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Started by upstream project "ESP_UndefinedOcsm" build number 87
originally caused by:
 Started by an SCM change
Running as SYSTEM
[EnvInject] - Loading node environment variables.
Building remotely on reynolds in workspace /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/include/LINUX64
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire
Deleting /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/jlEGADS
A         trunk/jlEGADS/egads
A         trunk/jlEGADS/egads/src
A         trunk/jlEGADS/egads/src/egads.jl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/jlEGADS/egads/Makefile
A         trunk/jlEGADS/egads/Project.toml
A         trunk/jlEGADS/egads/README.txt
A         trunk/jlEGADS/egads/USAGE.txt
A         trunk/jlEGADS/egads/test
A         trunk/jlEGADS/egads/test/runtests.jl
A         trunk/jlEGADS/egads/test/Project.toml
A         trunk/jlEGADS/egadscommon
A         trunk/jlEGADS/egadscommon/egadscommon.jl
A         trunk/jlEGADS/egadscommon/Makefile
A         trunk/jlEGADS/egadscommon/build.jl
A         trunk/jlEGADS/egadslite
A         trunk/jlEGADS/egadslite/src
A         trunk/jlEGADS/egadslite/src/egadslite.jl
A         trunk/jlEGADS/egadslite/Makefile
A         trunk/jlEGADS/egadslite/test
A         trunk/jlEGADS/egadslite/test/runtests.jl
A         trunk/jlEGADS/egadslite/test/Project.toml
A         trunk/jlEGADS/egadslite/Project.toml
A         trunk/jlEGADS/Makefile
U         trunk/src/egadsSpline.cpp
U         trunk/src/egadsSplineVels.h
U         trunk/src/egadsEffect.c
U         trunk/src/egadsFit.c
U         trunk/src/egadsGeom.cpp
U         trunk/src/egadsSplineFit.cpp
U         trunk/src/egads.rc
U         trunk/lite/liteBase.c
U         trunk/lite/liteImport.c
U         trunk/lite/egadslite.def
U         trunk/lite/liteGeom.c
U         trunk/lite/egadslite.rc
U         trunk/util/evaluate.c
U         trunk/pyEGADS/pyEGADS/egads.py
A         trunk/pyEGADS/pyEGADS/egads_common.py
A         trunk/pyEGADS/pyEGADS/egadslite.py
A         trunk/pyEGADS/test/test_egadslite.py
U         trunk/pyEGADS/test/test_egads.py
U         trunk/config/MACdownloads.txt
U         trunk/config/README.txt
U         trunk/include/DARWIN64
U         trunk/include/DARWIN64.clang
U         trunk/include/DARWIN64.gcc
U         trunk/include/egadsTypes.h
At revision 1841

Cleaning up /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
D         trunk/data/basic/combine1.csm
D         trunk/data/basic/combine2.csm
D         trunk/data/basic/combine3.csm
D         trunk/data/basic/combine4.csm
D         trunk/data/basic/combine5.csm
D         trunk/data/basic/combine6a.csm
D         trunk/data/basic/combine6b.csm
D         trunk/data/basic/combine7a.csm
D         trunk/data/basic/combine7b.csm
D         trunk/data/basic/combine8a.csm
A         trunk/data/basic/dumpPmtrs.csm
A         trunk/data/basic/restore3.csm
D         trunk/data/basic/verify_7.4.1/combine6a.vfy
D         trunk/data/basic/verify_7.4.1/combine6b.vfy
D         trunk/data/basic/verify_7.4.1/combine7a.vfy
D         trunk/data/basic/verify_7.4.1/combine7b.vfy
D         trunk/data/basic/verify_7.4.1/combine8a.vfy
D         trunk/data/basic/verify_7.4.1/combine1.vfy
D         trunk/data/basic/verify_7.4.1/combine2.vfy
D         trunk/data/basic/verify_7.4.1/combine3.vfy
D         trunk/data/basic/verify_7.4.1/combine4.vfy
D         trunk/data/basic/verify_7.4.1/combine5.vfy
A         trunk/data/basic/verify_7.4.1/dumpPmtrs.vfy
A         trunk/data/basic/verify_7.4.1/restore3.vfy
A         trunk/data/basic/verify_7.4.1/offset3.vfy
A         trunk/data/basic/verify_7.4.1/offset6.vfy
A         trunk/data/basic/verify_7.4.1/offset7x.vfy
A         trunk/data/basic/verify_7.4.1/offset7y.vfy
A         trunk/data/basic/verify_7.4.1/offset7z.vfy
U         trunk/data/basic/verify_7.4.1/L1T2.vfy
U         trunk/data/basic/verify_7.4.1/blend_nacelle.vfy
U         trunk/data/basic/verify_7.4.1/connect5.vfy
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/basic/verify_7.4.1/elevate1.vfy
A         trunk/data/basic/verify_7.4.1/elevate2.vfy
A         trunk/data/basic/verify_7.4.1/elevate3.vfy
A         trunk/data/basic/verify_7.4.1/elevate4.vfy
A         trunk/data/basic/verify_7.4.1/elevate5.vfy
A         trunk/data/basic/verify_7.4.1/elevate6a.vfy
A         trunk/data/basic/verify_7.4.1/elevate6b.vfy
A         trunk/data/basic/verify_7.4.1/elevate7a.vfy
A         trunk/data/basic/verify_7.4.1/elevate7b.vfy
A         trunk/data/basic/verify_7.4.1/elevate8a.vfy
U         trunk/data/basic/verify_7.4.1/fitCurve1.vfy
U         trunk/data/basic/verify_7.4.1/flowaround1.vfy
U         trunk/data/basic/verify_7.4.1/flowaround2.vfy
U         trunk/data/basic/verify_7.4.1/flowaround3.vfy
U         trunk/data/basic/verify_7.4.1/flowthru1.vfy
U         trunk/data/basic/verify_7.4.1/flowthru2.vfy
U         trunk/data/basic/verify_7.4.1/flowthru3.vfy
U         trunk/data/basic/verify_7.4.1/inletWithWalls1.vfy
U         trunk/data/basic/verify_7.4.1/joinSheets6a.vfy
A         trunk/data/basic/verify_7.4.1/joinSheets6b.vfy
A         trunk/data/basic/verify_7.4.1/joinUnion3.vfy
A         trunk/data/basic/verify_7.4.1/offset8x.vfy
A         trunk/data/basic/verify_7.4.1/offset8y.vfy
A         trunk/data/basic/verify_7.4.1/offset8z.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork0.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork1.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork2.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork3.vfy
U         trunk/data/basic/verify_7.4.1/pipeNetwork4.vfy
A         trunk/data/basic/verify_7.4.1/pipeNetwork5.vfy
U         trunk/data/basic/verify_7.4.1/poly4.vfy
U         trunk/data/basic/verify_7.4.1/rule8.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles1b.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles1c.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles2b.vfy
U         trunk/data/basic/verify_7.4.1/sectionsWithHoles2c.vfy
U         trunk/data/basic/verify_7.4.1/sharpFin.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap1.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap2.vfy
U         trunk/data/basic/verify_7.4.1/shrinkwrap3.vfy
U         trunk/data/basic/verify_7.4.1/splitWing1.vfy
U         trunk/data/basic/verify_7.4.1/splitWing2.vfy
U         trunk/data/basic/verify_7.4.1/subtract6f.vfy
U         trunk/data/basic/verify_7.4.1/transport2b.vfy
A         trunk/data/basic/verify_7.4.1/unionSolids1.vfy
A         trunk/data/basic/verify_7.4.1/unionSolids2.vfy
U         trunk/data/basic/verify_7.4.1/wingSew3.vfy
U         trunk/data/basic/verify_7.4.1/flend5.vfy
A         trunk/data/basic/verify_7.4.1/flend5a.vfy
A         trunk/data/basic/verify_7.4.1/flend5b.vfy
A         trunk/data/basic/verify_7.4.1/flend5c.vfy
U         trunk/data/basic/verify_7.4.1/helix3.vfy
U         trunk/data/basic/verify_7.4.1/inflatedBody2b.vfy
A         trunk/data/basic/verify_7.4.1/offset1.vfy
A         trunk/data/basic/verify_7.4.1/offset2.vfy
A         trunk/data/basic/verify_7.4.1/offset4.vfy
A         trunk/data/basic/verify_7.4.1/offset5.vfy
A         trunk/data/basic/verify_7.4.1/offset9x.vfy
A         trunk/data/basic/verify_7.4.1/offset9y.vfy
A         trunk/data/basic/verify_7.4.1/offset9z.vfy
D         trunk/data/basic/verify_7.6.0/combine6a.vfy
D         trunk/data/basic/verify_7.6.0/combine6b.vfy
D         trunk/data/basic/verify_7.6.0/combine7a.vfy
D         trunk/data/basic/verify_7.6.0/combine7b.vfy
D         trunk/data/basic/verify_7.6.0/combine8a.vfy
D         trunk/data/basic/verify_7.6.0/combine1.vfy
D         trunk/data/basic/verify_7.6.0/combine2.vfy
D         trunk/data/basic/verify_7.6.0/combine3.vfy
D         trunk/data/basic/verify_7.6.0/combine4.vfy
D         trunk/data/basic/verify_7.6.0/combine5.vfy
A         trunk/data/basic/verify_7.6.0/dumpPmtrs.vfy
A         trunk/data/basic/verify_7.6.0/restore3.vfy
A         trunk/data/basic/verify_7.6.0/offset3.vfy
A         trunk/data/basic/verify_7.6.0/offset6.vfy
A         trunk/data/basic/verify_7.6.0/offset7x.vfy
A         trunk/data/basic/verify_7.6.0/offset7y.vfy
A         trunk/data/basic/verify_7.6.0/offset7z.vfy
U         trunk/data/basic/verify_7.6.0/L1T2.vfy
U         trunk/data/basic/verify_7.6.0/blend_nacelle.vfy
U         trunk/data/basic/verify_7.6.0/connect5.vfy
A         trunk/data/basic/verify_7.6.0/elevate1.vfy
A         trunk/data/basic/verify_7.6.0/elevate2.vfy
A         trunk/data/basic/verify_7.6.0/elevate3.vfy
A         trunk/data/basic/verify_7.6.0/elevate4.vfy
A         trunk/data/basic/verify_7.6.0/elevate5.vfy
A         trunk/data/basic/verify_7.6.0/elevate6a.vfy
A         trunk/data/basic/verify_7.6.0/elevate6b.vfy
A         trunk/data/basic/verify_7.6.0/elevate7a.vfy
A         trunk/data/basic/verify_7.6.0/elevate7b.vfy
A         trunk/data/basic/verify_7.6.0/elevate8a.vfy
U         trunk/data/basic/verify_7.6.0/fitCurve1.vfy
U         trunk/data/basic/verify_7.6.0/flowaround1.vfy
U         trunk/data/basic/verify_7.6.0/flowaround2.vfy
U         trunk/data/basic/verify_7.6.0/flowaround3.vfy
U         trunk/data/basic/verify_7.6.0/flowthru1.vfy
U         trunk/data/basic/verify_7.6.0/flowthru2.vfy
U         trunk/data/basic/verify_7.6.0/flowthru3.vfy
U         trunk/data/basic/verify_7.6.0/inletWithWalls1.vfy
U         trunk/data/basic/verify_7.6.0/joinSheets6a.vfy
A         trunk/data/basic/verify_7.6.0/joinSheets6b.vfy
A         trunk/data/basic/verify_7.6.0/joinUnion3.vfy
A         trunk/data/basic/verify_7.6.0/offset8x.vfy
A         trunk/data/basic/verify_7.6.0/offset8y.vfy
A         trunk/data/basic/verify_7.6.0/offset8z.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork0.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork1.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork2.vfy
U         trunk/data/basic/verify_7.6.0/pipeNetwork3.vfy
A         trunk/data/basic/verify_7.6.0/pipeNetwork5.vfy
U         trunk/data/basic/verify_7.6.0/poly4.vfy
U         trunk/data/basic/verify_7.6.0/rocketnozzle2.vfy
U         trunk/data/basic/verify_7.6.0/rule8.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles1b.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles1c.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles2b.vfy
U         trunk/data/basic/verify_7.6.0/sectionsWithHoles2c.vfy
U         trunk/data/basic/verify_7.6.0/sharpFin.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap1.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap2.vfy
U         trunk/data/basic/verify_7.6.0/shrinkwrap3.vfy
U         trunk/data/basic/verify_7.6.0/splitWing1.vfy
U         trunk/data/basic/verify_7.6.0/splitWing2.vfy
U         trunk/data/basic/verify_7.6.0/subtract6f.vfy
U         trunk/data/basic/verify_7.6.0/transport2b.vfy
A         trunk/data/basic/verify_7.6.0/unionSolids1.vfy
A         trunk/data/basic/verify_7.6.0/unionSolids2.vfy
U         trunk/data/basic/verify_7.6.0/wingSew3.vfy
U         trunk/data/basic/verify_7.6.0/flend5.vfy
A         trunk/data/basic/verify_7.6.0/flend5a.vfy
A         trunk/data/basic/verify_7.6.0/flend5b.vfy
A         trunk/data/basic/verify_7.6.0/flend5c.vfy
U         trunk/data/basic/verify_7.6.0/helix3.vfy
U         trunk/data/basic/verify_7.6.0/inflatedBody2b.vfy
A         trunk/data/basic/verify_7.6.0/offset1.vfy
A         trunk/data/basic/verify_7.6.0/offset2.vfy
A         trunk/data/basic/verify_7.6.0/offset4.vfy
A         trunk/data/basic/verify_7.6.0/offset5.vfy
A         trunk/data/basic/verify_7.6.0/offset9x.vfy
A         trunk/data/basic/verify_7.6.0/offset9y.vfy
A         trunk/data/basic/verify_7.6.0/offset9z.vfy
U         trunk/data/basic/L1T2.csm
U         trunk/data/basic/blend_nacelle.csm
U         trunk/data/basic/closeBody1.csm
U         trunk/data/basic/closeBody2.csm
U         trunk/data/basic/closeBody3.csm
U         trunk/data/basic/connect5.csm
U         trunk/data/basic/connect8d.csm
A         trunk/data/basic/elevate1.csm
A         trunk/data/basic/elevate2.csm
A         trunk/data/basic/elevate3.csm
A         trunk/data/basic/elevate4.csm
A         trunk/data/basic/elevate5.csm
A         trunk/data/basic/elevate6a.csm
A         trunk/data/basic/elevate6b.csm
A         trunk/data/basic/elevate7a.csm
A         trunk/data/basic/elevate7b.csm
A         trunk/data/basic/elevate8a.csm
U         trunk/data/basic/extractShells1.csm
U         trunk/data/basic/extractShells2.csm
U         trunk/data/basic/fitCurve1.csm
U         trunk/data/basic/flowaround1.csm
U         trunk/data/basic/flowaround2.csm
U         trunk/data/basic/flowaround3.csm
U         trunk/data/basic/flowthru1.csm
U         trunk/data/basic/flowthru2.csm
U         trunk/data/basic/flowthru3.csm
U         trunk/data/basic/inletWithWalls1.csm
U         trunk/data/basic/joinSheets6a.csm
A         trunk/data/basic/joinSheets6b.csm
U         trunk/data/basic/joinUnion2.csm
A         trunk/data/basic/joinUnion3.csm
U         trunk/data/basic/nmWireBody1.csm
U         trunk/data/basic/nmWireBody2.csm
U         trunk/data/basic/nmWireBody3.csm
U         trunk/data/basic/nmWireBody4.csm
U         trunk/data/basic/nmWireBody5.csm
U         trunk/data/basic/nmWireBody6.csm
A         trunk/data/basic/offset3.csm
A         trunk/data/basic/offset6.csm
A         trunk/data/basic/offset7x.csm
A         trunk/data/basic/offset7y.csm
A         trunk/data/basic/offset7z.csm
A         trunk/data/basic/offset8x.csm
A         trunk/data/basic/offset8y.csm
A         trunk/data/basic/offset8z.csm
U         trunk/data/basic/pipeNetwork0.csm
U         trunk/data/basic/pipeNetwork1.csm
U         trunk/data/basic/pipeNetwork2.csm
U         trunk/data/basic/pipeNetwork3.csm
U         trunk/data/basic/pipeNetwork4.csm
A         trunk/data/basic/pipeNetwork5.csm
A         trunk/data/basic/pipeNetwork5.txt
U         trunk/data/basic/poly4.csm
U         trunk/data/basic/rocketnozzle2.csm
U         trunk/data/basic/rule8.csm
U         trunk/data/basic/sectionsWithHoles1b.csm
U         trunk/data/basic/sectionsWithHoles1c.csm
U         trunk/data/basic/sectionsWithHoles2b.csm
U         trunk/data/basic/sectionsWithHoles2c.csm
U         trunk/data/basic/sharpFin.csm
U         trunk/data/basic/shrinkwrap1.csm
U         trunk/data/basic/shrinkwrap2.csm
U         trunk/data/basic/shrinkwrap3.csm
U         trunk/data/basic/splitFlap2a.csm
U         trunk/data/basic/splitFlap2b.csm
U         trunk/data/basic/splitFlap2c.csm
U         trunk/data/basic/splitFlap2d.csm
U         trunk/data/basic/splitFlap2e.csm
U         trunk/data/basic/splitFlap2f.csm
U         trunk/data/basic/splitFlap3a.csm
U         trunk/data/basic/splitWing1.csm
U         trunk/data/basic/splitWing2.csm
U         trunk/data/basic/subtract6f.csm
U         trunk/data/basic/transport2b.csm
U         trunk/data/basic/unequalRules.csm
A         trunk/data/basic/unionSolids1.csm
A         trunk/data/basic/unionSolids2.csm
U         trunk/data/basic/wingSew3.csm
U         trunk/data/basic/flend5.csm
A         trunk/data/basic/flend5a.csm
A         trunk/data/basic/flend5b.csm
A         trunk/data/basic/flend5c.csm
U         trunk/data/basic/helix3.csm
U         trunk/data/basic/inflatedBody2a.csm
U         trunk/data/basic/inflatedBody2b.csm
A         trunk/data/basic/offset1.csm
A         trunk/data/basic/offset2.csm
A         trunk/data/basic/offset4.csm
A         trunk/data/basic/offset5.csm
AU        trunk/data/compare760and741
U         trunk/data/studentGallery/F117.csm
U         trunk/data/studentGallery/verify_7.4.1/BulletTrain.vfy
U         trunk/data/studentGallery/verify_7.4.1/F117.vfy
U         trunk/data/studentGallery/verify_7.6.0/BulletTrain.vfy
U         trunk/data/studentGallery/verify_7.6.0/F117.vfy
U         trunk/data/legacy/tutorial1_new.csm
U         trunk/data/legacy/tutorial2.csm
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/src/Makefile.LINUX64
U         trunk/src/Makefile
U         trunk/src/Makefile.DARWIN64
U         trunk/src/NMakefile
U         trunk/src/OpenCSM.c
U         trunk/src/OpenCSM.h
A         trunk/src/udfDumpPmtrs.c
A         trunk/src/udfOffset.c
U         trunk/src/timGloves.c
A         trunk/src/udpEqn2body.c
U         trunk/src/ocsm.rc
U         trunk/ToDo.txt
U         trunk/ESP/ESP-help.html
U         trunk/ESP/ESP-localhost7681.html
U         trunk/ESP/ESP.html
U         trunk/ESP/ESP.js
U         trunk/udc/replicate.udc
U         trunk/doc/ESP_QuickReference.pdf
U         trunk/doc/ESP_QuickReference.tex
At revision 2271

Cleaning up /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2022-08-13T01:37:08.672 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Commit.bat
U         ESP_Commit.sh
U         ESP_Env.bat
U         ESP_Env.sh
U         ESP_Sanitize.sh
U         ESP_Valgrind.sh
U         ESP_email.template
U         ESP_parse
U         ESPbfr.bat
U         ESPbfr.sh
U         ESPbfr.tgz
U         RunRegression.sh
U         data/basic/csmOCCFailure_7.3.txt
U         data/basic/csmOCCFailure_7.4.txt
U         data/basic/csmOCCFailure_7.6.txt
U         valgrind/valgrind-python.supp
At revision 764

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
[LINUX64] $ /bin/bash -xe /tmp/jenkins14502059839776556048.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/Slugs
+ bash -x /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Undefined.sh
+ source /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Env.sh
++ AFLR_VERSION=10.22.23
++ SU2_VERSION=7.3.1
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ [[ LINUX64 == \L\I\N\U\X\6\4\.\g\n\u* ]]
++ [[ LINUX64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /home/jenkins/.bashrc ']'
++ source /home/jenkins/.bashrc
+++ case $- in
+++ return
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_BLOC=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export ESP_ROOT=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_ROOT=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export JULIA_DEPOT_PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ JULIA_DEPOT_PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ reynolds == *\r\e\y\n\o\l\d\s* ]]
++ [[ '' != '' ]]
++ [[ -d /home/jenkins/util/ESP/Python/ESP_Python-3.9.13 ]]
++ export PYTHONHOME=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13
++ PYTHONHOME=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13
++ export PATH=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export LD_LIBRARY_PATH=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
++ export EMPnumProc=4
++ EMPnumProc=4
++ export OMP_NUM_THREADS=4
++ OMP_NUM_THREADS=4
+++ ls -d /home/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.6.0
++ CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.6.0
++ export CASARCH=.
++ CASARCH=.
++ export LD_LIBRARY_PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
++ export ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ export AFLR=/home/jenkins/util/AFLR/aflr_lib_10.22.23
++ AFLR=/home/jenkins/util/AFLR/aflr_lib_10.22.23
++ export AFLR_ARCH=Linux-x86-64
++ AFLR_ARCH=Linux-x86-64
++ export CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28
++ CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28
++ export CART3D_ARCH=X86_64_ICC
++ CART3D_ARCH=X86_64_ICC
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ -d /home/jenkins/util/ESP/IRIT ]]
++ export IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ export IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ export PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export CAPS_GLYPH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ export SU2_HOME=/home/jenkins/util/SU2/SU2-v7.3.1
++ SU2_HOME=/home/jenkins/util/SU2/SU2-v7.3.1
++ export SU2_RUN=/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ SU2_RUN=/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ PYTHONPATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.3.1/bin
++ [[ reynolds == \m\a\c\y\s* ]]
++ [[ reynolds == \v\i\g\g\e\n ]]
+++ python-config --includes
++ export 'PYTHONINC=. -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
++ PYTHONINC='. -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9'
+++ python-config --help
++ [[ Usage: /home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin/python-config --prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB= -L/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -lcrypt -lpthread -ldl  -lutil -lm -lm '
++ PYTHONLIB=' -L/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -lcrypt -lpthread -ldl  -lutil -lm -lm '
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
++ CSMDATA=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
+ [[ reynolds == *\r\e\y\n\o\l\d\s* ]]
+ VERSION=11
+ sed -i s/gcc/gcc-11/ EGADS/trunk/include/LINUX64
+ sed -i s/g++/g++-11/ EGADS/trunk/include/LINUX64
+ sed -i s/gfortran/gfortran-11/ EGADS/trunk/include/LINUX64
+ export EFCOMP=gfortran-11
+ EFCOMP=gfortran-11
+ export CASROOT=/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ CASROOT=/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install
+ export LD_LIBRARY_PATH=/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/lib:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
+ LD_LIBRARY_PATH=/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/lib:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.6.0/lib:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib:/opt/intel/oneapi/tbb/2021.3.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.3.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.3.0//lib/release:/opt/intel/oneapi/mpi/2021.3.0//lib:/opt/intel/oneapi/mkl/2021.3.0/lib/intel64:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/libipt/intel64/lib:/opt/intel/oneapi/debugger/10.1.2/dep/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/x64:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/emu:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/linux64/lib:/opt/intel/oneapi/compiler/2021.3.0/linux/compiler/lib/intel64_lin
+ export 'ESPFLAGS=-fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold'
+ ESPFLAGS='-fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold'
+ export 'ESPFFLAGS=-fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold'
+ ESPFFLAGS='-fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold'
+ export UBSAN_OPTIONS=suppressions=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/suppression_undefined.txt
+ UBSAN_OPTIONS=suppressions=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/suppression_undefined.txt
+ source /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.sh
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/
++ tar -xvf /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.tgz
ESP/
ESP/WIN64/
ESP/DARWIN64/
ESP/udunits/
ESP/DARWINM1/
ESP/CYGWIN64/
ESP/LINUX64/
ESP/LINUX64/obj/
ESP/LINUX64/test/
ESP/LINUX64/bin/
ESP/LINUX64/include/
ESP/LINUX64/lib/
ESP/LINUX64/lib/libnmb.so
ESP/LINUX64/lib/libc3dio.a
ESP/LINUX64/lib/libCart3D.a
ESP/LINUX64/include/c3dio/
ESP/LINUX64/include/xddm/
ESP/LINUX64/include/nmb.h
ESP/LINUX64/include/libCart3D/
ESP/LINUX64/include/libCart3D/gridStructures.h
ESP/LINUX64/include/libCart3D/GridInfo.h
ESP/LINUX64/include/libCart3D/geomTypes.h
ESP/LINUX64/include/libCart3D/CaseInfo.h
ESP/LINUX64/include/libCart3D/IOinfo.h
ESP/LINUX64/include/libCart3D/int64.h
ESP/LINUX64/include/libCart3D/map.h
ESP/LINUX64/include/libCart3D/infoStructures.h
ESP/LINUX64/include/libCart3D/string_util.h
ESP/LINUX64/include/libCart3D/dualtime.h
ESP/LINUX64/include/libCart3D/myLList.h
ESP/LINUX64/include/libCart3D/sensors.h
ESP/LINUX64/include/libCart3D/utils_xml.h
ESP/LINUX64/include/libCart3D/c3d_timeout.h
ESP/LINUX64/include/libCart3D/encoding.h
ESP/LINUX64/include/libCart3D/PostProcInfo.h
ESP/LINUX64/include/libCart3D/vortexBC.h
ESP/LINUX64/include/libCart3D/earthBL_BC.h
ESP/LINUX64/include/libCart3D/c3d_global.h
ESP/LINUX64/include/libCart3D/timer.h
ESP/LINUX64/include/libCart3D/memory_util.h
ESP/LINUX64/include/libCart3D/SolverInfo.h
ESP/LINUX64/include/libCart3D/MGinfo.h
ESP/LINUX64/include/libCart3D/hex.h
ESP/LINUX64/include/libCart3D/ConvInfo.h
ESP/LINUX64/include/libCart3D/limiters.h
ESP/LINUX64/include/libCart3D/basicTypes.h
ESP/LINUX64/include/libCart3D/stateVector.h
ESP/LINUX64/include/libCart3D/bBox_stuff.h
ESP/LINUX64/include/libCart3D/SFC.h
ESP/LINUX64/include/libCart3D/cartCells.h
ESP/LINUX64/include/libCart3D/geomStructures.h
ESP/LINUX64/include/xddm/xddmInternals.h
ESP/LINUX64/include/xddm/xddm.c
ESP/LINUX64/include/xddm/xddm.h
ESP/LINUX64/include/c3dio/c3dio_lib.h
ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
ESP/LINUX64/bin/mastros.exe
ESP/LINUX64/bin/xfoil
ESP/LINUX64/bin/mses
ESP/LINUX64/bin/mset
ESP/LINUX64/bin/avl
ESP/LINUX64/bin/ASTRO.D01
ESP/LINUX64/bin/ASTRO.IDX
ESP/CYGWIN64/obj/
ESP/CYGWIN64/test/
ESP/CYGWIN64/bin/
ESP/CYGWIN64/include/
ESP/CYGWIN64/lib/
ESP/CYGWIN64/lib/libwinpthread-1.dll
ESP/CYGWIN64/lib/libquadmath-0.dll
ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
ESP/CYGWIN64/bin/mastros.exe
ESP/CYGWIN64/bin/ASTRO.D01
ESP/CYGWIN64/bin/ASTRO.IDX
ESP/DARWINM1/obj/
ESP/DARWINM1/test/
ESP/DARWINM1/bin/
ESP/DARWINM1/include/
ESP/DARWINM1/lib/
ESP/DARWINM1/lib/libudunits2.0.dylib
ESP/DARWINM1/lib/libc3dio.a
ESP/DARWINM1/lib/libudunits2.dylib
ESP/DARWINM1/lib/libCart3D.a
ESP/DARWINM1/include/udunits.h
ESP/DARWINM1/include/c3dio/
ESP/DARWINM1/include/xddm/
ESP/DARWINM1/include/converter.h
ESP/DARWINM1/include/udunits2.h
ESP/DARWINM1/include/nmb.h
ESP/DARWINM1/include/libCart3D/
ESP/DARWINM1/include/libCart3D/gridStructures.h
ESP/DARWINM1/include/libCart3D/GridInfo.h
ESP/DARWINM1/include/libCart3D/geomTypes.h
ESP/DARWINM1/include/libCart3D/CaseInfo.h
ESP/DARWINM1/include/libCart3D/IOinfo.h
ESP/DARWINM1/include/libCart3D/int64.h
ESP/DARWINM1/include/libCart3D/map.h
ESP/DARWINM1/include/libCart3D/infoStructures.h
ESP/DARWINM1/include/libCart3D/string_util.h
ESP/DARWINM1/include/libCart3D/dualtime.h
ESP/DARWINM1/include/libCart3D/myLList.h
ESP/DARWINM1/include/libCart3D/sensors.h
ESP/DARWINM1/include/libCart3D/utils_xml.h
ESP/DARWINM1/include/libCart3D/c3d_timeout.h
ESP/DARWINM1/include/libCart3D/encoding.h
ESP/DARWINM1/include/libCart3D/PostProcInfo.h
ESP/DARWINM1/include/libCart3D/vortexBC.h
ESP/DARWINM1/include/libCart3D/earthBL_BC.h
ESP/DARWINM1/include/libCart3D/c3d_global.h
ESP/DARWINM1/include/libCart3D/timer.h
ESP/DARWINM1/include/libCart3D/memory_util.h
ESP/DARWINM1/include/libCart3D/SolverInfo.h
ESP/DARWINM1/include/libCart3D/MGinfo.h
ESP/DARWINM1/include/libCart3D/hex.h
ESP/DARWINM1/include/libCart3D/ConvInfo.h
ESP/DARWINM1/include/libCart3D/limiters.h
ESP/DARWINM1/include/libCart3D/basicTypes.h
ESP/DARWINM1/include/libCart3D/stateVector.h
ESP/DARWINM1/include/libCart3D/bBox_stuff.h
ESP/DARWINM1/include/libCart3D/SFC.h
ESP/DARWINM1/include/libCart3D/cartCells.h
ESP/DARWINM1/include/libCart3D/geomStructures.h
ESP/DARWINM1/include/xddm/xddmInternals.h
ESP/DARWINM1/include/xddm/xddm.c
ESP/DARWINM1/include/xddm/xddm.h
ESP/DARWINM1/include/c3dio/c3dio_lib.h
ESP/DARWINM1/include/c3dio/c3dio_icemcfd.h
ESP/DARWINM1/bin/mastros.exe
ESP/DARWINM1/bin/xfoil
ESP/DARWINM1/bin/mses
ESP/DARWINM1/bin/mset
ESP/DARWINM1/bin/avl
ESP/DARWINM1/bin/ASTRO.D01
ESP/DARWINM1/bin/ASTRO.IDX
ESP/udunits/udunits2-prefixes.xml
ESP/udunits/udunits2.xml
ESP/udunits/udunits2-common.xml
ESP/udunits/udunits2-derived.xml
ESP/udunits/udunits2-accepted.xml
ESP/udunits/udunits2-base.xml
ESP/DARWIN64/obj/
ESP/DARWIN64/test/
ESP/DARWIN64/bin/
ESP/DARWIN64/include/
ESP/DARWIN64/lib/
ESP/DARWIN64/lib/libudunits2.0.dylib
ESP/DARWIN64/lib/libc3dio.a
ESP/DARWIN64/lib/libudunits2.dylib
ESP/DARWIN64/lib/libnmb.dylib
ESP/DARWIN64/lib/libCart3D.a
ESP/DARWIN64/include/udunits.h
ESP/DARWIN64/include/c3dio/
ESP/DARWIN64/include/xddm/
ESP/DARWIN64/include/converter.h
ESP/DARWIN64/include/udunits2.h
ESP/DARWIN64/include/nmb.h
ESP/DARWIN64/include/libCart3D/
ESP/DARWIN64/include/libCart3D/gridStructures.h
ESP/DARWIN64/include/libCart3D/GridInfo.h
ESP/DARWIN64/include/libCart3D/geomTypes.h
ESP/DARWIN64/include/libCart3D/CaseInfo.h
ESP/DARWIN64/include/libCart3D/IOinfo.h
ESP/DARWIN64/include/libCart3D/int64.h
ESP/DARWIN64/include/libCart3D/map.h
ESP/DARWIN64/include/libCart3D/infoStructures.h
ESP/DARWIN64/include/libCart3D/string_util.h
ESP/DARWIN64/include/libCart3D/dualtime.h
ESP/DARWIN64/include/libCart3D/myLList.h
ESP/DARWIN64/include/libCart3D/sensors.h
ESP/DARWIN64/include/libCart3D/utils_xml.h
ESP/DARWIN64/include/libCart3D/c3d_timeout.h
ESP/DARWIN64/include/libCart3D/encoding.h
ESP/DARWIN64/include/libCart3D/PostProcInfo.h
ESP/DARWIN64/include/libCart3D/vortexBC.h
ESP/DARWIN64/include/libCart3D/earthBL_BC.h
ESP/DARWIN64/include/libCart3D/c3d_global.h
ESP/DARWIN64/include/libCart3D/timer.h
ESP/DARWIN64/include/libCart3D/memory_util.h
ESP/DARWIN64/include/libCart3D/SolverInfo.h
ESP/DARWIN64/include/libCart3D/MGinfo.h
ESP/DARWIN64/include/libCart3D/hex.h
ESP/DARWIN64/include/libCart3D/ConvInfo.h
ESP/DARWIN64/include/libCart3D/limiters.h
ESP/DARWIN64/include/libCart3D/basicTypes.h
ESP/DARWIN64/include/libCart3D/stateVector.h
ESP/DARWIN64/include/libCart3D/bBox_stuff.h
ESP/DARWIN64/include/libCart3D/SFC.h
ESP/DARWIN64/include/libCart3D/cartCells.h
ESP/DARWIN64/include/libCart3D/geomStructures.h
ESP/DARWIN64/include/xddm/xddmInternals.h
ESP/DARWIN64/include/xddm/xddm.c
ESP/DARWIN64/include/xddm/xddm.h
ESP/DARWIN64/include/c3dio/c3dio_lib.h
ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
ESP/DARWIN64/bin/mastros.exe
ESP/DARWIN64/bin/xfoil
ESP/DARWIN64/bin/mses
ESP/DARWIN64/bin/mset
ESP/DARWIN64/bin/avl
ESP/DARWIN64/bin/ASTRO.D01
ESP/DARWIN64/bin/ASTRO.IDX
ESP/WIN64/obj/
ESP/WIN64/test/
ESP/WIN64/bin/
ESP/WIN64/include/
ESP/WIN64/lib/
ESP/WIN64/lib/libwinpthread-1.dll
ESP/WIN64/lib/libquadmath-0.dll
ESP/WIN64/lib/udunits2.lib
ESP/WIN64/lib/libgcc_s_sjlj-1.dll
ESP/WIN64/lib/udunits2.dll
ESP/WIN64/lib/expat.dll
ESP/WIN64/lib/nmb.dll
ESP/WIN64/lib/nmb.lib
ESP/WIN64/include/udunits.h
ESP/WIN64/include/winhelpers/
ESP/WIN64/include/converter.h
ESP/WIN64/include/udunits2.h
ESP/WIN64/include/nmb.h
ESP/WIN64/include/winhelpers/unistd.h
ESP/WIN64/include/winhelpers/websock-w32.h
ESP/WIN64/include/winhelpers/strings.h
ESP/WIN64/include/winhelpers/sys/
ESP/WIN64/include/winhelpers/gettimeofday.h
ESP/WIN64/include/winhelpers/netdb.h
ESP/WIN64/include/winhelpers/sys/time.h
ESP/WIN64/bin/avl.exe
ESP/WIN64/bin/mastros.exe
ESP/WIN64/bin/xfoil.exe
ESP/WIN64/bin/ASTRO.D01
ESP/WIN64/bin/mses.exe
ESP/WIN64/bin/ASTRO.IDX
ESP/WIN64/bin/mset.exe
++ virtualenv /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv
created virtual environment CPython3.9.13.final.0-64 in 1430ms
  creator CPython3Posix(dest=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/home/jenkins/.local/share/virtualenv)
    added seed packages: Pillow==9.1.1, certifi==2022.5.18.1, charset_normalizer==2.0.12, cvxopt==1.3.0, cycler==0.11.0, dill==0.3.5.1, f90nml==1.4.3, fonttools==4.33.3, idna==3.3, kiwisolver==1.4.2, matplotlib==3.5.2, networkx==2.8.3, numpy==1.23.1, openmdao==3.19.0, packaging==21.3, pip==22.1.2, pyDOE2==1.3.0, pyparsing==3.0.9, python_dateutil==2.8.2, requests==2.28.0, scipy==1.8.1, setuptools==63.2.0, six==1.16.0, urllib3==1.26.9, wheel==0.37.1
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/activate
+++ '[' /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/activate = /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Undefined.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv
+++ '[' linux-gnu = cygwin ']'
+++ '[' linux-gnu = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
+++ PATH=/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/bin:/opt/intel/oneapi/mpi/2021.3.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.3.0//bin:/opt/intel/oneapi/mkl/2021.3.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.3.0/bin:/opt/intel/oneapi/debugger/10.1.2/gdb/intel64/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/llvm/aocl-bin:/opt/intel/oneapi/compiler/2021.3.0/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2021.3.0/linux/bin/intel64:/opt/intel/oneapi/compiler/2021.3.0/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.3.1/bin
+++ export PATH
+++ '[' -z _ ']'
+++ _OLD_VIRTUAL_PYTHONHOME=/home/jenkins/util/ESP/Python/ESP_Python-3.9.13
+++ unset PYTHONHOME
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv
+++ PS1='(ESP_venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP_venv/lib/python3.9/site-packages (22.1.2)
Collecting pip
  Using cached pip-22.2.2-py3-none-any.whl (2.0 MB)
Installing collected packages: pip
  Attempting uninstall: pip
    Found existing installation: pip 22.1.2
    Uninstalling pip-22.1.2:
      Successfully uninstalled pip-22.1.2
Successfully installed pip-22.2.2
++ pip_install f90nml
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade f90nml
Requirement already satisfied: f90nml in ./ESP_venv/lib/python3.9/site-packages (1.4.3)
++ pip_install numpy
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade numpy
Requirement already satisfied: numpy in ./ESP_venv/lib/python3.9/site-packages (1.23.1)
++ pip_install openmdao
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade openmdao
Requirement already satisfied: openmdao in ./ESP_venv/lib/python3.9/site-packages (3.19.0)
Collecting openmdao
  Using cached openmdao-3.20.0-py3-none-any.whl
Requirement already satisfied: numpy in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.23.1)
Requirement already satisfied: packaging in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (21.3)
Requirement already satisfied: pyDOE2 in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.3.0)
Requirement already satisfied: networkx>=2.0 in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (2.8.3)
Requirement already satisfied: scipy in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (1.8.1)
Requirement already satisfied: pyparsing in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (3.0.9)
Requirement already satisfied: requests in ./ESP_venv/lib/python3.9/site-packages (from openmdao) (2.28.0)
Requirement already satisfied: urllib3<1.27,>=1.21.1 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (1.26.9)
Requirement already satisfied: certifi>=2017.4.17 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (2022.5.18.1)
Requirement already satisfied: idna<4,>=2.5 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (3.3)
Requirement already satisfied: charset-normalizer~=2.0.0 in ./ESP_venv/lib/python3.9/site-packages (from requests->openmdao) (2.0.12)
Installing collected packages: openmdao
  Attempting uninstall: openmdao
    Found existing installation: openmdao 3.19.0
    Uninstalling openmdao-3.19.0:
      Successfully uninstalled openmdao-3.19.0
Successfully installed openmdao-3.20.0
++ [[ reynolds == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Requirement already satisfied: cvxopt in ./ESP_venv/lib/python3.9/site-packages (1.3.0)
++ pip_install dill
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade dill
Requirement already satisfied: dill in ./ESP_venv/lib/python3.9/site-packages (0.3.5.1)
++ pip_install packaging
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP_venv/lib/python3.9/site-packages (21.3)
Requirement already satisfied: pyparsing!=3.0.5,>=2.0.2 in ./ESP_venv/lib/python3.9/site-packages (from packaging) (3.0.9)
++ pip_install matplotlib
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Requirement already satisfied: matplotlib in ./ESP_venv/lib/python3.9/site-packages (3.5.2)
Collecting matplotlib
  Using cached matplotlib-3.5.3-cp39-cp39-manylinux_2_5_x86_64.manylinux1_x86_64.whl (11.2 MB)
Requirement already satisfied: pillow>=6.2.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (9.1.1)
Requirement already satisfied: pyparsing>=2.2.1 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (3.0.9)
Requirement already satisfied: numpy>=1.17 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (1.23.1)
Requirement already satisfied: fonttools>=4.22.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (4.33.3)
Requirement already satisfied: kiwisolver>=1.0.1 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (1.4.2)
Requirement already satisfied: python-dateutil>=2.7 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (2.8.2)
Requirement already satisfied: cycler>=0.10 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (0.11.0)
Requirement already satisfied: packaging>=20.0 in ./ESP_venv/lib/python3.9/site-packages (from matplotlib) (21.3)
Requirement already satisfied: six>=1.5 in ./ESP_venv/lib/python3.9/site-packages (from python-dateutil>=2.7->matplotlib) (1.16.0)
Installing collected packages: matplotlib
  Attempting uninstall: matplotlib
    Found existing installation: matplotlib 3.5.2
    Uninstalling matplotlib-3.5.2:
      Successfully uninstalled matplotlib-3.5.2
Successfully installed matplotlib-3.5.3
++ pip_install scipy
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP_venv/bin/python -m pip install --only-binary all --upgrade scipy
Requirement already satisfied: scipy in ./ESP_venv/lib/python3.9/site-packages (1.8.1)
Collecting scipy
  Using cached scipy-1.9.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (43.9 MB)
Requirement already satisfied: numpy<1.25.0,>=1.18.5 in ./ESP_venv/lib/python3.9/site-packages (from scipy) (1.23.1)
Installing collected packages: scipy
  Attempting uninstall: scipy
    Found existing installation: scipy 1.8.1
    Uninstalling scipy-1.8.1:
      Successfully uninstalled scipy-1.8.1
Successfully installed scipy-1.9.0
++ [[ /home/jenkins/util/ESP/ExternLibs == '' ]]
++ '[' -d /home/jenkins/util/ESP/ExternLibs ']'
++ cp /home/jenkins/util/ESP/ExternLibs/intersectWake.so /home/jenkins/util/ESP/ExternLibs/markWakeEdges.so /home/jenkins/util/ESP/ExternLibs/sansLIPAIM.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/src
++ make
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
cp -p ../include/LINUX64 /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
cp -p ../include/egads.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
cp -p ../include/egads_dot.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
cp -p ../include/egads.inc /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
cp -p ../include/emp.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
cp -p ../include/prm.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
cp -p ../include/wsserver.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
cp -p ../include/wsserver.inc /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
cp -p ../include/wsss.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
cp -p egadsTris.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Lazy.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Lazy.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Trad.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Trad.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Lazy.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Lazy.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Trad.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Trad.h
mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/always_inline.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/always_inline.h
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsGeom.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsHLevel.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsTopo.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsCopy.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsCopy.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsSpline.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsIO.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsIO.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsSplineFit.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSplineFit.o
egadsSplineFit.cpp: In function ‘int EG_spline2dAppr(int, int, int, const T*, const T*, const T*, const int*, const T*, const T*, const T*, T*, const T*, T*, double, int*, T**) [with T = double]’:
egadsSplineFit.cpp:1418:1: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1418 | EG_spline2dAppr(int endcx, int imaxx, int jmaxx, const T *xyz,
      | ^~~~~~~~~~~~~~~
egadsSplineFit.cpp: In function ‘int EG_spline2dAppr(int, int, int, const T*, const T*, const T*, const int*, const T*, const T*, const T*, T*, const T*, T*, double, int*, T**) [with T = SurrealS<1>]’:
egadsSplineFit.cpp:1418:1: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsSkinning.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSkinning.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include \
	-I. egadsTessSens.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessSens.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6  -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include OCC/BRepLib_FuseEdges.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BRepLib_FuseEdges.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsBase.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsBase.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsMemory.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsMemory.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsAttrs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsAttrs.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTess.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsTessInp.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessInp.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsTris.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTris.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsQuads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsQuads.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsFit.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsFit.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsRobust.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsRobust.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsSBO.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSBO.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap prmCfit.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmCfit.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap prmGrid.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmGrid.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap prmUV.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmUV.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsExport.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsExport.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsEffect.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsEffect.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include -I../util \
	-I../util/uvmap egadsSolids.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSolids.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLINUX64 -I../include ../util/emp.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/emp.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6 -IOCC -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I. -I../include \
	../util/evaluate.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaluate.o
../util/evaluate.c: In function ‘int EG_evaluateGeom(const egObject*, const TT*, TT*) [with TT = SurrealS<1>]’:
../util/evaluate.c:1063:1: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1063 | EG_evaluateGeom(const egObject *geom, const DOUBLE *param, DOUBLE *result)
      | ^~~~~~~~~~~~~~~
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6 -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I. -I../include \
	../util/rational.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rational.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/inc -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/include/opencascade -I/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install -I../include -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/regQuads.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1

SurrealD1_test_suite Complete!

g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4

SurrealD4_test_suite Complete!

g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1

SurrealS1_test_suite Complete!

g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
../util/SurrealS4_btest.cpp: In function ‘void deriv2()’:
../util/SurrealS4_btest.cpp:1528:23: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1528 | BOOST_AUTO_TEST_CASE( deriv2 )
      |                       ^~~~~~
../util/SurrealS4_btest.cpp:19:42: note: in definition of macro ‘BOOST_AUTO_TEST_CASE’
   19 | #define BOOST_AUTO_TEST_CASE( fun ) void fun()
      |                                          ^~~
../util/SurrealS4_btest.cpp: In function ‘void multiply_deriv2()’:
../util/SurrealS4_btest.cpp:1265:23: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1265 | BOOST_AUTO_TEST_CASE( multiply_deriv2 )
      |                       ^~~~~~~~~~~~~~~
../util/SurrealS4_btest.cpp:19:42: note: in definition of macro ‘BOOST_AUTO_TEST_CASE’
   19 | #define BOOST_AUTO_TEST_CASE( fun ) void fun()
      |                                          ^~~
/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4

SurrealS4_test_suite Complete!

make -C ../util
make[1]: Entering directory '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 uvmap/main/uvmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_cpu_message.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_cpu_message.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_solve.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_solve.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_bnd_adj.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_bnd_adj.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_ibfibf.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfibf.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_message.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_message.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_version.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_version.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_ibfin.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfin.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_test.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_test.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_read.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_read.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_iccin.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccin.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_add.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_add.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_to_egads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_to_egads.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmapFindUV.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapFindUV.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_chk_edge_ratio.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_edge_ratio.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_struct_tasks.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_struct_tasks.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmap_Read.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Read.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_idibe.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_idibe.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_inibe.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inibe.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmapStructFree.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapStructFree.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_write.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_write.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_inl_uv_bnd.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inl_uv_bnd.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_chk_area_uv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_area_uv.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmapGen.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapGen.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_norm_uv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_norm_uv.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_malloc.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_malloc.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_gen_uv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen_uv.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmap_Write.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Write.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_ibeibe.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibeibe.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_iccibe.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccibe.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_find_uv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_find_uv.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_gen.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_mben_disc.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_mben_disc.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/EG_uvmapTest.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapTest.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I. uvmap/uvmap_from_egads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_from_egads.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 egadsUVmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o uvmap_cpu_message.o uvmap_ibfibf.o uvmap_message.o uvmap_ibfin.o uvmap_test.o uvmap_gen_uv.o uvmap_inl_uv_bnd.o EG_uvmap_Read.o uvmap_chk_edge_ratio.o uvmap_idibe.o uvmap_chk_area_uv.o uvmap_gen.o uvmap_malloc.o EG_uvmap_Write.o uvmap_iccibe.o EG_uvmapGen.o EG_uvmapTest.o uvmap_read.o uvmap_iccin.o uvmap_add.o uvmap_write.o EG_uvmapFindUV.o uvmap_version.o uvmap_struct_tasks.o uvmap_bnd_adj.o EG_uvmapStructFree.o uvmap_to_egads.o uvmap_inibe.o uvmap_norm_uv.o uvmap_ibeibe.o uvmap_mben_disc.o uvmap_find_uv.o uvmap_solve.o uvmap_from_egads.o;  )
ar: creating /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/uvmap.exe /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lrt -lm
make[1]: Leaving directory '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so \
	egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
	-L/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm -lstdc++ -lrt )
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
cp /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; \
	ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
	evaluate.o rational.o regQuads.o;  )
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsBase.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsBase.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsMemory.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsMemory.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsAttrs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsAttrs.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTess.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsHLevel.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsHLevel.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsGeom.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsGeom.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6  -I../include fgadsTopo.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTopo.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a emp.o;  )
ar: creating /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/wvServer
++ make
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 map.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/map.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include base64-decode.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/base64-decode.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include handshake.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/handshake.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include client-handshake.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/client-handshake.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include libwebsockets.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/libwebsockets.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-deflate-stream.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-deflate-stream.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include md5.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/md5.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-x-google-mux.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-x-google-mux.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsers.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsers.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sha-1.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sha-1.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include server.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/server.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include wv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/wv.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include browserMessage.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/browserMessage.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fwv.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
	/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o;  )
ar: creating /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -DSTANDALONE server.c \
	-I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/server /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a  \
	-lpthread -lz -lm
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -lpthread)
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/lite
++ make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteBase.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteBase.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteMemory.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteMemory.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteGeom.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteGeom.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteTopo.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTopo.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteAttrs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteAttrs.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteImport.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteImport.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src -I../util/uvmap \
	liteString.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteString.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTess.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTris.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteQuads.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTessInp.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
	../util/evaluate.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaLite.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE ../util/rational.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ratLite.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteRegQuads.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteEffect.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteUVmap.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o \
	liteQuads.o liteTessInp.o egadsRobust.o emp.o evaLite.o \
	ratLite.o liteRegQuads.o liteEffect.o liteUVmap.o \
	-lpthread -lm )
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
(cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
	emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
	liteUVmap.o ;  )
ar: creating /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/test
+++ ls addKnots.make agglom.make approx.make blend.make BSplineIGES.make chamfer.make closure.make CSys.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make GBO.make globalTess.make hollowFace.make hollow.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make SBO.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTessInp.make vTess.make xform.make
++ for file in `ls *.make`
++ make -f addKnots.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include addKnots.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/addKnots /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f agglom.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include agglom.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/agglom /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lrt -legads -lm
++ for file in `ls *.make`
++ make -f approx.make
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include approx.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/approx /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f blend.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include blend.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/blend /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f BSplineIGES.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include BSplineIGES.c -o \
	/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/BSplineIGES /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f chamfer.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include chamfer.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/chamfer /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f closure.make
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include closure.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/closure /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f CSys.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include CSys.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/CSys /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f edge2WB.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edge2WB.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edge2WB /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f edges.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edges.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edges /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f effective.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include effective.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/effective /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2cart.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2cart.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2cart /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2ply.make
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. egads2ply.cpp -std=c++11 \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6 -I. tinyply.cpp -std=c++11 -w \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2ply /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f egadsGeom_dot.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsGeom_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsGeom_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsHLevel_dot.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsHLevel_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsHLevel_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsSpline_dot.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsSpline_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsSpline_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsTopo_dot.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsTopo_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsTopo_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f exportLite.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I../util/uvmap \
	../src/egadsExport.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o -DSTANDALONE
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/exportLite /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o  \
	 -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f extrot.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extrot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/extrot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fillet.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fillet.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fillet /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fit.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fit.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fit /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fitTri.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fitTri.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fitTri /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fullAttr.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fullAttr.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fullAttr /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
		-lrt -lm
++ for file in `ls *.make`
++ make -f fuseSheets.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fuseSheets.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fuseSheets /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f GBO.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include GBO.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/GBO /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f globalTess.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include globalTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/globalTess /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f hollowFace.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollowFace.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollowFace /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f hollow.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollow.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollow /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f intersect.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include intersect.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/intersect /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeCone.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeCone.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeCone /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeFace3D.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeFace3D.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeFace3D /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeLoop.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeLoop.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeLoop /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mapTess.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mapTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mapTess /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mofb.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mofb.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mofb /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f mssb.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mssb.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mssb /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f multiContext.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include multiContext.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/multiContext /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib \
	-legads -lrt -lm
++ for file in `ls *.make`
++ make -f offset.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include offset.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/offset /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f rebuild.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include rebuild.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/rebuild /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ref.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ref.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ref /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f replace.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include replace.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/replace /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f revolve.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include revolve.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/revolve /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ruled.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ruled.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ruled /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f saveTess.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include saveTess.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/saveTess /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f SBO.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include SBO.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/SBO /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f scribe.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include scribe.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/scribe /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f sew.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sew.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sew /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f simplePer.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include simplePer.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/simplePer /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f smallEdges.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include smallEdges.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/smallEdges /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o \
	 -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f step.make
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include step.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/step /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f sweep.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sweep.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sweep /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f test.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testc.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testc /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testf.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testf /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsec.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsec /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsef.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsef /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f tolerance.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tolerance.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/tolerance /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f union.make
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include union.f -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/union /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f vAttr.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vAttr.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vAttr /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vCurvature.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vCurvature.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vCurvature /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEffect.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEffect.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEffect /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEto.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEto.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEto /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vFrame.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vFrame.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vFrame /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vGeom.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vGeom.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vGeom /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads \
	-lrt
++ for file in `ls *.make`
++ make -f vQuad.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vQuad.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vQuad /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver \
	-legads -lrt
++ for file in `ls *.make`
++ make -f vTessInp.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTessInp.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTessInp /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vTess.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTess.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ../util/retessFaces.c \
	-o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTesstatic /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legadstatic -L/home/jenkins/util/ESP/opencascade-7.6/trunk/build_undefined/install/./lib -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm \
	-lpthread -lz -lrt -lm
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTess /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f xform.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include xform.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/xform /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tire.c
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o tire tire.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ make -f egads2tri.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2tri.c
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o egads2tri egads2tri.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src
++ make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle1_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. pingBodies.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o circle1_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle2_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o circle2_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. naca_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o naca_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. ruled_naca_dot.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o ruled_naca_dot /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/src
++ make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveCSM.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. OpenCSM.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udp.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. tim.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lwsserver -ldl -lm
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveCSM /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveESP.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. sensCSM.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/sensCSM /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lrt -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBezier.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBiconvex.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBox.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCatmull.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCompare.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreateBEM.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreatePoly.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpCsm.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDroop.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDumpPmtrs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfEditAttr.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEllipse.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEqn2body.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFitcurve.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFreeform.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfFlend.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGanged.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGuide.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfMatchBodys.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNacelle.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNuscale.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfOffset.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpHex.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpImport.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpKulfan.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNurbbody.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParabaloid.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParsec.cpp -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPod.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPoly.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpProp.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBbox.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBrep.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintEgo.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfShadow.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpRadwaf.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSample.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSew.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpStag.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfSlices.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfStiffener.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSupell.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpWaffle.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. eggPDT2.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca456.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fPIC -frecursive -fcray-pointer naca456.f90 -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -J /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
gfortran-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm 
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timEreped.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timMitten.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlotter.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlugs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timSlugs.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -I. -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 -I/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/include/python3.9 timPyscript.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPyscript.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pyscript.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pyscript.so
g++-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pyscript.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPyscript.o  -L/home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib -lpython3.9 -lcrypt -lpthread -ldl  -lutil -lm -lm  -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt -Wl,-rpath /home/jenkins/util/ESP/Python/ESP_Python-3.9.13/lib
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
cp -p OpenCSM.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
cp -p common.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
cp -p udp.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
cp -p esp.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
cp -p tim.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
cp -p egg.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
cp -p udpUtilities.h /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
cp -p udpUtilities.c /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
++ [[ /home/jenkins/util/ESP/IRIT/irit-linux/lib != '' ]]
++ [[ /home/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -I/home/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o
touch /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
rm /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -locsm -L/home/jenkins/util/ESP/IRIT/irit-linux/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lrt -lm
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data
++ make
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c -o tire.o
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -o tire tire.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.6 -DUDP -I/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c
touch tire.so
rm tire.so
gcc-11 -m64 -g -fsanitize=undefined -fno-omit-frame-pointer -fuse-ld=gold -shared -Wl,-no-undefined  -o tire.so udpTire.o -L/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ [[ true == '' ]]
++ ln -f -s /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/udc /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
+++ find /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/training/ -name Makefile
+ source /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Sanitize.sh
++ mkdir -p /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/test
++ cd /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/test
++ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
++ export ESPTEST=OpenCSM/data/TRADES
++ ESPTEST=OpenCSM/data/TRADES
++ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
++ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
++ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
++ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ export CSMDATADIR=data/TRADES
++ CSMDATADIR=data/TRADES
++ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
++ sort -f
++ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+++ cat /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/data/csmIgnore.txt
++ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
++ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
++ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
++ source /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/splitCSMFiles.sh
+++ [[ -n '' ]]
++ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
+++ cat csmFiles.txt
++ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
+++ wc -l
++ TOTALCOUNT=41
++ WIDTH=2
++ N=0
++ for i in $CSMFILES
++ filename=data/TRADES/air1.csm
++ N=1
++ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
++ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
++ printf '( %2d / %2d )\n' 1 41
(  1 / 41 )
++ set -x
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	5m16.598s
user	5m5.719s
sys	0m1.292s
++ set +x
--------------------------------------------------------------------------------------------------
(  3 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.387s
user	0m0.175s
sys	0m0.204s
++ set +x
--------------------------------------------------------------------------------------------------
(  5 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	14m51.592s
user	37m18.106s
sys	0m6.977s
++ set +x
--------------------------------------------------------------------------------------------------
(  6 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	6m20.721s
user	17m20.372s
sys	0m2.992s
++ set +x
--------------------------------------------------------------------------------------------------
(  7 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	6m30.096s
user	17m21.332s
sys	0m3.313s
++ set +x
--------------------------------------------------------------------------------------------------
(  8 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings

real	7m50.260s
user	22m51.366s
sys	0m4.421s
++ set +x
--------------------------------------------------------------------------------------------------
(  9 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m13.422s
user	0m36.491s
sys	0m0.422s
++ set +x
--------------------------------------------------------------------------------------------------
( 10 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m28.698s
user	0m38.675s
sys	0m0.321s
++ set +x
--------------------------------------------------------------------------------------------------
( 11 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m55.009s
user	2m26.276s
sys	0m0.875s
++ set +x
--------------------------------------------------------------------------------------------------
( 12 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m20.469s
user	0m31.562s
sys	0m0.296s
++ set +x
--------------------------------------------------------------------------------------------------
( 13 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m4.774s
user	2m36.343s
sys	0m0.778s
++ set +x
--------------------------------------------------------------------------------------------------
( 14 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m20.760s
user	0m32.855s
sys	0m0.301s
++ set +x
--------------------------------------------------------------------------------------------------
( 15 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	1m1.445s
user	2m31.655s
sys	0m0.768s
++ set +x
--------------------------------------------------------------------------------------------------
( 16 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3a.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m32.630s
user	0m35.394s
sys	0m0.342s
++ set +x
--------------------------------------------------------------------------------------------------
( 17 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3b.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m56.301s
user	2m26.988s
sys	0m0.698s
++ set +x
--------------------------------------------------------------------------------------------------
( 20 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m2.559s
user	0m2.192s
sys	0m0.200s
++ set +x
--------------------------------------------------------------------------------------------------
( 21 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m11.193s
user	0m17.619s
sys	0m0.235s
++ set +x
--------------------------------------------------------------------------------------------------
( 22 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	4m5.225s
user	4m31.727s
sys	0m1.492s
++ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m0.512s
user	0m0.161s
sys	0m0.166s
++ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	4m25.877s
user	7m17.446s
sys	0m3.246s
++ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m2.101s
user	0m2.882s
sys	0m0.166s
++ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m1.847s
user	0m2.676s
sys	0m0.174s
++ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m58.259s
user	3m21.664s
sys	0m0.874s
++ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m5.826s
user	0m22.402s
sys	0m0.330s
++ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	3m49.529s
user	7m16.859s
sys	0m1.934s
++ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	18m41.691s
user	38m16.819s
sys	0m5.623s
++ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	3m55.274s
user	6m23.168s
sys	0m2.109s
++ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	10m4.040s
user	16m11.444s
sys	0m3.890s
++ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
++ /jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully

real	0m1.081s
user	0m1.626s
sys	0m0.188s
++ set +x
[GNU C Compiler (gcc)] Sleeping for 5 seconds due to JENKINS-32191...
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Sleeping for 5 seconds due to JENKINS-32191...
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_UndefinedOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #86' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_UndefinedOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #87'.
[Checks API] No suitable checks publisher found.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS