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Started by upstream project "ESP_UndefinedOcsm" build number 89
originally caused by:
 Started by user galbramc
Running as galbramc
[EnvInject] - Loading node environment variables.
Building remotely on macys in workspace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire
Deleting /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2022-09-12T08:47:43.590 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/src/egadsEffect.c
U         trunk/src/egadsTessInp.c
U         trunk/jlEGADS/egads/Makefile
U         trunk/jlEGADS/egadslite/Makefile
At revision 1858

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2022-09-12T08:47:43.590 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/ToDo.txt
U         trunk/src/Makefile.DARWIN64
A         trunk/src/udfDroop2.c
At revision 2280

Cleaning up /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2022-09-12T08:47:43.590 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Commit.sh
U         ESP_Memcheck.sh
U         ESP_Sanitize.sh
U         ESP_Valgrind.sh
U         ESPbfr.bat
U         ESPbfr.sh
U         RunRegression.sh
U         expectCSM.sh
U         expectPLUGS.sh
U         expectSENS.sh
U         expectSLUGS.sh
At revision 775

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
[DARWIN64] $ /bin/bash -xe /var/folders/xs/_fh4l1p54zqcl6mbk4zclcfr0000gp/T/jenkins11423411584439455239.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/Slugs
+ bash -x /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Env.sh
++ AFLR_VERSION=10.22.23
++ SU2_VERSION=7.3.1
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ macys == \r\e\y\n\o\l\d\s ]]
++ [[ DARWIN64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /Users/jenkins/.bashrc ']'
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_BLOC=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ ESP_ROOT=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
++ export JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ JULIA_DEPOT_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ macys == *\r\e\y\n\o\l\d\s* ]]
++ [[ macys == *\m\a\c\y\s* ]]
++ export EMPnumProc=2
++ EMPnumProc=2
++ export OMP_NUM_THREADS=2
++ OMP_NUM_THREADS=2
++ source /Users/jenkins/.bash_profile
++++ brew --prefix
/Users/jenkins/.bash_profile: line 2: brew: command not found
+++ '[' -f /etc/bash_completion ']'
+++ export PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin
+++ export pwid_LICENSE=5053@acdl.mit.edu
+++ pwid_LICENSE=5053@acdl.mit.edu
++ [[ macys == *\m\a\c\y\s* ]]
++ export PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CASARCH=.
++ CASARCH=.
+++ ls -d /Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ CASROOT=/Users/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ UDUNITS2_XML_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/udunits/udunits2.xml
++ export ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/Users/jenkins/util/ESP/ExternLibs
++ export DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ DYLD_LIBRARY_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib:/Users/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib:/opt/intel/oneapi/mkl/2021.3.0/lib:/opt/intel/oneapi/ipp/2021.3.0/lib:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib/intel64_mac:/opt/intel/oneapi/compiler/2021.3.0/mac/compiler/lib
++ export AFLR=/Users/jenkins/util/AFLR/aflr_lib_10.22.23
++ AFLR=/Users/jenkins/util/AFLR/aflr_lib_10.22.23
++ [[ macys == *\m\a\c\y\s* ]]
++ export AFLR_ARCH=MacOSX-x86-64
++ AFLR_ARCH=MacOSX-x86-64
++ export ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ ASTROS_ROOT=/Users/jenkins/util/astros/Astros/Darwin-64bit
++ export PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28
++ CART3D=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28
++ export CART3D_ARCH=OSX64_ICC
++ CART3D_ARCH=OSX64_ICC
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ [[ macys == *\m\a\c\y\s* ]]
++ export IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ IRIT_LIB=/Users/jenkins/util/ESP/IRIT/irit-osx/lib
++ export IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/Users/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/
++ export CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/aim/pointwise/glyph
++ export SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.3.1
++ SU2_HOME=/Users/jenkins/util/SU2/SU2-v7.3.1
++ export SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ SU2_RUN=/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/Users/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/CAPS/pyCAPS:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/pyOCSM:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/pyEGADS::/Users/jenkins/util/SU2/SU2-v7.3.1/bin
++ [[ macys == \m\a\c\y\s* ]]
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ rm -f /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-*'
++ rm -f '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-*'
++ [[ macys == \m\a\c\y\s ]]
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python3-config /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/virtualenv
+++ ls /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/analyze-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/analyze-cc
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-build /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-build
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-c++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-c++
++ for i in '`ls /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/analyze-* /Users/jenkins/util/ESP/Python/ESP_Python-${PYTHON_VERSION}/bin/intercept-*`'
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
+++ basename /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc
++ ln -s /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/intercept-cc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/intercept-cc
+++ python-config --includes
++ export 'PYTHONINC=. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
++ PYTHONINC='. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
+++ python-config --help
++ [[ Usage: /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/python-config [--prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed] == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB=-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ PYTHONLIB='-L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation'
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ DARWIN64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
++ CSMDATA=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data
+ [[ macys == *\r\e\y\n\o\l\d\s* ]]
+ [[ macys == *\m\a\c\y\s* ]]
+ export CASROOT=/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install
+ CASROOT=/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install
+ export 'ESPFLAGS=-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ ESPFLAGS='-fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer'
+ export UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin
+ UBSANPATH=/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin
+ export 'ESPFLIBS=-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ ESPFLIBS='-Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib'
+ export UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ UBSAN_OPTIONS=suppressions=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/suppression_undefined.txt
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.sh
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/
++ tar -xvf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESPbfr.tgz
x ESP/
x ESP/WIN64/
x ESP/DARWIN64/
x ESP/udunits/
x ESP/DARWINM1/
x ESP/CYGWIN64/
x ESP/LINUX64/
x ESP/LINUX64/obj/
x ESP/LINUX64/test/
x ESP/LINUX64/bin/
x ESP/LINUX64/include/
x ESP/LINUX64/lib/
x ESP/LINUX64/lib/libnmb.so
x ESP/LINUX64/lib/libc3dio.a
x ESP/LINUX64/lib/libCart3D.a
x ESP/LINUX64/include/c3dio/
x ESP/LINUX64/include/xddm/
x ESP/LINUX64/include/nmb.h
x ESP/LINUX64/include/libCart3D/
x ESP/LINUX64/include/libCart3D/gridStructures.h
x ESP/LINUX64/include/libCart3D/GridInfo.h
x ESP/LINUX64/include/libCart3D/geomTypes.h
x ESP/LINUX64/include/libCart3D/CaseInfo.h
x ESP/LINUX64/include/libCart3D/IOinfo.h
x ESP/LINUX64/include/libCart3D/int64.h
x ESP/LINUX64/include/libCart3D/map.h
x ESP/LINUX64/include/libCart3D/infoStructures.h
x ESP/LINUX64/include/libCart3D/string_util.h
x ESP/LINUX64/include/libCart3D/dualtime.h
x ESP/LINUX64/include/libCart3D/myLList.h
x ESP/LINUX64/include/libCart3D/sensors.h
x ESP/LINUX64/include/libCart3D/utils_xml.h
x ESP/LINUX64/include/libCart3D/c3d_timeout.h
x ESP/LINUX64/include/libCart3D/encoding.h
x ESP/LINUX64/include/libCart3D/PostProcInfo.h
x ESP/LINUX64/include/libCart3D/vortexBC.h
x ESP/LINUX64/include/libCart3D/earthBL_BC.h
x ESP/LINUX64/include/libCart3D/c3d_global.h
x ESP/LINUX64/include/libCart3D/timer.h
x ESP/LINUX64/include/libCart3D/memory_util.h
x ESP/LINUX64/include/libCart3D/SolverInfo.h
x ESP/LINUX64/include/libCart3D/MGinfo.h
x ESP/LINUX64/include/libCart3D/hex.h
x ESP/LINUX64/include/libCart3D/ConvInfo.h
x ESP/LINUX64/include/libCart3D/limiters.h
x ESP/LINUX64/include/libCart3D/basicTypes.h
x ESP/LINUX64/include/libCart3D/stateVector.h
x ESP/LINUX64/include/libCart3D/bBox_stuff.h
x ESP/LINUX64/include/libCart3D/SFC.h
x ESP/LINUX64/include/libCart3D/cartCells.h
x ESP/LINUX64/include/libCart3D/geomStructures.h
x ESP/LINUX64/include/xddm/xddmInternals.h
x ESP/LINUX64/include/xddm/xddm.c
x ESP/LINUX64/include/xddm/xddm.h
x ESP/LINUX64/include/c3dio/c3dio_lib.h
x ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
x ESP/LINUX64/bin/mastros.exe
x ESP/LINUX64/bin/xfoil
x ESP/LINUX64/bin/mses
x ESP/LINUX64/bin/mset
x ESP/LINUX64/bin/avl
x ESP/LINUX64/bin/ASTRO.D01
x ESP/LINUX64/bin/ASTRO.IDX
x ESP/CYGWIN64/obj/
x ESP/CYGWIN64/test/
x ESP/CYGWIN64/bin/
x ESP/CYGWIN64/include/
x ESP/CYGWIN64/lib/
x ESP/CYGWIN64/lib/libwinpthread-1.dll
x ESP/CYGWIN64/lib/libquadmath-0.dll
x ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
x ESP/CYGWIN64/bin/mastros.exe
x ESP/CYGWIN64/bin/ASTRO.D01
x ESP/CYGWIN64/bin/ASTRO.IDX
x ESP/DARWINM1/obj/
x ESP/DARWINM1/test/
x ESP/DARWINM1/bin/
x ESP/DARWINM1/include/
x ESP/DARWINM1/lib/
x ESP/DARWINM1/lib/libudunits2.0.dylib
x ESP/DARWINM1/lib/libc3dio.a
x ESP/DARWINM1/lib/libudunits2.dylib
x ESP/DARWINM1/lib/libCart3D.a
x ESP/DARWINM1/include/udunits.h
x ESP/DARWINM1/include/c3dio/
x ESP/DARWINM1/include/xddm/
x ESP/DARWINM1/include/converter.h
x ESP/DARWINM1/include/udunits2.h
x ESP/DARWINM1/include/nmb.h
x ESP/DARWINM1/include/libCart3D/
x ESP/DARWINM1/include/libCart3D/gridStructures.h
x ESP/DARWINM1/include/libCart3D/GridInfo.h
x ESP/DARWINM1/include/libCart3D/geomTypes.h
x ESP/DARWINM1/include/libCart3D/CaseInfo.h
x ESP/DARWINM1/include/libCart3D/IOinfo.h
x ESP/DARWINM1/include/libCart3D/int64.h
x ESP/DARWINM1/include/libCart3D/map.h
x ESP/DARWINM1/include/libCart3D/infoStructures.h
x ESP/DARWINM1/include/libCart3D/string_util.h
x ESP/DARWINM1/include/libCart3D/dualtime.h
x ESP/DARWINM1/include/libCart3D/myLList.h
x ESP/DARWINM1/include/libCart3D/sensors.h
x ESP/DARWINM1/include/libCart3D/utils_xml.h
x ESP/DARWINM1/include/libCart3D/c3d_timeout.h
x ESP/DARWINM1/include/libCart3D/encoding.h
x ESP/DARWINM1/include/libCart3D/PostProcInfo.h
x ESP/DARWINM1/include/libCart3D/vortexBC.h
x ESP/DARWINM1/include/libCart3D/earthBL_BC.h
x ESP/DARWINM1/include/libCart3D/c3d_global.h
x ESP/DARWINM1/include/libCart3D/timer.h
x ESP/DARWINM1/include/libCart3D/memory_util.h
x ESP/DARWINM1/include/libCart3D/SolverInfo.h
x ESP/DARWINM1/include/libCart3D/MGinfo.h
x ESP/DARWINM1/include/libCart3D/hex.h
x ESP/DARWINM1/include/libCart3D/ConvInfo.h
x ESP/DARWINM1/include/libCart3D/limiters.h
x ESP/DARWINM1/include/libCart3D/basicTypes.h
x ESP/DARWINM1/include/libCart3D/stateVector.h
x ESP/DARWINM1/include/libCart3D/bBox_stuff.h
x ESP/DARWINM1/include/libCart3D/SFC.h
x ESP/DARWINM1/include/libCart3D/cartCells.h
x ESP/DARWINM1/include/libCart3D/geomStructures.h
x ESP/DARWINM1/include/xddm/xddmInternals.h
x ESP/DARWINM1/include/xddm/xddm.c
x ESP/DARWINM1/include/xddm/xddm.h
x ESP/DARWINM1/include/c3dio/c3dio_lib.h
x ESP/DARWINM1/include/c3dio/c3dio_icemcfd.h
x ESP/DARWINM1/bin/mastros.exe
x ESP/DARWINM1/bin/xfoil
x ESP/DARWINM1/bin/mses
x ESP/DARWINM1/bin/mset
x ESP/DARWINM1/bin/avl
x ESP/DARWINM1/bin/ASTRO.D01
x ESP/DARWINM1/bin/ASTRO.IDX
x ESP/udunits/udunits2-prefixes.xml
x ESP/udunits/udunits2.xml
x ESP/udunits/udunits2-common.xml
x ESP/udunits/udunits2-derived.xml
x ESP/udunits/udunits2-accepted.xml
x ESP/udunits/udunits2-base.xml
x ESP/DARWIN64/obj/
x ESP/DARWIN64/test/
x ESP/DARWIN64/bin/
x ESP/DARWIN64/include/
x ESP/DARWIN64/lib/
x ESP/DARWIN64/lib/libudunits2.0.dylib
x ESP/DARWIN64/lib/libc3dio.a
x ESP/DARWIN64/lib/libudunits2.dylib
x ESP/DARWIN64/lib/libnmb.dylib
x ESP/DARWIN64/lib/libCart3D.a
x ESP/DARWIN64/include/udunits.h
x ESP/DARWIN64/include/c3dio/
x ESP/DARWIN64/include/xddm/
x ESP/DARWIN64/include/converter.h
x ESP/DARWIN64/include/udunits2.h
x ESP/DARWIN64/include/nmb.h
x ESP/DARWIN64/include/libCart3D/
x ESP/DARWIN64/include/libCart3D/gridStructures.h
x ESP/DARWIN64/include/libCart3D/GridInfo.h
x ESP/DARWIN64/include/libCart3D/geomTypes.h
x ESP/DARWIN64/include/libCart3D/CaseInfo.h
x ESP/DARWIN64/include/libCart3D/IOinfo.h
x ESP/DARWIN64/include/libCart3D/int64.h
x ESP/DARWIN64/include/libCart3D/map.h
x ESP/DARWIN64/include/libCart3D/infoStructures.h
x ESP/DARWIN64/include/libCart3D/string_util.h
x ESP/DARWIN64/include/libCart3D/dualtime.h
x ESP/DARWIN64/include/libCart3D/myLList.h
x ESP/DARWIN64/include/libCart3D/sensors.h
x ESP/DARWIN64/include/libCart3D/utils_xml.h
x ESP/DARWIN64/include/libCart3D/c3d_timeout.h
x ESP/DARWIN64/include/libCart3D/encoding.h
x ESP/DARWIN64/include/libCart3D/PostProcInfo.h
x ESP/DARWIN64/include/libCart3D/vortexBC.h
x ESP/DARWIN64/include/libCart3D/earthBL_BC.h
x ESP/DARWIN64/include/libCart3D/c3d_global.h
x ESP/DARWIN64/include/libCart3D/timer.h
x ESP/DARWIN64/include/libCart3D/memory_util.h
x ESP/DARWIN64/include/libCart3D/SolverInfo.h
x ESP/DARWIN64/include/libCart3D/MGinfo.h
x ESP/DARWIN64/include/libCart3D/hex.h
x ESP/DARWIN64/include/libCart3D/ConvInfo.h
x ESP/DARWIN64/include/libCart3D/limiters.h
x ESP/DARWIN64/include/libCart3D/basicTypes.h
x ESP/DARWIN64/include/libCart3D/stateVector.h
x ESP/DARWIN64/include/libCart3D/bBox_stuff.h
x ESP/DARWIN64/include/libCart3D/SFC.h
x ESP/DARWIN64/include/libCart3D/cartCells.h
x ESP/DARWIN64/include/libCart3D/geomStructures.h
x ESP/DARWIN64/include/xddm/xddmInternals.h
x ESP/DARWIN64/include/xddm/xddm.c
x ESP/DARWIN64/include/xddm/xddm.h
x ESP/DARWIN64/include/c3dio/c3dio_lib.h
x ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
x ESP/DARWIN64/bin/mastros.exe
x ESP/DARWIN64/bin/xfoil
x ESP/DARWIN64/bin/mses
x ESP/DARWIN64/bin/mset
x ESP/DARWIN64/bin/avl
x ESP/DARWIN64/bin/ASTRO.D01
x ESP/DARWIN64/bin/ASTRO.IDX
x ESP/WIN64/obj/
x ESP/WIN64/test/
x ESP/WIN64/bin/
x ESP/WIN64/include/
x ESP/WIN64/lib/
x ESP/WIN64/lib/libwinpthread-1.dll
x ESP/WIN64/lib/libquadmath-0.dll
x ESP/WIN64/lib/udunits2.lib
x ESP/WIN64/lib/libgcc_s_sjlj-1.dll
x ESP/WIN64/lib/udunits2.dll
x ESP/WIN64/lib/expat.dll
x ESP/WIN64/lib/nmb.dll
x ESP/WIN64/lib/nmb.lib
x ESP/WIN64/include/udunits.h
x ESP/WIN64/include/winhelpers/
x ESP/WIN64/include/converter.h
x ESP/WIN64/include/udunits2.h
x ESP/WIN64/include/nmb.h
x ESP/WIN64/include/winhelpers/unistd.h
x ESP/WIN64/include/winhelpers/websock-w32.h
x ESP/WIN64/include/winhelpers/strings.h
x ESP/WIN64/include/winhelpers/sys/
x ESP/WIN64/include/winhelpers/gettimeofday.h
x ESP/WIN64/include/winhelpers/netdb.h
x ESP/WIN64/include/winhelpers/sys/time.h
x ESP/WIN64/bin/avl.exe
x ESP/WIN64/bin/mastros.exe
x ESP/WIN64/bin/xfoil.exe
x ESP/WIN64/bin/ASTRO.D01
x ESP/WIN64/bin/mses.exe
x ESP/WIN64/bin/ASTRO.IDX
x ESP/WIN64/bin/mset.exe
++ virtualenv /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 443ms
  creator CPython3Posix(dest=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/Users/jenkins/Library/Application Support/virtualenv)
    added seed packages: pip==22.2.2, setuptools==65.0.2, wheel==0.37.1
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate
+++ '[' /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/activate = /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Undefined.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ '[' darwin21 = cygwin ']'
+++ '[' darwin21 = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
+++ PATH=/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test:/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin:/Users/jenkins/util/tsfoil:/Applications/Pointwise/PointwiseV18.5R1:/Users/jenkins/util/delaundo/delaundo/src:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin:/Users/jenkins/util/cart3d/cart3d_v1.5.7_OSX64_ICC--20.10.28/bin/OSX64_ICC/:/Users/jenkins/util/astros/Astros/Darwin-64bit:/usr/local/opt/python/libexec/bin:/usr/local/bin:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/compiler/2021.3.0/mac/bin/intel64:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin/:/Users/jenkins/util/SU2/SU2-v7.3.1/bin
+++ export PATH
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (22.2.2)
++ pip_install f90nml
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
Collecting numpy
  Using cached numpy-1.23.3-cp39-cp39-macosx_10_9_x86_64.whl (18.1 MB)
Installing collected packages: numpy
Successfully installed numpy-1.23.3
++ pip_install openmdao
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
Collecting openmdao
  Using cached openmdao-3.20.0-py3-none-any.whl
Collecting packaging
  Using cached packaging-21.3-py3-none-any.whl (40 kB)
Collecting pyparsing
  Using cached pyparsing-3.0.9-py3-none-any.whl (98 kB)
Collecting requests
  Using cached requests-2.28.1-py3-none-any.whl (62 kB)
Collecting scipy
  Using cached scipy-1.9.1-cp39-cp39-macosx_12_0_universal2.macosx_10_9_x86_64.whl (58.4 MB)
Collecting pyDOE2
  Using cached pyDOE2-1.3.0-py3-none-any.whl
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.23.3)
Collecting networkx>=2.0
  Using cached networkx-2.8.6-py3-none-any.whl (2.0 MB)
Collecting charset-normalizer<3,>=2
  Using cached charset_normalizer-2.1.1-py3-none-any.whl (39 kB)
Collecting urllib3<1.27,>=1.21.1
  Using cached urllib3-1.26.12-py2.py3-none-any.whl (140 kB)
Collecting certifi>=2017.4.17
  Using cached certifi-2022.6.15.1-py3-none-any.whl (160 kB)
Collecting idna<4,>=2.5
  Using cached idna-3.3-py3-none-any.whl (61 kB)
Installing collected packages: urllib3, scipy, pyparsing, networkx, idna, charset-normalizer, certifi, requests, pyDOE2, packaging, openmdao
Successfully installed certifi-2022.6.15.1 charset-normalizer-2.1.1 idna-3.3 networkx-2.8.6 openmdao-3.20.0 packaging-21.3 pyDOE2-1.3.0 pyparsing-3.0.9 requests-2.28.1 scipy-1.9.1 urllib3-1.26.12
++ [[ macys == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Collecting cvxopt
  Using cached cvxopt-1.3.0-cp39-cp39-macosx_10_9_x86_64.whl (3.1 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.0
++ pip_install dill
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
Collecting dill
  Using cached dill-0.3.5.1-py2.py3-none-any.whl (95 kB)
Installing collected packages: dill
Successfully installed dill-0.3.5.1
++ pip_install packaging
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (21.3)
Requirement already satisfied: pyparsing!=3.0.5,>=2.0.2 in ./ESP/venv/lib/python3.9/site-packages (from packaging) (3.0.9)
++ pip_install matplotlib
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Collecting matplotlib
  Using cached matplotlib-3.5.3-cp39-cp39-macosx_10_9_x86_64.whl (7.3 MB)
Collecting pillow>=6.2.0
  Using cached Pillow-9.2.0-cp39-cp39-macosx_10_10_x86_64.whl (3.1 MB)
Requirement already satisfied: numpy>=1.17 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.23.3)
Collecting kiwisolver>=1.0.1
  Using cached kiwisolver-1.4.4-cp39-cp39-macosx_10_9_x86_64.whl (65 kB)
Collecting python-dateutil>=2.7
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Requirement already satisfied: pyparsing>=2.2.1 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (3.0.9)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (21.3)
Collecting fonttools>=4.22.0
  Using cached fonttools-4.37.1-py3-none-any.whl (957 kB)
Collecting cycler>=0.10
  Using cached cycler-0.11.0-py3-none-any.whl (6.4 kB)
Collecting six>=1.5
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Installing collected packages: six, pillow, kiwisolver, fonttools, cycler, python-dateutil, matplotlib
Successfully installed cycler-0.11.0 fonttools-4.37.1 kiwisolver-1.4.4 matplotlib-3.5.3 pillow-9.2.0 python-dateutil-2.8.2 six-1.16.0
++ pip_install scipy
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade scipy
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (1.9.1)
Requirement already satisfied: numpy<1.25.0,>=1.18.5 in ./ESP/venv/lib/python3.9/site-packages (from scipy) (1.23.3)
++ pip_install torch
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/venv/bin/python -m pip install --only-binary all --upgrade torch
Collecting torch
  Using cached torch-1.12.1-cp39-none-macosx_10_9_x86_64.whl (133.8 MB)
Collecting typing-extensions
  Using cached typing_extensions-4.3.0-py3-none-any.whl (25 kB)
Installing collected packages: typing-extensions, torch
Successfully installed torch-1.12.1 typing-extensions-4.3.0
++ [[ /Users/jenkins/util/ESP/ExternLibs == '' ]]
++ '[' -d /Users/jenkins/util/ESP/ExternLibs ']'
++ cp /Users/jenkins/util/ESP/ExternLibs/intersectWake.so /Users/jenkins/util/ESP/ExternLibs/markWakeEdges.so /Users/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/src
++ make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
cp -p ../include/DARWIN64 /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/DARWIN64
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/STANALYZER.make
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
cp -p ../include/egads.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
cp -p ../include/egads_dot.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads_dot.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
cp -p ../include/egads.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egads.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsErrors.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTypes.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
cp -p ../include/emp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/emp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
cp -p ../include/prm.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/prm.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
cp -p ../include/wsserver.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
cp -p ../include/wsserver.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsserver.inc
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
cp -p ../include/wsss.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/wsss.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
cp -p egadsTris.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsTris.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineFit.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsSplineVels.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egadsf90.inc
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealD_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealD_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Lazy.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Lazy.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/SurrealS_Trad.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/SurrealS_Trad.h
mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal
cp Surreal/always_inline.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/Surreal/always_inline.h
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsGeom.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsHLevel.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsTopo.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsCopy.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsCopy.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSpline.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsIO.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsIO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSplineFit.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSplineFit.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsSkinning.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSkinning.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include \
		-I. egadsTessSens.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessSens.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4  -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install OCC/BRepLib_FuseEdges.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BRepLib_FuseEdges.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTessInp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTris.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsFit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsFit.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsRobust.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsRobust.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsSBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSBO.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmCfit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmCfit.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmGrid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmGrid.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap prmUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/prmUV.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsExport.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsEffect.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include -I../util \
		-I../util/uvmap egadsSolids.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSolids.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DDARWIN64 -I../include ../util/emp.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/emp.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -IOCC -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I. -I../include \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaluate.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I. -I../include \
		../util/rational.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rational.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/inc -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/include/opencascade -I/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/regQuads.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD1

SurrealD1_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealD4

SurrealD4_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS1

SurrealS1_test_suite Complete!

clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SurrealS4

SurrealS4_test_suite Complete!

/Library/Developer/CommandLineTools/usr/bin/make -C ../util
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 uvmap/main/uvmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapFindUV.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapFindUV.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapGen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapGen.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapStructFree.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapStructFree.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmapTest.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmapTest.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmap_Read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Read.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/EG_uvmap_Write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/EG_uvmap_Write.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_add.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_add.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_bnd_adj.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_bnd_adj.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_chk_area_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_area_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_chk_edge_ratio.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_chk_edge_ratio.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_cpu_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_cpu_message.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_find_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_find_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_from_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_from_egads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_gen.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_gen_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_gen_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibeibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibeibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibfibf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfibf.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_ibfin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_ibfin.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_iccibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_iccin.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_iccin.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_idibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_idibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_inibe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inibe.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_inl_uv_bnd.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_inl_uv_bnd.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_malloc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_malloc.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_mben_disc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_mben_disc.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_message.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_message.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_norm_uv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_norm_uv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_read.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_read.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_solve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_solve.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_struct_tasks.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_struct_tasks.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_test.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_test.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_to_egads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_to_egads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_version.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_version.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I. uvmap/uvmap_write.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap_write.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 egadsUVmap.c -Iuvmap \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Read.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/uvmap.exe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/uvmap.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegads.dylib egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  \
		egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -lc++ -undefined error \
		-install_name '@rpath/libegads.dylib' \
		-compatibility_version 7.4 \
		-current_version 1.0.22 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
cp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libuvmap.a /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; \
		ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
		evaluate.o rational.o regQuads.o;  )
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsHLevel.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsHLevel.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsGeom.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4  -I../include fgadsTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fgadsTopo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libfgads.a
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a emp.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/wvServer
++ make
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 map.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/map.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include base64-decode.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/base64-decode.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/handshake.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include client-handshake.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/client-handshake.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include libwebsockets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/libwebsockets.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-deflate-stream.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-deflate-stream.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include md5.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/md5.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension-x-google-mux.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension-x-google-mux.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsers.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsers.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extension.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extension.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sha-1.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sha-1.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include server.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/server.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include wv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/wv.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include browserMessage.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/browserMessage.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fwv.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fwv.o;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DLWS_NO_FORK -DSTANDALONE server.c \
		-I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/server /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/servertest.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.a  \
		-lpthread -lz -lm
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libwsserver.dylib \
		base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -undefined error \
		-install_name '@rpath/libwsserver.dylib' \
		-compatibility_version 7.4 \
		-current_version 1.0.22 )
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/lite
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteBase.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteBase.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteMemory.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteMemory.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteGeom.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteTopo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTopo.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteAttrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteAttrs.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteImport.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
		liteString.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteString.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTris.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteTessInp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
		../util/evaluate.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/evaLite.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE ../util/rational.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ratLite.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I../util \
		../util/regQuads.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteRegQuads.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteEffect.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/liteUVmap.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslite.dylib \
                liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o liteQuads.o liteTessInp.o \
		egadsRobust.o emp.o evaLite.o ratLite.o liteRegQuads.o \
		liteEffect.o liteUVmap.o \
		-undefined error -install_name '@rpath/libegadslite.dylib' \
                -current_version 1.0.22 )
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
(cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj; ar rs /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
		emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
		liteUVmap.o ;  )
ar: creating archive /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libegadslitestatic.a
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/test
+++ ls BSplineIGES.make CSys.make GBO.make SBO.make addKnots.make agglom.make approx.make blend.make chamfer.make closure.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make globalTess.make hollow.make hollowFace.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTess.make vTessInp.make xform.make
++ for file in '`ls *.make`'
++ make -f BSplineIGES.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include BSplineIGES.c -o \
		/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/BSplineIGES /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/BSplineIGES.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f CSys.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include CSys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/CSys /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/CSys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f GBO.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include GBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/GBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/GBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f SBO.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include SBO.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/SBO /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/SBO.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f addKnots.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include addKnots.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/addKnots /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/addKnots.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f agglom.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include agglom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/agglom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/agglom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -legads -lm
++ for file in '`ls *.make`'
++ make -f approx.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include approx.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/approx /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/approx.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f blend.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include blend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/blend /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/blend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f chamfer.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include chamfer.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/chamfer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/chamfer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f closure.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include closure.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/closure /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/closure.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads \
		-legads -Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f edge2WB.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edge2WB.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edge2WB /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edge2WB.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f edges.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include edges.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/edges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/edges.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f effective.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include effective.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/effective /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/effective.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2cart.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2cart.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2cart /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2cart.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egads2ply.make
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. egads2ply.cpp -std=c++11 \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I. tinyply.cpp -std=c++11 -w \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egads2ply /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egads2ply.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tinyply.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsGeom_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsGeom_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsGeom_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsGeom_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsHLevel_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsHLevel_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsHLevel_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsHLevel_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsSpline_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsSpline_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsSpline_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsSpline_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f egadsTopo_dot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egadsTopo_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/egadsTopo_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/egadsTopo_dot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f exportLite.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I../util/uvmap \
		../src/egadsExport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o -DSTANDALONE
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/exportLite /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/exportLite.o  \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f extrot.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include extrot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/extrot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/extrot.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fillet.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fillet.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fillet /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fillet.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fit.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fit.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fit /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fit.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fitTri.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fitTri.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fitTri /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fitTri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fullAttr.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fullAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fullAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fullAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
			-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f fuseSheets.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include fuseSheets.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/fuseSheets /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/fuseSheets.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f globalTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include globalTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/globalTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/globalTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollow.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollow /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f hollowFace.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include hollowFace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/hollowFace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/hollowFace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f intersect.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include intersect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/intersect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/intersect.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeCone.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeCone.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeCone /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeCone.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeFace3D.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeFace3D.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeFace3D /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeFace3D.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f makeLoop.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include makeLoop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/makeLoop /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/makeLoop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mapTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mapTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mapTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mapTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mofb.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mofb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mofb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mofb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f mssb.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include mssb.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/mssb /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/mssb.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f multiContext.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include multiContext.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/multiContext /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/multiContext.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f offset.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include offset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/offset /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/offset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f rebuild.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include rebuild.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/rebuild /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/rebuild.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ref.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ref.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ref /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ref.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f replace.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include replace.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/replace /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/replace.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f revolve.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include revolve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/revolve /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/revolve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f ruled.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ruled.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/ruled /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f saveTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include saveTess.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/saveTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/saveTess.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f scribe.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include scribe.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/scribe /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/scribe.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f sew.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sew /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f simplePer.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include simplePer.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/simplePer /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/simplePer.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f smallEdges.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include smallEdges.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/smallEdges /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/smallEdges.o \
		 -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f step.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include step.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/step /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/step.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f sweep.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include sweep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/sweep /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sweep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f test.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testc.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testc.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include testf.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/testf /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/testf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsec.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsec /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include parsef.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/parsef /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/parsef.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f tolerance.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tolerance.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/tolerance /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tolerance.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ for file in '`ls *.make`'
++ make -f union.make
gfortran -m64 -g  -c -O -frecursive -fcray-pointer -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include union.f -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o
gfortran -m64 -g  -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/union /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/union.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lfgads -legads \
		-Wl,-rpath,/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -Wl,-rpath,/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lc++ -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
++ for file in '`ls *.make`'
++ make -f vAttr.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vAttr /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vAttr.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vCurvature.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vCurvature.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vCurvature /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vCurvature.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEffect.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEffect.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEffect /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEffect.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vEto.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vEto.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vEto /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vEto.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vFrame.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vFrame.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vFrame /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vFrame.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vGeom.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vGeom.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vGeom /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vGeom.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads \
		-rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vQuad.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vQuad.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vQuad /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vQuad.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver \
		-legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTess.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTess.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include ../util/retessFaces.c \
		-o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTesstatic /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legadstatic -L/Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet \
		-lpthread -lz -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTess /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTess.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/retessFaces.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f vTessInp.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include vTessInp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/vTessInp /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/vTessInp.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -lwsserver -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ for file in '`ls *.make`'
++ make -f xform.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include xform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/test/xform /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/xform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include tire.c
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ make -f egads2tri.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include egads2tri.c
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o egads2tri egads2tri.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/EGADS_dot/src
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle1_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. pingBodies.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle1_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle1_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. circle2_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o circle2_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/circle2_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. ruled_naca_dot.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o ruled_naca_dot /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/ruled_naca_dot.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/pingBodies.o \
		-L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/src
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. OpenCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. tim.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -dynamiclib -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/libocsm.dylib /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/OpenCSM.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udp.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/tim.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lwsserver -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -undefined error -install_name '@rpath/libocsm.dylib' -compatibility_version 1.0.22 -current_version 1.0.22
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. serveESP.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/serveESP.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. sensCSM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/sensCSM /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/sensCSM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBezier.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/bezier.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBezier.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBiconvex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/biconvex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBiconvex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpBox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/box.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpBox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCatmull.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/catmull.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCatmull.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCompare.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/compare.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCompare.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreateBEM.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createBEM.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreateBEM.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfCreatePoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/createPoly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfCreatePoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpCsm.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/csm.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpCsm.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDroop.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/droop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDroop.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfDumpPmtrs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/dumpPmtrs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfDumpPmtrs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfEditAttr.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/editAttr.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfEditAttr.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEllipse.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ellipse.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEllipse.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpEqn2body.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/eqn2body.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpEqn2body.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFitcurve.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/fitcurve.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFitcurve.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpFreeform.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/freeform.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpFreeform.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfFlend.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/flend.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfFlend.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGanged.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ganged.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGanged.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfGuide.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/guide.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfGuide.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfMatchBodys.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/matchBodys.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfMatchBodys.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNacelle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nacelle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNacelle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfNuscale.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nuscale.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfNuscale.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfOffset.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/offset.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfOffset.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpHex.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/hex.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpHex.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpImport.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/import.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpImport.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpKulfan.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/kulfan.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpKulfan.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNurbbody.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/nurbbody.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNurbbody.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParabaloid.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parabaloid.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParabaloid.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -fPIC -DOCC_CONVERT_SIGNALS -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-write-strings -Wno-dangling-else -Wno-unused-result -std=c++11 -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpParsec.cpp -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/parsec.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpParsec.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPod.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pod.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPod.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpPoly.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/poly.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpPoly.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpProp.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/prop.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpProp.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBbox.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBbox.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBbox.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintBrep.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printBrep.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintBrep.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfPrintEgo.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/printEgo.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfPrintEgo.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfShadow.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/shadow.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfShadow.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpRadwaf.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/radwaf.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpRadwaf.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSample.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sample.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSample.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSew.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/sew.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSew.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpStag.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stag.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpStag.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfSlices.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slices.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfSlices.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udfStiffener.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/stiffener.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfStiffener.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpSupell.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/supell.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpSupell.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpWaffle.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/waffle.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpWaffle.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. eggPDT2.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/PDT2.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/eggPDT2.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. udpNaca456.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o
gfortran -m64 -g  -c -O -frecursive -fcray-pointer naca456.f90 -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -J /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so
gfortran -m64 -g  -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/naca456.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udpNaca456.o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/naca456.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -legads -lm -Wl,-rpath,/Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_osx_dynamic.dylib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timEreped.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/ereped.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timEreped.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timMitten.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/mitten.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timMitten.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlotter.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plotter.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlotter.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timPlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/plugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. timSlugs.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/slugs.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timSlugs.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -lm
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I. -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 timPyscript.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPyscript.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so
clang++ -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/pyscript.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/timPyscript.o -L/Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -ldl -framework CoreFoundation -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -locsm -lwsserver -legads -ldl -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -Wl,-rpath /Users/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
cp -p OpenCSM.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/OpenCSM.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
cp -p common.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/common.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
cp -p udp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
cp -p esp.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/esp.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
cp -p tim.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/tim.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
cp -p egg.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/egg.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
cp -p udpUtilities.h /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.h
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
cp -p udpUtilities.c /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include/udpUtilities.c
++ [[ /Users/jenkins/util/ESP/IRIT/irit-osx/lib != '' ]]
++ [[ /Users/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include -I. -I/Users/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o
touch /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
rm /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib/tile.so /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/obj/udfTile.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -locsm -L/Users/jenkins/util/ESP/IRIT/irit-osx/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib -lm
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/EGADS/trunk/docs/UDP_UDF/data
++ make
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c -o tire.o
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -o tire tire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -c -O -Wall -Wno-dangling-else -Wno-unused-result -DREVISION=7.4 -DUDP -I/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/include udpTire.c
touch tire.so
rm tire.so
clang -m64 -g -fsanitize=undefined -fno-sanitize=vptr -fno-omit-frame-pointer -bundle -undefined error -o tire.so udpTire.o -L/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -legads -lm -rpath /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/lib -rpath /Users/jenkins/util/ESP/opencascade-7.4/trunk/build_undefined/install/./lib
++ [[ true == '' ]]
++ ln -f -s /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/udc /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64
+++ find /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/OpenCSM/trunk/data/training/ -name Makefile
+ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/ESP_Sanitize.sh
++ '[' -z '' ']'
++ OUTLEVEL=0
++ mkdir -p /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ cd /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/test
++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
++ export ESPTEST=OpenCSM/data/TRADES
++ ESPTEST=OpenCSM/data/TRADES
++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ '[' -z '' ']'
++ CSMPATTERN='*.csm'
++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
++ for i in '$CSMPATTERN'
++ sort -f
++ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+++ cat /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/data/csmIgnore.txt
++ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
++ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
++ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ source /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/JenkinsESP/splitCSMFiles.sh
+++ [[ -n '' ]]
++ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
+++ cat csmFiles.txt
++ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
+++ wc -l
++ TOTALCOUNT='      41'
++ WIDTH=8
++ N=0
++ for i in '$CSMFILES'
++ filename=data/TRADES/air1.csm
++ N=1
++ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
++ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
++ printf '( %8d / %8d )\n' 1 41
(        1 /       41 )
++ set -x
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m38.905s
user	0m59.036s
sys	0m0.866s
++ set +x
--------------------------------------------------------------------------------------------------
(        3 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.169s
user	0m0.143s
sys	0m0.015s
++ set +x
--------------------------------------------------------------------------------------------------
(        5 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m1.321s
user	2m8.499s
sys	0m3.752s
++ set +x
--------------------------------------------------------------------------------------------------
(        6 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m37.677s
user	1m22.747s
sys	0m2.366s
++ set +x
--------------------------------------------------------------------------------------------------
(        7 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.833s
user	1m2.118s
sys	0m1.877s
++ set +x
--------------------------------------------------------------------------------------------------
(        8 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	0m27.450s
user	1m1.494s
sys	0m1.717s
++ set +x
--------------------------------------------------------------------------------------------------
(        9 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.882s
user	0m1.954s
sys	0m0.090s
++ set +x
--------------------------------------------------------------------------------------------------
(       10 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.330s
user	0m5.241s
sys	0m0.093s
++ set +x
--------------------------------------------------------------------------------------------------
(       11 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.544s
user	0m12.944s
sys	0m0.588s
++ set +x
--------------------------------------------------------------------------------------------------
(       12 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.086s
user	0m4.834s
sys	0m0.079s
++ set +x
--------------------------------------------------------------------------------------------------
(       13 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.921s
user	0m13.042s
sys	0m0.649s
++ set +x
--------------------------------------------------------------------------------------------------
(       14 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.192s
user	0m4.844s
sys	0m0.090s
++ set +x
--------------------------------------------------------------------------------------------------
(       15 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.671s
user	0m13.058s
sys	0m0.630s
++ set +x
--------------------------------------------------------------------------------------------------
(       16 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m3.068s
user	0m4.804s
sys	0m0.080s
++ set +x
--------------------------------------------------------------------------------------------------
(       17 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m6.467s
user	0m12.684s
sys	0m0.616s
++ set +x
--------------------------------------------------------------------------------------------------
(       20 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.252s
user	0m0.261s
sys	0m0.022s
++ set +x
--------------------------------------------------------------------------------------------------
(       21 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.643s
user	0m1.227s
sys	0m0.092s
++ set +x
--------------------------------------------------------------------------------------------------
(       22 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m33.808s
user	0m49.647s
sys	0m0.845s
++ set +x
--------------------------------------------------------------------------------------------------
(       24 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.161s
user	0m0.125s
sys	0m0.016s
++ set +x
--------------------------------------------------------------------------------------------------
(       25 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m38.284s
user	0m59.261s
sys	0m0.878s
++ set +x
--------------------------------------------------------------------------------------------------
(       31 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.379s
user	0m0.411s
sys	0m0.029s
++ set +x
--------------------------------------------------------------------------------------------------
(       32 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.372s
user	0m0.442s
sys	0m0.029s
++ set +x
--------------------------------------------------------------------------------------------------
(       33 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m8.831s
user	0m16.628s
sys	0m0.552s
++ set +x
--------------------------------------------------------------------------------------------------
(       34 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.887s
user	0m1.633s
sys	0m0.099s
++ set +x
--------------------------------------------------------------------------------------------------
(       35 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m47.058s
user	1m9.642s
sys	0m0.655s
++ set +x
--------------------------------------------------------------------------------------------------
(       36 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	4m3.765s
user	6m21.790s
sys	0m2.107s
++ set +x
--------------------------------------------------------------------------------------------------
(       38 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m34.265s
user	0m52.130s
sys	0m0.511s
++ set +x
--------------------------------------------------------------------------------------------------
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++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m32.923s
user	2m23.991s
sys	0m1.059s
++ set +x
--------------------------------------------------------------------------------------------------
(       41 /       41 )
++ /Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64/ESP/DARWIN64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.267s
user	0m0.297s
sys	0m0.025s
++ set +x
[GNU C Compiler (gcc)] Sleeping for 5 seconds due to JENKINS-32191...
[GNU C Compiler (gcc)] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Sleeping for 5 seconds due to JENKINS-32191...
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/Users/jenkins/workspace/ESP_UndefinedOcsm/7.4/OpenCSM/data/TRADES/DARWIN64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,DARWIN64,macys)
[Static Analysis] Using reference build 'ESP_UndefinedOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #87' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_UndefinedOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=DARWIN64,buildnode=macys #89'.
[Checks API] No suitable checks publisher found.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS