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Started by upstream project "ESP_ValgrindOcsm" build number 104
originally caused by:
 Started by an SCM change
Running as SYSTEM
[EnvInject] - Loading node environment variables.
Building remotely on reynolds in workspace /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-10-07T00:27:07.391 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/src/fgadsTopo.c
U         trunk/src/egadsTopo.cpp
U         trunk/src/egads.def
U         trunk/src/Surreal/SurrealD_Lazy.h
U         trunk/src/Surreal/SurrealD_Trad.h
U         trunk/src/Surreal/SurrealS_Lazy.h
U         trunk/src/Surreal/SurrealS_Trad.h
U         trunk/src/egadsTess.c
U         trunk/src/egadsTessInp.c
U         trunk/src/egadsIO.cpp
U         trunk/jlEGADS/egads/test/runtests.jl
U         trunk/jlEGADS/egads/src/egads.jl
U         trunk/pyEGADS/test/test_egads.py
U         trunk/pyEGADS/pyEGADS/egads_common.py
U         trunk/docs/EGADS_ref/egads.pdf
U         trunk/docs/EGADS_ref/egads.tex
U         trunk/include/egads.h
D         trunk/test/ref.make
D         trunk/test/ref.c
U         trunk/test/mapTess.c
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/test/refObj.c
A         trunk/test/refObj.make
At revision 1953

Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2023-10-07T00:27:07.391 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/vsp3
A         trunk/data/vsp3/OPAM1.udc
A         trunk/data/vsp3/OPAM1.csm
A         trunk/data/vsp3/OPAM1.vsp3
A         trunk/data/vsp3/verify_7.6.0
A         trunk/data/vsp3/verify_7.6.0/OPAM1.vfy
A         trunk/data/vsp3/verify_7.6.0/Airbus_Beluga.vfy
A         trunk/data/vsp3/verify_7.6.0/BWB.vfy
A         trunk/data/vsp3/verify_7.6.0/Bombardier_DASH8-Q100.vfy
A         trunk/data/vsp3/verify_7.6.0/DG-1.2_noMan.vfy
A         trunk/data/vsp3/verify_7.6.0/ERJ-190-E2.vfy
A         trunk/data/vsp3/verify_7.6.0/EULAIR.vfy
A         trunk/data/vsp3/verify_7.6.0/Jet_MR1.vfy
A         trunk/data/vsp3/verify_7.6.0/JobyS4.vfy
A         trunk/data/vsp3/verify_7.6.0/Myjet.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Multi-Tiltrotor.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Tiltduct_CrossShafted_NoVanes.vfy
A         trunk/data/vsp3/verify_7.6.0/NASA_Tiltduct_DirectDrive_5Vanes.vfy
A         trunk/data/vsp3/verify_7.6.0/OPAM1_ref.vfy
A         trunk/data/vsp3/verify_7.6.0/Sukboi_Suk_31_SFB.vfy
A         trunk/data/vsp3/verify_7.6.0/UAV_Reconocimientover_1.2_.vfy
A         trunk/data/vsp3/verify_7.6.0/X57_Maxwell_CRM_v4.4.1.vfy
A         trunk/data/vsp3/verify_7.6.0/agm129.vfy
A         trunk/data/vsp3/verify_7.6.0/avion_de_transporte.vfy
A         trunk/data/vsp3/verify_7.6.0/c5.vfy
A         trunk/data/vsp3/verify_7.6.0/liftpcruise.vfy
A         trunk/data/vsp3/verify_7.6.0/mq28.vfy
A         trunk/data/vsp3/verify_7.6.0/nasper.vfy
A         trunk/data/vsp3/verify_7.6.0/newprojectUAV.R-1.vfy
A         trunk/data/vsp3/verify_7.6.0/sbs.vfy
A         trunk/data/vsp3/verify_7.6.0/sialia_r2.vfy
A         trunk/data/vsp3/verify_7.6.0/vtol.vfy
A         trunk/data/vsp3/verify_7.7.0
A         trunk/data/vsp3/verify_7.7.0/OPAM1.vfy
A         trunk/data/vsp3/verify_7.7.0/Airbus_Beluga.vfy
A         trunk/data/vsp3/verify_7.7.0/BWB.vfy
A         trunk/data/vsp3/verify_7.7.0/Bombardier_DASH8-Q100.vfy
A         trunk/data/vsp3/verify_7.7.0/DG-1.2_noMan.vfy
A         trunk/data/vsp3/verify_7.7.0/ERJ-190-E2.vfy
A         trunk/data/vsp3/verify_7.7.0/EULAIR.vfy
A         trunk/data/vsp3/verify_7.7.0/Jet_MR1.vfy
A         trunk/data/vsp3/verify_7.7.0/JobyS4.vfy
A         trunk/data/vsp3/verify_7.7.0/Myjet.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Multi-Tiltrotor.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Tiltduct_CrossShafted_NoVanes.vfy
A         trunk/data/vsp3/verify_7.7.0/NASA_Tiltduct_DirectDrive_5Vanes.vfy
A         trunk/data/vsp3/verify_7.7.0/OPAM1_ref.vfy
A         trunk/data/vsp3/verify_7.7.0/QEU2023-SMR-6pax-turbo-notar_450fps.vfy
A         trunk/data/vsp3/verify_7.7.0/Sukboi_Suk_31_SFB.vfy
A         trunk/data/vsp3/verify_7.7.0/UAV_Reconocimientover_1.2_.vfy
A         trunk/data/vsp3/verify_7.7.0/X57_Maxwell_CRM_v4.4.1.vfy
A         trunk/data/vsp3/verify_7.7.0/agm129.vfy
A         trunk/data/vsp3/verify_7.7.0/avion_de_transporte.vfy
A         trunk/data/vsp3/verify_7.7.0/c5.vfy
A         trunk/data/vsp3/verify_7.7.0/liftpcruise.vfy
A         trunk/data/vsp3/verify_7.7.0/mq28.vfy
A         trunk/data/vsp3/verify_7.7.0/nasper.vfy
A         trunk/data/vsp3/verify_7.7.0/newprojectUAV.R-1.vfy
A         trunk/data/vsp3/verify_7.7.0/sbs.vfy
A         trunk/data/vsp3/verify_7.7.0/sialia_r2.vfy
A         trunk/data/vsp3/verify_7.7.0/vtol.vfy
A         trunk/data/vsp3/Airbus_Beluga.csm
A         trunk/data/vsp3/Airbus_Beluga.vsp3
A         trunk/data/vsp3/BWB.csm
A         trunk/data/vsp3/BWB.vsp3
A         trunk/data/vsp3/Bombardier_DASH8-Q100.csm
A         trunk/data/vsp3/Bombardier_DASH8-Q100.vsp3
A         trunk/data/vsp3/DG-1.2.vsp3
A         trunk/data/vsp3/DG-1.2_noMan.csm
A         trunk/data/vsp3/DG-1.2_noMan.vsp3
A         trunk/data/vsp3/ERJ-190-E2.csm
A         trunk/data/vsp3/ERJ-190-E2.vsp3
A         trunk/data/vsp3/EULAIR.csm
A         trunk/data/vsp3/EULAIR.vsp3
A         trunk/data/vsp3/Jet_MR1.csm
A         trunk/data/vsp3/Jet_MR1.vsp3
A         trunk/data/vsp3/JobyS4.csm
A         trunk/data/vsp3/JobyS4.vsp3
A         trunk/data/vsp3/Myjet.csm
A         trunk/data/vsp3/Myjet.vsp3
A         trunk/data/vsp3/NASA_Multi-Tiltrotor.csm
A         trunk/data/vsp3/NASA_Multi-Tiltrotor.vsp3
A         trunk/data/vsp3/NASA_Tiltduct_CrossShafted_NoVanes.csm
A         trunk/data/vsp3/NASA_Tiltduct_CrossShafted_NoVanes.vsp3
A         trunk/data/vsp3/NASA_Tiltduct_DirectDrive_5Vanes.csm
A         trunk/data/vsp3/NASA_Tiltduct_DirectDrive_5Vanes.vsp3
A         trunk/data/vsp3/OPAM1.des
A         trunk/data/vsp3/OPAM1_ref.csm
A         trunk/data/vsp3/QEU2023-SMR-6pax-turbo-notar_450fps.csm
A         trunk/data/vsp3/QEU2023-SMR-6pax-turbo-notar_450fps.vsp3
A         trunk/data/vsp3/Sukboi_Suk_31_SFB.csm
A         trunk/data/vsp3/Sukboi_Suk_31_SFB.vsp3
A         trunk/data/vsp3/UAV_Reconocimientover_1.2_.csm
A         trunk/data/vsp3/UAV_Reconocimientover_1.2_.vsp3
A         trunk/data/vsp3/agm129.csm
A         trunk/data/vsp3/agm129.vsp3
A         trunk/data/vsp3/avion_de_transporte.csm
A         trunk/data/vsp3/avion_de_transporte.vsp3
A         trunk/data/vsp3/c5.csm
A         trunk/data/vsp3/c5.vsp3
A         trunk/data/vsp3/liftpcruise.csm
A         trunk/data/vsp3/liftpcruise.vsp3
A         trunk/data/vsp3/mq28.csm
A         trunk/data/vsp3/mq28.vsp3
A         trunk/data/vsp3/mq28_images
AU        trunk/data/vsp3/mq28_images/ATS-taxi-9668-2_960x640.png
AU        trunk/data/vsp3/mq28_images/ats-gallery-ATS-Loyal-Wingman02-960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats-gallery-ATS-Loyal-Wingman03-960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_engine-testing-9844_960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_engine-testing-9859_960x600.jpg
AU        trunk/data/vsp3/mq28_images/ats_gallery6_960x600.jpg
AU        trunk/data/vsp3/mq28_images/front_real_enginetest.png
AU        trunk/data/vsp3/mq28_images/front_render_lighting.png
AU        trunk/data/vsp3/mq28_images/rear_view_A.png
AU        trunk/data/vsp3/mq28_images/rear_view_B.png
AU        trunk/data/vsp3/mq28_images/topview.png
AU        trunk/data/vsp3/mq28_images/topview_rotated.png
A         trunk/data/vsp3/nasper.csm
A         trunk/data/vsp3/nasper.vsp3
A         trunk/data/vsp3/newprojectUAV.R-1.csm
A         trunk/data/vsp3/newprojectUAV.R-1.vsp3
A         trunk/data/vsp3/sbs.csm
A         trunk/data/vsp3/sbs.vsp3
A         trunk/data/vsp3/sialia_r2.csm
A         trunk/data/vsp3/sialia_r2.vsp3
A         trunk/data/vsp3/vtol.csm
A         trunk/data/vsp3/vtol.vsp3
A         trunk/data/python/simple.py
D         trunk/data/basic/ablate0.csm
A         trunk/data/basic/attrSpec.csm
U         trunk/data/basic/designW1.csm
A         trunk/data/basic/edgeIDtest1.csm
A         trunk/data/basic/edgeIDtest2.csm
A         trunk/data/basic/edgeIDtest3.csm
A         trunk/data/basic/edgeIDtest4.csm
A         trunk/data/basic/edgeIDtest5.csm
A         trunk/data/basic/edgeIDtest6.csm
U         trunk/data/basic/scribeWing.csm
U         trunk/data/basic/scribedSphere.csm
A         trunk/data/basic/testAdjoint1.csm
A         trunk/data/basic/testAdjoint2.csm
A         trunk/data/basic/testAdjoint3.csm
D         trunk/data/basic/verify_7.6.0/ablate0.vfy
A         trunk/data/basic/verify_7.6.0/attrSpec.vfy
U         trunk/data/basic/verify_7.6.0/designW1.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest1.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest2.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest3.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest4.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest5.vfy
A         trunk/data/basic/verify_7.6.0/edgeIDtest6.vfy
A         trunk/data/basic/verify_7.6.0/testAdjoint2.vfy
A         trunk/data/basic/verify_7.6.0/testAdjoint3.vfy
A         trunk/data/basic/verify_7.6.0/waffleC1.vfy
A         trunk/data/basic/verify_7.6.0/testAdjoint1.vfy
A         trunk/data/basic/verify_7.6.0/fitCurve8.vfy
A         trunk/data/basic/verify_7.6.0/bentWaffle.vfy
A         trunk/data/basic/verify_7.6.0/ablate0a.vfy
A         trunk/data/basic/verify_7.6.0/ablate0b.vfy
A         trunk/data/basic/verify_7.6.0/ablate0c.vfy
A         trunk/data/basic/verify_7.6.0/ablate0d.vfy
A         trunk/data/basic/verify_7.6.0/ablate0e.vfy
A         trunk/data/basic/verify_7.6.0/propInteg1a.vfy
A         trunk/data/basic/verify_7.6.0/propInteg2a.vfy
D         trunk/data/basic/verify_7.7.0/ablate0.vfy
A         trunk/data/basic/verify_7.7.0/attrSpec.vfy
U         trunk/data/basic/verify_7.7.0/designW1.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest1.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest2.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest3.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest4.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest5.vfy
A         trunk/data/basic/verify_7.7.0/edgeIDtest6.vfy
A         trunk/data/basic/verify_7.7.0/testAdjoint2.vfy
A         trunk/data/basic/verify_7.7.0/testAdjoint3.vfy
A         trunk/data/basic/verify_7.7.0/waffleC1.vfy
A         trunk/data/basic/verify_7.7.0/testAdjoint1.vfy
A         trunk/data/basic/verify_7.7.0/fitCurve8.vfy
A         trunk/data/basic/verify_7.7.0/bentWaffle.vfy
A         trunk/data/basic/verify_7.7.0/ablate0a.vfy
A         trunk/data/basic/verify_7.7.0/ablate0b.vfy
A         trunk/data/basic/verify_7.7.0/ablate0c.vfy
A         trunk/data/basic/verify_7.7.0/ablate0d.vfy
A         trunk/data/basic/verify_7.7.0/ablate0e.vfy
A         trunk/data/basic/verify_7.7.0/propInteg1a.vfy
A         trunk/data/basic/verify_7.7.0/propInteg2a.vfy
A         trunk/data/basic/waffleC1.csm
A         trunk/data/basic/fitCurve8.cloud
A         trunk/data/basic/fitCurve8.csm
A         trunk/data/basic/fitCurve8.txt
U         trunk/data/basic/ablate0.c
A         trunk/data/basic/bentWaffle.csm
A         trunk/data/basic/ablate0.jrnl
A         trunk/data/basic/ablate0.txt
A         trunk/data/basic/ablate0a.csm
A         trunk/data/basic/ablate0b.csm
A         trunk/data/basic/ablate0c.csm
A         trunk/data/basic/ablate0d.csm
A         trunk/data/basic/ablate0e.csm
A         trunk/data/basic/propInteg1a.csm
A         trunk/data/basic/propInteg2a.csm
 U        trunk/data/basic
A         trunk/data/gallery/uCRM
A         trunk/data/gallery/uCRM/CAPS_components
A         trunk/data/gallery/uCRM/CAPS_components/IML_uCRM.udc
A         trunk/data/gallery/uCRM/CAPS_components/VLM_uCRM.udc
A         trunk/data/gallery/uCRM/CAPS_components/fuselage_uCRM.udc
A         trunk/data/gallery/uCRM/CAPS_components/tail_uCRM.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM_NACA.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM_kulfan3x3_bluntTE.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM_kulfan3x3_sharpTE.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM_kulfan8x8_bluntTE.udc
A         trunk/data/gallery/uCRM/CAPS_components/wing_uCRM_kulfan8x8_sharpTE.udc
A         trunk/data/gallery/uCRM/CAPS_parameters
A         trunk/data/gallery/uCRM/CAPS_parameters/IML.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/NACA.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/NACA_rectangular.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/addSlices.py
A         trunk/data/gallery/uCRM/CAPS_parameters/fuselage.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan3x3_bluntTE.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan3x3_sharpTE_ALL.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan3x3_sharpTE_DESPMTR.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan3x3_sharpTE_SET.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan8x8_bluntTE.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan8x8_sharpTE.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan8x8_sharpTE_5slice.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/kulfan8x8_sharpTE_moreSlices.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/tail.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/te_height.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/wing.udc
A         trunk/data/gallery/uCRM/CAPS_parameters/wing_rectangular.udc
A         trunk/data/gallery/uCRM/uCRM_aeroelastic.csm
A         trunk/data/gallery/uCRM/uCRM_rigid.csm
A         trunk/data/gallery/uCRM/verify_7.6.0
A         trunk/data/gallery/uCRM/verify_7.6.0/uCRM_aeroelastic.vfy
A         trunk/data/gallery/uCRM/verify_7.6.0/uCRM_rigid.vfy
A         trunk/data/gallery/uCRM/verify_7.7.0
A         trunk/data/gallery/uCRM/verify_7.7.0/uCRM_aeroelastic.vfy
A         trunk/data/gallery/uCRM/verify_7.7.0/uCRM_rigid.vfy
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.7.0
A         trunk/data/Slugs/verify_7.7.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.7.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.7.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/box_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.7.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.7.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.7.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.7.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.7.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.7.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.7.0/pieslice_1.vfy
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Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
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A         trunk/doc/training_2021/lectures/session07
AU        trunk/doc/training_2021/lectures/session07/Ubracket1_problem.png
AU        trunk/doc/training_2021/lectures/session07/Ubracket2_problem.png
AU        trunk/doc/training_2021/lectures/session07/angleSpacer_sketch.png
AU        trunk/doc/training_2021/lectures/session07/biconvex_arcs_problem.png
AU        trunk/doc/training_2021/lectures/session07/biconvex_spline_problem.png
AU        trunk/doc/training_2021/lectures/session07/fuselage_problem.png
AU        trunk/doc/training_2021/lectures/session07/oval_problem.png
AU        trunk/doc/training_2021/lectures/session07/sketch.png
AU        trunk/doc/training_2021/lectures/session07/sketcher1.png
AU        trunk/doc/training_2021/lectures/session07/sketcher2.png
AU        trunk/doc/training_2021/lectures/session07/sketcher3.png
AU        trunk/doc/training_2021/lectures/session07/sketcher4.png
AU        trunk/doc/training_2021/lectures/session07/sketcher5.png
AU        trunk/doc/training_2021/lectures/session07/sketcher6.png
AU        trunk/doc/training_2021/lectures/session07/sketcher7.png
AU        trunk/doc/training_2021/lectures/session07/sketcher8.png
AU        trunk/doc/training_2021/lectures/session07/sketcher9.png
AU        trunk/doc/training_2021/lectures/session07/swivelBase_problem.png
AU        trunk/doc/training_2021/lectures/session07/swivelBase_solution.png
A         trunk/doc/training_2021/lectures/session08
AU        trunk/doc/training_2021/lectures/session08/block1.png
AU        trunk/doc/training_2021/lectures/session08/block2.png
AU        trunk/doc/training_2021/lectures/session08/block3.png
AU        trunk/doc/training_2021/lectures/session08/block4.png
AU        trunk/doc/training_2021/lectures/session08/block5.png
AU        trunk/doc/training_2021/lectures/session08/block6.png
AU        trunk/doc/training_2021/lectures/session08/block7.png
AU        trunk/doc/training_2021/lectures/session08/block8.png
AU        trunk/doc/training_2021/lectures/session08/csystem1.png
AU        trunk/doc/training_2021/lectures/session08/csystem2.png
AU        trunk/doc/training_2021/lectures/session08/csystem3.png
AU        trunk/doc/training_2021/lectures/session08/csystem4.png
AU        trunk/doc/training_2021/lectures/session08/editAttr1.png
AU        trunk/doc/training_2021/lectures/session08/editAttr2.png
AU        trunk/doc/training_2021/lectures/session08/iford.png
AU        trunk/doc/training_2021/lectures/session08/tparams1.png
AU        trunk/doc/training_2021/lectures/session08/tparams2.png
AU        trunk/doc/training_2021/lectures/session08/tparams3.png
A         trunk/doc/training_2021/lectures/session09
AU        trunk/doc/training_2021/lectures/session09/CamberOML.png
AU        trunk/doc/training_2021/lectures/session09/Design2a.png
AU        trunk/doc/training_2021/lectures/session09/Design2b.png
AU        trunk/doc/training_2021/lectures/session09/ThickOML.png
AU        trunk/doc/training_2021/lectures/session09/bolt.png
AU        trunk/doc/training_2021/lectures/session09/boltDshaft.png
AU        trunk/doc/training_2021/lectures/session09/boltDslot.png
AU        trunk/doc/training_2021/lectures/session09/boltFhead.png
AU        trunk/doc/training_2021/lectures/session09/boltLshaft.png
AU        trunk/doc/training_2021/lectures/session09/boltSfact.png
AU        trunk/doc/training_2021/lectures/session09/boltThead.png
AU        trunk/doc/training_2021/lectures/session09/boltWhead.png
AU        trunk/doc/training_2021/lectures/session09/boltWslot.png
AU        trunk/doc/training_2021/lectures/session09/confL.png
AU        trunk/doc/training_2021/lectures/session09/confT.png
AU        trunk/doc/training_2021/lectures/session09/design1.png
AU        trunk/doc/training_2021/lectures/session09/tessL.png
AU        trunk/doc/training_2021/lectures/session09/tessT.png
A         trunk/doc/training_2021/lectures/session09.tex
A         trunk/doc/training_2021/lectures/session10
AU        trunk/doc/training_2021/lectures/session10/transport.png
AU        trunk/doc/training_2021/lectures/session10/wing1.png
AU        trunk/doc/training_2021/lectures/session10/wing2_concept.png
AU        trunk/doc/training_2021/lectures/session10/wing2_inviscid.png
AU        trunk/doc/training_2021/lectures/session10/wing2_viscous.png
AU        trunk/doc/training_2021/lectures/session10/wing4.png
A         trunk/doc/training_2021/lectures/session10.tex
A         trunk/doc/training_2021/lectures/welcome
AU        trunk/doc/training_2021/lectures/welcome/AFRL.png
AU        trunk/doc/training_2021/lectures/welcome/DARPA.png
AU        trunk/doc/training_2021/lectures/welcome/NASA.png
A         trunk/doc/training_2021/miscDocs
A         trunk/doc/training_2021/miscDocs/attendees_09jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_11jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_14jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_16jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_18jun21.txt
A         trunk/doc/training_2021/miscDocs/email.txt
A         trunk/doc/training_2021/muddycards
A         trunk/doc/training_2021/muddycards/muddy_09_10.txt
A         trunk/doc/training_2021/muddycards/muddy_01_02.txt
A         trunk/doc/training_2021/muddycards/muddy_03_04.txt
A         trunk/doc/training_2021/muddycards/muddy_05_06.txt
A         trunk/doc/training_2021/muddycards/muddy_07_08.txt
A         trunk/doc/training_2021/data
A         trunk/doc/training_2021/data/session01
A         trunk/doc/training_2021/data/session01/bolt.csm
A         trunk/doc/training_2021/data/session01/bottle2.csm
A         trunk/doc/training_2021/data/session02
A         trunk/doc/training_2021/data/session02/Ubracket.csm
A         trunk/doc/training_2021/data/session02/block.csm
A         trunk/doc/training_2021/data/session03
A         trunk/doc/training_2021/data/session03/fuselage.csm
A         trunk/doc/training_2021/data/session03/wing.csm
A         trunk/doc/training_2021/data/session04
A         trunk/doc/training_2021/data/session04/box.csm
A         trunk/doc/training_2021/data/session05
A         trunk/doc/training_2021/data/session05/overlapping.csm
A         trunk/doc/training_2021/data/session06
A         trunk/doc/training_2021/data/session06/cutter.udc
A         trunk/doc/training_2021/data/session06/dumbbell.udc
A         trunk/doc/training_2021/data/session06/jack.csm
A         trunk/doc/training_2021/data/session06/mirrorDup.udc
A         trunk/doc/training_2021/data/session06/reflectCone.csm
A         trunk/doc/training_2021/data/session06/scribeCyl.csm
A         trunk/doc/training_2021/data/session07
A         trunk/doc/training_2021/data/session07/Ubracket1.csm
A         trunk/doc/training_2021/data/session07/Ubracket2.csm
A         trunk/doc/training_2021/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/data/session07/biconvex_spline.csm
A         trunk/doc/training_2021/data/session07/capsule.csm
A         trunk/doc/training_2021/data/session07/fuselage.csm
A         trunk/doc/training_2021/data/session07/oval.csm
A         trunk/doc/training_2021/data/session07/swivelBase.csm
A         trunk/doc/training_2021/data/session08
A         trunk/doc/training_2021/data/session08/wingStruct.csm
A         trunk/doc/training_2021/data/session09
A         trunk/doc/training_2021/data/session09/simpleBlock.csm
A         trunk/doc/training_2021/data/session10
A         trunk/doc/training_2021/data/session10/capsHeader.udc
A         trunk/doc/training_2021/data/session10/capsViews.udc
A         trunk/doc/training_2021/data/session10/ffbox.udc
A         trunk/doc/training_2021/data/session10/transport.csm
A         trunk/doc/training_2021/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2021/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2021/data/session10/viewConcept.udc
A         trunk/doc/training_2021/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2021/data/session10/viewStructure.udc
A         trunk/doc/training_2021/data/session10/viewVLM.udc
A         trunk/doc/training_2021/data/session10/wing1.csm
A         trunk/doc/training_2021/data/session10/wing2.csm
A         trunk/doc/training_2021/data/session10/wing3.csm
A         trunk/doc/training_2021/data/session10/wing4.csm
A         trunk/doc/training_2021/solutions
A         trunk/doc/training_2021/solutions/session01
A         trunk/doc/training_2021/solutions/session02
A         trunk/doc/training_2021/solutions/session02/Ubracket.csm
A         trunk/doc/training_2021/solutions/session02/block.csm
A         trunk/doc/training_2021/solutions/session03
A         trunk/doc/training_2021/solutions/session03/fuselage.csm
A         trunk/doc/training_2021/solutions/session03/wing.csm
A         trunk/doc/training_2021/solutions/session03/wing_alt.csm
A         trunk/doc/training_2021/solutions/session04
A         trunk/doc/training_2021/solutions/session04/box.csm
A         trunk/doc/training_2021/solutions/session05
A         trunk/doc/training_2021/solutions/session05/overlapping.csm
A         trunk/doc/training_2021/solutions/session05/rect_pat.csm
A         trunk/doc/training_2021/solutions/session05/round_pat.csm
A         trunk/doc/training_2021/solutions/session06
A         trunk/doc/training_2021/solutions/session06/mirrorDup.udc
A         trunk/doc/training_2021/solutions/session06/reflectCone.csm
A         trunk/doc/training_2021/solutions/session07
A         trunk/doc/training_2021/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2021/solutions/session07/capsule.csm
A         trunk/doc/training_2021/solutions/session07/fuselage.csm
A         trunk/doc/training_2021/solutions/session07/fuselage_prog.csm
A         trunk/doc/training_2021/solutions/session07/oval.csm
A         trunk/doc/training_2021/solutions/session07/oval_prog.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase_prog.csm
A         trunk/doc/training_2021/solutions/session08
A         trunk/doc/training_2021/solutions/session08/wingStruct.csm
A         trunk/doc/training_2021/solutions/session09
A         trunk/doc/training_2021/solutions/session09/box.csm
A         trunk/doc/training_2020
A         trunk/doc/training_2020/data
A         trunk/doc/training_2020/data/session08
A         trunk/doc/training_2020/data/session08/wingStruct.csm
A         trunk/doc/training_2020/data/session07
A         trunk/doc/training_2020/data/session07/capsule.csm
A         trunk/doc/training_2020/data/session07/Ubracket1.csm
A         trunk/doc/training_2020/data/session07/Ubracket2.csm
A         trunk/doc/training_2020/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/data/session07/biconvex_spline.csm
A         trunk/doc/training_2020/data/session07/fuselage.csm
A         trunk/doc/training_2020/data/session07/oval.csm
A         trunk/doc/training_2020/data/session07/swivelBase.csm
A         trunk/doc/training_2020/data/session10
A         trunk/doc/training_2020/data/session10/ffbox.udc
A         trunk/doc/training_2020/data/session10/capsHeader.udc
A         trunk/doc/training_2020/data/session10/capsViews.udc
A         trunk/doc/training_2020/data/session10/transport.csm
A         trunk/doc/training_2020/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2020/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2020/data/session10/viewConcept.udc
A         trunk/doc/training_2020/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2020/data/session10/viewStructure.udc
A         trunk/doc/training_2020/data/session10/viewVLM.udc
A         trunk/doc/training_2020/data/session10/wing1.csm
A         trunk/doc/training_2020/data/session10/wing2.csm
A         trunk/doc/training_2020/data/session10/wing3.csm
A         trunk/doc/training_2020/data/session10/wing4.csm
A         trunk/doc/training_2020/data/session05
A         trunk/doc/training_2020/data/session05/overlapping.csm
A         trunk/doc/training_2020/data/session06
A         trunk/doc/training_2020/data/session06/cutter.udc
A         trunk/doc/training_2020/data/session06/dumbbell.udc
A         trunk/doc/training_2020/data/session06/jack.csm
A         trunk/doc/training_2020/data/session06/mirrorDup.udc
A         trunk/doc/training_2020/data/session06/reflectCone.csm
A         trunk/doc/training_2020/data/session06/scribeCyl.csm
A         trunk/doc/training_2020/data/session09
A         trunk/doc/training_2020/data/session09/simpleBlock.csm
A         trunk/doc/training_2020/data/session01
A         trunk/doc/training_2020/data/session01/bolt.csm
A         trunk/doc/training_2020/data/session01/bottle2.csm
A         trunk/doc/training_2020/data/session02
A         trunk/doc/training_2020/data/session02/Ubracket.csm
A         trunk/doc/training_2020/data/session02/block.csm
A         trunk/doc/training_2020/data/session03
A         trunk/doc/training_2020/data/session03/fuselage.csm
A         trunk/doc/training_2020/data/session03/wing.csm
A         trunk/doc/training_2020/data/session04
A         trunk/doc/training_2020/data/session04/box.csm
A         trunk/doc/training_2020/solutions
A         trunk/doc/training_2020/solutions/session08
A         trunk/doc/training_2020/solutions/session08/wingStruct.csm
A         trunk/doc/training_2020/solutions/session03
A         trunk/doc/training_2020/solutions/session03/wing_alt.csm
A         trunk/doc/training_2020/solutions/session03/fuselage.csm
A         trunk/doc/training_2020/solutions/session03/wing.csm
A         trunk/doc/training_2020/solutions/session05
A         trunk/doc/training_2020/solutions/session05/round_pat.csm
A         trunk/doc/training_2020/solutions/session05/overlapping.csm
A         trunk/doc/training_2020/solutions/session05/rect_pat.csm
A         trunk/doc/training_2020/solutions/session07
A         trunk/doc/training_2020/solutions/session07/capsule.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2020/solutions/session07/fuselage.csm
A         trunk/doc/training_2020/solutions/session07/fuselage_prog.csm
A         trunk/doc/training_2020/solutions/session07/oval.csm
A         trunk/doc/training_2020/solutions/session07/oval_prog.csm
A         trunk/doc/training_2020/solutions/session07/swivelBase.csm
A         trunk/doc/training_2020/solutions/session07/swivelBase_prog.csm
A         trunk/doc/training_2020/solutions/session06
A         trunk/doc/training_2020/solutions/session06/mirrorDup.udc
A         trunk/doc/training_2020/solutions/session06/reflectCone.csm
A         trunk/doc/training_2020/solutions/session01
A         trunk/doc/training_2020/solutions/session02
A         trunk/doc/training_2020/solutions/session02/Ubracket.csm
A         trunk/doc/training_2020/solutions/session02/block.csm
A         trunk/doc/training_2020/solutions/session04
A         trunk/doc/training_2020/solutions/session04/box.csm
A         trunk/doc/training_2020/solutions/session09
A         trunk/doc/training_2020/solutions/session09/box.csm
A         trunk/doc/training_2020/lectures
A         trunk/doc/training_2020/lectures/Makefile
A         trunk/doc/training_2020/lectures/exercises.tex
A         trunk/doc/training_2020/lectures/session01.tex
A         trunk/doc/training_2020/lectures/session02.tex
A         trunk/doc/training_2020/lectures/session03.tex
A         trunk/doc/training_2020/lectures/session04.tex
A         trunk/doc/training_2020/lectures/session05.tex
A         trunk/doc/training_2020/lectures/session06.tex
A         trunk/doc/training_2020/lectures/session07.tex
A         trunk/doc/training_2020/lectures/session08.tex
A         trunk/doc/training_2020/lectures/session09.tex
A         trunk/doc/training_2020/lectures/session10.tex
A         trunk/doc/training_2020/lectures/welcome.tex
A         trunk/doc/training_2020/lectures/exercises
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1_problem.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1_solution.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2_problem.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2_solution.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket3.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket4.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket5.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_arcs_problem.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_arcs_solution.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_spline_problem.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_spline_solution.png
AU        trunk/doc/training_2020/lectures/exercises/block01.png
AU        trunk/doc/training_2020/lectures/exercises/block02.png
AU        trunk/doc/training_2020/lectures/exercises/block03.png
AU        trunk/doc/training_2020/lectures/exercises/block04.png
AU        trunk/doc/training_2020/lectures/exercises/block05.png
AU        trunk/doc/training_2020/lectures/exercises/block06.png
AU        trunk/doc/training_2020/lectures/exercises/block07.png
AU        trunk/doc/training_2020/lectures/exercises/block08.png
AU        trunk/doc/training_2020/lectures/exercises/block09.png
AU        trunk/doc/training_2020/lectures/exercises/block10.png
AU        trunk/doc/training_2020/lectures/exercises/capsule_problem.png
AU        trunk/doc/training_2020/lectures/exercises/capsule_solution.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage01.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage02.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage03.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage04.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage05.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage06.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage07.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage08.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage09.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage10.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage11.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage12.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage13.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage14.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage15.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage16.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage17.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage18.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage19.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage20.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage21.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage22.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage23.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage24.png
AU        trunk/doc/training_2020/lectures/exercises/fuselageStruct.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage_problem.png
AU        trunk/doc/training_2020/lectures/exercises/fuselage_solution.png
AU        trunk/doc/training_2020/lectures/exercises/oval_problem.png
AU        trunk/doc/training_2020/lectures/exercises/oval_solution.png
AU        trunk/doc/training_2020/lectures/exercises/overlapping.png
AU        trunk/doc/training_2020/lectures/exercises/rect_pat.png
AU        trunk/doc/training_2020/lectures/exercises/round_pat.png
AU        trunk/doc/training_2020/lectures/exercises/swivelBase_problem.png
AU        trunk/doc/training_2020/lectures/exercises/swivelBase_solution.png
AU        trunk/doc/training_2020/lectures/exercises/wing.png
AU        trunk/doc/training_2020/lectures/exercises/wing01.png
AU        trunk/doc/training_2020/lectures/exercises/wing02.png
AU        trunk/doc/training_2020/lectures/exercises/wing03.png
AU        trunk/doc/training_2020/lectures/exercises/wing04.png
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AU        trunk/doc/training_2020/lectures/exercises/wing06.png
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AU        trunk/doc/training_2016/session02/sensorMount_solution1.png
AU        trunk/doc/training_2016/session02/sensorMount_solution2.png
AU        trunk/doc/training_2016/session02/fuselage_problem.png
AU        trunk/doc/training_2016/session02/Ubracket1_solution.png
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AU        trunk/doc/training_2016/session02/biconvex_arcs_solution.png
AU        trunk/doc/training_2016/session02/oval_problem.png
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AU        trunk/doc/training_2016/session02/swivelBase_problem.png
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AU        trunk/doc/training_2016/session06/design1.png
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AU        trunk/doc/training_2016/session06/CamberOML.png
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A         trunk/doc/training_2017
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AU        trunk/doc/training_2017/session02/VslidePlate_problem.png
AU        trunk/doc/training_2017/session02/oval_solution.png
AU        trunk/doc/training_2017/session02/swivelBase_solution.png
AU        trunk/doc/training_2017/session02/Ubracket1_problem.png
AU        trunk/doc/training_2017/session02/Ubracket2_problem.png
AU        trunk/doc/training_2017/session02/biconvex_arcs_problem.png
AU        trunk/doc/training_2017/session02/biconvex_spline_problem.png
AU        trunk/doc/training_2017/session02/VslidePlate_solution.png
AU        trunk/doc/training_2017/session02/sensorMount_solution1.png
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AU        trunk/doc/training_2017/session02/Ubracket2_solution.png
AU        trunk/doc/training_2017/session02/oval_problem.png
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A         trunk/doc/training_2017/session03
AU        trunk/doc/training_2017/session03/wing.png
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AU        trunk/doc/training_2017/session03/bolt.png
AU        trunk/doc/training_2017/session03/bolt2.png
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AU        trunk/doc/training_2017/session04/rect_pat.png
AU        trunk/doc/training_2017/session04/round_pat.png
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AU        trunk/doc/training_2017/session05/jack.png
AU        trunk/doc/training_2017/session05/reflectCone.png
AU        trunk/doc/training_2017/session05/scribeCyl.png
A         trunk/doc/training_2017/session06
AU        trunk/doc/training_2017/session06/grid5.png
AU        trunk/doc/training_2017/session06/geom3.png
AU        trunk/doc/training_2017/session06/ThickOML.png
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AU        trunk/doc/training_2017/session06/geom6.png
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AU        trunk/doc/training_2017/session06/boltSfact.png
AU        trunk/doc/training_2017/session06/boltFhead.png
AU        trunk/doc/training_2017/session06/boltWslot.png
AU        trunk/doc/training_2017/session06/design1.png
AU        trunk/doc/training_2017/session06/boltDshaft.png
AU        trunk/doc/training_2017/session06/Design2a.png
AU        trunk/doc/training_2017/session06/Design2b.png
AU        trunk/doc/training_2017/session06/bolt.png
AU        trunk/doc/training_2017/session06/CamberOML.png
AU        trunk/doc/training_2017/session06/boltLshaft.png
AU        trunk/doc/training_2017/session06/grid1.png
AU        trunk/doc/training_2017/session06/boltDslot.png
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AU        trunk/doc/training_2017/session06/geom1.png
AU        trunk/doc/training_2017/session06/grid4.png
AU        trunk/doc/training_2017/session06/boltWhead.png
AU        trunk/doc/training_2017/session06/geom2.png
AU        trunk/doc/training_2017/esp_logo.png
A         trunk/doc/training_2017/session07
AU        trunk/doc/training_2017/session07/ductAlone2.png
AU        trunk/doc/training_2017/session07/ductAlone3.png
AU        trunk/doc/training_2017/session07/wingAlone1.png
AU        trunk/doc/training_2017/session07/wingAlone2.png
AU        trunk/doc/training_2017/session07/myPlane1.png
AU        trunk/doc/training_2017/session07/wingAlone3.png
AU        trunk/doc/training_2017/session07/myPlane2.png
AU        trunk/doc/training_2017/session07/myPlane3.png
AU        trunk/doc/training_2017/session07/fuselageAlone1.png
AU        trunk/doc/training_2017/session07/fuselageAlone3.png
AU        trunk/doc/training_2017/session07/ductAlone1.png
A         trunk/doc/training_2017/session08
AU        trunk/doc/training_2017/session08/tire_filletted.png
AU        trunk/doc/training_2017/session08/sample.png
AU        trunk/doc/training_2017/session08/tire.png
AU        trunk/doc/training_2017/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2017/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2017/session08/tire_faces_1_5.png
AU        trunk/doc/training_2017/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2017/session08/tire_edges.png
AU        trunk/doc/training_2017/session08/tire_edges_orig.png
AU        trunk/doc/training_2017/session08/tire_faces_2_6.png
AU        trunk/doc/training_2017/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2017/session08/tire_nodes.png
AU        trunk/doc/training_2017/session08/tire_nodes_orig.png
AU        trunk/doc/training_2017/session08/tire_bottomup.png
AU        trunk/doc/training_2017/session08/tire_final.png
A         trunk/doc/training_2017/beamercolorthemeotto.sty
A         trunk/doc/training_2017/beamerthemeSyracuse.sty
A         trunk/doc/training_2017/MuddyCards.txt
A         trunk/doc/gmgwCSM.txt
A         trunk/doc/training_2015
A         trunk/doc/training_2015/ESP_flyer4.pdf
A         trunk/doc/training_2015/Participants
AU        trunk/doc/training_2015/Participants/ParticipantsPhoto.JPG
AU        trunk/doc/training_2015/Participants/InstructorPhoto.JPG
A         trunk/doc/training_2015/Participants/MuddyCardsRaw.txt
AU        trunk/doc/training_2015/Participants/Registration_ESP_July2015.xlsx
A         trunk/doc/training_2015/ESP_Training.pdf
AU        trunk/doc/training_2015/session01.pdf
AU        trunk/doc/training_2015/session02.pdf
AU        trunk/doc/training_2015/session03.pdf
A         trunk/doc/training_2015/session04.pdf
AU        trunk/doc/training_2015/session05.pdf
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A         trunk/doc/training_2015/outline.txt
A         trunk/doc/training_2015/OpenCSMsummary.txt
A         trunk/doc/training_2015/MuddyCardsSorted.txt
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A         trunk/doc/training_2015/session01.tex
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AU        trunk/doc/training_2015/session01/bottle.png
A         trunk/doc/training_2015/session02.tex
A         trunk/doc/training_2015/session02
AU        trunk/doc/training_2015/session02/biconvex_arcs_problem.pdf
AU        trunk/doc/training_2015/session02/VslidePlate_problem.png
AU        trunk/doc/training_2015/session02/biconvex_spline_problem.pdf
AU        trunk/doc/training_2015/session02/oval_solution.png
AU        trunk/doc/training_2015/session02/swivelBase_solution.png
AU        trunk/doc/training_2015/session02/fuselage_problem.pdf
AU        trunk/doc/training_2015/session02/Ubracket1_problem.png
AU        trunk/doc/training_2015/session02/Ubracket2_problem.png
AU        trunk/doc/training_2015/session02/biconvex_arcs_problem.png
AU        trunk/doc/training_2015/session02/oval_problem.pdf
AU        trunk/doc/training_2015/session02/biconvex_spline_problem.png
AU        trunk/doc/training_2015/session02/VslidePlate_solution.png
AU        trunk/doc/training_2015/session02/sensorMount_solution1.png
AU        trunk/doc/training_2015/session02/swivelBase_problem.pdf
AU        trunk/doc/training_2015/session02/sensorMount_solution2.png
AU        trunk/doc/training_2015/session02/fuselage_problem.png
AU        trunk/doc/training_2015/session02/Ubracket1_solution.png
AU        trunk/doc/training_2015/session02/Ubracket2_solution.png
AU        trunk/doc/training_2015/session02/oval_problem.png
A         trunk/doc/training_2015/session02/VslidePlate_problem.pdf
AU        trunk/doc/training_2015/session02/biconvex_arcs_solution.png
AU        trunk/doc/training_2015/session02/biconvex_spline_solution.png
AU        trunk/doc/training_2015/session02/swivelBase_problem.png
AU        trunk/doc/training_2015/session02/angleSpacer_sketch.png
A         trunk/doc/training_2015/session02/Ubracket1_problem.pdf
AU        trunk/doc/training_2015/session02/fuselage_solution.png
A         trunk/doc/training_2015/session02/Ubracket2_problem.pdf
A         trunk/doc/training_2015/session03.tex
A         trunk/doc/training_2015/session03
AU        trunk/doc/training_2015/session03/bolt.png
AU        trunk/doc/training_2015/session03/bolt2.png
AU        trunk/doc/training_2015/session03/wing.png
AU        trunk/doc/training_2015/session03/Lbracket.png
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AU        trunk/doc/training_2015/session04/rect_pat.png
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AU        trunk/doc/training_2015/session05/scribeCyl.png
AU        trunk/doc/training_2015/session05/jack.png
AU        trunk/doc/training_2015/session05/reflectCone.png
A         trunk/doc/training_2015/session06.tex
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A         trunk/doc/training_2015/session06
AU        trunk/doc/training_2015/session06/boltFhead.png
AU        trunk/doc/training_2015/session06/boltWslot.png
AU        trunk/doc/training_2015/session06/boltDshaft.png
AU        trunk/doc/training_2015/session06/design1.png
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AU        trunk/doc/training_2015/session06/Design2b.png
AU        trunk/doc/training_2015/session06/bolt.png
AU        trunk/doc/training_2015/session06/CamberOML.png
AU        trunk/doc/training_2015/session06/boltLshaft.png
AU        trunk/doc/training_2015/session06/grid1.png
AU        trunk/doc/training_2015/session06/boltDslot.png
AU        trunk/doc/training_2015/session06/boltThead.png
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AU        trunk/doc/training_2015/session06/geom1.png
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AU        trunk/doc/training_2015/session06/ThickOML.png
AU        trunk/doc/training_2015/session06/geom3.png
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AU        trunk/doc/training_2015/session06/geom6.png
AU        trunk/doc/training_2015/session06/geom7.png
AU        trunk/doc/training_2015/session06/boltSfact.png
AU        trunk/doc/training_2015/esp_logo.png
A         trunk/doc/training_2015/session07
AU        trunk/doc/training_2015/session07/wingAlone1.png
AU        trunk/doc/training_2015/session07/wingAlone2.png
AU        trunk/doc/training_2015/session07/myPlane1.png
AU        trunk/doc/training_2015/session07/wingAlone3.png
AU        trunk/doc/training_2015/session07/myPlane2.png
AU        trunk/doc/training_2015/session07/myPlane3.png
AU        trunk/doc/training_2015/session07/fuselageAlone1.png
AU        trunk/doc/training_2015/session07/fuselageAlone3.png
AU        trunk/doc/training_2015/session07/ductAlone1.png
AU        trunk/doc/training_2015/session07/ductAlone2.png
AU        trunk/doc/training_2015/session07/ductAlone3.png
A         trunk/doc/training_2015/session08.tex
A         trunk/doc/training_2015/session08
AU        trunk/doc/training_2015/session08/tire_filletted.png
AU        trunk/doc/training_2015/session08/sample.png
AU        trunk/doc/training_2015/session08/tire.png
AU        trunk/doc/training_2015/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2015/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2015/session08/tire_edges.png
AU        trunk/doc/training_2015/session08/tire_edges_orig.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2015/session08/tire_nodes.png
AU        trunk/doc/training_2015/session08/tire_nodes_orig.png
AU        trunk/doc/training_2015/session08/tire_bottomup.png
AU        trunk/doc/training_2015/session08/tire_final.png
A         trunk/doc/training_2015/beamercolorthemeotto.sty
A         trunk/doc/ESPQuickStart
AU        trunk/doc/ESPQuickStart/ESPQuickStart.pdf
AU        trunk/doc/ESPQuickStart/ESPQuickStart.tex
A         trunk/doc/ESPQuickStart/images
AU        trunk/doc/ESPQuickStart/images/sketchbegin.png
AU        trunk/doc/ESPQuickStart/images/hostnamedialogue.png
AU        trunk/doc/ESPQuickStart/images/boxrotatetranslatezoom.png
AU        trunk/doc/ESPQuickStart/images/finalsketch.png
AU        trunk/doc/ESPQuickStart/images/sketchfirstlinseg.png
AU        trunk/doc/ESPQuickStart/images/boxjustbuilt.png
AU        trunk/doc/ESPQuickStart/images/boxrebuildscreen.png
AU        trunk/doc/ESPQuickStart/images/secondudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/sketchbeginning.png
AU        trunk/doc/ESPQuickStart/images/naca456airfoil.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleansubtract.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanunion.png
AU        trunk/doc/ESPQuickStart/images/aircraftbody.png
AU        trunk/doc/ESPQuickStart/images/openserveCSM.png
AU        trunk/doc/ESPQuickStart/images/openingespbrowserscreen.png
AU        trunk/doc/ESPQuickStart/images/backtoorigin.png
AU        trunk/doc/ESPQuickStart/images/boxwithspheretwobodies.png
AU        trunk/doc/ESPQuickStart/images/closedsketch.png
AU        trunk/doc/ESPQuickStart/images/topspline.png
AU        trunk/doc/ESPQuickStart/images/opensketchdialogue.png
AU        trunk/doc/ESPQuickStart/images/doneconstraints.png
AU        trunk/doc/ESPQuickStart/images/udprimnaca456call.png
AU        trunk/doc/ESPQuickStart/images/openspherebranchsketcharguments.png
AU        trunk/doc/ESPQuickStart/images/firstudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanintersect.png
AU        trunk/doc/ESPQuickStart/images/openboxbranchsketcharguments.png
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AU        trunk/doc/Overview/esp_logo.png
AU        trunk/doc/Overview/fighter-propulsionOML.png
AU        trunk/doc/Overview/ThickOML.png
AU        trunk/doc/Overview/fighter-OML.png
AU        trunk/doc/Overview/fighter-fewerRibs.png
A         trunk/doc/Overview/beamercolorthemeotto.sty
AU        trunk/doc/Overview/fighter-fuselageIML.png
A         trunk/doc/Overview/presentation.tex
AU        trunk/doc/Overview/fighter-tailOML.png
AU        trunk/doc/Overview/ESPscreen.png
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AU        trunk/doc/Overview/fighter-SSM.png
AU        trunk/doc/Overview/bottle.png
AU        trunk/doc/Overview/fighter-BEM.png
AU        trunk/doc/Overview/fighter-fuselageOML.png
AU        trunk/doc/Overview/Design2a.png
AU        trunk/doc/Overview/Design2b.png
AU        trunk/doc/Overview/CamberOML.png
AU        trunk/doc/Overview/fighter-wingOML.png
AU        trunk/doc/Overview/fighter-propulsionIML.png
AU        trunk/doc/Overview/fighter-untwist.png
AU        trunk/doc/Overview/fighter-MSA.png
A         trunk/doc/CAPS_overview
AU        trunk/doc/CAPS_overview/Design2a.png
AU        trunk/doc/CAPS_overview/Design2b.png
AU        trunk/doc/CAPS_overview/CamberOML.png
AU        trunk/doc/CAPS_overview/fighter-wingOML.png
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AU        trunk/doc/CAPS_overview/fighter-untwist.png
AU        trunk/doc/CAPS_overview/fighter-MSA.png
AU        trunk/doc/CAPS_overview/esp_logo.png
AU        trunk/doc/CAPS_overview/fighter-propulsionOML.png
AU        trunk/doc/CAPS_overview/sec.png
AU        trunk/doc/CAPS_overview/ThickOML.png
AU        trunk/doc/CAPS_overview/fighter-OML.png
AU        trunk/doc/CAPS_overview/fighter-fewerRibs.png
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AU        trunk/doc/CAPS_overview/Slugs3.png
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AU        trunk/doc/CAPS_overview/fighter-fuselageIML.png
AU        trunk/doc/CAPS_overview/blend.png
AU        trunk/doc/CAPS_overview/ESPscreen.png
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AU        trunk/doc/CAPS_overview/fighter-SSM.png
AU        trunk/doc/CAPS_overview/fighter-BEM.png
AU        trunk/doc/CAPS_overview/bottle.png
AU        trunk/doc/CAPS_overview/fighter-fuselageOML.png
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At revision 2403

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Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-10-07T00:27:07.391 -0400'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Env.bat
U         ESP_Env.sh
U         ESP_Memcheck.sh
U         ESP_Undefined.sh
U         data/csmIgnore.txt
A         data/vsp3
A         data/vsp3/csmErrorHandling.txt
A         data/vsp3/csmOCCFailure_7.6.txt
A         data/vsp3/csmOCCFailure_7.7.txt
A         data/vsp3/egadsTessError.txt
U         suppression_address.txt
At revision 835

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
Run condition [Execution node ] enabling prebuild for step [Execute shell]
[Execution node] check if [reynolds] is in [[reynolds]]
Run condition [Execution node ] enabling perform for step [Execute shell]
[LINUX64] $ /bin/bash -xe /tmp/jenkins9881287263375130770.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/Slugs
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/doc
+ bash -ex /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh
+ '[' -z '' ']'
+ OUTLEVEL=0
+ export PYTHON_COMPILE=_valgrind
+ PYTHON_COMPILE=_valgrind
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Env.sh
++ export OCCTREF=7.6
++ OCCTREF=7.6
++ AFLR_VERSION=11.5.9
++ SU2_VERSION=8.0.0
++ TETGEN_VERSION=1.6.0
++ VSP_VERSION=3.34.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ [[ LINUX64 == \L\I\N\U\X\6\4\.\g\n\u* ]]
++ [[ LINUX64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /home/jenkins/.bashrc ']'
++ source /home/jenkins/.bashrc
+++ case $- in
+++ return
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ 7.6 != '' ]]
++ [[ '' != '' ]]
++ [[ reynolds == *\r\e\y\n\o\l\d\s* ]]
++ [[ _valgrind != '' ]]
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ export PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.10.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.10.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.10.0//lib/release:/opt/intel/oneapi/mpi/2021.10.0//lib:/opt/intel/oneapi/mkl/2023.2.0/lib/intel64:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/dep/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.10.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.10.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.10.0//lib/release:/opt/intel/oneapi/mpi/2021.10.0//lib:/opt/intel/oneapi/mkl/2023.2.0/lib/intel64:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/dep/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/compiler/lib/intel64_lin
++ export EMPnumProc=4
++ EMPnumProc=4
++ export OMP_NUM_THREADS=4
++ OMP_NUM_THREADS=4
++ '[' '!' -z '' ']'
+++ ls -d /home/jenkins/util/ESP/OpenCASCADE-7.7.0
++ export CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.7.0
++ CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.7.0
++ export CASARCH=.
++ CASARCH=.
++ export LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.7.0/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.10.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.10.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.10.0//lib/release:/opt/intel/oneapi/mpi/2021.10.0//lib:/opt/intel/oneapi/mkl/2023.2.0/lib/intel64:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/dep/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.7.0/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.10.0/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.10.0//libfabric/lib:/opt/intel/oneapi/mpi/2021.10.0//lib/release:/opt/intel/oneapi/mpi/2021.10.0//lib:/opt/intel/oneapi/mkl/2023.2.0/lib/intel64:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/libipt/intel64/lib:/opt/intel/oneapi/debugger/2023.2.0/dep/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2023.2.1/linux/compiler/lib/intel64_lin
++ export ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ export AFLR=/home/jenkins/util/AFLR/aflr_lib_11.5.9
++ AFLR=/home/jenkins/util/AFLR/aflr_lib_11.5.9
++ export AFLR_ARCH=Linux-x86-64
++ AFLR_ARCH=Linux-x86-64
++ export CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16
++ CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16
++ export CART3D_ARCH=X86_64_ICC
++ CART3D_ARCH=X86_64_ICC
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ -d /home/jenkins/util/ESP/IRIT ]]
++ export IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ export IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ export PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export SEACAS=/home/jenkins/util/sandialabs/seacas
++ SEACAS=/home/jenkins/util/sandialabs/seacas
++ export CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ export PATH=/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export SU2_HOME=/home/jenkins/util/SU2/SU2-v8.0.0
++ SU2_HOME=/home/jenkins/util/SU2/SU2-v8.0.0
++ export SU2_RUN=/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ SU2_RUN=/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PATH=/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PATH=/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PYTHONPATH=:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PYTHONPATH=:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ '[' -d /home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16 ']'
+++ perl -I/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5 -Mlocal::lib=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
++ eval 'PATH="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin${PATH:+:${PATH}}"; export PATH;
PERL5LIB="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5${PERL5LIB:+:${PERL5LIB}}"; export PERL5LIB;
PERL_LOCAL_LIB_ROOT="/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl${PERL_LOCAL_LIB_ROOT:+:${PERL_LOCAL_LIB_ROOT}}"; export PERL_LOCAL_LIB_ROOT;
PERL_MB_OPT="--install_base \"/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl\""; export PERL_MB_OPT;
PERL_MM_OPT="INSTALL_BASE=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl"; export PERL_MM_OPT;'
+++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
+++ export PATH
+++ PERL5LIB=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/lib/perl5
+++ export PERL5LIB
+++ PERL_LOCAL_LIB_ROOT=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
+++ export PERL_LOCAL_LIB_ROOT
+++ PERL_MB_OPT='--install_base "/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl"'
+++ export PERL_MB_OPT
+++ PERL_MM_OPT=INSTALL_BASE=/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl
+++ export PERL_MM_OPT
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v8.0.0/bin
++ [[ reynolds == \m\a\c\y\s* ]]
++ [[ reynolds == \v\i\g\g\e\n ]]
+++ python-config --includes
++ export 'PYTHONINC=. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
++ PYTHONINC='. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
+++ python-config --help
++ [[ Usage: /home/jenkins/util/python/Python-3.9.13_valgrind/install/bin/python-config --prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB= -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ PYTHONLIB=' -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
++ CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
+ export ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ export 'PYTHONLIB=-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ PYTHONLIB='-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.sh
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/
++ tar -xvf /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.tgz
ESP/
ESP/CYGWIN64/
ESP/CYGWIN64/bin/
ESP/CYGWIN64/bin/mastros.exe
ESP/CYGWIN64/bin/ASTRO.D01
ESP/CYGWIN64/bin/ASTRO.IDX
ESP/CYGWIN64/include/
ESP/CYGWIN64/lib/
ESP/CYGWIN64/lib/libquadmath-0.dll
ESP/CYGWIN64/lib/libwinpthread-1.dll
ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
ESP/CYGWIN64/obj/
ESP/CYGWIN64/test/
ESP/DARWIN64/
ESP/DARWIN64/bin/
ESP/DARWIN64/bin/mastros.exe
ESP/DARWIN64/bin/ASTRO.D01
ESP/DARWIN64/bin/mset
ESP/DARWIN64/bin/ASTRO.IDX
ESP/DARWIN64/bin/avl
ESP/DARWIN64/bin/xfoil
ESP/DARWIN64/bin/mses
ESP/DARWIN64/include/
ESP/DARWIN64/include/nmb.h
ESP/DARWIN64/include/xddm/
ESP/DARWIN64/include/xddm/xddmInternals.h
ESP/DARWIN64/include/xddm/xddm.h
ESP/DARWIN64/include/xddm/xddm.c
ESP/DARWIN64/include/converter.h
ESP/DARWIN64/include/libCart3D/
ESP/DARWIN64/include/libCart3D/sensors.h
ESP/DARWIN64/include/libCart3D/SFC.h
ESP/DARWIN64/include/libCart3D/map.h
ESP/DARWIN64/include/libCart3D/MGinfo.h
ESP/DARWIN64/include/libCart3D/gridStructures.h
ESP/DARWIN64/include/libCart3D/timer.h
ESP/DARWIN64/include/libCart3D/ConvInfo.h
ESP/DARWIN64/include/libCart3D/dualtime.h
ESP/DARWIN64/include/libCart3D/stateVector.h
ESP/DARWIN64/include/libCart3D/cartCells.h
ESP/DARWIN64/include/libCart3D/encoding.h
ESP/DARWIN64/include/libCart3D/string_util.h
ESP/DARWIN64/include/libCart3D/int64.h
ESP/DARWIN64/include/libCart3D/bBox_stuff.h
ESP/DARWIN64/include/libCart3D/basicTypes.h
ESP/DARWIN64/include/libCart3D/utils_xml.h
ESP/DARWIN64/include/libCart3D/hex.h
ESP/DARWIN64/include/libCart3D/PostProcInfo.h
ESP/DARWIN64/include/libCart3D/SolverInfo.h
ESP/DARWIN64/include/libCart3D/earthBL_BC.h
ESP/DARWIN64/include/libCart3D/limiters.h
ESP/DARWIN64/include/libCart3D/geomStructures.h
ESP/DARWIN64/include/libCart3D/CaseInfo.h
ESP/DARWIN64/include/libCart3D/memory_util.h
ESP/DARWIN64/include/libCart3D/infoStructures.h
ESP/DARWIN64/include/libCart3D/geomTypes.h
ESP/DARWIN64/include/libCart3D/c3d_timeout.h
ESP/DARWIN64/include/libCart3D/myLList.h
ESP/DARWIN64/include/libCart3D/IOinfo.h
ESP/DARWIN64/include/libCart3D/GridInfo.h
ESP/DARWIN64/include/libCart3D/c3d_global.h
ESP/DARWIN64/include/libCart3D/vortexBC.h
ESP/DARWIN64/include/c3dio/
ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
ESP/DARWIN64/include/c3dio/c3dio_lib.h
ESP/DARWIN64/include/udunits.h
ESP/DARWIN64/include/udunits2.h
ESP/DARWIN64/lib/
ESP/DARWIN64/lib/libudunits2.dylib
ESP/DARWIN64/lib/libudunits2.0.dylib
ESP/DARWIN64/lib/libCart3D.a
ESP/DARWIN64/lib/libnmb.dylib
ESP/DARWIN64/lib/libc3dio.a
ESP/DARWIN64/obj/
ESP/DARWIN64/test/
ESP/DARWIN_ARM64/
ESP/DARWIN_ARM64/bin/
ESP/DARWIN_ARM64/bin/mastros.exe
ESP/DARWIN_ARM64/bin/ASTRO.D01
ESP/DARWIN_ARM64/bin/mset
ESP/DARWIN_ARM64/bin/ASTRO.IDX
ESP/DARWIN_ARM64/bin/avl
ESP/DARWIN_ARM64/bin/xfoil
ESP/DARWIN_ARM64/bin/mses
ESP/DARWIN_ARM64/include/
ESP/DARWIN_ARM64/include/nmb.h
ESP/DARWIN_ARM64/include/xddm/
ESP/DARWIN_ARM64/include/xddm/xddmInternals.h
ESP/DARWIN_ARM64/include/xddm/xddm.h
ESP/DARWIN_ARM64/include/xddm/xddm.c
ESP/DARWIN_ARM64/include/converter.h
ESP/DARWIN_ARM64/include/libCart3D/
ESP/DARWIN_ARM64/include/libCart3D/sensors.h
ESP/DARWIN_ARM64/include/libCart3D/SFC.h
ESP/DARWIN_ARM64/include/libCart3D/map.h
ESP/DARWIN_ARM64/include/libCart3D/MGinfo.h
ESP/DARWIN_ARM64/include/libCart3D/gridStructures.h
ESP/DARWIN_ARM64/include/libCart3D/timer.h
ESP/DARWIN_ARM64/include/libCart3D/ConvInfo.h
ESP/DARWIN_ARM64/include/libCart3D/dualtime.h
ESP/DARWIN_ARM64/include/libCart3D/stateVector.h
ESP/DARWIN_ARM64/include/libCart3D/cartCells.h
ESP/DARWIN_ARM64/include/libCart3D/encoding.h
ESP/DARWIN_ARM64/include/libCart3D/string_util.h
ESP/DARWIN_ARM64/include/libCart3D/int64.h
ESP/DARWIN_ARM64/include/libCart3D/bBox_stuff.h
ESP/DARWIN_ARM64/include/libCart3D/basicTypes.h
ESP/DARWIN_ARM64/include/libCart3D/utils_xml.h
ESP/DARWIN_ARM64/include/libCart3D/hex.h
ESP/DARWIN_ARM64/include/libCart3D/PostProcInfo.h
ESP/DARWIN_ARM64/include/libCart3D/SolverInfo.h
ESP/DARWIN_ARM64/include/libCart3D/earthBL_BC.h
ESP/DARWIN_ARM64/include/libCart3D/limiters.h
ESP/DARWIN_ARM64/include/libCart3D/geomStructures.h
ESP/DARWIN_ARM64/include/libCart3D/CaseInfo.h
ESP/DARWIN_ARM64/include/libCart3D/memory_util.h
ESP/DARWIN_ARM64/include/libCart3D/infoStructures.h
ESP/DARWIN_ARM64/include/libCart3D/geomTypes.h
ESP/DARWIN_ARM64/include/libCart3D/c3d_timeout.h
ESP/DARWIN_ARM64/include/libCart3D/myLList.h
ESP/DARWIN_ARM64/include/libCart3D/IOinfo.h
ESP/DARWIN_ARM64/include/libCart3D/GridInfo.h
ESP/DARWIN_ARM64/include/libCart3D/c3d_global.h
ESP/DARWIN_ARM64/include/libCart3D/vortexBC.h
ESP/DARWIN_ARM64/include/c3dio/
ESP/DARWIN_ARM64/include/c3dio/c3dio_icemcfd.h
ESP/DARWIN_ARM64/include/c3dio/c3dio_lib.h
ESP/DARWIN_ARM64/include/udunits.h
ESP/DARWIN_ARM64/include/udunits2.h
ESP/DARWIN_ARM64/lib/
ESP/DARWIN_ARM64/lib/libudunits2.dylib
ESP/DARWIN_ARM64/lib/libudunits2.0.dylib
ESP/DARWIN_ARM64/lib/libCart3D.a
ESP/DARWIN_ARM64/lib/libc3dio.a
ESP/DARWIN_ARM64/obj/
ESP/DARWIN_ARM64/test/
ESP/LINUX64/
ESP/LINUX64/bin/
ESP/LINUX64/bin/mastros.exe
ESP/LINUX64/bin/ASTRO.D01
ESP/LINUX64/bin/mset
ESP/LINUX64/bin/ASTRO.IDX
ESP/LINUX64/bin/avl
ESP/LINUX64/bin/xfoil
ESP/LINUX64/bin/mses
ESP/LINUX64/include/
ESP/LINUX64/include/nmb.h
ESP/LINUX64/include/xddm/
ESP/LINUX64/include/xddm/xddmInternals.h
ESP/LINUX64/include/xddm/xddm.h
ESP/LINUX64/include/xddm/xddm.c
ESP/LINUX64/include/libCart3D/
ESP/LINUX64/include/libCart3D/sensors.h
ESP/LINUX64/include/libCart3D/SFC.h
ESP/LINUX64/include/libCart3D/map.h
ESP/LINUX64/include/libCart3D/MGinfo.h
ESP/LINUX64/include/libCart3D/gridStructures.h
ESP/LINUX64/include/libCart3D/timer.h
ESP/LINUX64/include/libCart3D/ConvInfo.h
ESP/LINUX64/include/libCart3D/dualtime.h
ESP/LINUX64/include/libCart3D/stateVector.h
ESP/LINUX64/include/libCart3D/cartCells.h
ESP/LINUX64/include/libCart3D/encoding.h
ESP/LINUX64/include/libCart3D/string_util.h
ESP/LINUX64/include/libCart3D/int64.h
ESP/LINUX64/include/libCart3D/bBox_stuff.h
ESP/LINUX64/include/libCart3D/basicTypes.h
ESP/LINUX64/include/libCart3D/utils_xml.h
ESP/LINUX64/include/libCart3D/hex.h
ESP/LINUX64/include/libCart3D/PostProcInfo.h
ESP/LINUX64/include/libCart3D/SolverInfo.h
ESP/LINUX64/include/libCart3D/earthBL_BC.h
ESP/LINUX64/include/libCart3D/limiters.h
ESP/LINUX64/include/libCart3D/geomStructures.h
ESP/LINUX64/include/libCart3D/CaseInfo.h
ESP/LINUX64/include/libCart3D/memory_util.h
ESP/LINUX64/include/libCart3D/infoStructures.h
ESP/LINUX64/include/libCart3D/geomTypes.h
ESP/LINUX64/include/libCart3D/c3d_timeout.h
ESP/LINUX64/include/libCart3D/myLList.h
ESP/LINUX64/include/libCart3D/IOinfo.h
ESP/LINUX64/include/libCart3D/GridInfo.h
ESP/LINUX64/include/libCart3D/c3d_global.h
ESP/LINUX64/include/libCart3D/vortexBC.h
ESP/LINUX64/include/c3dio/
ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
ESP/LINUX64/include/c3dio/c3dio_lib.h
ESP/LINUX64/lib/
ESP/LINUX64/lib/libnmb.so
ESP/LINUX64/lib/libCart3D.a
ESP/LINUX64/lib/libc3dio.a
ESP/LINUX64/obj/
ESP/LINUX64/test/
ESP/WIN64/
ESP/WIN64/bin/
ESP/WIN64/bin/mses.exe
ESP/WIN64/bin/avl.exe
ESP/WIN64/bin/mastros.exe
ESP/WIN64/bin/ASTRO.D01
ESP/WIN64/bin/xfoil.exe
ESP/WIN64/bin/ASTRO.IDX
ESP/WIN64/bin/mset.exe
ESP/WIN64/include/
ESP/WIN64/include/nmb.h
ESP/WIN64/include/winhelpers/
ESP/WIN64/include/winhelpers/gettimeofday.h
ESP/WIN64/include/winhelpers/websock-w32.h
ESP/WIN64/include/winhelpers/netdb.h
ESP/WIN64/include/winhelpers/unistd.h
ESP/WIN64/include/winhelpers/strings.h
ESP/WIN64/include/winhelpers/sys/
ESP/WIN64/include/winhelpers/sys/time.h
ESP/WIN64/include/converter.h
ESP/WIN64/include/udunits.h
ESP/WIN64/include/udunits2.h
ESP/WIN64/lib/
ESP/WIN64/lib/libquadmath-0.dll
ESP/WIN64/lib/nmb.lib
ESP/WIN64/lib/libwinpthread-1.dll
ESP/WIN64/lib/udunits2.lib
ESP/WIN64/lib/libgcc_s_sjlj-1.dll
ESP/WIN64/lib/expat.dll
ESP/WIN64/lib/udunits2.dll
ESP/WIN64/lib/nmb.dll
ESP/WIN64/obj/
ESP/WIN64/test/
ESP/LINUX_AARCH64/
ESP/LINUX_AARCH64/bin/
ESP/LINUX_AARCH64/bin/mastros.exe
ESP/LINUX_AARCH64/bin/ASTRO.D01
ESP/LINUX_AARCH64/bin/mset
ESP/LINUX_AARCH64/bin/ASTRO.IDX
ESP/LINUX_AARCH64/bin/avl
ESP/LINUX_AARCH64/bin/xfoil
ESP/LINUX_AARCH64/bin/mses
ESP/LINUX_AARCH64/include/
ESP/LINUX_AARCH64/lib/
ESP/LINUX_AARCH64/obj/
ESP/LINUX_AARCH64/test/
ESP/udunits/
ESP/udunits/udunits2-accepted.xml
ESP/udunits/udunits2-base.xml
ESP/udunits/udunits2-common.xml
ESP/udunits/udunits2.xml
ESP/udunits/udunits2-derived.xml
ESP/udunits/udunits2-prefixes.xml
++ virtualenv /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 331ms
  creator CPython3Posix(dest=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/home/jenkins/.local/share/virtualenv)
    added seed packages: pip==23.2.1, setuptools==68.2.2, wheel==0.41.2
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate
+++ '[' /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate = /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ '[' linux-gnu = cygwin ']'
+++ '[' linux-gnu = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
+++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/lib/perl/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/refine/build_parallel/install/bin:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin:/home/jenkins/util/cart3d/cart3d_v1.5.9_X86_64_ICC--22.11.16/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.10.0//libfabric/bin:/opt/intel/oneapi/mpi/2021.10.0//bin:/opt/intel/oneapi/mkl/2023.2.0/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.10.0/bin:/opt/intel/oneapi/debugger/2023.2.0/gdb/intel64/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2023.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2023.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v8.0.0/bin
+++ export PATH
+++ '[' -z _ ']'
+++ _OLD_VIRTUAL_PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
+++ unset PYTHONHOME
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (23.2.1)
++ pip_install f90nml
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
Collecting numpy
  Obtaining dependency information for numpy from https://files.pythonhosted.org/packages/75/cd/7ae0f2cd3fc68aea6cfb2b7e523842e1fa953adb38efabc110d27ba6e423/numpy-1.26.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached numpy-1.26.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (58 kB)
Using cached numpy-1.26.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (18.2 MB)
Installing collected packages: numpy
Successfully installed numpy-1.26.0
++ pip_install 'scipy!=1.9.2,!=1.9.3'
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3'
Collecting scipy!=1.9.2,!=1.9.3
  Obtaining dependency information for scipy!=1.9.2,!=1.9.3 from https://files.pythonhosted.org/packages/88/8c/9d1f74196c296046af1f20e6d3fc7fbb27387282315e1643f450bba14329/scipy-1.11.3-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached scipy-1.11.3-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (60 kB)
Requirement already satisfied: numpy<1.28.0,>=1.21.6 in ./ESP/venv/lib/python3.9/site-packages (from scipy!=1.9.2,!=1.9.3) (1.26.0)
Using cached scipy-1.11.3-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (36.6 MB)
Installing collected packages: scipy
Successfully installed scipy-1.11.3
++ pip_install openmdao
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
Collecting openmdao
  Using cached openmdao-3.28.0-py3-none-any.whl
Collecting networkx>=2.0 (from openmdao)
  Using cached networkx-3.1-py3-none-any.whl (2.1 MB)
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.26.0)
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.11.3)
Collecting requests (from openmdao)
  Obtaining dependency information for requests from https://files.pythonhosted.org/packages/70/8e/0e2d847013cb52cd35b38c009bb167a1a26b2ce6cd6965bf26b47bc0bf44/requests-2.31.0-py3-none-any.whl.metadata
  Using cached requests-2.31.0-py3-none-any.whl.metadata (4.6 kB)
Collecting packaging (from openmdao)
  Obtaining dependency information for packaging from https://files.pythonhosted.org/packages/ec/1a/610693ac4ee14fcdf2d9bf3c493370e4f2ef7ae2e19217d7a237ff42367d/packaging-23.2-py3-none-any.whl.metadata
  Using cached packaging-23.2-py3-none-any.whl.metadata (3.2 kB)
Collecting charset-normalizer<4,>=2 (from requests->openmdao)
  Obtaining dependency information for charset-normalizer<4,>=2 from https://files.pythonhosted.org/packages/9e/45/824835a9c165eae015eb7b4a875a581918b9fc96439f8d9a5ca0868f0b7d/charset_normalizer-3.3.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached charset_normalizer-3.3.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (32 kB)
Collecting idna<4,>=2.5 (from requests->openmdao)
  Using cached idna-3.4-py3-none-any.whl (61 kB)
Collecting urllib3<3,>=1.21.1 (from requests->openmdao)
  Obtaining dependency information for urllib3<3,>=1.21.1 from https://files.pythonhosted.org/packages/26/40/9957270221b6d3e9a3b92fdfba80dd5c9661ff45a664b47edd5d00f707f5/urllib3-2.0.6-py3-none-any.whl.metadata
  Using cached urllib3-2.0.6-py3-none-any.whl.metadata (6.6 kB)
Collecting certifi>=2017.4.17 (from requests->openmdao)
  Obtaining dependency information for certifi>=2017.4.17 from https://files.pythonhosted.org/packages/4c/dd/2234eab22353ffc7d94e8d13177aaa050113286e93e7b40eae01fbf7c3d9/certifi-2023.7.22-py3-none-any.whl.metadata
  Using cached certifi-2023.7.22-py3-none-any.whl.metadata (2.2 kB)
Using cached packaging-23.2-py3-none-any.whl (53 kB)
Using cached requests-2.31.0-py3-none-any.whl (62 kB)
Using cached certifi-2023.7.22-py3-none-any.whl (158 kB)
Using cached charset_normalizer-3.3.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (138 kB)
Using cached urllib3-2.0.6-py3-none-any.whl (123 kB)
Installing collected packages: urllib3, packaging, networkx, idna, charset-normalizer, certifi, requests, openmdao
Successfully installed certifi-2023.7.22 charset-normalizer-3.3.0 idna-3.4 networkx-3.1 openmdao-3.28.0 packaging-23.2 requests-2.31.0 urllib3-2.0.6
++ [[ reynolds == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Collecting cvxopt
  Obtaining dependency information for cvxopt from https://files.pythonhosted.org/packages/00/39/c8186f7d674d60ea1ff0e6e32bd867fc65c60d03fca73cd8a48af1415754/cvxopt-1.3.2-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached cvxopt-1.3.2-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (1.3 kB)
Using cached cvxopt-1.3.2-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (13.6 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.2
++ pip_install dill
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
Collecting dill
  Obtaining dependency information for dill from https://files.pythonhosted.org/packages/f5/3a/74a29b11cf2cdfcd6ba89c0cecd70b37cd1ba7b77978ce611eb7a146a832/dill-0.3.7-py3-none-any.whl.metadata
  Using cached dill-0.3.7-py3-none-any.whl.metadata (9.9 kB)
Using cached dill-0.3.7-py3-none-any.whl (115 kB)
Installing collected packages: dill
Successfully installed dill-0.3.7
++ pip_install packaging
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (23.2)
++ pip_install matplotlib
++ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Collecting matplotlib
  Obtaining dependency information for matplotlib from https://files.pythonhosted.org/packages/e0/8b/b62bc50b01bb2d4af96bc0045c39d60209e2701e172789ceace20a0866b2/matplotlib-3.8.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached matplotlib-3.8.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (5.8 kB)
Collecting contourpy>=1.0.1 (from matplotlib)
  Obtaining dependency information for contourpy>=1.0.1 from https://files.pythonhosted.org/packages/2b/c0/24c34c41a180f875419b536125799c61e2330b997d77a5a818a3bc3e08cd/contourpy-1.1.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached contourpy-1.1.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (5.9 kB)
Collecting cycler>=0.10 (from matplotlib)
  Obtaining dependency information for cycler>=0.10 from https://files.pythonhosted.org/packages/2b/b3/70c33027c4918c10ccf176014b38f8b91cb18ac018a78854543a4fc72609/cycler-0.12.0-py3-none-any.whl.metadata
  Using cached cycler-0.12.0-py3-none-any.whl.metadata (3.8 kB)
Collecting fonttools>=4.22.0 (from matplotlib)
  Obtaining dependency information for fonttools>=4.22.0 from https://files.pythonhosted.org/packages/06/19/05e6d60206300d030948c2e09c28ad7f6e3c6e2299b9a5beb01261b38f0a/fonttools-4.43.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata
  Using cached fonttools-4.43.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl.metadata (152 kB)
Collecting kiwisolver>=1.0.1 (from matplotlib)
  Obtaining dependency information for kiwisolver>=1.0.1 from https://files.pythonhosted.org/packages/c0/a8/841594f11d0b88d8aeb26991bc4dac38baa909dc58d0c4262a4f7893bcbf/kiwisolver-1.4.5-cp39-cp39-manylinux_2_12_x86_64.manylinux2010_x86_64.whl.metadata
  Using cached kiwisolver-1.4.5-cp39-cp39-manylinux_2_12_x86_64.manylinux2010_x86_64.whl.metadata (6.4 kB)
Requirement already satisfied: numpy<2,>=1.21 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.26.0)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (23.2)
Collecting pillow>=6.2.0 (from matplotlib)
  Obtaining dependency information for pillow>=6.2.0 from https://files.pythonhosted.org/packages/0a/20/a94a0462495de73e248643fb24667270f2e67f44792456ab7207764e80cc/Pillow-10.0.1-cp39-cp39-manylinux_2_28_x86_64.whl.metadata
  Using cached Pillow-10.0.1-cp39-cp39-manylinux_2_28_x86_64.whl.metadata (9.5 kB)
Collecting pyparsing>=2.3.1 (from matplotlib)
  Obtaining dependency information for pyparsing>=2.3.1 from https://files.pythonhosted.org/packages/39/92/8486ede85fcc088f1b3dba4ce92dd29d126fd96b0008ea213167940a2475/pyparsing-3.1.1-py3-none-any.whl.metadata
  Using cached pyparsing-3.1.1-py3-none-any.whl.metadata (5.1 kB)
Collecting python-dateutil>=2.7 (from matplotlib)
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Collecting importlib-resources>=3.2.0 (from matplotlib)
  Obtaining dependency information for importlib-resources>=3.2.0 from https://files.pythonhosted.org/packages/65/6e/09d8816b5cb7a4006ef8ad1717a2703ad9f331dae9717d9f22488a2d6469/importlib_resources-6.1.0-py3-none-any.whl.metadata
  Using cached importlib_resources-6.1.0-py3-none-any.whl.metadata (4.1 kB)
Collecting zipp>=3.1.0 (from importlib-resources>=3.2.0->matplotlib)
  Obtaining dependency information for zipp>=3.1.0 from https://files.pythonhosted.org/packages/d9/66/48866fc6b158c81cc2bfecc04c480f105c6040e8b077bc54c634b4a67926/zipp-3.17.0-py3-none-any.whl.metadata
  Using cached zipp-3.17.0-py3-none-any.whl.metadata (3.7 kB)
Collecting six>=1.5 (from python-dateutil>=2.7->matplotlib)
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Using cached matplotlib-3.8.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (11.6 MB)
Using cached contourpy-1.1.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (301 kB)
Using cached cycler-0.12.0-py3-none-any.whl (8.2 kB)
Using cached fonttools-4.43.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (4.5 MB)
Using cached importlib_resources-6.1.0-py3-none-any.whl (33 kB)
Using cached kiwisolver-1.4.5-cp39-cp39-manylinux_2_12_x86_64.manylinux2010_x86_64.whl (1.6 MB)
Using cached Pillow-10.0.1-cp39-cp39-manylinux_2_28_x86_64.whl (3.6 MB)
Using cached pyparsing-3.1.1-py3-none-any.whl (103 kB)
Using cached zipp-3.17.0-py3-none-any.whl (7.4 kB)
Installing collected packages: zipp, six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, importlib-resources, matplotlib
Successfully installed contourpy-1.1.1 cycler-0.12.0 fonttools-4.43.1 importlib-resources-6.1.0 kiwisolver-1.4.5 matplotlib-3.8.0 pillow-10.0.1 pyparsing-3.1.1 python-dateutil-2.8.2 six-1.16.0 zipp-3.17.0
++ [[ /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM == '' ]]
++ '[' -d /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM ']'
++ cp /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/intersectWake.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/markWakeEdges.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/sansLIPAIM.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/src
++ make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
cp -p ../include/LINUX64 /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
cp -p ../include/egads.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
cp -p ../include/egads_dot.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
cp -p ../include/egads.inc /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
cp -p ../include/emp.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
cp -p ../include/prm.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
cp -p ../include/wsserver.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
cp -p ../include/wsserver.inc /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
cp -p ../include/wsss.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
cp -p egadsTris.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/always_inline.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/always_inline.h
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsGeom.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsHLevel.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsTopo.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsCopy.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsCopy.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsSpline.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsIO.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsIO.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsSplineFit.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSplineFit.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsSkinning.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSkinning.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include \
	-I. egadsTessSens.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessSens.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include OCC/BRepLib_FuseEdges.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BRepLib_FuseEdges.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessInp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTris.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsFit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsFit.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsRobust.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsRobust.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsSBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSBO.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap prmCfit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmCfit.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap prmGrid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmGrid.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap prmUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmUV.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsExport.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsEffect.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include -I../util \
	-I../util/uvmap egadsSolids.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSolids.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include ../util/emp.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/emp.o
g++ -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7 -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I. -I../include \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaluate.o
g++ -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7 -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I. -I../include \
	../util/rational.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rational.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.7.0 -I../include -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/regQuads.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1

SurrealD1_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4

SurrealD4_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1

SurrealS1_test_suite Complete!

g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
../util/SurrealS4_btest.cpp: In function ‘void multiply_deriv2()’:
../util/SurrealS4_btest.cpp:1265:23: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1265 | BOOST_AUTO_TEST_CASE( multiply_deriv2 )
      |                       ^~~~~~~~~~~~~~~
../util/SurrealS4_btest.cpp:19:42: note: in definition of macro ‘BOOST_AUTO_TEST_CASE’
   19 | #define BOOST_AUTO_TEST_CASE( fun ) void fun()
      |                                          ^~~
/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4

SurrealS4_test_suite Complete!

make -C ../util
make[1]: Entering directory '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 uvmap/main/uvmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmapFindUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapFindUV.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmapGen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapGen.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmap_Read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Read.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmapStructFree.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapStructFree.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmapTest.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapTest.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/EG_uvmap_Write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Write.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_add.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_add.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_bnd_adj.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_bnd_adj.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_chk_area_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_area_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_chk_edge_ratio.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_edge_ratio.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_cpu_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_cpu_message.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_find_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_find_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_from_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_from_egads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_gen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_gen_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_ibeibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibeibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_ibfibf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfibf.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_ibfin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfin.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_iccibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_iccin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccin.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_idibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_idibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_inibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inibe.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_inl_uv_bnd.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inl_uv_bnd.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_malloc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_malloc.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_mben_disc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_mben_disc.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_message.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_norm_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_norm_uv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_read.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_solve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_solve.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_struct_tasks.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_struct_tasks.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_test.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_test.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_to_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_to_egads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_version.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_version.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I. uvmap/uvmap_write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_write.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 egadsUVmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmap_Read.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
gcc -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/uvmap.exe /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lrt -lm
make[1]: Leaving directory '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so \
	egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
	-L/home/jenkins/util/ESP/OpenCASCADE-7.7.0/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm -lstdc++ -lrt )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
cp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; \
	ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
	evaluate.o rational.o regQuads.o;  )
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsHLevel.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsHLevel.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsGeom.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7  -I../include fgadsTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTopo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a emp.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/wvServer
++ make
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 map.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/map.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include base64-decode.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/base64-decode.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/handshake.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include client-handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/client-handshake.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include libwebsockets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/libwebsockets.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-deflate-stream.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-deflate-stream.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include md5.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/md5.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-x-google-mux.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-x-google-mux.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsers.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsers.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sha-1.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sha-1.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include server.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/server.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include wv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/wv.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include browserMessage.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/browserMessage.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fwv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -DSTANDALONE server.c \
	-I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/server /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a  \
	-lpthread -lz -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; g++ -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -lpthread)
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/lite
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteBase.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteMemory.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteGeom.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTopo.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteAttrs.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteImport.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src -I../util/uvmap \
	liteString.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteString.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTris.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTessInp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaLite.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE ../util/rational.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ratLite.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteRegQuads.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteEffect.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o \
	liteQuads.o liteTessInp.o egadsRobust.o emp.o evaLite.o \
	ratLite.o liteRegQuads.o liteEffect.o liteUVmap.o \
	-lpthread -lm )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
	emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
	liteUVmap.o ;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/test
+++ ls addKnots.make agglom.make approx.make blend.make BSplineIGES.make chamfer.make closure.make CSys.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make GBO.make globalTess.make hollowFace.make hollow.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make refObj.make replace.make revolve.make ruled.make saveTess.make SBO.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTessInp.make vTess.make xform.make
++ for file in `ls *.make`
++ make -f addKnots.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include addKnots.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/addKnots /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f agglom.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include agglom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/agglom /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lrt -legads -lm
++ for file in `ls *.make`
++ make -f approx.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include approx.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/approx /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f blend.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include blend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/blend /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f BSplineIGES.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include BSplineIGES.c -o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/BSplineIGES /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f chamfer.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include chamfer.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/chamfer /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f closure.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include closure.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/closure /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f CSys.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include CSys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/CSys /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f edge2WB.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edge2WB.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edge2WB /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f edges.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edges.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edges /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f effective.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include effective.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/effective /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2cart.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2cart.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2cart /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2ply.make
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. egads2ply.cpp -std=c++11 \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7 -I. tinyply.cpp -std=c++11 -w \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2ply /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f egadsGeom_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsGeom_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsGeom_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsHLevel_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsHLevel_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsHLevel_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsSpline_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsSpline_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsSpline_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsTopo_dot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsTopo_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsTopo_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f exportLite.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I../util/uvmap \
	../src/egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o -DSTANDALONE
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/exportLite /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o  \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f extrot.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extrot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/extrot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fillet.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fillet.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fillet /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fit.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fit /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fitTri.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fitTri.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fitTri /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fullAttr.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fullAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fullAttr /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
		-lrt -lm
++ for file in `ls *.make`
++ make -f fuseSheets.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fuseSheets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fuseSheets /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f GBO.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include GBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/GBO /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f globalTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include globalTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/globalTess /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f hollowFace.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollowFace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollowFace /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f hollow.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollow /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f intersect.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include intersect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/intersect /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeCone.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeCone.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeCone /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeFace3D.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeFace3D.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeFace3D /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeLoop.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeLoop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeLoop /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mapTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mapTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mapTess /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mofb.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mofb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mofb /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f mssb.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mssb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mssb /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f multiContext.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include multiContext.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/multiContext /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib \
	-legads -lrt -lm
++ for file in `ls *.make`
++ make -f offset.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include offset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/offset /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f rebuild.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include rebuild.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/rebuild /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f refObj.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include refObj.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/refObj.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/refObj /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/refObj.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f replace.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include replace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/replace /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f revolve.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include revolve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/revolve /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ruled.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ruled.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ruled /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f saveTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include saveTess.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/saveTess /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f SBO.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include SBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/SBO /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f scribe.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include scribe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/scribe /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f sew.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sew /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f simplePer.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include simplePer.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/simplePer /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f smallEdges.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include smallEdges.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/smallEdges /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f step.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include step.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/step /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f sweep.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sweep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sweep /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f test.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testc /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testf.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testf /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsec.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsec /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsef.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsef /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f tolerance.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tolerance.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/tolerance /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f union.make
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include union.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o
gfortran -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/union /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f vAttr.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vAttr /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vCurvature.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vCurvature.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vCurvature /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEffect.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEffect /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEto.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEto.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEto /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vFrame.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vFrame.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vFrame /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vGeom.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vGeom /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads \
	-lrt
++ for file in `ls *.make`
++ make -f vQuad.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vQuad.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vQuad /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver \
	-legads -lrt
++ for file in `ls *.make`
++ make -f vTessInp.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTessInp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vTess.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ../util/retessFaces.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTesstatic /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legadstatic -L/home/jenkins/util/ESP/OpenCASCADE-7.7.0/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm \
	-lpthread -lz -lrt -lm
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTess /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f xform.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include xform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/xform /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tire.c
g++ -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ make -f egads2tri.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2tri.c
g++ -g  -o egads2tri egads2tri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle1_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. pingBodies.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o
gcc -g  -o circle1_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle2_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o
gcc -g  -o circle2_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o
gcc -g  -o naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. ruled_naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o
gcc -g  -o ruled_naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/src
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. OpenCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. tim.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
gcc -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lwsserver -ldl -lm
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveCSM /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveESP.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o
g++ -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. sensCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o
gcc -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/sensCSM /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lrt -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBezier.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBiconvex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBspline.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBspline.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bspline.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBspline.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCatmull.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCompare.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreateBEM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreatePoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpCsm.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDeform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDeform.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/deform.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/deform.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/deform.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDeform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDroop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDumpPmtrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfEditAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEllipse.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEqn2body.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFitcurve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfFlend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFreeform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGanged.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGuide.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpHex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpKulfan.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfLinalg.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfLinalg.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/linalg.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/linalg.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/linalg.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfLinalg.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfMatchBodys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfMechanism.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMechanism.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mechanism.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mechanism.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mechanism.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMechanism.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNaca6mc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNacelle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNurbbody.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNuscale.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfOffset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParabaloid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
g++ -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParsec.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPod.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBbox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBrep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintEgo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpProp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpRadwaf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSample.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfShadow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfSlices.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpStag.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfStiffener.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSupell.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfTester1.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTester1.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester1.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTester1.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpTester2.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpTester2.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tester2.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpTester2.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpVsp3.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpVsp3.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vsp3.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vsp3.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vsp3.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpVsp3.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpWaffle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpWarp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWarp.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/warp.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/warp.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/warp.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWarp.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. eggPDT2.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca456.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o
gfortran -g  -c -O -fPIC -frecursive -fcray-pointer naca456.f90 -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -J /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
gfortran -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm 
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timEreped.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timMitten.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlotter.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timSlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timVspSetup.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timVspSetup.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vspSetup.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vspSetup.so
g++ -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/vspSetup.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timVspSetup.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
cp -p OpenCSM.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
cp -p common.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
cp -p udp.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
cp -p esp.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
cp -p tim.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
cp -p egg.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
cp -p udpUtilities.h /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
cp -p udpUtilities.c /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
++ [[ /home/jenkins/util/ESP/IRIT/irit-linux/lib != '' ]]
++ [[ /home/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -I/home/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
gcc -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -locsm -L/home/jenkins/util/ESP/IRIT/irit-linux/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data
++ make
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c -o tire.o
gcc -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.7 -DUDP -I/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c
touch tire.so
rm tire.so
gcc -g  -shared -Wl,-no-undefined  -o tire.so udpTire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ [[ true == '' ]]
++ ln -f -s /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/udc /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
+++ find /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/training/ -name Makefile
+ mkdir /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/test
+ cd /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/test
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind_command.sh
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64 == '' ]]
++ [[ 7.7 == '' ]]
++ [[ ! -d /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP ]]
++ [[ ! -f /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp ]]
+++ ls /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp'
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp'
++ VALGRIND_COMMAND='time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000  --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp'
++ export VALGRIND_COMMAND
+ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
+ export ESPTEST=OpenCSM/data/TRADES
+ ESPTEST=OpenCSM/data/TRADES
+ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
+ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
+ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
+ sort -f
+ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
++ cat /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/data/csmIgnore.txt
+ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm
data/vsp3/X57_Maxwell_CRM_v4.4.1.csm'
+ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
+ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/splitCSMFiles.sh
++ [[ -n '' ]]
+ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
++ cat csmFiles.txt
+ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
++ wc -l
+ TOTALCOUNT=41
+ WIDTH=2
+ N=0
+ for i in $CSMFILES
+ filename=data/TRADES/air1.csm
+ N=1
+ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm
data/vsp3/X57_Maxwell_CRM_v4.4.1.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
+ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
+ printf '( %2d / %2d )\n' 1 41
(  1 / 41 )
+ filename=data/TRADES/air1.csm
+ echo data/TRADES/air1.csm
data/TRADES/air1.csm
+ set -x
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==171868== Memcheck, a memory error detector
==171868== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==171868== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==171868== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==171868== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==171868== 
==171868== HEAP SUMMARY:
==171868==     in use at exit: 2,050,333 bytes in 1,306 blocks
==171868==   total heap usage: 39,169,815 allocs, 39,168,509 frees, 37,743,243,994 bytes allocated
==171868== 
==171868== LEAK SUMMARY:
==171868==    definitely lost: 0 bytes in 0 blocks
==171868==    indirectly lost: 0 bytes in 0 blocks
==171868==      possibly lost: 0 bytes in 0 blocks
==171868==    still reachable: 0 bytes in 0 blocks
==171868==         suppressed: 2,050,333 bytes in 1,306 blocks
==171868== 
==171868== For lists of detected and suppressed errors, rerun with: -s
==171868== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 8 from 8)
1167.12user 4.40system 20:12.75elapsed 96%CPU (0avgtext+0avgdata 265280maxresident)k
128inputs+32outputs (0major+652532minor)pagefaults 0swaps

real	20m12.760s
user	19m27.131s
sys	0m4.401s
+ set +x
--------------------------------------------------------------------------------------------------
(  3 / 41 )
data/TRADES/air_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==234084== Memcheck, a memory error detector
==234084== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==234084== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==234084== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/air_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==234084== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==234084== 
==234084== HEAP SUMMARY:
==234084==     in use at exit: 0 bytes in 0 blocks
==234084==   total heap usage: 7,208 allocs, 7,208 frees, 115,436,163 bytes allocated
==234084== 
==234084== All heap blocks were freed -- no leaks are possible
==234084== 
==234084== For lists of detected and suppressed errors, rerun with: -s
==234084== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.81user 0.10system 0:04.93elapsed 99%CPU (0avgtext+0avgdata 124292maxresident)k
8inputs+32outputs (0major+29972minor)pagefaults 0swaps

real	0m4.937s
user	0m4.821s
sys	0m0.104s
+ set +x
--------------------------------------------------------------------------------------------------
(  5 / 41 )
data/TRADES/demo2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==234131== Memcheck, a memory error detector
==234131== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==234131== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==234131== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==234131== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==234131== 
==234131== HEAP SUMMARY:
==234131==     in use at exit: 326,762 bytes in 74 blocks
==234131==   total heap usage: 190,354,122 allocs, 190,354,048 frees, 69,389,631,604 bytes allocated
==234131== 
==234131== LEAK SUMMARY:
==234131==    definitely lost: 0 bytes in 0 blocks
==234131==    indirectly lost: 0 bytes in 0 blocks
==234131==      possibly lost: 0 bytes in 0 blocks
==234131==    still reachable: 0 bytes in 0 blocks
==234131==         suppressed: 326,762 bytes in 74 blocks
==234131== 
==234131== For lists of detected and suppressed errors, rerun with: -s
==234131== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
5016.79user 28.33system 1:26:10elapsed 97%CPU (0avgtext+0avgdata 540104maxresident)k
48inputs+8008outputs (1major+19277519minor)pagefaults 0swaps

real	86m10.437s
user	83m36.793s
sys	0m28.339s
+ set +x
--------------------------------------------------------------------------------------------------
(  6 / 41 )
data/TRADES/demo3a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==522334== Memcheck, a memory error detector
==522334== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==522334== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==522334== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==522334== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==522334== 
==522334== HEAP SUMMARY:
==522334==     in use at exit: 322,602 bytes in 48 blocks
==522334==   total heap usage: 79,159,894 allocs, 79,159,846 frees, 28,232,156,083 bytes allocated
==522334== 
==522334== LEAK SUMMARY:
==522334==    definitely lost: 0 bytes in 0 blocks
==522334==    indirectly lost: 0 bytes in 0 blocks
==522334==      possibly lost: 0 bytes in 0 blocks
==522334==    still reachable: 0 bytes in 0 blocks
==522334==         suppressed: 322,602 bytes in 48 blocks
==522334== 
==522334== For lists of detected and suppressed errors, rerun with: -s
==522334== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2352.20user 12.59system 39:59.35elapsed 98%CPU (0avgtext+0avgdata 461776maxresident)k
24inputs+4184outputs (0major+8558576minor)pagefaults 0swaps

real	39m59.356s
user	39m12.209s
sys	0m12.594s
+ set +x
--------------------------------------------------------------------------------------------------
(  7 / 41 )
data/TRADES/demo3b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==587131== Memcheck, a memory error detector
==587131== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==587131== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==587131== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==587131== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==587131== 
==587131== HEAP SUMMARY:
==587131==     in use at exit: 322,602 bytes in 48 blocks
==587131==   total heap usage: 79,867,744 allocs, 79,867,696 frees, 27,507,716,173 bytes allocated
==587131== 
==587131== LEAK SUMMARY:
==587131==    definitely lost: 0 bytes in 0 blocks
==587131==    indirectly lost: 0 bytes in 0 blocks
==587131==      possibly lost: 0 bytes in 0 blocks
==587131==    still reachable: 0 bytes in 0 blocks
==587131==         suppressed: 322,602 bytes in 48 blocks
==587131== 
==587131== For lists of detected and suppressed errors, rerun with: -s
==587131== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2270.28user 15.14system 38:11.63elapsed 99%CPU (0avgtext+0avgdata 468616maxresident)k
24inputs+4152outputs (0major+11607144minor)pagefaults 0swaps

real	38m11.633s
user	37m50.289s
sys	0m15.150s
+ set +x
--------------------------------------------------------------------------------------------------
(  8 / 41 )
data/TRADES/demo3.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==633906== Memcheck, a memory error detector
==633906== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==633906== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==633906== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo3.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==633906== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==633906== 
==633906== HEAP SUMMARY:
==633906==     in use at exit: 323,882 bytes in 56 blocks
==633906==   total heap usage: 111,819,701 allocs, 111,819,645 frees, 37,911,877,884 bytes allocated
==633906== 
==633906== LEAK SUMMARY:
==633906==    definitely lost: 0 bytes in 0 blocks
==633906==    indirectly lost: 0 bytes in 0 blocks
==633906==      possibly lost: 0 bytes in 0 blocks
==633906==    still reachable: 0 bytes in 0 blocks
==633906==         suppressed: 323,882 bytes in 56 blocks
==633906== 
==633906== For lists of detected and suppressed errors, rerun with: -s
==633906== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2939.42user 10.48system 49:09.74elapsed 100%CPU (0avgtext+0avgdata 484600maxresident)k
24inputs+5384outputs (0major+7237507minor)pagefaults 0swaps

real	49m9.750s
user	48m59.427s
sys	0m10.487s
+ set +x
--------------------------------------------------------------------------------------------------
(  9 / 41 )
data/TRADES/demo_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==656612== Memcheck, a memory error detector
==656612== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==656612== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==656612== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/demo_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==656612== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==656612== 
==656612== HEAP SUMMARY:
==656612==     in use at exit: 1,549 bytes in 4 blocks
==656612==   total heap usage: 2,394,085 allocs, 2,394,081 frees, 945,971,828 bytes allocated
==656612== 
==656612== LEAK SUMMARY:
==656612==    definitely lost: 0 bytes in 0 blocks
==656612==    indirectly lost: 0 bytes in 0 blocks
==656612==      possibly lost: 0 bytes in 0 blocks
==656612==    still reachable: 0 bytes in 0 blocks
==656612==         suppressed: 1,549 bytes in 4 blocks
==656612== 
==656612== For lists of detected and suppressed errors, rerun with: -s
==656612== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
85.52user 0.61system 1:26.15elapsed 99%CPU (0avgtext+0avgdata 361836maxresident)k
8inputs+32outputs (0major+394927minor)pagefaults 0swaps

real	1m26.162s
user	1m25.525s
sys	0m0.614s
+ set +x
--------------------------------------------------------------------------------------------------
( 10 / 41 )
data/TRADES/hx0a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==657189== Memcheck, a memory error detector
==657189== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==657189== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==657189== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==657189== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==657189== 
==657189== HEAP SUMMARY:
==657189==     in use at exit: 318,493 bytes in 28 blocks
==657189==   total heap usage: 7,225,231 allocs, 7,225,203 frees, 3,190,614,125 bytes allocated
==657189== 
==657189== LEAK SUMMARY:
==657189==    definitely lost: 0 bytes in 0 blocks
==657189==    indirectly lost: 0 bytes in 0 blocks
==657189==      possibly lost: 0 bytes in 0 blocks
==657189==    still reachable: 0 bytes in 0 blocks
==657189==         suppressed: 318,493 bytes in 28 blocks
==657189== 
==657189== For lists of detected and suppressed errors, rerun with: -s
==657189== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
137.27user 0.72system 2:17.92elapsed 100%CPU (0avgtext+0avgdata 379268maxresident)k
24inputs+32outputs (0major+363683minor)pagefaults 0swaps

real	2m17.928s
user	2m17.275s
sys	0m0.721s
+ set +x
--------------------------------------------------------------------------------------------------
( 11 / 41 )
data/TRADES/hx0b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==658007== Memcheck, a memory error detector
==658007== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==658007== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==658007== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx0b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==658007== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==658007== 
==658007== HEAP SUMMARY:
==658007==     in use at exit: 320,042 bytes in 32 blocks
==658007==   total heap usage: 15,336,693 allocs, 15,336,661 frees, 6,428,571,074 bytes allocated
==658007== 
==658007== LEAK SUMMARY:
==658007==    definitely lost: 0 bytes in 0 blocks
==658007==    indirectly lost: 0 bytes in 0 blocks
==658007==      possibly lost: 0 bytes in 0 blocks
==658007==    still reachable: 0 bytes in 0 blocks
==658007==         suppressed: 320,042 bytes in 32 blocks
==658007== 
==658007== For lists of detected and suppressed errors, rerun with: -s
==658007== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
398.49user 2.46system 6:41.15elapsed 99%CPU (0avgtext+0avgdata 399712maxresident)k
24inputs+32outputs (0major+1641922minor)pagefaults 0swaps

real	6m41.158s
user	6m38.494s
sys	0m2.461s
+ set +x
--------------------------------------------------------------------------------------------------
( 12 / 41 )
data/TRADES/hx1a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==664208== Memcheck, a memory error detector
==664208== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==664208== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==664208== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==664208== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==664208== 
==664208== HEAP SUMMARY:
==664208==     in use at exit: 318,493 bytes in 28 blocks
==664208==   total heap usage: 7,179,251 allocs, 7,179,223 frees, 3,160,618,273 bytes allocated
==664208== 
==664208== LEAK SUMMARY:
==664208==    definitely lost: 0 bytes in 0 blocks
==664208==    indirectly lost: 0 bytes in 0 blocks
==664208==      possibly lost: 0 bytes in 0 blocks
==664208==    still reachable: 0 bytes in 0 blocks
==664208==         suppressed: 318,493 bytes in 28 blocks
==664208== 
==664208== For lists of detected and suppressed errors, rerun with: -s
==664208== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
158.78user 1.32system 3:05.53elapsed 86%CPU (0avgtext+0avgdata 379248maxresident)k
16inputs+32outputs (0major+875159minor)pagefaults 0swaps

real	3m5.539s
user	2m38.789s
sys	0m1.322s
+ set +x
--------------------------------------------------------------------------------------------------
( 13 / 41 )
data/TRADES/hx1b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==688569== Memcheck, a memory error detector
==688569== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==688569== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==688569== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx1b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==688569== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==688569== 
==688569== HEAP SUMMARY:
==688569==     in use at exit: 320,042 bytes in 32 blocks
==688569==   total heap usage: 14,933,167 allocs, 14,933,135 frees, 6,278,575,654 bytes allocated
==688569== 
==688569== LEAK SUMMARY:
==688569==    definitely lost: 0 bytes in 0 blocks
==688569==    indirectly lost: 0 bytes in 0 blocks
==688569==      possibly lost: 0 bytes in 0 blocks
==688569==    still reachable: 0 bytes in 0 blocks
==688569==         suppressed: 320,042 bytes in 32 blocks
==688569== 
==688569== For lists of detected and suppressed errors, rerun with: -s
==688569== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
427.80user 2.35system 7:42.04elapsed 93%CPU (0avgtext+0avgdata 409208maxresident)k
16inputs+32outputs (0major+1297087minor)pagefaults 0swaps

real	7m42.052s
user	7m7.803s
sys	0m2.361s
+ set +x
--------------------------------------------------------------------------------------------------
( 14 / 41 )
data/TRADES/hx2a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==740022== Memcheck, a memory error detector
==740022== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==740022== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==740022== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==740022== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==740022== 
==740022== HEAP SUMMARY:
==740022==     in use at exit: 318,493 bytes in 28 blocks
==740022==   total heap usage: 7,178,463 allocs, 7,178,435 frees, 3,159,731,435 bytes allocated
==740022== 
==740022== LEAK SUMMARY:
==740022==    definitely lost: 0 bytes in 0 blocks
==740022==    indirectly lost: 0 bytes in 0 blocks
==740022==      possibly lost: 0 bytes in 0 blocks
==740022==    still reachable: 0 bytes in 0 blocks
==740022==         suppressed: 318,493 bytes in 28 blocks
==740022== 
==740022== For lists of detected and suppressed errors, rerun with: -s
==740022== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
132.06user 0.84system 2:12.93elapsed 99%CPU (0avgtext+0avgdata 379124maxresident)k
16inputs+40outputs (0major+439722minor)pagefaults 0swaps

real	2m12.934s
user	2m12.069s
sys	0m0.851s
+ set +x
--------------------------------------------------------------------------------------------------
( 15 / 41 )
data/TRADES/hx2b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==741225== Memcheck, a memory error detector
==741225== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==741225== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==741225== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx2b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==741225== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==741225== 
==741225== HEAP SUMMARY:
==741225==     in use at exit: 320,042 bytes in 32 blocks
==741225==   total heap usage: 14,966,447 allocs, 14,966,415 frees, 6,005,493,144 bytes allocated
==741225== 
==741225== LEAK SUMMARY:
==741225==    definitely lost: 0 bytes in 0 blocks
==741225==    indirectly lost: 0 bytes in 0 blocks
==741225==      possibly lost: 0 bytes in 0 blocks
==741225==    still reachable: 0 bytes in 0 blocks
==741225==         suppressed: 320,042 bytes in 32 blocks
==741225== 
==741225== For lists of detected and suppressed errors, rerun with: -s
==741225== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
400.34user 2.26system 6:42.41elapsed 100%CPU (0avgtext+0avgdata 399668maxresident)k
16inputs+40outputs (0major+1678013minor)pagefaults 0swaps

real	6m42.420s
user	6m40.348s
sys	0m2.265s
+ set +x
--------------------------------------------------------------------------------------------------
( 16 / 41 )
data/TRADES/hx3a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==744545== Memcheck, a memory error detector
==744545== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==744545== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==744545== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==744545== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==744545== 
==744545== HEAP SUMMARY:
==744545==     in use at exit: 318,493 bytes in 28 blocks
==744545==   total heap usage: 7,178,418 allocs, 7,178,390 frees, 3,159,452,767 bytes allocated
==744545== 
==744545== LEAK SUMMARY:
==744545==    definitely lost: 0 bytes in 0 blocks
==744545==    indirectly lost: 0 bytes in 0 blocks
==744545==      possibly lost: 0 bytes in 0 blocks
==744545==    still reachable: 0 bytes in 0 blocks
==744545==         suppressed: 318,493 bytes in 28 blocks
==744545== 
==744545== For lists of detected and suppressed errors, rerun with: -s
==744545== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
142.21user 1.33system 2:23.44elapsed 100%CPU (0avgtext+0avgdata 379384maxresident)k
16inputs+40outputs (0major+958037minor)pagefaults 0swaps

real	2m23.448s
user	2m22.219s
sys	0m1.333s
+ set +x
--------------------------------------------------------------------------------------------------
( 17 / 41 )
data/TRADES/hx3b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==745932== Memcheck, a memory error detector
==745932== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==745932== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==745932== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx3b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==745932== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==745932== 
==745932== HEAP SUMMARY:
==745932==     in use at exit: 320,042 bytes in 32 blocks
==745932==   total heap usage: 14,880,803 allocs, 14,880,771 frees, 5,977,834,924 bytes allocated
==745932== 
==745932== LEAK SUMMARY:
==745932==    definitely lost: 0 bytes in 0 blocks
==745932==    indirectly lost: 0 bytes in 0 blocks
==745932==      possibly lost: 0 bytes in 0 blocks
==745932==    still reachable: 0 bytes in 0 blocks
==745932==         suppressed: 320,042 bytes in 32 blocks
==745932== 
==745932== For lists of detected and suppressed errors, rerun with: -s
==745932== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
385.90user 2.88system 6:28.70elapsed 100%CPU (0avgtext+0avgdata 400324maxresident)k
16inputs+40outputs (0major+2114474minor)pagefaults 0swaps

real	6m28.706s
user	6m25.910s
sys	0m2.885s
+ set +x
--------------------------------------------------------------------------------------------------
( 20 / 41 )
data/TRADES/hx_tile_a.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==747952== Memcheck, a memory error detector
==747952== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==747952== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==747952== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==747952== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==747952== 
==747952== HEAP SUMMARY:
==747952==     in use at exit: 0 bytes in 0 blocks
==747952==   total heap usage: 423,208 allocs, 423,208 frees, 368,320,800 bytes allocated
==747952== 
==747952== All heap blocks were freed -- no leaks are possible
==747952== 
==747952== For lists of detected and suppressed errors, rerun with: -s
==747952== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
14.40user 0.27system 0:14.66elapsed 100%CPU (0avgtext+0avgdata 323640maxresident)k
8inputs+32outputs (0major+146571minor)pagefaults 0swaps

real	0m14.666s
user	0m14.408s
sys	0m0.272s
+ set +x
--------------------------------------------------------------------------------------------------
( 21 / 41 )
data/TRADES/hx_tile_b.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==748060== Memcheck, a memory error detector
==748060== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==748060== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==748060== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==748060== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==748060== 
==748060== HEAP SUMMARY:
==748060==     in use at exit: 1,549 bytes in 4 blocks
==748060==   total heap usage: 1,437,631 allocs, 1,437,627 frees, 825,118,747 bytes allocated
==748060== 
==748060== LEAK SUMMARY:
==748060==    definitely lost: 0 bytes in 0 blocks
==748060==    indirectly lost: 0 bytes in 0 blocks
==748060==      possibly lost: 0 bytes in 0 blocks
==748060==    still reachable: 0 bytes in 0 blocks
==748060==         suppressed: 1,549 bytes in 4 blocks
==748060== 
==748060== For lists of detected and suppressed errors, rerun with: -s
==748060== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
47.68user 0.62system 0:48.28elapsed 100%CPU (0avgtext+0avgdata 362140maxresident)k
8inputs+32outputs (0major+340324minor)pagefaults 0swaps

real	0m48.288s
user	0m47.691s
sys	0m0.624s
+ set +x
--------------------------------------------------------------------------------------------------
( 22 / 41 )
data/TRADES/liquid1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==748291== Memcheck, a memory error detector
==748291== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==748291== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==748291== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==748291== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==748291== 
==748291== HEAP SUMMARY:
==748291==     in use at exit: 2,619,933 bytes in 1,628 blocks
==748291==   total heap usage: 49,030,070 allocs, 49,028,442 frees, 42,944,647,057 bytes allocated
==748291== 
==748291== LEAK SUMMARY:
==748291==    definitely lost: 0 bytes in 0 blocks
==748291==    indirectly lost: 0 bytes in 0 blocks
==748291==      possibly lost: 0 bytes in 0 blocks
==748291==    still reachable: 0 bytes in 0 blocks
==748291==         suppressed: 2,619,933 bytes in 1,628 blocks
==748291== 
==748291== For lists of detected and suppressed errors, rerun with: -s
==748291== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
1066.01user 3.56system 17:49.26elapsed 100%CPU (0avgtext+0avgdata 266348maxresident)k
40inputs+32outputs (0major+863025minor)pagefaults 0swaps

real	17m49.265s
user	17m46.011s
sys	0m3.570s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
data/TRADES/liquid_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==771953== Memcheck, a memory error detector
==771953== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==771953== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==771953== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==771953== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==771953== 
==771953== HEAP SUMMARY:
==771953==     in use at exit: 0 bytes in 0 blocks
==771953==   total heap usage: 6,946 allocs, 6,946 frees, 112,643,199 bytes allocated
==771953== 
==771953== All heap blocks were freed -- no leaks are possible
==771953== 
==771953== For lists of detected and suppressed errors, rerun with: -s
==771953== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.89user 0.11system 0:05.01elapsed 100%CPU (0avgtext+0avgdata 121244maxresident)k
8inputs+32outputs (0major+29175minor)pagefaults 0swaps

real	0m5.015s
user	0m4.896s
sys	0m0.118s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
data/TRADES/metal1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==772048== Memcheck, a memory error detector
==772048== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==772048== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==772048== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==772048== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==772048== 
==772048== HEAP SUMMARY:
==772048==     in use at exit: 601,373 bytes in 101 blocks
==772048==   total heap usage: 155,035,532 allocs, 155,035,431 frees, 61,444,851,573 bytes allocated
==772048== 
==772048== LEAK SUMMARY:
==772048==    definitely lost: 0 bytes in 0 blocks
==772048==    indirectly lost: 0 bytes in 0 blocks
==772048==      possibly lost: 0 bytes in 0 blocks
==772048==    still reachable: 0 bytes in 0 blocks
==772048==         suppressed: 601,373 bytes in 101 blocks
==772048== 
==772048== For lists of detected and suppressed errors, rerun with: -s
==772048== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1730.15user 9.17system 28:57.21elapsed 100%CPU (0avgtext+0avgdata 547592maxresident)k
24inputs+32outputs (0major+4860889minor)pagefaults 0swaps

real	28m57.215s
user	28m50.160s
sys	0m9.177s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
data/TRADES/metal_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782454== Memcheck, a memory error detector
==782454== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782454== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782454== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782454== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==782454== 
==782454== HEAP SUMMARY:
==782454==     in use at exit: 0 bytes in 0 blocks
==782454==   total heap usage: 646,965 allocs, 646,965 frees, 438,573,747 bytes allocated
==782454== 
==782454== All heap blocks were freed -- no leaks are possible
==782454== 
==782454== For lists of detected and suppressed errors, rerun with: -s
==782454== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
18.27user 0.32system 0:18.57elapsed 100%CPU (0avgtext+0avgdata 328304maxresident)k
8inputs+32outputs (0major+131051minor)pagefaults 0swaps

real	0m18.580s
user	0m18.275s
sys	0m0.328s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
data/TRADES/metal_tile_new.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782550== Memcheck, a memory error detector
==782550== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782550== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782550== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782550== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==782550== 
==782550== HEAP SUMMARY:
==782550==     in use at exit: 0 bytes in 0 blocks
==782550==   total heap usage: 647,886 allocs, 647,886 frees, 439,673,171 bytes allocated
==782550== 
==782550== All heap blocks were freed -- no leaks are possible
==782550== 
==782550== For lists of detected and suppressed errors, rerun with: -s
==782550== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
19.17user 0.34system 0:19.50elapsed 100%CPU (0avgtext+0avgdata 329044maxresident)k
16inputs+32outputs (0major+132966minor)pagefaults 0swaps

real	0m19.505s
user	0m19.179s
sys	0m0.351s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
data/TRADES/simple.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782666== Memcheck, a memory error detector
==782666== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782666== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782666== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782666== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==782666== 
==782666== HEAP SUMMARY:
==782666==     in use at exit: 320,042 bytes in 32 blocks
==782666==   total heap usage: 18,716,749 allocs, 18,716,717 frees, 6,733,379,494 bytes allocated
==782666== 
==782666== LEAK SUMMARY:
==782666==    definitely lost: 0 bytes in 0 blocks
==782666==    indirectly lost: 0 bytes in 0 blocks
==782666==      possibly lost: 0 bytes in 0 blocks
==782666==    still reachable: 0 bytes in 0 blocks
==782666==         suppressed: 320,042 bytes in 32 blocks
==782666== 
==782666== For lists of detected and suppressed errors, rerun with: -s
==782666== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
522.04user 1.86system 8:43.69elapsed 100%CPU (0avgtext+0avgdata 407268maxresident)k
24inputs+40outputs (0major+1010129minor)pagefaults 0swaps

real	8m43.699s
user	8m42.041s
sys	0m1.871s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
data/TRADES/simple_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786402== Memcheck, a memory error detector
==786402== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==786402== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==786402== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786402== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==786402== 
==786402== HEAP SUMMARY:
==786402==     in use at exit: 1,549 bytes in 4 blocks
==786402==   total heap usage: 1,904,181 allocs, 1,904,177 frees, 900,548,459 bytes allocated
==786402== 
==786402== LEAK SUMMARY:
==786402==    definitely lost: 0 bytes in 0 blocks
==786402==    indirectly lost: 0 bytes in 0 blocks
==786402==      possibly lost: 0 bytes in 0 blocks
==786402==    still reachable: 0 bytes in 0 blocks
==786402==         suppressed: 1,549 bytes in 4 blocks
==786402== 
==786402== For lists of detected and suppressed errors, rerun with: -s
==786402== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
61.80user 0.52system 1:02.30elapsed 100%CPU (0avgtext+0avgdata 367096maxresident)k
8inputs+32outputs (0major+267803minor)pagefaults 0swaps

real	1m2.303s
user	1m1.803s
sys	0m0.531s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
data/TRADES/tile1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786967== Memcheck, a memory error detector
==786967== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==786967== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==786967== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786967== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==786967== 
==786967== HEAP SUMMARY:
==786967==     in use at exit: 603,293 bytes in 101 blocks
==786967==   total heap usage: 196,114,148 allocs, 196,114,047 frees, 81,095,583,904 bytes allocated
==786967== 
==786967== LEAK SUMMARY:
==786967==    definitely lost: 0 bytes in 0 blocks
==786967==    indirectly lost: 0 bytes in 0 blocks
==786967==      possibly lost: 0 bytes in 0 blocks
==786967==    still reachable: 0 bytes in 0 blocks
==786967==         suppressed: 603,293 bytes in 101 blocks
==786967== 
==786967== For lists of detected and suppressed errors, rerun with: -s
==786967== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1899.99user 7.17system 31:45.75elapsed 100%CPU (0avgtext+0avgdata 597272maxresident)k
24inputs+32outputs (0major+3820227minor)pagefaults 0swaps

real	31m45.757s
user	31m39.999s
sys	0m7.178s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
data/TRADES/tile2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==802575== Memcheck, a memory error detector
==802575== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==802575== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==802575== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==802575== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==802575== 
==802575== HEAP SUMMARY:
==802575==     in use at exit: 1,446,173 bytes in 244 blocks
==802575==   total heap usage: 1,239,452,058 allocs, 1,239,451,814 frees, 512,823,647,342 bytes allocated
==802575== 
==802575== LEAK SUMMARY:
==802575==    definitely lost: 0 bytes in 0 blocks
==802575==    indirectly lost: 0 bytes in 0 blocks
==802575==      possibly lost: 0 bytes in 0 blocks
==802575==    still reachable: 0 bytes in 0 blocks
==802575==         suppressed: 1,446,173 bytes in 244 blocks
==802575== 
==802575== For lists of detected and suppressed errors, rerun with: -s
==802575== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
10571.13user 137.90system 2:58:23elapsed 100%CPU (0avgtext+0avgdata 1022828maxresident)k
16inputs+32outputs (0major+149536703minor)pagefaults 0swaps

real	178m23.698s
user	176m11.136s
sys	2m17.904s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
data/TRADES/tile4.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==860977== Memcheck, a memory error detector
==860977== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==860977== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==860977== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==860977== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==860977== 
==860977== HEAP SUMMARY:
==860977==     in use at exit: 600,733 bytes in 85 blocks
==860977==   total heap usage: 136,764,722 allocs, 136,764,637 frees, 56,542,524,945 bytes allocated
==860977== 
==860977== LEAK SUMMARY:
==860977==    definitely lost: 0 bytes in 0 blocks
==860977==    indirectly lost: 0 bytes in 0 blocks
==860977==      possibly lost: 0 bytes in 0 blocks
==860977==    still reachable: 0 bytes in 0 blocks
==860977==         suppressed: 600,733 bytes in 85 blocks
==860977== 
==860977== For lists of detected and suppressed errors, rerun with: -s
==860977== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1836.31user 13.02system 30:48.95elapsed 100%CPU (0avgtext+0avgdata 554300maxresident)k
16inputs+32outputs (0major+9742271minor)pagefaults 0swaps

real	30m48.962s
user	30m36.314s
sys	0m13.023s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
data/TRADES/tile5.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==947852== Memcheck, a memory error detector
==947852== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==947852== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==947852== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==947852== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==947852== 
==947852== HEAP SUMMARY:
==947852==     in use at exit: 882,973 bytes in 150 blocks
==947852==   total heap usage: 438,746,620 allocs, 438,746,470 frees, 181,927,699,111 bytes allocated
==947852== 
==947852== LEAK SUMMARY:
==947852==    definitely lost: 0 bytes in 0 blocks
==947852==    indirectly lost: 0 bytes in 0 blocks
==947852==      possibly lost: 0 bytes in 0 blocks
==947852==    still reachable: 0 bytes in 0 blocks
==947852==         suppressed: 882,973 bytes in 150 blocks
==947852== 
==947852== For lists of detected and suppressed errors, rerun with: -s
==947852== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
5473.98user 25.35system 1:31:45elapsed 99%CPU (0avgtext+0avgdata 735988maxresident)k
16inputs+32outputs (0major+15312090minor)pagefaults 0swaps

real	91m45.703s
user	91m13.988s
sys	0m25.353s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
data/TRADES/tile_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1172553== Memcheck, a memory error detector
==1172553== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1172553== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1172553== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1172553== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1172553== 
==1172553== HEAP SUMMARY:
==1172553==     in use at exit: 0 bytes in 0 blocks
==1172553==   total heap usage: 423,370 allocs, 423,370 frees, 368,912,112 bytes allocated
==1172553== 
==1172553== All heap blocks were freed -- no leaks are possible
==1172553== 
==1172553== For lists of detected and suppressed errors, rerun with: -s
==1172553== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
16.60user 0.34system 0:17.21elapsed 98%CPU (0avgtext+0avgdata 323928maxresident)k
16inputs+32outputs (1major+122694minor)pagefaults 0swaps

real	0m17.242s
user	0m16.606s
sys	0m0.349s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.7,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.7,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #103' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.7,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #104'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS