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
899.31user 3.40system 15:02.36elapsed 100%CPU (0avgtext+0avgdata 282724maxresident)k
40inputs+32outputs (0major+987580minor)pagefaults 0swaps

real	15m2.370s
user	14m59.319s
sys	0m3.401s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
data/TRADES/liquid_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==400466== Memcheck, a memory error detector
==400466== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==400466== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==400466== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==400466== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==400466== 
==400466== HEAP SUMMARY:
==400466==     in use at exit: 16 bytes in 1 blocks
==400466==   total heap usage: 6,827 allocs, 6,826 frees, 112,718,163 bytes allocated
==400466== 
==400466== LEAK SUMMARY:
==400466==    definitely lost: 0 bytes in 0 blocks
==400466==    indirectly lost: 0 bytes in 0 blocks
==400466==      possibly lost: 0 bytes in 0 blocks
==400466==    still reachable: 0 bytes in 0 blocks
==400466==         suppressed: 16 bytes in 1 blocks
==400466== 
==400466== For lists of detected and suppressed errors, rerun with: -s
==400466== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
3.01user 0.09system 0:03.10elapsed 99%CPU (0avgtext+0avgdata 138748maxresident)k
8inputs+32outputs (0major+29140minor)pagefaults 0swaps

real	0m3.105s
user	0m3.011s
sys	0m0.094s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
data/TRADES/metal1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==400499== Memcheck, a memory error detector
==400499== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==400499== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==400499== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==400499== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==400499== 
==400499== HEAP SUMMARY:
==400499==     in use at exit: 601,389 bytes in 102 blocks
==400499==   total heap usage: 145,897,795 allocs, 145,897,693 frees, 60,288,433,121 bytes allocated
==400499== 
==400499== LEAK SUMMARY:
==400499==    definitely lost: 0 bytes in 0 blocks
==400499==    indirectly lost: 0 bytes in 0 blocks
==400499==      possibly lost: 0 bytes in 0 blocks
==400499==    still reachable: 0 bytes in 0 blocks
==400499==         suppressed: 601,389 bytes in 102 blocks
==400499== 
==400499== For lists of detected and suppressed errors, rerun with: -s
==400499== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1419.38user 6.44system 23:43.63elapsed 100%CPU (0avgtext+0avgdata 544184maxresident)k
24inputs+32outputs (0major+2851391minor)pagefaults 0swaps

real	23m43.639s
user	23m39.387s
sys	0m6.449s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
data/TRADES/metal_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419653== Memcheck, a memory error detector
==419653== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==419653== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==419653== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419653== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==419653== 
==419653== HEAP SUMMARY:
==419653==     in use at exit: 16 bytes in 1 blocks
==419653==   total heap usage: 534,700 allocs, 534,699 frees, 423,473,635 bytes allocated
==419653== 
==419653== LEAK SUMMARY:
==419653==    definitely lost: 0 bytes in 0 blocks
==419653==    indirectly lost: 0 bytes in 0 blocks
==419653==      possibly lost: 0 bytes in 0 blocks
==419653==    still reachable: 0 bytes in 0 blocks
==419653==         suppressed: 16 bytes in 1 blocks
==419653== 
==419653== For lists of detected and suppressed errors, rerun with: -s
==419653== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
16.94user 0.31system 0:17.23elapsed 100%CPU (0avgtext+0avgdata 340924maxresident)k
8inputs+32outputs (0major+103758minor)pagefaults 0swaps

real	0m17.236s
user	0m16.942s
sys	0m0.318s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
data/TRADES/metal_tile_new.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419817== Memcheck, a memory error detector
==419817== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==419817== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==419817== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419817== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==419817== 
==419817== HEAP SUMMARY:
==419817==     in use at exit: 16 bytes in 1 blocks
==419817==   total heap usage: 535,577 allocs, 535,576 frees, 423,819,859 bytes allocated
==419817== 
==419817== LEAK SUMMARY:
==419817==    definitely lost: 0 bytes in 0 blocks
==419817==    indirectly lost: 0 bytes in 0 blocks
==419817==      possibly lost: 0 bytes in 0 blocks
==419817==    still reachable: 0 bytes in 0 blocks
==419817==         suppressed: 16 bytes in 1 blocks
==419817== 
==419817== For lists of detected and suppressed errors, rerun with: -s
==419817== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
15.94user 0.32system 0:16.24elapsed 100%CPU (0avgtext+0avgdata 341100maxresident)k
16inputs+32outputs (0major+121166minor)pagefaults 0swaps

real	0m16.248s
user	0m15.942s
sys	0m0.331s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
data/TRADES/simple.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419952== Memcheck, a memory error detector
==419952== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==419952== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==419952== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==419952== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==419952== 
==419952== HEAP SUMMARY:
==419952==     in use at exit: 320,058 bytes in 33 blocks
==419952==   total heap usage: 18,348,565 allocs, 18,348,532 frees, 6,785,075,430 bytes allocated
==419952== 
==419952== LEAK SUMMARY:
==419952==    definitely lost: 0 bytes in 0 blocks
==419952==    indirectly lost: 0 bytes in 0 blocks
==419952==      possibly lost: 0 bytes in 0 blocks
==419952==    still reachable: 0 bytes in 0 blocks
==419952==         suppressed: 320,058 bytes in 33 blocks
==419952== 
==419952== For lists of detected and suppressed errors, rerun with: -s
==419952== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
451.89user 1.37system 7:33.02elapsed 100%CPU (0avgtext+0avgdata 414924maxresident)k
24inputs+40outputs (0major+666986minor)pagefaults 0swaps

real	7m33.029s
user	7m31.894s
sys	0m1.374s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
data/TRADES/simple_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==422496== Memcheck, a memory error detector
==422496== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==422496== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==422496== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==422496== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==422496== 
==422496== HEAP SUMMARY:
==422496==     in use at exit: 1,565 bytes in 5 blocks
==422496==   total heap usage: 1,861,668 allocs, 1,861,663 frees, 879,698,539 bytes allocated
==422496== 
==422496== LEAK SUMMARY:
==422496==    definitely lost: 0 bytes in 0 blocks
==422496==    indirectly lost: 0 bytes in 0 blocks
==422496==      possibly lost: 0 bytes in 0 blocks
==422496==    still reachable: 0 bytes in 0 blocks
==422496==         suppressed: 1,565 bytes in 5 blocks
==422496== 
==422496== For lists of detected and suppressed errors, rerun with: -s
==422496== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
55.92user 0.42system 0:56.31elapsed 100%CPU (0avgtext+0avgdata 380560maxresident)k
8inputs+32outputs (0major+220806minor)pagefaults 0swaps

real	0m56.320s
user	0m55.927s
sys	0m0.420s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
data/TRADES/tile1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==422822== Memcheck, a memory error detector
==422822== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==422822== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==422822== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==422822== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==422822== 
==422822== HEAP SUMMARY:
==422822==     in use at exit: 603,309 bytes in 102 blocks
==422822==   total heap usage: 190,503,910 allocs, 190,503,808 frees, 80,414,969,532 bytes allocated
==422822== 
==422822== LEAK SUMMARY:
==422822==    definitely lost: 0 bytes in 0 blocks
==422822==    indirectly lost: 0 bytes in 0 blocks
==422822==      possibly lost: 0 bytes in 0 blocks
==422822==    still reachable: 0 bytes in 0 blocks
==422822==         suppressed: 603,309 bytes in 102 blocks
==422822== 
==422822== For lists of detected and suppressed errors, rerun with: -s
==422822== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1544.27user 5.09system 25:47.80elapsed 100%CPU (0avgtext+0avgdata 596456maxresident)k
24inputs+32outputs (0major+2614945minor)pagefaults 0swaps

real	25m47.805s
user	25m44.280s
sys	0m5.098s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
data/TRADES/tile2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==428430== Memcheck, a memory error detector
==428430== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==428430== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==428430== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==428430== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==428430== 
==428430== HEAP SUMMARY:
==428430==     in use at exit: 1,446,189 bytes in 245 blocks
==428430==   total heap usage: 1,224,037,037 allocs, 1,224,036,792 frees, 510,949,274,562 bytes allocated
==428430== 
==428430== LEAK SUMMARY:
==428430==    definitely lost: 0 bytes in 0 blocks
==428430==    indirectly lost: 0 bytes in 0 blocks
==428430==      possibly lost: 0 bytes in 0 blocks
==428430==    still reachable: 0 bytes in 0 blocks
==428430==         suppressed: 1,446,189 bytes in 245 blocks
==428430== 
==428430== For lists of detected and suppressed errors, rerun with: -s
==428430== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
8641.03user 22.31system 2:24:17elapsed 100%CPU (0avgtext+0avgdata 994720maxresident)k
16inputs+32outputs (0major+15007874minor)pagefaults 0swaps

real	144m17.399s
user	144m1.036s
sys	0m22.319s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
data/TRADES/tile4.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==470884== Memcheck, a memory error detector
==470884== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==470884== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==470884== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==470884== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==470884== 
==470884== HEAP SUMMARY:
==470884==     in use at exit: 600,749 bytes in 86 blocks
==470884==   total heap usage: 132,272,420 allocs, 132,272,334 frees, 55,999,222,377 bytes allocated
==470884== 
==470884== LEAK SUMMARY:
==470884==    definitely lost: 0 bytes in 0 blocks
==470884==    indirectly lost: 0 bytes in 0 blocks
==470884==      possibly lost: 0 bytes in 0 blocks
==470884==    still reachable: 0 bytes in 0 blocks
==470884==         suppressed: 600,749 bytes in 86 blocks
==470884== 
==470884== For lists of detected and suppressed errors, rerun with: -s
==470884== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1206.50user 3.70system 20:08.64elapsed 100%CPU (0avgtext+0avgdata 550032maxresident)k
16inputs+32outputs (0major+1431578minor)pagefaults 0swaps

real	20m8.646s
user	20m6.503s
sys	0m3.710s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
data/TRADES/tile5.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==478824== Memcheck, a memory error detector
==478824== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==478824== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==478824== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==478824== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==478824== 
==478824== HEAP SUMMARY:
==478824==     in use at exit: 882,989 bytes in 151 blocks
==478824==   total heap usage: 429,771,081 allocs, 429,770,930 frees, 180,767,960,611 bytes allocated
==478824== 
==478824== LEAK SUMMARY:
==478824==    definitely lost: 0 bytes in 0 blocks
==478824==    indirectly lost: 0 bytes in 0 blocks
==478824==      possibly lost: 0 bytes in 0 blocks
==478824==    still reachable: 0 bytes in 0 blocks
==478824==         suppressed: 882,989 bytes in 151 blocks
==478824== 
==478824== For lists of detected and suppressed errors, rerun with: -s
==478824== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3565.44user 10.72system 59:31.94elapsed 100%CPU (0avgtext+0avgdata 724160maxresident)k
16inputs+32outputs (0major+4910871minor)pagefaults 0swaps

real	59m31.943s
user	59m25.445s
sys	0m10.725s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
data/TRADES/tile_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==497863== Memcheck, a memory error detector
==497863== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==497863== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==497863== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==497863== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==497863== 
==497863== HEAP SUMMARY:
==497863==     in use at exit: 16 bytes in 1 blocks
==497863==   total heap usage: 355,598 allocs, 355,597 frees, 358,963,032 bytes allocated
==497863== 
==497863== LEAK SUMMARY:
==497863==    definitely lost: 0 bytes in 0 blocks
==497863==    indirectly lost: 0 bytes in 0 blocks
==497863==      possibly lost: 0 bytes in 0 blocks
==497863==    still reachable: 0 bytes in 0 blocks
==497863==         suppressed: 16 bytes in 1 blocks
==497863== 
==497863== For lists of detected and suppressed errors, rerun with: -s
==497863== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
10.49user 0.31system 0:10.78elapsed 100%CPU (0avgtext+0avgdata 336752maxresident)k
8inputs+32outputs (0major+87751minor)pagefaults 0swaps

real	0m10.793s
user	0m10.501s
sys	0m0.316s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #96' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #97'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS