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Started by upstream project "ESP_ValgrindOcsm" build number 95
originally caused by:
 Started by an SCM change
Running as SYSTEM
[EnvInject] - Loading node environment variables.
Building remotely on reynolds in workspace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Done
Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle1_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/circle2_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src/ruled_naca_dot
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/tire.so
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data/udpTire.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/egads2tri.o
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire
Deleting /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial/tire.o
Updating svn+ssh://acdl.mit.edu/home/svnroot/EGADS at revision '2023-02-04T00:27:10.453 -0500'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         trunk/src/egadsIO.cpp
U         trunk/include/DARWIN64.gcc
U         trunk/include/DARWIN64
U         trunk/include/DARWIN64.clang
U         trunk/include/DARWINM1
At revision 1892

Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM
Updating svn+ssh://acdl.mit.edu/home/svnroot/OpenCSM at revision '2023-02-04T00:27:10.453 -0500'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/basic/verify_7.4.1/waffleB1.vfy
A         trunk/data/basic/verify_7.4.1/waffleB2.vfy
A         trunk/data/basic/verify_7.4.1/waffleB3.vfy
A         trunk/data/basic/verify_7.6.0/waffleB1.vfy
A         trunk/data/basic/verify_7.6.0/waffleB2.vfy
A         trunk/data/basic/verify_7.6.0/waffleB3.vfy
A         trunk/data/basic/waffleB1.csm
A         trunk/data/basic/waffleB2.csm
A         trunk/data/basic/waffleB3.csm
A         trunk/data/basic/waffleB3.jrnl
A         trunk/data/Slugs
A         trunk/data/Slugs/verify_7.6.0
A         trunk/data/Slugs/verify_7.6.0/blend12_1.vfy
A         trunk/data/Slugs/verify_7.6.0/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.6.0/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/box_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.6.0/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.6.0/damaged_2.vfy
A         trunk/data/Slugs/verify_7.6.0/demo1_1.vfy
A         trunk/data/Slugs/verify_7.6.0/duct_1.vfy
A         trunk/data/Slugs/verify_7.6.0/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.6.0/holes_1.vfy
A         trunk/data/Slugs/verify_7.6.0/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.6.0/sphere_1.vfy
A         trunk/data/Slugs/verify_7.6.0/torus_1.vfy
A         trunk/data/Slugs/verify_7.6.0/tutorial1.vfy
A         trunk/data/Slugs/verify_7.6.0/wing_1.vfy
A         trunk/data/Slugs/holes_0.stl
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
A         trunk/data/Slugs/boxBall_0.jrnl
A         trunk/data/Slugs/boxBall.plot
A         trunk/data/Slugs/boxBall_0.stl
A         trunk/data/Slugs/verify_7.3.1
A         trunk/data/Slugs/verify_7.3.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.3.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.3.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.3.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.3.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/box_1.vfy
A         trunk/data/Slugs/verify_7.3.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.3.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.3.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.3.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.3.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.3.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.3.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.3.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.3.1/wing_1.vfy
A         trunk/data/Slugs/verify_7.4.1
A         trunk/data/Slugs/verify_7.4.1/holes_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blend12_1.vfy
A         trunk/data/Slugs/verify_7.4.1/blindeye_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxBall_1.vfy
A         trunk/data/Slugs/verify_7.4.1/boxHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/box_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinderHole_1.vfy
A         trunk/data/Slugs/verify_7.4.1/cylinder_1.vfy
A         trunk/data/Slugs/verify_7.4.1/damaged_2.vfy
A         trunk/data/Slugs/verify_7.4.1/demo1_1.vfy
A         trunk/data/Slugs/verify_7.4.1/duct_1.vfy
A         trunk/data/Slugs/verify_7.4.1/eyeball_1.vfy
A         trunk/data/Slugs/verify_7.4.1/pieslice_1.vfy
A         trunk/data/Slugs/verify_7.4.1/sphere_1.vfy
A         trunk/data/Slugs/verify_7.4.1/torus_1.vfy
A         trunk/data/Slugs/verify_7.4.1/tutorial1.vfy
A         trunk/data/Slugs/verify_7.4.1/wing_1.vfy
A         trunk/data/Slugs/holes.plot
A         trunk/data/Slugs/holes_0.csm
A         trunk/data/Slugs/holes_0.jrnl
A         trunk/data/Slugs/holes_1.csm
AU        trunk/data/Slugs/tutorial1.stl
A         trunk/data/Slugs/sphere_0.stl
A         trunk/data/Slugs/blend12.plot
A         trunk/data/Slugs/blend12_0.csm
A         trunk/data/Slugs/blend12_0.stl
A         trunk/data/Slugs/blindeye.plot
A         trunk/data/Slugs/blindeye_0.csm
A         trunk/data/Slugs/blindeye_0.jrnl
A         trunk/data/Slugs/blindeye_0.stl
A         trunk/data/Slugs/blindeye_1.csm
A         trunk/data/Slugs/box.plot
A         trunk/data/Slugs/boxBall_0.csm
A         trunk/data/Slugs/boxBall_1.csm
A         trunk/data/Slugs/boxHole.plot
A         trunk/data/Slugs/boxHole_0.csm
A         trunk/data/Slugs/boxHole_0.jrnl
A         trunk/data/Slugs/boxHole_0.stl
A         trunk/data/Slugs/box_0.csm
A         trunk/data/Slugs/box_0.jrnl
A         trunk/data/Slugs/box_0.stl
A         trunk/data/Slugs/cylinder.plot
A         trunk/data/Slugs/cylinderHole.plot
A         trunk/data/Slugs/cylinderHole_0.csm
A         trunk/data/Slugs/cylinderHole_0.jrnl
A         trunk/data/Slugs/cylinderHole_0.stl
A         trunk/data/Slugs/cylinder_0.csm
A         trunk/data/Slugs/cylinder_0.jrnl
A         trunk/data/Slugs/cylinder_0.stl
A         trunk/data/Slugs/damaged.plot
A         trunk/data/Slugs/damaged_0.csm
A         trunk/data/Slugs/damaged_0.stl
A         trunk/data/Slugs/damaged_1.jrnl
A         trunk/data/Slugs/demo1.plot
A         trunk/data/Slugs/demo1_0.csm
A         trunk/data/Slugs/demo1_0.jrnl
A         trunk/data/Slugs/demo1_0.stl
A         trunk/data/Slugs/duct.plot
A         trunk/data/Slugs/duct_0.csm
A         trunk/data/Slugs/duct_0.jrnl
A         trunk/data/Slugs/duct_0.stl
A         trunk/data/Slugs/eyeball.plot
A         trunk/data/Slugs/eyeball_0.csm
A         trunk/data/Slugs/eyeball_0.jrnl
A         trunk/data/Slugs/eyeball_0.stl
A         trunk/data/Slugs/myGlider.plot
A         trunk/data/Slugs/myGlider_0.cpc
A         trunk/data/Slugs/myGlider_0.stl
A         trunk/data/Slugs/pieslice.plot
A         trunk/data/Slugs/pieslice_0.csm
A         trunk/data/Slugs/pieslice_0.jrnl
A         trunk/data/Slugs/pieslice_0.stl
A         trunk/data/Slugs/sphere.plot
A         trunk/data/Slugs/sphere_0.csm
A         trunk/data/Slugs/sphere_0.jrnl
A         trunk/data/Slugs/torus.plot
A         trunk/data/Slugs/torus_0.csm
A         trunk/data/Slugs/torus_0.jrnl
A         trunk/data/Slugs/torus_0.stl
A         trunk/data/Slugs/tutorial1.jrnl
A         trunk/data/Slugs/tutorial1.plot
A         trunk/data/Slugs/tutorial1_setup.csm
A         trunk/data/Slugs/tutorial1_setup.stl
A         trunk/data/Slugs/wing.plot
A         trunk/data/Slugs/wingBody.plot
A         trunk/data/Slugs/wingBody_0.cpc
A         trunk/data/Slugs/wingBody_0.stl
A         trunk/data/Slugs/wing_0.csm
A         trunk/data/Slugs/wing_0.jrnl
A         trunk/data/Slugs/wing_0.stl
A         trunk/data/Slugs/blend12_1.csm
A         trunk/data/Slugs/boxHole_1.csm
A         trunk/data/Slugs/box_1.csm
A         trunk/data/Slugs/cylinderHole_1.csm
A         trunk/data/Slugs/cylinder_1.csm
A         trunk/data/Slugs/damaged_2.csm
A         trunk/data/Slugs/demo1_1.csm
A         trunk/data/Slugs/duct_1.csm
A         trunk/data/Slugs/myGlider_2.csm
A         trunk/data/Slugs/sphere_1.csm
A         trunk/data/Slugs/torus_1.csm
A         trunk/data/Slugs/tutorial1.csm
A         trunk/data/Slugs/wingBody_2.csm
A         trunk/data/Slugs/wing_1.csm
A         trunk/data/Slugs/testfiles
A         trunk/data/Slugs/testfiles/elbow.stl
A         trunk/data/Slugs/testfiles/elbow_NW.csm
A         trunk/data/Slugs/testfiles/elbow_NW.jrnl
A         trunk/data/Slugs/testfiles/elbow_NW.stl
A         trunk/data/Slugs/testfiles/nucleus1.csm
A         trunk/data/Slugs/testfiles/nucleus1.jrnl
A         trunk/data/Slugs/testfiles/nucleus1.stl
A         trunk/data/Slugs/testfiles/nucleus2.stl
A         trunk/data/Slugs/testfiles/nucleus3.stl
AU        trunk/data/Slugs/aneurysm_case1.iges
AU        trunk/data/Slugs/aneurysm_case1_slugs.stl
A         trunk/data/Slugs/eyeball_1.csm
A         trunk/data/Slugs/pieslice_1.csm
A         trunk/data/Slugs/myGlider_0.jrnl
A         trunk/data/Slugs/myGlider_1.jrnl
A         trunk/data/Slugs/damaged_0.jrnl
A         trunk/data/Slugs/wingBody_0.jrnl
A         trunk/data/Slugs/wingBody_1.jrnl
A         trunk/data/Slugs/tutorial1_setup.jrnl
A         trunk/data/Slugs/blend12_0.jrnl
U         trunk/ToDo.txt
U         trunk/src/Makefile.DARWIN64
U         trunk/src/OpenCSM.h
A         trunk/src/simpleCSM.cpp
U         trunk/src/udpTest.c
U         trunk/src/OpenCSM.c
U         trunk/src/serveCSM.c
U         trunk/src/serveESP.c
U         trunk/src/udfSlices.c
U         trunk/src/udpParabaloid.c
U         trunk/src/udpSample.c
U         trunk/src/udpUtilities.c
U         trunk/src/udpWaffle.c
A         trunk/doc
AU        trunk/doc/ESP_QuickReference.pdf
A         trunk/doc/ESP_QuickReference.tex
A         trunk/doc/training_2021
A         trunk/doc/training_2021/lectures
A         trunk/doc/training_2021/lectures/session01.tex
A         trunk/doc/training_2021/lectures/session02.tex
A         trunk/doc/training_2021/lectures/session03.tex
A         trunk/doc/training_2021/lectures/session04.tex
A         trunk/doc/training_2021/lectures/session05.tex
A         trunk/doc/training_2021/lectures/session06.tex
A         trunk/doc/training_2021/lectures/session07.tex
A         trunk/doc/training_2021/lectures/session08.tex
A         trunk/doc/training_2021/lectures/exercises.tex
A         trunk/doc/training_2021/lectures/welcome.tex
A         trunk/doc/training_2021/lectures/BEAMERoptions.tex
A         trunk/doc/training_2021/lectures/Makefile
A         trunk/doc/training_2021/lectures/beamercolorthemeesp.sty
AU        trunk/doc/training_2021/lectures/cmpress
AU        trunk/doc/training_2021/lectures/esp_logo.png
A         trunk/doc/training_2021/lectures/exercises
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1_problem.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket1_solution.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2_problem.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket2_solution.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket3.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket4.png
AU        trunk/doc/training_2021/lectures/exercises/Ubracket5.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_arcs_problem.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_arcs_solution.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_spline_problem.png
AU        trunk/doc/training_2021/lectures/exercises/biconvex_spline_solution.png
AU        trunk/doc/training_2021/lectures/exercises/block01.png
AU        trunk/doc/training_2021/lectures/exercises/block02.png
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AU        trunk/doc/training_2021/lectures/exercises/block10.png
AU        trunk/doc/training_2021/lectures/exercises/capsule_problem.png
AU        trunk/doc/training_2021/lectures/exercises/capsule_solution.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage01.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage02.png
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AU        trunk/doc/training_2021/lectures/exercises/fuselage08.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage09.png
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AU        trunk/doc/training_2021/lectures/exercises/fuselage11.png
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AU        trunk/doc/training_2021/lectures/exercises/fuselageStruct.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage_problem.png
AU        trunk/doc/training_2021/lectures/exercises/fuselage_solution.png
AU        trunk/doc/training_2021/lectures/exercises/oval_problem.png
AU        trunk/doc/training_2021/lectures/exercises/oval_solution.png
AU        trunk/doc/training_2021/lectures/exercises/overlapping.png
AU        trunk/doc/training_2021/lectures/exercises/rect_pat.png
AU        trunk/doc/training_2021/lectures/exercises/round_pat.png
AU        trunk/doc/training_2021/lectures/exercises/swivelBase_problem.png
AU        trunk/doc/training_2021/lectures/exercises/swivelBase_solution.png
AU        trunk/doc/training_2021/lectures/exercises/wing.png
AU        trunk/doc/training_2021/lectures/exercises/wing01.png
AU        trunk/doc/training_2021/lectures/exercises/wing02.png
AU        trunk/doc/training_2021/lectures/exercises/wing03.png
AU        trunk/doc/training_2021/lectures/exercises/wing04.png
AU        trunk/doc/training_2021/lectures/exercises/wing05.png
AU        trunk/doc/training_2021/lectures/exercises/wing06.png
AU        trunk/doc/training_2021/lectures/exercises/wing07.png
AU        trunk/doc/training_2021/lectures/exercises/wing08.png
AU        trunk/doc/training_2021/lectures/exercises/wing09.png
AU        trunk/doc/training_2021/lectures/exercises/wing10.png
AU        trunk/doc/training_2021/lectures/exercises/wing11.png
AU        trunk/doc/training_2021/lectures/exercises/wing12.png
AU        trunk/doc/training_2021/lectures/exercises/wing13.png
AU        trunk/doc/training_2021/lectures/exercises/wingStruct1.png
AU        trunk/doc/training_2021/lectures/exercises/wingStruct2.png
A         trunk/doc/training_2021/lectures/session01
AU        trunk/doc/training_2021/lectures/session01/CanardFighter.png
AU        trunk/doc/training_2021/lectures/session01/Cobra.png
AU        trunk/doc/training_2021/lectures/session01/Glider_AVL.png
AU        trunk/doc/training_2021/lectures/session01/Glider_BEM.png
AU        trunk/doc/training_2021/lectures/session01/Glider_fuse.png
AU        trunk/doc/training_2021/lectures/session01/Glider_hiAR.png
AU        trunk/doc/training_2021/lectures/session01/Glider_loAR.png
AU        trunk/doc/training_2021/lectures/session01/Glider_sheets.png
AU        trunk/doc/training_2021/lectures/session01/Glider_sticks.png
AU        trunk/doc/training_2021/lectures/session01/Glider_twist.png
AU        trunk/doc/training_2021/lectures/session01/JMR3.png
AU        trunk/doc/training_2021/lectures/session01/Lander.png
AU        trunk/doc/training_2021/lectures/session01/bolt.png
AU        trunk/doc/training_2021/lectures/session01/bottle.png
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AU        trunk/doc/training_2021/lectures/session02/Ubracket.png
AU        trunk/doc/training_2021/lectures/session02/block.png
AU        trunk/doc/training_2021/lectures/session02/box.png
AU        trunk/doc/training_2021/lectures/session02/cone.png
AU        trunk/doc/training_2021/lectures/session02/cylinder.png
AU        trunk/doc/training_2021/lectures/session02/intersect.png
AU        trunk/doc/training_2021/lectures/session02/sphere.png
AU        trunk/doc/training_2021/lectures/session02/subtract.png
AU        trunk/doc/training_2021/lectures/session02/torus.png
AU        trunk/doc/training_2021/lectures/session02/union.png
A         trunk/doc/training_2021/lectures/session03
AU        trunk/doc/training_2021/lectures/session03/blend.png
AU        trunk/doc/training_2021/lectures/session03/blendC0C1C2.png
AU        trunk/doc/training_2021/lectures/session03/blendNose.png
AU        trunk/doc/training_2021/lectures/session03/extrude.png
AU        trunk/doc/training_2021/lectures/session03/fuselage.png
AU        trunk/doc/training_2021/lectures/session03/fuselageStruct.png
AU        trunk/doc/training_2021/lectures/session03/naca.png
AU        trunk/doc/training_2021/lectures/session03/revolve.png
AU        trunk/doc/training_2021/lectures/session03/rule.png
AU        trunk/doc/training_2021/lectures/session03/supell.png
AU        trunk/doc/training_2021/lectures/session03/tiptreat.png
AU        trunk/doc/training_2021/lectures/session03/waffle00.png
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AU        trunk/doc/training_2021/lectures/session03/waffle06.png
AU        trunk/doc/training_2021/lectures/session03/wing.png
AU        trunk/doc/training_2021/lectures/session03/wing3Waffle.png
A         trunk/doc/training_2021/lectures/session04
AU        trunk/doc/training_2021/lectures/session04/editor.png
A         trunk/doc/training_2021/lectures/session05
AU        trunk/doc/training_2021/lectures/session05/overlapping.png
AU        trunk/doc/training_2021/lectures/session05/rect_pat.png
AU        trunk/doc/training_2021/lectures/session05/round_pat.png
A         trunk/doc/training_2021/lectures/session06
AU        trunk/doc/training_2021/lectures/session06/jack.png
AU        trunk/doc/training_2021/lectures/session06/naca.png
AU        trunk/doc/training_2021/lectures/session06/reflectCone.png
AU        trunk/doc/training_2021/lectures/session06/scribeCyl.png
AU        trunk/doc/training_2021/lectures/session06/simple.png
AU        trunk/doc/training_2021/lectures/session06/supell.png
A         trunk/doc/training_2021/lectures/session07
AU        trunk/doc/training_2021/lectures/session07/Ubracket1_problem.png
AU        trunk/doc/training_2021/lectures/session07/Ubracket2_problem.png
AU        trunk/doc/training_2021/lectures/session07/angleSpacer_sketch.png
AU        trunk/doc/training_2021/lectures/session07/biconvex_arcs_problem.png
AU        trunk/doc/training_2021/lectures/session07/biconvex_spline_problem.png
AU        trunk/doc/training_2021/lectures/session07/fuselage_problem.png
AU        trunk/doc/training_2021/lectures/session07/oval_problem.png
AU        trunk/doc/training_2021/lectures/session07/sketch.png
AU        trunk/doc/training_2021/lectures/session07/sketcher1.png
AU        trunk/doc/training_2021/lectures/session07/sketcher2.png
AU        trunk/doc/training_2021/lectures/session07/sketcher3.png
AU        trunk/doc/training_2021/lectures/session07/sketcher4.png
AU        trunk/doc/training_2021/lectures/session07/sketcher5.png
AU        trunk/doc/training_2021/lectures/session07/sketcher6.png
AU        trunk/doc/training_2021/lectures/session07/sketcher7.png
AU        trunk/doc/training_2021/lectures/session07/sketcher8.png
AU        trunk/doc/training_2021/lectures/session07/sketcher9.png
AU        trunk/doc/training_2021/lectures/session07/swivelBase_problem.png
AU        trunk/doc/training_2021/lectures/session07/swivelBase_solution.png
A         trunk/doc/training_2021/lectures/session08
AU        trunk/doc/training_2021/lectures/session08/block1.png
AU        trunk/doc/training_2021/lectures/session08/block2.png
AU        trunk/doc/training_2021/lectures/session08/block3.png
AU        trunk/doc/training_2021/lectures/session08/block4.png
AU        trunk/doc/training_2021/lectures/session08/block5.png
AU        trunk/doc/training_2021/lectures/session08/block6.png
AU        trunk/doc/training_2021/lectures/session08/block7.png
AU        trunk/doc/training_2021/lectures/session08/block8.png
AU        trunk/doc/training_2021/lectures/session08/csystem1.png
AU        trunk/doc/training_2021/lectures/session08/csystem2.png
AU        trunk/doc/training_2021/lectures/session08/csystem3.png
AU        trunk/doc/training_2021/lectures/session08/csystem4.png
AU        trunk/doc/training_2021/lectures/session08/editAttr1.png
AU        trunk/doc/training_2021/lectures/session08/editAttr2.png
AU        trunk/doc/training_2021/lectures/session08/iford.png
AU        trunk/doc/training_2021/lectures/session08/tparams1.png
AU        trunk/doc/training_2021/lectures/session08/tparams2.png
AU        trunk/doc/training_2021/lectures/session08/tparams3.png
A         trunk/doc/training_2021/lectures/session09
AU        trunk/doc/training_2021/lectures/session09/CamberOML.png
AU        trunk/doc/training_2021/lectures/session09/Design2a.png
AU        trunk/doc/training_2021/lectures/session09/Design2b.png
AU        trunk/doc/training_2021/lectures/session09/ThickOML.png
AU        trunk/doc/training_2021/lectures/session09/bolt.png
AU        trunk/doc/training_2021/lectures/session09/boltDshaft.png
AU        trunk/doc/training_2021/lectures/session09/boltDslot.png
AU        trunk/doc/training_2021/lectures/session09/boltFhead.png
AU        trunk/doc/training_2021/lectures/session09/boltLshaft.png
AU        trunk/doc/training_2021/lectures/session09/boltSfact.png
AU        trunk/doc/training_2021/lectures/session09/boltThead.png
AU        trunk/doc/training_2021/lectures/session09/boltWhead.png
AU        trunk/doc/training_2021/lectures/session09/boltWslot.png
AU        trunk/doc/training_2021/lectures/session09/confL.png
AU        trunk/doc/training_2021/lectures/session09/confT.png
AU        trunk/doc/training_2021/lectures/session09/design1.png
AU        trunk/doc/training_2021/lectures/session09/tessL.png
AU        trunk/doc/training_2021/lectures/session09/tessT.png
A         trunk/doc/training_2021/lectures/session09.tex
A         trunk/doc/training_2021/lectures/session10
AU        trunk/doc/training_2021/lectures/session10/transport.png
AU        trunk/doc/training_2021/lectures/session10/wing1.png
AU        trunk/doc/training_2021/lectures/session10/wing2_concept.png
AU        trunk/doc/training_2021/lectures/session10/wing2_inviscid.png
AU        trunk/doc/training_2021/lectures/session10/wing2_viscous.png
AU        trunk/doc/training_2021/lectures/session10/wing4.png
A         trunk/doc/training_2021/lectures/session10.tex
A         trunk/doc/training_2021/lectures/welcome
AU        trunk/doc/training_2021/lectures/welcome/AFRL.png
AU        trunk/doc/training_2021/lectures/welcome/DARPA.png
AU        trunk/doc/training_2021/lectures/welcome/NASA.png
A         trunk/doc/training_2021/miscDocs
A         trunk/doc/training_2021/miscDocs/attendees_09jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_11jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_14jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_16jun21.txt
A         trunk/doc/training_2021/miscDocs/attendees_18jun21.txt
A         trunk/doc/training_2021/miscDocs/email.txt
A         trunk/doc/training_2021/muddycards
A         trunk/doc/training_2021/muddycards/muddy_09_10.txt
A         trunk/doc/training_2021/muddycards/muddy_01_02.txt
A         trunk/doc/training_2021/muddycards/muddy_03_04.txt
A         trunk/doc/training_2021/muddycards/muddy_05_06.txt
A         trunk/doc/training_2021/muddycards/muddy_07_08.txt
A         trunk/doc/training_2021/data
A         trunk/doc/training_2021/data/session01
A         trunk/doc/training_2021/data/session01/bolt.csm
A         trunk/doc/training_2021/data/session01/bottle2.csm
A         trunk/doc/training_2021/data/session02
A         trunk/doc/training_2021/data/session02/Ubracket.csm
A         trunk/doc/training_2021/data/session02/block.csm
A         trunk/doc/training_2021/data/session03
A         trunk/doc/training_2021/data/session03/fuselage.csm
A         trunk/doc/training_2021/data/session03/wing.csm
A         trunk/doc/training_2021/data/session04
A         trunk/doc/training_2021/data/session04/box.csm
A         trunk/doc/training_2021/data/session05
A         trunk/doc/training_2021/data/session05/overlapping.csm
A         trunk/doc/training_2021/data/session06
A         trunk/doc/training_2021/data/session06/cutter.udc
A         trunk/doc/training_2021/data/session06/dumbbell.udc
A         trunk/doc/training_2021/data/session06/jack.csm
A         trunk/doc/training_2021/data/session06/mirrorDup.udc
A         trunk/doc/training_2021/data/session06/reflectCone.csm
A         trunk/doc/training_2021/data/session06/scribeCyl.csm
A         trunk/doc/training_2021/data/session07
A         trunk/doc/training_2021/data/session07/Ubracket1.csm
A         trunk/doc/training_2021/data/session07/Ubracket2.csm
A         trunk/doc/training_2021/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/data/session07/biconvex_spline.csm
A         trunk/doc/training_2021/data/session07/capsule.csm
A         trunk/doc/training_2021/data/session07/fuselage.csm
A         trunk/doc/training_2021/data/session07/oval.csm
A         trunk/doc/training_2021/data/session07/swivelBase.csm
A         trunk/doc/training_2021/data/session08
A         trunk/doc/training_2021/data/session08/wingStruct.csm
A         trunk/doc/training_2021/data/session09
A         trunk/doc/training_2021/data/session09/simpleBlock.csm
A         trunk/doc/training_2021/data/session10
A         trunk/doc/training_2021/data/session10/capsHeader.udc
A         trunk/doc/training_2021/data/session10/capsViews.udc
A         trunk/doc/training_2021/data/session10/ffbox.udc
A         trunk/doc/training_2021/data/session10/transport.csm
A         trunk/doc/training_2021/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2021/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2021/data/session10/viewConcept.udc
A         trunk/doc/training_2021/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2021/data/session10/viewStructure.udc
A         trunk/doc/training_2021/data/session10/viewVLM.udc
A         trunk/doc/training_2021/data/session10/wing1.csm
A         trunk/doc/training_2021/data/session10/wing2.csm
A         trunk/doc/training_2021/data/session10/wing3.csm
A         trunk/doc/training_2021/data/session10/wing4.csm
A         trunk/doc/training_2021/solutions
A         trunk/doc/training_2021/solutions/session01
A         trunk/doc/training_2021/solutions/session02
A         trunk/doc/training_2021/solutions/session02/Ubracket.csm
A         trunk/doc/training_2021/solutions/session02/block.csm
A         trunk/doc/training_2021/solutions/session03
A         trunk/doc/training_2021/solutions/session03/fuselage.csm
A         trunk/doc/training_2021/solutions/session03/wing.csm
A         trunk/doc/training_2021/solutions/session03/wing_alt.csm
A         trunk/doc/training_2021/solutions/session04
A         trunk/doc/training_2021/solutions/session04/box.csm
A         trunk/doc/training_2021/solutions/session05
A         trunk/doc/training_2021/solutions/session05/overlapping.csm
A         trunk/doc/training_2021/solutions/session05/rect_pat.csm
A         trunk/doc/training_2021/solutions/session05/round_pat.csm
A         trunk/doc/training_2021/solutions/session06
A         trunk/doc/training_2021/solutions/session06/mirrorDup.udc
A         trunk/doc/training_2021/solutions/session06/reflectCone.csm
A         trunk/doc/training_2021/solutions/session07
A         trunk/doc/training_2021/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2021/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2021/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2021/solutions/session07/capsule.csm
A         trunk/doc/training_2021/solutions/session07/fuselage.csm
A         trunk/doc/training_2021/solutions/session07/fuselage_prog.csm
A         trunk/doc/training_2021/solutions/session07/oval.csm
A         trunk/doc/training_2021/solutions/session07/oval_prog.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase.csm
A         trunk/doc/training_2021/solutions/session07/swivelBase_prog.csm
A         trunk/doc/training_2021/solutions/session08
A         trunk/doc/training_2021/solutions/session08/wingStruct.csm
A         trunk/doc/training_2021/solutions/session09
A         trunk/doc/training_2021/solutions/session09/box.csm
A         trunk/doc/training_2020
A         trunk/doc/training_2020/data
A         trunk/doc/training_2020/data/session08
A         trunk/doc/training_2020/data/session08/wingStruct.csm
A         trunk/doc/training_2020/data/session07
A         trunk/doc/training_2020/data/session07/capsule.csm
A         trunk/doc/training_2020/data/session07/Ubracket1.csm
A         trunk/doc/training_2020/data/session07/Ubracket2.csm
A         trunk/doc/training_2020/data/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/data/session07/biconvex_spline.csm
A         trunk/doc/training_2020/data/session07/fuselage.csm
A         trunk/doc/training_2020/data/session07/oval.csm
A         trunk/doc/training_2020/data/session07/swivelBase.csm
A         trunk/doc/training_2020/data/session10
A         trunk/doc/training_2020/data/session10/ffbox.udc
A         trunk/doc/training_2020/data/session10/capsHeader.udc
A         trunk/doc/training_2020/data/session10/capsViews.udc
A         trunk/doc/training_2020/data/session10/transport.csm
A         trunk/doc/training_2020/data/session10/viewCFDInviscid.udc
A         trunk/doc/training_2020/data/session10/viewCFDViscous.udc
A         trunk/doc/training_2020/data/session10/viewConcept.udc
A         trunk/doc/training_2020/data/session10/viewOmlStructure.udc
A         trunk/doc/training_2020/data/session10/viewStructure.udc
A         trunk/doc/training_2020/data/session10/viewVLM.udc
A         trunk/doc/training_2020/data/session10/wing1.csm
A         trunk/doc/training_2020/data/session10/wing2.csm
A         trunk/doc/training_2020/data/session10/wing3.csm
A         trunk/doc/training_2020/data/session10/wing4.csm
A         trunk/doc/training_2020/data/session05
A         trunk/doc/training_2020/data/session05/overlapping.csm
A         trunk/doc/training_2020/data/session06
A         trunk/doc/training_2020/data/session06/cutter.udc
A         trunk/doc/training_2020/data/session06/dumbbell.udc
A         trunk/doc/training_2020/data/session06/jack.csm
A         trunk/doc/training_2020/data/session06/mirrorDup.udc
A         trunk/doc/training_2020/data/session06/reflectCone.csm
A         trunk/doc/training_2020/data/session06/scribeCyl.csm
A         trunk/doc/training_2020/data/session09
A         trunk/doc/training_2020/data/session09/simpleBlock.csm
A         trunk/doc/training_2020/data/session01
A         trunk/doc/training_2020/data/session01/bolt.csm
A         trunk/doc/training_2020/data/session01/bottle2.csm
A         trunk/doc/training_2020/data/session02
A         trunk/doc/training_2020/data/session02/Ubracket.csm
A         trunk/doc/training_2020/data/session02/block.csm
A         trunk/doc/training_2020/data/session03
A         trunk/doc/training_2020/data/session03/fuselage.csm
A         trunk/doc/training_2020/data/session03/wing.csm
A         trunk/doc/training_2020/data/session04
A         trunk/doc/training_2020/data/session04/box.csm
A         trunk/doc/training_2020/solutions
A         trunk/doc/training_2020/solutions/session08
A         trunk/doc/training_2020/solutions/session08/wingStruct.csm
A         trunk/doc/training_2020/solutions/session03
A         trunk/doc/training_2020/solutions/session03/wing_alt.csm
A         trunk/doc/training_2020/solutions/session03/fuselage.csm
A         trunk/doc/training_2020/solutions/session03/wing.csm
A         trunk/doc/training_2020/solutions/session05
A         trunk/doc/training_2020/solutions/session05/round_pat.csm
A         trunk/doc/training_2020/solutions/session05/overlapping.csm
A         trunk/doc/training_2020/solutions/session05/rect_pat.csm
A         trunk/doc/training_2020/solutions/session07
A         trunk/doc/training_2020/solutions/session07/capsule.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket1_prog.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2.csm
A         trunk/doc/training_2020/solutions/session07/Ubracket2_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_arcs_prog.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline.csm
A         trunk/doc/training_2020/solutions/session07/biconvex_spline_prog.csm
A         trunk/doc/training_2020/solutions/session07/fuselage.csm
A         trunk/doc/training_2020/solutions/session07/fuselage_prog.csm
A         trunk/doc/training_2020/solutions/session07/oval.csm
A         trunk/doc/training_2020/solutions/session07/oval_prog.csm
A         trunk/doc/training_2020/solutions/session07/swivelBase.csm
A         trunk/doc/training_2020/solutions/session07/swivelBase_prog.csm
A         trunk/doc/training_2020/solutions/session06
A         trunk/doc/training_2020/solutions/session06/mirrorDup.udc
A         trunk/doc/training_2020/solutions/session06/reflectCone.csm
A         trunk/doc/training_2020/solutions/session01
A         trunk/doc/training_2020/solutions/session02
A         trunk/doc/training_2020/solutions/session02/Ubracket.csm
A         trunk/doc/training_2020/solutions/session02/block.csm
A         trunk/doc/training_2020/solutions/session04
A         trunk/doc/training_2020/solutions/session04/box.csm
A         trunk/doc/training_2020/solutions/session09
A         trunk/doc/training_2020/solutions/session09/box.csm
A         trunk/doc/training_2020/lectures
A         trunk/doc/training_2020/lectures/Makefile
A         trunk/doc/training_2020/lectures/exercises.tex
A         trunk/doc/training_2020/lectures/session01.tex
A         trunk/doc/training_2020/lectures/session02.tex
A         trunk/doc/training_2020/lectures/session03.tex
A         trunk/doc/training_2020/lectures/session04.tex
A         trunk/doc/training_2020/lectures/session05.tex
A         trunk/doc/training_2020/lectures/session06.tex
A         trunk/doc/training_2020/lectures/session07.tex
A         trunk/doc/training_2020/lectures/session08.tex
A         trunk/doc/training_2020/lectures/session09.tex
A         trunk/doc/training_2020/lectures/session10.tex
A         trunk/doc/training_2020/lectures/welcome.tex
A         trunk/doc/training_2020/lectures/exercises
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1_problem.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket1_solution.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2_problem.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket2_solution.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket3.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket4.png
AU        trunk/doc/training_2020/lectures/exercises/Ubracket5.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_arcs_problem.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_arcs_solution.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_spline_problem.png
AU        trunk/doc/training_2020/lectures/exercises/biconvex_spline_solution.png
AU        trunk/doc/training_2020/lectures/exercises/block01.png
AU        trunk/doc/training_2020/lectures/exercises/block02.png
AU        trunk/doc/training_2020/lectures/exercises/block03.png
AU        trunk/doc/training_2020/lectures/exercises/block04.png
AU        trunk/doc/training_2020/lectures/exercises/block05.png
AU        trunk/doc/training_2020/lectures/exercises/block06.png
AU        trunk/doc/training_2020/lectures/exercises/block07.png
AU        trunk/doc/training_2020/lectures/exercises/block08.png
AU        trunk/doc/training_2020/lectures/exercises/block09.png
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AU        trunk/doc/training_2018/session09/tire.png
AU        trunk/doc/training_2018/session09/tire_bottomup.png
AU        trunk/doc/training_2018/session09/tire_edges.png
AU        trunk/doc/training_2018/session09/tire_faces_1_5.png
AU        trunk/doc/training_2018/session09/tire_faces_2_6.png
AU        trunk/doc/training_2018/session09/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2018/session09/tire_filletted.png
AU        trunk/doc/training_2018/session09/tire_final.png
AU        trunk/doc/training_2018/session09/tire_nodes.png
AU        trunk/doc/training_2018/session09/vGeom.png
AU        trunk/doc/training_2018/session09/vTess.png
A         trunk/doc/training_2018/session09.tex
A         trunk/doc/training_2018/beamercolorthemeotto.sty
A         trunk/doc/training_2018/beamerthemeSyracuse.sty
AU        trunk/doc/training_2018/esp_logo.png
A         trunk/doc/training_2016
A         trunk/doc/training_2016/outline.tex
A         trunk/doc/training_2016/session04.tex
A         trunk/doc/training_2016/session01.tex
A         trunk/doc/training_2016/session02.tex
A         trunk/doc/training_2016/session03.tex
A         trunk/doc/training_2016/session05.tex
A         trunk/doc/training_2016/session06.tex
A         trunk/doc/training_2016/session07.tex
A         trunk/doc/training_2016/session08.tex
A         trunk/doc/training_2016/session08
AU        trunk/doc/training_2016/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2016/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2016/session08/tire_faces_1_5.png
AU        trunk/doc/training_2016/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2016/session08/tire_edges.png
AU        trunk/doc/training_2016/session08/tire_edges_orig.png
AU        trunk/doc/training_2016/session08/tire_faces_2_6.png
AU        trunk/doc/training_2016/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2016/session08/tire_nodes.png
AU        trunk/doc/training_2016/session08/tire_nodes_orig.png
AU        trunk/doc/training_2016/session08/tire_bottomup.png
AU        trunk/doc/training_2016/session08/tire_final.png
AU        trunk/doc/training_2016/session08/tire_filletted.png
AU        trunk/doc/training_2016/session08/sample.png
AU        trunk/doc/training_2016/session08/tire.png
A         trunk/doc/training_2016/MuddyCards.txt
A         trunk/doc/training_2016/beamerthemeSyracuse.sty
A         trunk/doc/training_2016/session01
AU        trunk/doc/training_2016/session01/bottle.png
A         trunk/doc/training_2016/session02
AU        trunk/doc/training_2016/session02/swivelBase_solution.png
AU        trunk/doc/training_2016/session02/Ubracket1_problem.png
AU        trunk/doc/training_2016/session02/Ubracket2_problem.png
AU        trunk/doc/training_2016/session02/biconvex_arcs_problem.png
AU        trunk/doc/training_2016/session02/biconvex_spline_problem.png
AU        trunk/doc/training_2016/session02/VslidePlate_solution.png
AU        trunk/doc/training_2016/session02/sensorMount_solution1.png
AU        trunk/doc/training_2016/session02/sensorMount_solution2.png
AU        trunk/doc/training_2016/session02/fuselage_problem.png
AU        trunk/doc/training_2016/session02/Ubracket1_solution.png
AU        trunk/doc/training_2016/session02/Ubracket2_solution.png
AU        trunk/doc/training_2016/session02/biconvex_arcs_solution.png
AU        trunk/doc/training_2016/session02/oval_problem.png
AU        trunk/doc/training_2016/session02/biconvex_spline_solution.png
AU        trunk/doc/training_2016/session02/swivelBase_problem.png
AU        trunk/doc/training_2016/session02/angleSpacer_sketch.png
AU        trunk/doc/training_2016/session02/fuselage_solution.png
AU        trunk/doc/training_2016/session02/VslidePlate_problem.png
AU        trunk/doc/training_2016/session02/oval_solution.png
A         trunk/doc/training_2016/session03
AU        trunk/doc/training_2016/session03/bolt.png
AU        trunk/doc/training_2016/session03/bolt2.png
AU        trunk/doc/training_2016/session03/wing.png
AU        trunk/doc/training_2016/session03/Lbracket.png
A         trunk/doc/training_2016/session04
AU        trunk/doc/training_2016/session04/round_pat.png
AU        trunk/doc/training_2016/session04/rect_pat.png
A         trunk/doc/training_2016/session05
AU        trunk/doc/training_2016/session05/jack.png
AU        trunk/doc/training_2016/session05/reflectCone.png
AU        trunk/doc/training_2016/session05/scribeCyl.png
A         trunk/doc/training_2016/session06
AU        trunk/doc/training_2016/session06/boltFhead.png
AU        trunk/doc/training_2016/session06/boltWslot.png
AU        trunk/doc/training_2016/session06/boltDshaft.png
AU        trunk/doc/training_2016/session06/design1.png
AU        trunk/doc/training_2016/session06/Design2a.png
AU        trunk/doc/training_2016/session06/Design2b.png
AU        trunk/doc/training_2016/session06/bolt.png
AU        trunk/doc/training_2016/session06/CamberOML.png
AU        trunk/doc/training_2016/session06/boltLshaft.png
AU        trunk/doc/training_2016/session06/boltThead.png
AU        trunk/doc/training_2016/session06/boltDslot.png
AU        trunk/doc/training_2016/session06/grid1.png
AU        trunk/doc/training_2016/session06/grid2.png
AU        trunk/doc/training_2016/session06/geom1.png
AU        trunk/doc/training_2016/session06/grid3.png
AU        trunk/doc/training_2016/session06/geom2.png
AU        trunk/doc/training_2016/session06/boltWhead.png
AU        trunk/doc/training_2016/session06/grid4.png
AU        trunk/doc/training_2016/session06/ThickOML.png
AU        trunk/doc/training_2016/session06/geom3.png
AU        trunk/doc/training_2016/session06/grid5.png
AU        trunk/doc/training_2016/session06/grid6.png
AU        trunk/doc/training_2016/session06/geom4.png
AU        trunk/doc/training_2016/session06/grid7.png
AU        trunk/doc/training_2016/session06/geom5.png
AU        trunk/doc/training_2016/session06/geom6.png
AU        trunk/doc/training_2016/session06/geom7.png
AU        trunk/doc/training_2016/session06/boltSfact.png
AU        trunk/doc/training_2016/esp_logo.png
A         trunk/doc/training_2016/session07
AU        trunk/doc/training_2016/session07/myPlane3.png
AU        trunk/doc/training_2016/session07/fuselageAlone1.png
AU        trunk/doc/training_2016/session07/fuselageAlone3.png
AU        trunk/doc/training_2016/session07/ductAlone1.png
AU        trunk/doc/training_2016/session07/ductAlone2.png
AU        trunk/doc/training_2016/session07/ductAlone3.png
AU        trunk/doc/training_2016/session07/wingAlone1.png
AU        trunk/doc/training_2016/session07/wingAlone2.png
AU        trunk/doc/training_2016/session07/myPlane1.png
AU        trunk/doc/training_2016/session07/wingAlone3.png
AU        trunk/doc/training_2016/session07/myPlane2.png
A         trunk/doc/training_2016/beamercolorthemeotto.sty
A         trunk/doc/training_2017
A         trunk/doc/training_2017/session01.tex
A         trunk/doc/training_2017/session02.tex
A         trunk/doc/training_2017/session03.tex
A         trunk/doc/training_2017/session04.tex
A         trunk/doc/training_2017/session05.tex
A         trunk/doc/training_2017/session06.tex
A         trunk/doc/training_2017/session07.tex
A         trunk/doc/training_2017/session08.tex
A         trunk/doc/training_2017/session01
AU        trunk/doc/training_2017/session01/bottle.png
A         trunk/doc/training_2017/session02
AU        trunk/doc/training_2017/session02/fuselage_solution.png
AU        trunk/doc/training_2017/session02/VslidePlate_problem.png
AU        trunk/doc/training_2017/session02/oval_solution.png
AU        trunk/doc/training_2017/session02/swivelBase_solution.png
AU        trunk/doc/training_2017/session02/Ubracket1_problem.png
AU        trunk/doc/training_2017/session02/Ubracket2_problem.png
AU        trunk/doc/training_2017/session02/biconvex_arcs_problem.png
AU        trunk/doc/training_2017/session02/biconvex_spline_problem.png
AU        trunk/doc/training_2017/session02/VslidePlate_solution.png
AU        trunk/doc/training_2017/session02/sensorMount_solution1.png
AU        trunk/doc/training_2017/session02/sensorMount_solution2.png
AU        trunk/doc/training_2017/session02/fuselage_problem.png
AU        trunk/doc/training_2017/session02/Ubracket1_solution.png
AU        trunk/doc/training_2017/session02/Ubracket2_solution.png
AU        trunk/doc/training_2017/session02/oval_problem.png
AU        trunk/doc/training_2017/session02/biconvex_arcs_solution.png
AU        trunk/doc/training_2017/session02/biconvex_spline_solution.png
AU        trunk/doc/training_2017/session02/swivelBase_problem.png
AU        trunk/doc/training_2017/session02/angleSpacer_sketch.png
A         trunk/doc/training_2017/session03
AU        trunk/doc/training_2017/session03/wing.png
AU        trunk/doc/training_2017/session03/Lbracket.png
AU        trunk/doc/training_2017/session03/bolt.png
AU        trunk/doc/training_2017/session03/bolt2.png
A         trunk/doc/training_2017/session04
AU        trunk/doc/training_2017/session04/rect_pat.png
AU        trunk/doc/training_2017/session04/round_pat.png
A         trunk/doc/training_2017/session05
AU        trunk/doc/training_2017/session05/jack.png
AU        trunk/doc/training_2017/session05/reflectCone.png
AU        trunk/doc/training_2017/session05/scribeCyl.png
A         trunk/doc/training_2017/session06
AU        trunk/doc/training_2017/session06/grid5.png
AU        trunk/doc/training_2017/session06/geom3.png
AU        trunk/doc/training_2017/session06/ThickOML.png
AU        trunk/doc/training_2017/session06/grid6.png
AU        trunk/doc/training_2017/session06/geom4.png
AU        trunk/doc/training_2017/session06/grid7.png
AU        trunk/doc/training_2017/session06/geom5.png
AU        trunk/doc/training_2017/session06/geom6.png
AU        trunk/doc/training_2017/session06/geom7.png
AU        trunk/doc/training_2017/session06/boltSfact.png
AU        trunk/doc/training_2017/session06/boltFhead.png
AU        trunk/doc/training_2017/session06/boltWslot.png
AU        trunk/doc/training_2017/session06/design1.png
AU        trunk/doc/training_2017/session06/boltDshaft.png
AU        trunk/doc/training_2017/session06/Design2a.png
AU        trunk/doc/training_2017/session06/Design2b.png
AU        trunk/doc/training_2017/session06/bolt.png
AU        trunk/doc/training_2017/session06/CamberOML.png
AU        trunk/doc/training_2017/session06/boltLshaft.png
AU        trunk/doc/training_2017/session06/grid1.png
AU        trunk/doc/training_2017/session06/boltDslot.png
AU        trunk/doc/training_2017/session06/boltThead.png
AU        trunk/doc/training_2017/session06/grid2.png
AU        trunk/doc/training_2017/session06/grid3.png
AU        trunk/doc/training_2017/session06/geom1.png
AU        trunk/doc/training_2017/session06/grid4.png
AU        trunk/doc/training_2017/session06/boltWhead.png
AU        trunk/doc/training_2017/session06/geom2.png
AU        trunk/doc/training_2017/esp_logo.png
A         trunk/doc/training_2017/session07
AU        trunk/doc/training_2017/session07/ductAlone2.png
AU        trunk/doc/training_2017/session07/ductAlone3.png
AU        trunk/doc/training_2017/session07/wingAlone1.png
AU        trunk/doc/training_2017/session07/wingAlone2.png
AU        trunk/doc/training_2017/session07/myPlane1.png
AU        trunk/doc/training_2017/session07/wingAlone3.png
AU        trunk/doc/training_2017/session07/myPlane2.png
AU        trunk/doc/training_2017/session07/myPlane3.png
AU        trunk/doc/training_2017/session07/fuselageAlone1.png
AU        trunk/doc/training_2017/session07/fuselageAlone3.png
AU        trunk/doc/training_2017/session07/ductAlone1.png
A         trunk/doc/training_2017/session08
AU        trunk/doc/training_2017/session08/tire_filletted.png
AU        trunk/doc/training_2017/session08/sample.png
AU        trunk/doc/training_2017/session08/tire.png
AU        trunk/doc/training_2017/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2017/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2017/session08/tire_faces_1_5.png
AU        trunk/doc/training_2017/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2017/session08/tire_edges.png
AU        trunk/doc/training_2017/session08/tire_edges_orig.png
AU        trunk/doc/training_2017/session08/tire_faces_2_6.png
AU        trunk/doc/training_2017/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2017/session08/tire_nodes.png
AU        trunk/doc/training_2017/session08/tire_nodes_orig.png
AU        trunk/doc/training_2017/session08/tire_bottomup.png
AU        trunk/doc/training_2017/session08/tire_final.png
A         trunk/doc/training_2017/beamercolorthemeotto.sty
A         trunk/doc/training_2017/beamerthemeSyracuse.sty
A         trunk/doc/training_2017/MuddyCards.txt
A         trunk/doc/gmgwCSM.txt
A         trunk/doc/training_2015
A         trunk/doc/training_2015/ESP_flyer4.pdf
A         trunk/doc/training_2015/Participants
AU        trunk/doc/training_2015/Participants/ParticipantsPhoto.JPG
AU        trunk/doc/training_2015/Participants/InstructorPhoto.JPG
A         trunk/doc/training_2015/Participants/MuddyCardsRaw.txt
AU        trunk/doc/training_2015/Participants/Registration_ESP_July2015.xlsx
A         trunk/doc/training_2015/ESP_Training.pdf
AU        trunk/doc/training_2015/session01.pdf
AU        trunk/doc/training_2015/session02.pdf
AU        trunk/doc/training_2015/session03.pdf
A         trunk/doc/training_2015/session04.pdf
AU        trunk/doc/training_2015/session05.pdf
AU        trunk/doc/training_2015/session06.pdf
AU        trunk/doc/training_2015/session07.pdf
AU        trunk/doc/training_2015/session08.pdf
A         trunk/doc/training_2015/outline.txt
A         trunk/doc/training_2015/OpenCSMsummary.txt
A         trunk/doc/training_2015/MuddyCardsSorted.txt
A         trunk/doc/training_2015/beamerthemeSyracuse.sty
A         trunk/doc/training_2015/session01.tex
A         trunk/doc/training_2015/session01
AU        trunk/doc/training_2015/session01/bottle.png
A         trunk/doc/training_2015/session02.tex
A         trunk/doc/training_2015/session02
AU        trunk/doc/training_2015/session02/biconvex_arcs_problem.pdf
AU        trunk/doc/training_2015/session02/VslidePlate_problem.png
AU        trunk/doc/training_2015/session02/biconvex_spline_problem.pdf
AU        trunk/doc/training_2015/session02/oval_solution.png
AU        trunk/doc/training_2015/session02/swivelBase_solution.png
AU        trunk/doc/training_2015/session02/fuselage_problem.pdf
AU        trunk/doc/training_2015/session02/Ubracket1_problem.png
AU        trunk/doc/training_2015/session02/Ubracket2_problem.png
AU        trunk/doc/training_2015/session02/biconvex_arcs_problem.png
AU        trunk/doc/training_2015/session02/oval_problem.pdf
AU        trunk/doc/training_2015/session02/biconvex_spline_problem.png
AU        trunk/doc/training_2015/session02/VslidePlate_solution.png
AU        trunk/doc/training_2015/session02/sensorMount_solution1.png
AU        trunk/doc/training_2015/session02/swivelBase_problem.pdf
AU        trunk/doc/training_2015/session02/sensorMount_solution2.png
AU        trunk/doc/training_2015/session02/fuselage_problem.png
AU        trunk/doc/training_2015/session02/Ubracket1_solution.png
AU        trunk/doc/training_2015/session02/Ubracket2_solution.png
AU        trunk/doc/training_2015/session02/oval_problem.png
A         trunk/doc/training_2015/session02/VslidePlate_problem.pdf
AU        trunk/doc/training_2015/session02/biconvex_arcs_solution.png
AU        trunk/doc/training_2015/session02/biconvex_spline_solution.png
AU        trunk/doc/training_2015/session02/swivelBase_problem.png
AU        trunk/doc/training_2015/session02/angleSpacer_sketch.png
A         trunk/doc/training_2015/session02/Ubracket1_problem.pdf
AU        trunk/doc/training_2015/session02/fuselage_solution.png
A         trunk/doc/training_2015/session02/Ubracket2_problem.pdf
A         trunk/doc/training_2015/session03.tex
A         trunk/doc/training_2015/session03
AU        trunk/doc/training_2015/session03/bolt.png
AU        trunk/doc/training_2015/session03/bolt2.png
AU        trunk/doc/training_2015/session03/wing.png
AU        trunk/doc/training_2015/session03/Lbracket.png
A         trunk/doc/training_2015/session04.tex
A         trunk/doc/training_2015/session04
AU        trunk/doc/training_2015/session04/rect_pat.png
AU        trunk/doc/training_2015/session04/round_pat.png
A         trunk/doc/training_2015/session05.tex
A         trunk/doc/training_2015/session05
AU        trunk/doc/training_2015/session05/scribeCyl.png
AU        trunk/doc/training_2015/session05/jack.png
AU        trunk/doc/training_2015/session05/reflectCone.png
A         trunk/doc/training_2015/session06.tex
A         trunk/doc/training_2015/session07.tex
A         trunk/doc/training_2015/session06
AU        trunk/doc/training_2015/session06/boltFhead.png
AU        trunk/doc/training_2015/session06/boltWslot.png
AU        trunk/doc/training_2015/session06/boltDshaft.png
AU        trunk/doc/training_2015/session06/design1.png
AU        trunk/doc/training_2015/session06/Design2a.png
AU        trunk/doc/training_2015/session06/Design2b.png
AU        trunk/doc/training_2015/session06/bolt.png
AU        trunk/doc/training_2015/session06/CamberOML.png
AU        trunk/doc/training_2015/session06/boltLshaft.png
AU        trunk/doc/training_2015/session06/grid1.png
AU        trunk/doc/training_2015/session06/boltDslot.png
AU        trunk/doc/training_2015/session06/boltThead.png
AU        trunk/doc/training_2015/session06/grid2.png
AU        trunk/doc/training_2015/session06/grid3.png
AU        trunk/doc/training_2015/session06/geom1.png
AU        trunk/doc/training_2015/session06/boltWhead.png
AU        trunk/doc/training_2015/session06/geom2.png
AU        trunk/doc/training_2015/session06/grid4.png
AU        trunk/doc/training_2015/session06/ThickOML.png
AU        trunk/doc/training_2015/session06/geom3.png
AU        trunk/doc/training_2015/session06/grid5.png
AU        trunk/doc/training_2015/session06/geom4.png
AU        trunk/doc/training_2015/session06/grid6.png
AU        trunk/doc/training_2015/session06/geom5.png
AU        trunk/doc/training_2015/session06/grid7.png
AU        trunk/doc/training_2015/session06/geom6.png
AU        trunk/doc/training_2015/session06/geom7.png
AU        trunk/doc/training_2015/session06/boltSfact.png
AU        trunk/doc/training_2015/esp_logo.png
A         trunk/doc/training_2015/session07
AU        trunk/doc/training_2015/session07/wingAlone1.png
AU        trunk/doc/training_2015/session07/wingAlone2.png
AU        trunk/doc/training_2015/session07/myPlane1.png
AU        trunk/doc/training_2015/session07/wingAlone3.png
AU        trunk/doc/training_2015/session07/myPlane2.png
AU        trunk/doc/training_2015/session07/myPlane3.png
AU        trunk/doc/training_2015/session07/fuselageAlone1.png
AU        trunk/doc/training_2015/session07/fuselageAlone3.png
AU        trunk/doc/training_2015/session07/ductAlone1.png
AU        trunk/doc/training_2015/session07/ductAlone2.png
AU        trunk/doc/training_2015/session07/ductAlone3.png
A         trunk/doc/training_2015/session08.tex
A         trunk/doc/training_2015/session08
AU        trunk/doc/training_2015/session08/tire_filletted.png
AU        trunk/doc/training_2015/session08/sample.png
AU        trunk/doc/training_2015/session08/tire.png
AU        trunk/doc/training_2015/session08/tire_faces_3_4_7_8.png
AU        trunk/doc/training_2015/session08/tire_faces3_4_7_8_1.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5.png
AU        trunk/doc/training_2015/session08/tire_faces_1_5_orig.png
AU        trunk/doc/training_2015/session08/tire_edges.png
AU        trunk/doc/training_2015/session08/tire_edges_orig.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6.png
AU        trunk/doc/training_2015/session08/tire_faces_2_6_orig.png
AU        trunk/doc/training_2015/session08/tire_nodes.png
AU        trunk/doc/training_2015/session08/tire_nodes_orig.png
AU        trunk/doc/training_2015/session08/tire_bottomup.png
AU        trunk/doc/training_2015/session08/tire_final.png
A         trunk/doc/training_2015/beamercolorthemeotto.sty
A         trunk/doc/ESPQuickStart
AU        trunk/doc/ESPQuickStart/ESPQuickStart.pdf
AU        trunk/doc/ESPQuickStart/ESPQuickStart.tex
A         trunk/doc/ESPQuickStart/images
AU        trunk/doc/ESPQuickStart/images/sketchbegin.png
AU        trunk/doc/ESPQuickStart/images/hostnamedialogue.png
AU        trunk/doc/ESPQuickStart/images/boxrotatetranslatezoom.png
AU        trunk/doc/ESPQuickStart/images/finalsketch.png
AU        trunk/doc/ESPQuickStart/images/sketchfirstlinseg.png
AU        trunk/doc/ESPQuickStart/images/boxjustbuilt.png
AU        trunk/doc/ESPQuickStart/images/boxrebuildscreen.png
AU        trunk/doc/ESPQuickStart/images/secondudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/sketchbeginning.png
AU        trunk/doc/ESPQuickStart/images/naca456airfoil.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleansubtract.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanunion.png
AU        trunk/doc/ESPQuickStart/images/aircraftbody.png
AU        trunk/doc/ESPQuickStart/images/openserveCSM.png
AU        trunk/doc/ESPQuickStart/images/openingespbrowserscreen.png
AU        trunk/doc/ESPQuickStart/images/backtoorigin.png
AU        trunk/doc/ESPQuickStart/images/boxwithspheretwobodies.png
AU        trunk/doc/ESPQuickStart/images/closedsketch.png
AU        trunk/doc/ESPQuickStart/images/topspline.png
AU        trunk/doc/ESPQuickStart/images/opensketchdialogue.png
AU        trunk/doc/ESPQuickStart/images/doneconstraints.png
AU        trunk/doc/ESPQuickStart/images/udprimnaca456call.png
AU        trunk/doc/ESPQuickStart/images/openspherebranchsketcharguments.png
AU        trunk/doc/ESPQuickStart/images/firstudpargparameters.png
AU        trunk/doc/ESPQuickStart/images/boxspherebooleanintersect.png
AU        trunk/doc/ESPQuickStart/images/openboxbranchsketcharguments.png
A         trunk/doc/Overview
AU        trunk/doc/Overview/esp_logo.png
AU        trunk/doc/Overview/fighter-propulsionOML.png
AU        trunk/doc/Overview/ThickOML.png
AU        trunk/doc/Overview/fighter-OML.png
AU        trunk/doc/Overview/fighter-fewerRibs.png
A         trunk/doc/Overview/beamercolorthemeotto.sty
AU        trunk/doc/Overview/fighter-fuselageIML.png
A         trunk/doc/Overview/presentation.tex
AU        trunk/doc/Overview/fighter-tailOML.png
AU        trunk/doc/Overview/ESPscreen.png
A         trunk/doc/Overview/beamerthemeSyracuse.sty
AU        trunk/doc/Overview/fighter-SSM.png
AU        trunk/doc/Overview/bottle.png
AU        trunk/doc/Overview/fighter-BEM.png
AU        trunk/doc/Overview/fighter-fuselageOML.png
AU        trunk/doc/Overview/Design2a.png
AU        trunk/doc/Overview/Design2b.png
AU        trunk/doc/Overview/CamberOML.png
AU        trunk/doc/Overview/fighter-wingOML.png
AU        trunk/doc/Overview/fighter-propulsionIML.png
AU        trunk/doc/Overview/fighter-untwist.png
AU        trunk/doc/Overview/fighter-MSA.png
A         trunk/doc/CAPS_overview
AU        trunk/doc/CAPS_overview/Design2a.png
AU        trunk/doc/CAPS_overview/Design2b.png
AU        trunk/doc/CAPS_overview/CamberOML.png
AU        trunk/doc/CAPS_overview/fighter-wingOML.png
AU        trunk/doc/CAPS_overview/fighter-propulsionIML.png
AU        trunk/doc/CAPS_overview/fighter-untwist.png
AU        trunk/doc/CAPS_overview/fighter-MSA.png
AU        trunk/doc/CAPS_overview/esp_logo.png
AU        trunk/doc/CAPS_overview/fighter-propulsionOML.png
AU        trunk/doc/CAPS_overview/sec.png
AU        trunk/doc/CAPS_overview/ThickOML.png
AU        trunk/doc/CAPS_overview/fighter-OML.png
AU        trunk/doc/CAPS_overview/fighter-fewerRibs.png
AU        trunk/doc/CAPS_overview/Slugs1.png
A         trunk/doc/CAPS_overview/beamercolorthemeotto.sty
AU        trunk/doc/CAPS_overview/Slugs3.png
AU        trunk/doc/CAPS_overview/AVL.png
AU        trunk/doc/CAPS_overview/fighter-fuselageIML.png
AU        trunk/doc/CAPS_overview/blend.png
AU        trunk/doc/CAPS_overview/ESPscreen.png
AU        trunk/doc/CAPS_overview/fighter-tailOML.png
A         trunk/doc/CAPS_overview/presentation.tex
A         trunk/doc/CAPS_overview/beamerthemeSyracuse.sty
AU        trunk/doc/CAPS_overview/fighter-SSM.png
AU        trunk/doc/CAPS_overview/fighter-BEM.png
AU        trunk/doc/CAPS_overview/bottle.png
AU        trunk/doc/CAPS_overview/fighter-fuselageOML.png
At revision 2331

Cleaning up /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP
Updating svn+ssh://acdl.mit.edu/home/svnroot/JenkinsESP at revision '2023-02-04T00:27:10.453 -0500'
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
U         ESP_Beta.bat
U         ESP_Beta.sh
U         ESP_Env.bat
U         ESP_Env.sh
At revision 801

Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
Using sole credentials 3614a4cf-01de-4393-97de-73734b7dd5a2 in realm ‘svn+ssh://acdl.mit.edu’
[GitCheckoutListener] SCM 'hudson.scm.SubversionSCM' is not of type GitSCM
Run condition [Execution node ] enabling prebuild for step [Execute shell]
[Execution node] check if [reynolds] is in [[reynolds]]
Run condition [Execution node ] enabling perform for step [Execute shell]
[LINUX64] $ /bin/bash -xe /tmp/jenkins7751888197373085765.sh
+ export NOCAPS=true
+ NOCAPS=true
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/Slugs
+ rm -rf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/doc
+ bash -x /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh
+ '[' -z '' ']'
+ OUTLEVEL=0
+ export PYTHON_COMPILE=_valgrind
+ PYTHON_COMPILE=_valgrind
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Env.sh
++ AFLR_VERSION=11.3.15
++ SU2_VERSION=7.4.0
++ TETGEN_VERSION=1.6.0
++ export PYTHON_VERSION=3.9.13
++ PYTHON_VERSION=3.9.13
++ export EFCOMP=gfortran
++ EFCOMP=gfortran
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ [[ LINUX64 == \L\I\N\U\X\6\4\.\g\n\u* ]]
++ [[ LINUX64 == *\.\i\f\o\r\t ]]
++ '[' -f /opt/intel/oneapi/setvars.sh ']'
++ source /opt/intel/oneapi/setvars.sh
++ '[' -f /home/jenkins/.bashrc ']'
++ source /home/jenkins/.bashrc
+++ case $- in
+++ return
++ export CAPS_OUTLEVEL=0
++ CAPS_OUTLEVEL=0
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_BLOC=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ ESP_ROOT=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
++ export JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ JULIA_DEPOT_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/julia
++ export AWAVE=awavemod.f
++ AWAVE=awavemod.f
++ export RLM_CONNECT_TIMEOUT=350
++ RLM_CONNECT_TIMEOUT=350
++ [[ reynolds == *\r\e\y\n\o\l\d\s* ]]
++ [[ _valgrind != '' ]]
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
++ export PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.7.1/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.7.1//libfabric/lib:/opt/intel/oneapi/mpi/2021.7.1//lib/release:/opt/intel/oneapi/mpi/2021.7.1//lib:/opt/intel/oneapi/mkl/2022.2.1/lib/intel64:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/libipt/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/dep/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.7.1/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.7.1//libfabric/lib:/opt/intel/oneapi/mpi/2021.7.1//lib/release:/opt/intel/oneapi/mpi/2021.7.1//lib:/opt/intel/oneapi/mkl/2022.2.1/lib/intel64:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/libipt/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/dep/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/compiler/lib/intel64_lin
++ export EMPnumProc=4
++ EMPnumProc=4
++ export OMP_NUM_THREADS=4
++ OMP_NUM_THREADS=4
+++ ls -d /home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ CASROOT=/home/jenkins/util/ESP/OpenCASCADE-7.4.1
++ export CASARCH=.
++ CASARCH=.
++ export LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.7.1/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.7.1//libfabric/lib:/opt/intel/oneapi/mpi/2021.7.1//lib/release:/opt/intel/oneapi/mpi/2021.7.1//lib:/opt/intel/oneapi/mkl/2022.2.1/lib/intel64:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/libipt/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/dep/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/compiler/lib/intel64_lin
++ LD_LIBRARY_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib:/home/jenkins/util/ESP/OpenCASCADE-7.4.1/lib:/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib:/opt/intel/oneapi/tbb/2021.7.1/env/../lib/intel64/gcc4.8:/opt/intel/oneapi/mpi/2021.7.1//libfabric/lib:/opt/intel/oneapi/mpi/2021.7.1//lib/release:/opt/intel/oneapi/mpi/2021.7.1//lib:/opt/intel/oneapi/mkl/2022.2.1/lib/intel64:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/libipt/intel64/lib:/opt/intel/oneapi/debugger/2021.7.1/dep/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/x64:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/host/linux64/lib:/opt/intel/oneapi/compiler/2022.2.1/linux/compiler/lib/intel64_lin
++ export ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ ESP_EXTERN_LIBS=/home/jenkins/util/ESP/ExternLibs
++ export AFLR=/home/jenkins/util/AFLR/aflr_lib_11.3.15
++ AFLR=/home/jenkins/util/AFLR/aflr_lib_11.3.15
++ export AFLR_ARCH=Linux-x86-64
++ AFLR_ARCH=Linux-x86-64
++ export CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28
++ CART3D=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28
++ export CART3D_ARCH=X86_64_ICC
++ CART3D_ARCH=X86_64_ICC
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ -d /home/jenkins/util/ESP/IRIT ]]
++ export IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ IRIT_LIB=/home/jenkins/util/ESP/IRIT/irit-linux/lib
++ export IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ IRIT_INC=/home/jenkins/util/ESP/IRIT/irit-sm
++ export PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ MYSTRAN_directory=/home/jenkins/util/mystran/MYSTRAN/Binaries
++ export PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
++ [[ reynolds == \r\e\y\n\o\l\d\s ]]
++ export SEACAS=/home/jenkins/util/sandialabs/seacas
++ SEACAS=/home/jenkins/util/sandialabs/seacas
++ export CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ CAPS_GLYPH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/aim/pointwise/glyph
++ export SU2_HOME=/home/jenkins/util/SU2/SU2-v7.4.0
++ SU2_HOME=/home/jenkins/util/SU2/SU2-v7.4.0
++ export SU2_RUN=/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ SU2_RUN=/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ TETGEN=/home/jenkins/util/tetgen/tetgen1.6.0
++ export PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ export PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ PYTHONPATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/CAPS/pyCAPS:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/pyOCSM:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/pyEGADS::/home/jenkins/util/SU2/SU2-v7.4.0/bin
++ [[ reynolds == \m\a\c\y\s* ]]
++ [[ reynolds == \v\i\g\g\e\n ]]
+++ python-config --includes
++ export 'PYTHONINC=. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
++ PYTHONINC='. -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d -I/home/jenkins/util/python/Python-3.9.13_valgrind/install/include/python3.9d'
+++ python-config --help
++ [[ Usage: /home/jenkins/util/python/Python-3.9.13_valgrind/install/bin/python-config --prefix|--exec-prefix|--includes|--libs|--cflags|--ldflags|--extension-suffix|--help|--abiflags|--configdir|--embed == *\e\m\b\e\d* ]]
+++ python-config --ldflags --embed
++ export 'PYTHONLIB= -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ PYTHONLIB=' -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
++ export PYTHONUNBUFFERED=true
++ PYTHONUNBUFFERED=true
++ export PYTHONFAULTHANDLER=true
++ PYTHONFAULTHANDLER=true
++ python --version
Python 3.9.13
++ [[ LINUX64 == \D\A\R\W\I\N\6\4\.\g\c\c ]]
++ export CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
++ CSMDATA=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data
+ export ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ ESP_EXTERN_LIBS=/home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM
+ export 'PYTHONLIB=-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ PYTHONLIB='-L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib  -L/home/jenkins/util/python/Python-3.9.13_valgrind/install/lib -lpython3.9d -lcrypt -ldl  -lm -lm '
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.sh
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/
++ tar -xvf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESPbfr.tgz
ESP/
ESP/WIN64/
ESP/DARWIN64/
ESP/udunits/
ESP/DARWINM1/
ESP/CYGWIN64/
ESP/LINUX64/
ESP/LINUX64/obj/
ESP/LINUX64/test/
ESP/LINUX64/bin/
ESP/LINUX64/include/
ESP/LINUX64/lib/
ESP/LINUX64/lib/libnmb.so
ESP/LINUX64/lib/libc3dio.a
ESP/LINUX64/lib/libCart3D.a
ESP/LINUX64/include/c3dio/
ESP/LINUX64/include/xddm/
ESP/LINUX64/include/nmb.h
ESP/LINUX64/include/libCart3D/
ESP/LINUX64/include/libCart3D/gridStructures.h
ESP/LINUX64/include/libCart3D/GridInfo.h
ESP/LINUX64/include/libCart3D/geomTypes.h
ESP/LINUX64/include/libCart3D/CaseInfo.h
ESP/LINUX64/include/libCart3D/IOinfo.h
ESP/LINUX64/include/libCart3D/int64.h
ESP/LINUX64/include/libCart3D/map.h
ESP/LINUX64/include/libCart3D/infoStructures.h
ESP/LINUX64/include/libCart3D/string_util.h
ESP/LINUX64/include/libCart3D/dualtime.h
ESP/LINUX64/include/libCart3D/myLList.h
ESP/LINUX64/include/libCart3D/sensors.h
ESP/LINUX64/include/libCart3D/utils_xml.h
ESP/LINUX64/include/libCart3D/c3d_timeout.h
ESP/LINUX64/include/libCart3D/encoding.h
ESP/LINUX64/include/libCart3D/PostProcInfo.h
ESP/LINUX64/include/libCart3D/vortexBC.h
ESP/LINUX64/include/libCart3D/earthBL_BC.h
ESP/LINUX64/include/libCart3D/c3d_global.h
ESP/LINUX64/include/libCart3D/timer.h
ESP/LINUX64/include/libCart3D/memory_util.h
ESP/LINUX64/include/libCart3D/SolverInfo.h
ESP/LINUX64/include/libCart3D/MGinfo.h
ESP/LINUX64/include/libCart3D/hex.h
ESP/LINUX64/include/libCart3D/ConvInfo.h
ESP/LINUX64/include/libCart3D/limiters.h
ESP/LINUX64/include/libCart3D/basicTypes.h
ESP/LINUX64/include/libCart3D/stateVector.h
ESP/LINUX64/include/libCart3D/bBox_stuff.h
ESP/LINUX64/include/libCart3D/SFC.h
ESP/LINUX64/include/libCart3D/cartCells.h
ESP/LINUX64/include/libCart3D/geomStructures.h
ESP/LINUX64/include/xddm/xddmInternals.h
ESP/LINUX64/include/xddm/xddm.c
ESP/LINUX64/include/xddm/xddm.h
ESP/LINUX64/include/c3dio/c3dio_lib.h
ESP/LINUX64/include/c3dio/c3dio_icemcfd.h
ESP/LINUX64/bin/mastros.exe
ESP/LINUX64/bin/xfoil
ESP/LINUX64/bin/mses
ESP/LINUX64/bin/mset
ESP/LINUX64/bin/avl
ESP/LINUX64/bin/ASTRO.D01
ESP/LINUX64/bin/ASTRO.IDX
ESP/CYGWIN64/obj/
ESP/CYGWIN64/test/
ESP/CYGWIN64/bin/
ESP/CYGWIN64/include/
ESP/CYGWIN64/lib/
ESP/CYGWIN64/lib/libwinpthread-1.dll
ESP/CYGWIN64/lib/libquadmath-0.dll
ESP/CYGWIN64/lib/libgcc_s_sjlj-1.dll
ESP/CYGWIN64/bin/mastros.exe
ESP/CYGWIN64/bin/ASTRO.D01
ESP/CYGWIN64/bin/ASTRO.IDX
ESP/DARWINM1/obj/
ESP/DARWINM1/test/
ESP/DARWINM1/bin/
ESP/DARWINM1/include/
ESP/DARWINM1/lib/
ESP/DARWINM1/lib/libudunits2.0.dylib
ESP/DARWINM1/lib/libc3dio.a
ESP/DARWINM1/lib/libudunits2.dylib
ESP/DARWINM1/lib/libCart3D.a
ESP/DARWINM1/include/udunits.h
ESP/DARWINM1/include/c3dio/
ESP/DARWINM1/include/xddm/
ESP/DARWINM1/include/converter.h
ESP/DARWINM1/include/udunits2.h
ESP/DARWINM1/include/nmb.h
ESP/DARWINM1/include/libCart3D/
ESP/DARWINM1/include/libCart3D/gridStructures.h
ESP/DARWINM1/include/libCart3D/GridInfo.h
ESP/DARWINM1/include/libCart3D/geomTypes.h
ESP/DARWINM1/include/libCart3D/CaseInfo.h
ESP/DARWINM1/include/libCart3D/IOinfo.h
ESP/DARWINM1/include/libCart3D/int64.h
ESP/DARWINM1/include/libCart3D/map.h
ESP/DARWINM1/include/libCart3D/infoStructures.h
ESP/DARWINM1/include/libCart3D/string_util.h
ESP/DARWINM1/include/libCart3D/dualtime.h
ESP/DARWINM1/include/libCart3D/myLList.h
ESP/DARWINM1/include/libCart3D/sensors.h
ESP/DARWINM1/include/libCart3D/utils_xml.h
ESP/DARWINM1/include/libCart3D/c3d_timeout.h
ESP/DARWINM1/include/libCart3D/encoding.h
ESP/DARWINM1/include/libCart3D/PostProcInfo.h
ESP/DARWINM1/include/libCart3D/vortexBC.h
ESP/DARWINM1/include/libCart3D/earthBL_BC.h
ESP/DARWINM1/include/libCart3D/c3d_global.h
ESP/DARWINM1/include/libCart3D/timer.h
ESP/DARWINM1/include/libCart3D/memory_util.h
ESP/DARWINM1/include/libCart3D/SolverInfo.h
ESP/DARWINM1/include/libCart3D/MGinfo.h
ESP/DARWINM1/include/libCart3D/hex.h
ESP/DARWINM1/include/libCart3D/ConvInfo.h
ESP/DARWINM1/include/libCart3D/limiters.h
ESP/DARWINM1/include/libCart3D/basicTypes.h
ESP/DARWINM1/include/libCart3D/stateVector.h
ESP/DARWINM1/include/libCart3D/bBox_stuff.h
ESP/DARWINM1/include/libCart3D/SFC.h
ESP/DARWINM1/include/libCart3D/cartCells.h
ESP/DARWINM1/include/libCart3D/geomStructures.h
ESP/DARWINM1/include/xddm/xddmInternals.h
ESP/DARWINM1/include/xddm/xddm.c
ESP/DARWINM1/include/xddm/xddm.h
ESP/DARWINM1/include/c3dio/c3dio_lib.h
ESP/DARWINM1/include/c3dio/c3dio_icemcfd.h
ESP/DARWINM1/bin/mastros.exe
ESP/DARWINM1/bin/xfoil
ESP/DARWINM1/bin/mses
ESP/DARWINM1/bin/mset
ESP/DARWINM1/bin/avl
ESP/DARWINM1/bin/ASTRO.D01
ESP/DARWINM1/bin/ASTRO.IDX
ESP/udunits/udunits2-prefixes.xml
ESP/udunits/udunits2.xml
ESP/udunits/udunits2-common.xml
ESP/udunits/udunits2-derived.xml
ESP/udunits/udunits2-accepted.xml
ESP/udunits/udunits2-base.xml
ESP/DARWIN64/obj/
ESP/DARWIN64/test/
ESP/DARWIN64/bin/
ESP/DARWIN64/include/
ESP/DARWIN64/lib/
ESP/DARWIN64/lib/libudunits2.0.dylib
ESP/DARWIN64/lib/libc3dio.a
ESP/DARWIN64/lib/libudunits2.dylib
ESP/DARWIN64/lib/libnmb.dylib
ESP/DARWIN64/lib/libCart3D.a
ESP/DARWIN64/include/udunits.h
ESP/DARWIN64/include/c3dio/
ESP/DARWIN64/include/xddm/
ESP/DARWIN64/include/converter.h
ESP/DARWIN64/include/udunits2.h
ESP/DARWIN64/include/nmb.h
ESP/DARWIN64/include/libCart3D/
ESP/DARWIN64/include/libCart3D/gridStructures.h
ESP/DARWIN64/include/libCart3D/GridInfo.h
ESP/DARWIN64/include/libCart3D/geomTypes.h
ESP/DARWIN64/include/libCart3D/CaseInfo.h
ESP/DARWIN64/include/libCart3D/IOinfo.h
ESP/DARWIN64/include/libCart3D/int64.h
ESP/DARWIN64/include/libCart3D/map.h
ESP/DARWIN64/include/libCart3D/infoStructures.h
ESP/DARWIN64/include/libCart3D/string_util.h
ESP/DARWIN64/include/libCart3D/dualtime.h
ESP/DARWIN64/include/libCart3D/myLList.h
ESP/DARWIN64/include/libCart3D/sensors.h
ESP/DARWIN64/include/libCart3D/utils_xml.h
ESP/DARWIN64/include/libCart3D/c3d_timeout.h
ESP/DARWIN64/include/libCart3D/encoding.h
ESP/DARWIN64/include/libCart3D/PostProcInfo.h
ESP/DARWIN64/include/libCart3D/vortexBC.h
ESP/DARWIN64/include/libCart3D/earthBL_BC.h
ESP/DARWIN64/include/libCart3D/c3d_global.h
ESP/DARWIN64/include/libCart3D/timer.h
ESP/DARWIN64/include/libCart3D/memory_util.h
ESP/DARWIN64/include/libCart3D/SolverInfo.h
ESP/DARWIN64/include/libCart3D/MGinfo.h
ESP/DARWIN64/include/libCart3D/hex.h
ESP/DARWIN64/include/libCart3D/ConvInfo.h
ESP/DARWIN64/include/libCart3D/limiters.h
ESP/DARWIN64/include/libCart3D/basicTypes.h
ESP/DARWIN64/include/libCart3D/stateVector.h
ESP/DARWIN64/include/libCart3D/bBox_stuff.h
ESP/DARWIN64/include/libCart3D/SFC.h
ESP/DARWIN64/include/libCart3D/cartCells.h
ESP/DARWIN64/include/libCart3D/geomStructures.h
ESP/DARWIN64/include/xddm/xddmInternals.h
ESP/DARWIN64/include/xddm/xddm.c
ESP/DARWIN64/include/xddm/xddm.h
ESP/DARWIN64/include/c3dio/c3dio_lib.h
ESP/DARWIN64/include/c3dio/c3dio_icemcfd.h
ESP/DARWIN64/bin/mastros.exe
ESP/DARWIN64/bin/xfoil
ESP/DARWIN64/bin/mses
ESP/DARWIN64/bin/mset
ESP/DARWIN64/bin/avl
ESP/DARWIN64/bin/ASTRO.D01
ESP/DARWIN64/bin/ASTRO.IDX
ESP/WIN64/obj/
ESP/WIN64/test/
ESP/WIN64/bin/
ESP/WIN64/include/
ESP/WIN64/lib/
ESP/WIN64/lib/libwinpthread-1.dll
ESP/WIN64/lib/libquadmath-0.dll
ESP/WIN64/lib/udunits2.lib
ESP/WIN64/lib/libgcc_s_sjlj-1.dll
ESP/WIN64/lib/udunits2.dll
ESP/WIN64/lib/expat.dll
ESP/WIN64/lib/nmb.dll
ESP/WIN64/lib/nmb.lib
ESP/WIN64/include/udunits.h
ESP/WIN64/include/winhelpers/
ESP/WIN64/include/converter.h
ESP/WIN64/include/udunits2.h
ESP/WIN64/include/nmb.h
ESP/WIN64/include/winhelpers/unistd.h
ESP/WIN64/include/winhelpers/websock-w32.h
ESP/WIN64/include/winhelpers/strings.h
ESP/WIN64/include/winhelpers/sys/
ESP/WIN64/include/winhelpers/gettimeofday.h
ESP/WIN64/include/winhelpers/netdb.h
ESP/WIN64/include/winhelpers/sys/time.h
ESP/WIN64/bin/avl.exe
ESP/WIN64/bin/mastros.exe
ESP/WIN64/bin/xfoil.exe
ESP/WIN64/bin/ASTRO.D01
ESP/WIN64/bin/mses.exe
ESP/WIN64/bin/ASTRO.IDX
ESP/WIN64/bin/mset.exe
++ virtualenv /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
created virtual environment CPython3.9.13.final.0-64 in 297ms
  creator CPython3Posix(dest=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv, clear=False, no_vcs_ignore=False, global=False)
  seeder FromAppData(download=False, pip=bundle, setuptools=bundle, wheel=bundle, via=copy, app_data_dir=/home/jenkins/.local/share/virtualenv)
    added seed packages: pip==22.3.1, setuptools==65.6.3, wheel==0.38.4
  activators BashActivator,CShellActivator,FishActivator,NushellActivator,PowerShellActivator,PythonActivator
++ . /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate
+++ '[' /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/activate = /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/ESP_Valgrind.sh ']'
+++ deactivate nondestructive
+++ unset -f pydoc
+++ '[' -z '' ']'
+++ '[' -z '' ']'
+++ hash -r
+++ '[' -z '' ']'
+++ unset VIRTUAL_ENV
+++ '[' '!' nondestructive = nondestructive ']'
+++ VIRTUAL_ENV=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ '[' linux-gnu = cygwin ']'
+++ '[' linux-gnu = msys ']'
+++ export VIRTUAL_ENV
+++ _OLD_VIRTUAL_PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
+++ PATH=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test:/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin:/home/jenkins/util/tsfoil:/home/jenkins/util/pointwise/PointwiseV18.5R1:/home/jenkins/util/mystran/MYSTRAN/Binaries:/home/jenkins/util/julia/julia/bin:/home/jenkins/util/delaundo/delaundo/src:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin:/home/jenkins/util/cart3d/cart3d_v1.5.7_X86_64_ICC--20.10.28/bin/X86_64_ICC/:/home/jenkins/util/python/Python-3.9.13_valgrind/install/bin:/opt/intel/oneapi/mpi/2021.7.1//libfabric/bin:/opt/intel/oneapi/mpi/2021.7.1//bin:/opt/intel/oneapi/mkl/2022.2.1/bin/intel64:/opt/intel/oneapi/dev-utilities/2021.7.1/bin:/opt/intel/oneapi/debugger/2021.7.1/gdb/intel64/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/lib/oclfpga/bin:/opt/intel/oneapi/compiler/2022.2.1/linux/bin/intel64:/opt/intel/oneapi/compiler/2022.2.1/linux/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/home/jenkins/util/SU2/SU2-v7.4.0/bin
+++ export PATH
+++ '[' -z _ ']'
+++ _OLD_VIRTUAL_PYTHONHOME=/home/jenkins/util/python/Python-3.9.13_valgrind/install
+++ unset PYTHONHOME
+++ '[' -z '' ']'
+++ _OLD_VIRTUAL_PS1=
+++ '[' x '!=' x ']'
++++ basename /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv
+++ PS1='(venv) '
+++ export PS1
+++ alias pydoc
+++ true
+++ hash -r
++ pip_install pip
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade pip
Requirement already satisfied: pip in ./ESP/venv/lib/python3.9/site-packages (22.3.1)
Collecting pip
  Using cached pip-23.0-py3-none-any.whl (2.1 MB)
Installing collected packages: pip
  Attempting uninstall: pip
    Found existing installation: pip 22.3.1
    Uninstalling pip-22.3.1:
      Successfully uninstalled pip-22.3.1
Successfully installed pip-23.0
++ pip_install f90nml
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade f90nml
Collecting f90nml
  Using cached f90nml-1.4.3-py2.py3-none-any.whl (32 kB)
Installing collected packages: f90nml
Successfully installed f90nml-1.4.3
++ pip_install numpy
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade numpy
Collecting numpy
  Using cached numpy-1.24.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (17.3 MB)
Installing collected packages: numpy
Successfully installed numpy-1.24.1
++ pip_install 'scipy!=1.9.2,!=1.9.3'
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade 'scipy!=1.9.2,!=1.9.3'
Collecting scipy!=1.9.2,!=1.9.3
  Using cached scipy-1.10.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (34.4 MB)
Requirement already satisfied: numpy<1.27.0,>=1.19.5 in ./ESP/venv/lib/python3.9/site-packages (from scipy!=1.9.2,!=1.9.3) (1.24.1)
Installing collected packages: scipy
Successfully installed scipy-1.10.0
++ pip_install openmdao
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade openmdao
Collecting openmdao
  Using cached openmdao-3.25.0-py3-none-any.whl
Collecting networkx>=2.0
  Using cached networkx-3.0-py3-none-any.whl (2.0 MB)
Requirement already satisfied: numpy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.24.1)
Requirement already satisfied: scipy in ./ESP/venv/lib/python3.9/site-packages (from openmdao) (1.10.0)
Collecting requests
  Using cached requests-2.28.2-py3-none-any.whl (62 kB)
Collecting packaging
  Using cached packaging-23.0-py3-none-any.whl (42 kB)
Collecting charset-normalizer<4,>=2
  Using cached charset_normalizer-3.0.1-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (198 kB)
Collecting certifi>=2017.4.17
  Using cached certifi-2022.12.7-py3-none-any.whl (155 kB)
Collecting idna<4,>=2.5
  Using cached idna-3.4-py3-none-any.whl (61 kB)
Collecting urllib3<1.27,>=1.21.1
  Using cached urllib3-1.26.14-py2.py3-none-any.whl (140 kB)
Installing collected packages: charset-normalizer, urllib3, packaging, networkx, idna, certifi, requests, openmdao
Successfully installed certifi-2022.12.7 charset-normalizer-3.0.1 idna-3.4 networkx-3.0 openmdao-3.25.0 packaging-23.0 requests-2.28.2 urllib3-1.26.14
++ [[ reynolds == *\v\i\g\g\e\n* ]]
++ pip_install cvxopt
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade cvxopt
Collecting cvxopt
  Using cached cvxopt-1.3.0-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (12.7 MB)
Installing collected packages: cvxopt
Successfully installed cvxopt-1.3.0
++ pip_install dill
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade dill
Collecting dill
  Using cached dill-0.3.6-py3-none-any.whl (110 kB)
Installing collected packages: dill
Successfully installed dill-0.3.6
++ pip_install packaging
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade packaging
Requirement already satisfied: packaging in ./ESP/venv/lib/python3.9/site-packages (23.0)
++ pip_install matplotlib
++ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/venv/bin/python -m pip install --only-binary all --upgrade matplotlib
Collecting matplotlib
  Using cached matplotlib-3.6.3-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (11.8 MB)
Collecting kiwisolver>=1.0.1
  Using cached kiwisolver-1.4.4-cp39-cp39-manylinux_2_12_x86_64.manylinux2010_x86_64.whl (1.6 MB)
Requirement already satisfied: packaging>=20.0 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (23.0)
Collecting pillow>=6.2.0
  Using cached Pillow-9.4.0-cp39-cp39-manylinux_2_28_x86_64.whl (3.4 MB)
Collecting fonttools>=4.22.0
  Using cached fonttools-4.38.0-py3-none-any.whl (965 kB)
Collecting cycler>=0.10
  Using cached cycler-0.11.0-py3-none-any.whl (6.4 kB)
Collecting pyparsing>=2.2.1
  Using cached pyparsing-3.0.9-py3-none-any.whl (98 kB)
Collecting contourpy>=1.0.1
  Using cached contourpy-1.0.7-cp39-cp39-manylinux_2_17_x86_64.manylinux2014_x86_64.whl (299 kB)
Collecting python-dateutil>=2.7
  Using cached python_dateutil-2.8.2-py2.py3-none-any.whl (247 kB)
Requirement already satisfied: numpy>=1.19 in ./ESP/venv/lib/python3.9/site-packages (from matplotlib) (1.24.1)
Collecting six>=1.5
  Using cached six-1.16.0-py2.py3-none-any.whl (11 kB)
Installing collected packages: six, pyparsing, pillow, kiwisolver, fonttools, cycler, contourpy, python-dateutil, matplotlib
Successfully installed contourpy-1.0.7 cycler-0.11.0 fonttools-4.38.0 kiwisolver-1.4.4 matplotlib-3.6.3 pillow-9.4.0 pyparsing-3.0.9 python-dateutil-2.8.2 six-1.16.0
++ [[ /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM == '' ]]
++ '[' -d /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM ']'
++ cp /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/intersectWake.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/markWakeEdges.so /home/galbramc/workspace/SANSproto/build/valgrind_ESP/src/UserInterfaces/capsAIM/sansLIPAIM.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/src
++ make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
cp -p ../include/LINUX64 /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/LINUX64
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
cp -p ../include/STANALYZER.make /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/STANALYZER.make
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
cp -p ../include/egads.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
cp -p ../include/egads_dot.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads_dot.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
cp -p ../include/egads.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egads.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
cp -p ../include/egadsErrors.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsErrors.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
cp -p ../include/egadsTypes.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTypes.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
cp -p ../include/emp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/emp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
cp -p ../include/prm.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/prm.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
cp -p ../include/wsserver.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
cp -p ../include/wsserver.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsserver.inc
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
cp -p ../include/wsss.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/wsss.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
cp -p egadsTris.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsTris.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
cp -p egadsSplineFit.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineFit.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
cp -p egadsSplineVels.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsSplineVels.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
cp -p ../include/egadsf90.inc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egadsf90.inc
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealD_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealD_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Lazy.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Lazy.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/SurrealS_Trad.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/SurrealS_Trad.h
mkdir -p /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal
cp Surreal/always_inline.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/Surreal/always_inline.h
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsGeom.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsHLevel.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsTopo.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsCopy.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsCopy.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSpline.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsIO.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsIO.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSplineFit.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSplineFit.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsSkinning.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSkinning.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include \
	-I. egadsTessSens.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessSens.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4  -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include OCC/BRepLib_FuseEdges.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BRepLib_FuseEdges.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsBase.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsMemory.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsAttrs.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTess.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTessInp.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTris.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsQuads.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsFit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsFit.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsRobust.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsRobust.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsSBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSBO.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmCfit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmCfit.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmGrid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmGrid.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap prmUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/prmUV.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsExport.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsEffect.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include -I../util \
	-I../util/uvmap egadsSolids.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSolids.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLINUX64 -I../include ../util/emp.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/emp.o
g++ -m64 -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -IOCC -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I. -I../include \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaluate.o
g++ -m64 -g  -x c++ -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I. -I../include \
	../util/rational.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rational.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/inc -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1/include/opencascade -I/home/jenkins/util/ESP/OpenCASCADE-7.4.1 -I../include -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/regQuads.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1 -O -std=c++11 -I. ../util/SurrealD1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD1

SurrealD1_test_suite Complete!

g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4 -O -std=c++11 -I. ../util/SurrealD4_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealD4

SurrealD4_test_suite Complete!

g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1 -O -std=c++11 -I. ../util/SurrealS1_btest.cpp
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS1

SurrealS1_test_suite Complete!

g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4 -O -std=c++11 -I. ../util/SurrealS4_btest.cpp
../util/SurrealS4_btest.cpp: In function ‘void multiply_deriv2()’:
../util/SurrealS4_btest.cpp:1265:23: note: variable tracking size limit exceeded with ‘-fvar-tracking-assignments’, retrying without
 1265 | BOOST_AUTO_TEST_CASE( multiply_deriv2 )
      |                       ^~~~~~~~~~~~~~~
../util/SurrealS4_btest.cpp:19:42: note: in definition of macro ‘BOOST_AUTO_TEST_CASE’
   19 | #define BOOST_AUTO_TEST_CASE( fun ) void fun()
      |                                          ^~~
/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SurrealS4

SurrealS4_test_suite Complete!

make -C ../util
make[1]: Entering directory '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 uvmap/main/uvmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapFindUV.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapFindUV.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapGen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapGen.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmap_Read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Read.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapStructFree.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapStructFree.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmapTest.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmapTest.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/EG_uvmap_Write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/EG_uvmap_Write.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_add.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_add.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_bnd_adj.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_bnd_adj.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_chk_area_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_area_uv.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_chk_edge_ratio.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_chk_edge_ratio.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_cpu_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_cpu_message.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_find_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_find_uv.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_from_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_from_egads.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_gen.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_gen_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_gen_uv.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibeibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibeibe.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibfibf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfibf.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_ibfin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_ibfin.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_iccibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccibe.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_iccin.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_iccin.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_idibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_idibe.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_inibe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inibe.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_inl_uv_bnd.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_inl_uv_bnd.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_malloc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_malloc.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_mben_disc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_mben_disc.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_message.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_message.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_norm_uv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_norm_uv.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_read.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_read.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_solve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_solve.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_struct_tasks.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_struct_tasks.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_test.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_test.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_to_egads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_to_egads.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_version.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_version.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I. uvmap/uvmap_write.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap_write.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 egadsUVmap.c -Iuvmap \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsUVmap.o EG_uvmapFindUV.o EG_uvmapGen.o EG_uvmap_Read.o EG_uvmapStructFree.o EG_uvmapTest.o EG_uvmap_Write.o uvmap_add.o uvmap_bnd_adj.o uvmap_chk_area_uv.o uvmap_chk_edge_ratio.o uvmap_cpu_message.o uvmap_find_uv.o uvmap_from_egads.o uvmap_gen.o uvmap_gen_uv.o uvmap_ibeibe.o uvmap_ibfibf.o uvmap_ibfin.o uvmap_iccibe.o uvmap_iccin.o uvmap_idibe.o uvmap_inibe.o uvmap_inl_uv_bnd.o uvmap_malloc.o uvmap_mben_disc.o uvmap_message.o uvmap_norm_uv.o uvmap_read.o uvmap_solve.o uvmap_struct_tasks.o uvmap_test.o uvmap_to_egads.o uvmap_version.o uvmap_write.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a
gcc -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/uvmap.exe /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/uvmap.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lrt -lm
make[1]: Leaving directory '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/util'
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -m64 -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegads.so \
	egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o emp.o evaluate.o rational.o regQuads.o \
	-L/home/jenkins/util/ESP/OpenCASCADE-7.4.1/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -luvmap -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm -lstdc++ -lrt )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
cp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libuvmap.a /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; \
	ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadstatic.a egadsBase.o egadsMemory.o egadsAttrs.o  egadsTess.o   egadsTessInp.o egadsTris.o egadsQuads.o  egadsFit.o    egadsRobust.o egadsSBO.o prmCfit.o   prmGrid.o     prmUV.o       egadsExport.o egadsEffect.o egadsSolids.o egadsGeom.o egadsHLevel.o egadsTopo.o egadsCopy.o egadsSpline.o egadsIO.o   egadsSplineFit.o egadsSkinning.o egadsTessSens.o  BRepLib_FuseEdges.o  emp.o \
	evaluate.o rational.o regQuads.o;  )
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsBase.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsMemory.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsAttrs.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTess.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsHLevel.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsHLevel.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsGeom.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4  -I../include fgadsTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fgadsTopo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a fgadsBase.o fgadsMemory.o fgadsAttrs.o  fgadsTess.o   fgadsHLevel.o fgadsGeom.o fgadsTopo.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libfgads.a
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a emp.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libemp.a
 *** EGADS Build Complete! ***
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/wvServer
++ make
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 map.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/map.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include base64-decode.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/base64-decode.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/handshake.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include client-handshake.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/client-handshake.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include libwebsockets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/libwebsockets.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-deflate-stream.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-deflate-stream.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include md5.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/md5.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension-x-google-mux.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension-x-google-mux.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsers.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsers.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extension.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extension.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sha-1.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sha-1.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include server.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/server.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include wv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/wv.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include browserMessage.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/browserMessage.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fwv.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a map.o base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fwv.o;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DLWS_NO_FORK -DSTANDALONE server.c \
	-I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/server /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/servertest.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.a  \
	-lpthread -lz -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; g++ -m64 -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libwsserver.so base64-decode.o handshake.o client-handshake.o libwebsockets.o extension-deflate-stream.o md5.o extension-x-google-mux.o parsers.o extension.o sha-1.o server.o wv.o browserMessage.o map.o -lz -lpthread)
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/lite
++ make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteBase.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteBase.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteMemory.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteMemory.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteGeom.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteTopo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTopo.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteAttrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteAttrs.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteImport.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src -I../util/uvmap \
	liteString.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteString.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTess.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsTris.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTris.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I../include -I. -I../src \
                ../src/egadsQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteQuads.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util ../src/egadsTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteTessInp.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
	../util/evaluate.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/evaLite.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE ../util/rational.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ratLite.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I../util \
	../util/regQuads.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteRegQuads.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                ../src/egadsEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteEffect.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLITE -I../include -I. -I../src \
                -I../util/uvmap liteUVmap.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/liteUVmap.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; gcc -m64 -g  -shared -Wl,-no-undefined \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslite.so liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o liteTess.o liteTris.o \
	liteQuads.o liteTessInp.o egadsRobust.o emp.o evaLite.o \
	ratLite.o liteRegQuads.o liteEffect.o liteUVmap.o \
	-lpthread -lm )
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
(cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj; ar rs /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a liteBase.o liteMemory.o liteGeom.o liteTopo.o liteAttrs.o liteImport.o liteString.o \
                liteTess.o liteTris.o liteQuads.o liteTessInp.o egadsRobust.o \
	emp.o evaLite.o ratLite.o liteRegQuads.o liteEffect.o \
	liteUVmap.o ;  )
ar: creating /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libegadslitestatic.a
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/test
+++ ls addKnots.make agglom.make approx.make blend.make BSplineIGES.make chamfer.make closure.make CSys.make edge2WB.make edges.make effective.make egads2cart.make egads2ply.make egadsGeom_dot.make egadsHLevel_dot.make egadsSpline_dot.make egadsTopo_dot.make exportLite.make extrot.make fillet.make fit.make fitTri.make fullAttr.make fuseSheets.make GBO.make globalTess.make hollowFace.make hollow.make intersect.make makeCone.make makeFace3D.make makeLoop.make mapTess.make mofb.make mssb.make multiContext.make offset.make rebuild.make ref.make replace.make revolve.make ruled.make saveTess.make SBO.make scribe.make sew.make simplePer.make smallEdges.make step.make sweep.make test.make tolerance.make union.make vAttr.make vCurvature.make vEffect.make vEto.make vFrame.make vGeom.make vQuad.make vTessInp.make vTess.make xform.make
++ for file in `ls *.make`
++ make -f addKnots.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include addKnots.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/addKnots /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/addKnots.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f agglom.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include agglom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/agglom /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/agglom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lrt -legads -lm
++ for file in `ls *.make`
++ make -f approx.make
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include approx.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/approx /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/approx.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f blend.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include blend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/blend /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/blend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f BSplineIGES.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include BSplineIGES.c -o \
	/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/BSplineIGES /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/BSplineIGES.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f chamfer.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include chamfer.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/chamfer /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/chamfer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f closure.make
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include closure.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/closure /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/closure.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads \
	-legads  -lstdc++ 
++ for file in `ls *.make`
++ make -f CSys.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include CSys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/CSys /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/CSys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f edge2WB.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edge2WB.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edge2WB /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edge2WB.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f edges.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include edges.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/edges /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/edges.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f effective.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include effective.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/effective /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/effective.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2cart.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2cart.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2cart /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2cart.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egads2ply.make
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. egads2ply.cpp -std=c++11 \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I. tinyply.cpp -std=c++11 -w \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egads2ply /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egads2ply.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tinyply.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f egadsGeom_dot.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsGeom_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsGeom_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsGeom_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsHLevel_dot.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsHLevel_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsHLevel_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsHLevel_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsSpline_dot.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsSpline_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsSpline_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsSpline_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f egadsTopo_dot.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egadsTopo_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/egadsTopo_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/egadsTopo_dot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f exportLite.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I../util/uvmap \
	../src/egadsExport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o -DSTANDALONE
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/exportLite /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/exportLite.o  \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f extrot.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include extrot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/extrot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/extrot.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fillet.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fillet.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fillet /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fillet.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fit.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fit.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fit /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fit.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fitTri.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fitTri.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fitTri /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fitTri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f fullAttr.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fullAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fullAttr /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fullAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
		-lrt -lm
++ for file in `ls *.make`
++ make -f fuseSheets.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include fuseSheets.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/fuseSheets /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/fuseSheets.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f GBO.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include GBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/GBO /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/GBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f globalTess.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include globalTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/globalTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/globalTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f hollowFace.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollowFace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollowFace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollowFace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f hollow.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include hollow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/hollow /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/hollow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f intersect.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include intersect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/intersect /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/intersect.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeCone.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeCone.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeCone /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeCone.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeFace3D.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeFace3D.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeFace3D /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeFace3D.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f makeLoop.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include makeLoop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/makeLoop /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/makeLoop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mapTess.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mapTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mapTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mapTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f mofb.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mofb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mofb /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mofb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f mssb.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include mssb.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/mssb /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/mssb.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f multiContext.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include multiContext.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/multiContext /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/multiContext.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib \
	-legads -lrt -lm
++ for file in `ls *.make`
++ make -f offset.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include offset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/offset /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/offset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f rebuild.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include rebuild.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/rebuild /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/rebuild.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ref.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ref.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ref /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ref.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f replace.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include replace.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/replace /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/replace.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f revolve.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include revolve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/revolve /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/revolve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f ruled.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ruled.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/ruled /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f saveTess.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include saveTess.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/saveTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/saveTess.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f SBO.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include SBO.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/SBO /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/SBO.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f scribe.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include scribe.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/scribe /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/scribe.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f sew.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sew /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f simplePer.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include simplePer.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/simplePer /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/simplePer.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f smallEdges.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include smallEdges.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/smallEdges /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/smallEdges.o \
	 -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f step.make
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include step.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/step /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/step.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f sweep.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include sweep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/sweep /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sweep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ for file in `ls *.make`
++ make -f test.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include testf.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/testf /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/testf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsec.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsec /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include parsef.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/parsef /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/parsef.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f tolerance.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tolerance.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/tolerance /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tolerance.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads \
	-lrt -lm
++ for file in `ls *.make`
++ make -f union.make
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include union.f -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o
gfortran -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/union /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/union.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lfgads -legads \
	 -lstdc++ 
++ for file in `ls *.make`
++ make -f vAttr.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vAttr /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vAttr.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vCurvature.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vCurvature.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vCurvature /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vCurvature.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEffect.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEffect.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEffect /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEffect.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vEto.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vEto.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vEto /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vEto.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vFrame.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vFrame.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vFrame /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vFrame.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -lrt
++ for file in `ls *.make`
++ make -f vGeom.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vGeom.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vGeom /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vGeom.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads \
	-lrt
++ for file in `ls *.make`
++ make -f vQuad.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vQuad.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vQuad /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vQuad.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver \
	-legads -lrt
++ for file in `ls *.make`
++ make -f vTessInp.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTessInp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTessInp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTessInp.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f vTess.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include vTess.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include ../util/retessFaces.c \
	-o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTesstatic /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legadstatic -L/home/jenkins/util/ESP/OpenCASCADE-7.4.1/./lib -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lTKBool -lTKernel -lTKFeat -lTKBO -lTKGeomAlgo -lTKMath -lTKOffset -lTKPrim -lTKTopAlgo -lTKBRep -lTKG2d -lTKG3d -lTKGeomBase -lTKShHealing -lTKSTEP -lTKSTEP209 -lTKSTEPBase -lTKSTEPAttr -lTKXSBase -lTKIGES -lTKFillet -pthread -lm \
	-lpthread -lz -lrt -lm
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/vTess /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/vTess.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/retessFaces.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -lwsserver -legads -lrt
++ for file in `ls *.make`
++ make -f xform.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include xform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/test/xform /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/xform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/Tutorial
++ make -f tire.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include tire.c
g++ -m64 -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ make -f egads2tri.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include egads2tri.c
g++ -m64 -g  -o egads2tri egads2tri.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/EGADS_dot/src
++ make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle1_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. pingBodies.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o
gcc -m64 -g  -o circle1_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle1_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. circle2_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o
gcc -m64 -g  -o circle2_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/circle2_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o
gcc -m64 -g  -o naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. ruled_naca_dot.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o
gcc -m64 -g  -o ruled_naca_dot /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/ruled_naca_dot.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/pingBodies.o \
	-L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/src
++ make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. OpenCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. tim.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so
gcc -m64 -g  -shared -Wl,-no-undefined -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/libocsm.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/OpenCSM.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udp.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/tim.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lwsserver -ldl -lm
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveCSM /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. serveESP.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o
g++ -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/serveESP.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. sensCSM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o
gcc -m64 -g  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/sensCSM /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/sensCSM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lrt -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBezier.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/bezier.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBezier.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBiconvex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/biconvex.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBiconvex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpBox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/box.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpBox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCatmull.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/catmull.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCatmull.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCompare.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/compare.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCompare.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreateBEM.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createBEM.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreateBEM.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfCreatePoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/createPoly.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfCreatePoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpCsm.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/csm.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpCsm.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDroop.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/droop.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDroop.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfDumpPmtrs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/dumpPmtrs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfDumpPmtrs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfEditAttr.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/editAttr.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfEditAttr.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEllipse.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ellipse.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEllipse.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpEqn2body.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/eqn2body.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpEqn2body.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFitcurve.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/fitcurve.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFitcurve.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfFlend.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/flend.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfFlend.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpFreeform.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/freeform.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpFreeform.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGanged.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ganged.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGanged.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfGuide.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/guide.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfGuide.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpHex.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/hex.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpHex.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpImport.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/import.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpImport.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpKulfan.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/kulfan.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpKulfan.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfMatchBodys.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/matchBodys.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfMatchBodys.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNaca6mc.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca6mc.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNaca6mc.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNacelle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nacelle.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNacelle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNurbbody.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nurbbody.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNurbbody.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfNuscale.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/nuscale.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfNuscale.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfOffset.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/offset.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfOffset.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParabaloid.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parabaloid.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParabaloid.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
g++ -m64 -g  -c -O -fPIC -DOCC_CONVERT_SIGNALS -D_GNU_SOURCE=1 -DNDEBUG -DNo_Exception -D_OCC64 -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -std=c++11 -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpParsec.cpp -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/parsec.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpParsec.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPod.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/pod.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPod.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpPoly.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/poly.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpPoly.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBbox.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBbox.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBbox.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintBrep.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printBrep.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintBrep.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfPrintEgo.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/printEgo.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfPrintEgo.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpProp.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/prop.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpProp.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpRadwaf.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/radwaf.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpRadwaf.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSample.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sample.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSample.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSew.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/sew.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSew.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfShadow.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/shadow.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfShadow.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfSlices.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slices.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfSlices.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpStag.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stag.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpStag.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udfStiffener.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/stiffener.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfStiffener.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpSupell.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/supell.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpSupell.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpWaffle.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/waffle.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpWaffle.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. eggPDT2.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/PDT2.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/eggPDT2.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. udpNaca456.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o
gfortran -m64 -g  -c -O -fPIC -frecursive -fcray-pointer naca456.f90 -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -J /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so
gfortran -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/naca456.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udpNaca456.o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/naca456.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -legads -lm 
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timEreped.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/ereped.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timEreped.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timMitten.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/mitten.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timMitten.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlotter.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plotter.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlotter.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timPlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/plugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timPlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. timSlugs.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so
g++ -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/slugs.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/timSlugs.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -locsm -lwsserver -legads -ldl -lm
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
cp -p OpenCSM.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/OpenCSM.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
cp -p common.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/common.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
cp -p udp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
cp -p esp.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/esp.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
cp -p tim.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/tim.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
cp -p egg.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/egg.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
cp -p udpUtilities.h /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.h
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
cp -p udpUtilities.c /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include/udpUtilities.c
++ [[ /home/jenkins/util/ESP/IRIT/irit-linux/lib != '' ]]
++ [[ /home/jenkins/util/ESP/IRIT/irit-sm != '' ]]
++ make -f udfTile.make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DLINUX386 -D__UNIX__ -DSTRICMP -DUSLEEP -DTIMES -DRAND -DIRIT_HAVE_XML_LIB -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include -I. -I/home/jenkins/util/ESP/IRIT/irit-sm udfTile.c -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o
touch /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
rm /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib/tile.so /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/obj/udfTile.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -locsm -L/home/jenkins/util/ESP/IRIT/irit-linux/lib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lIritExtLib  -lIritGrapLib -lIritUserLib -lIritRndrLib -lIritBoolLib -lIritPrsrLib -lIritVMdlLib -lIritMdlLib -lIritMvarLib -lIritTrimLib -lIritTrivLib -lIritTrngLib -lIritSymbLib -lIritCagdLib -lIritGeomLib -lIritMiscLib -lIritXtraLib -lrt -lm
++ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/EGADS/trunk/docs/UDP_UDF/data
++ make
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c -o tire.o
gcc -m64 -g  -o tire tire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
gcc -m64 -g  -c -O -fno-unit-at-a-time -fPIC -Wall -Wno-dangling-else -Wno-parentheses -Wno-unused-result -Wno-format-truncation -DREVISION=7.4 -DUDP -I/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/include udpTire.c
touch tire.so
rm tire.so
gcc -m64 -g  -shared -Wl,-no-undefined  -o tire.so udpTire.o -L/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/lib -legads -lm -lrt
++ [[ true == '' ]]
++ ln -f -s /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/udc /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64
+++ find /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/OpenCSM/trunk/data/training/ -name Makefile
+ mkdir /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/test
+ cd /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/test
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind_command.sh
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64 == '' ]]
++ [[ 7.4 == '' ]]
++ [[ ! -d /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP ]]
++ [[ ! -f /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp ]]
+++ ls /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.3.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp != *\O\C\C* ]]
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp'
++ for i in `ls $WORKSPACE/JenkinsESP/valgrind/valgrind*.supp`
++ [[ /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp != *\O\C\C* ]]
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp'
++ VALGRINDSUPP=' --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp'
++ VALGRIND_COMMAND='time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000  --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp'
++ export VALGRIND_COMMAND
+ [[ OpenCSM/data/TRADES =~ [0-9]+.[0-9]+ ]]
+ export ESPTEST=OpenCSM/data/TRADES
+ ESPTEST=OpenCSM/data/TRADES
+ [[ OpenCSM/data/TRADES == \C\A\P\S* ]]
+ [[ OpenCSM/data/TRADES == \s\e\n\s\C\S\M* ]]
+ [[ OpenCSM/data/TRADES == *\p\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == *\S\l\u\g\s* ]]
+ [[ OpenCSM/data/TRADES == \O\p\e\n\C\S\M\/\p\y\O\C\S\M ]]
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ export CSMDATADIR=data/TRADES
+ CSMDATADIR=data/TRADES
+ [[ data/TRADES == \d\a\t\a\/\t\r\a\i\n\i\n\g ]]
+ ls ../../OpenCSM/trunk/data/TRADES/air1.csm ../../OpenCSM/trunk/data/TRADES/air6.csm ../../OpenCSM/trunk/data/TRADES/air_tile.csm ../../OpenCSM/trunk/data/TRADES/demo1.csm ../../OpenCSM/trunk/data/TRADES/demo2.csm ../../OpenCSM/trunk/data/TRADES/demo3a.csm ../../OpenCSM/trunk/data/TRADES/demo3b.csm ../../OpenCSM/trunk/data/TRADES/demo3.csm ../../OpenCSM/trunk/data/TRADES/demo_tile.csm ../../OpenCSM/trunk/data/TRADES/hx0a.csm ../../OpenCSM/trunk/data/TRADES/hx0b.csm ../../OpenCSM/trunk/data/TRADES/hx1a.csm ../../OpenCSM/trunk/data/TRADES/hx1b.csm ../../OpenCSM/trunk/data/TRADES/hx2a.csm ../../OpenCSM/trunk/data/TRADES/hx2b.csm ../../OpenCSM/trunk/data/TRADES/hx3a.csm ../../OpenCSM/trunk/data/TRADES/hx3b.csm ../../OpenCSM/trunk/data/TRADES/hx4a.csm ../../OpenCSM/trunk/data/TRADES/hx4b.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm ../../OpenCSM/trunk/data/TRADES/liquid1.csm ../../OpenCSM/trunk/data/TRADES/liquid6.csm ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm ../../OpenCSM/trunk/data/TRADES/metal1.csm ../../OpenCSM/trunk/data/TRADES/metal6.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm ../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm ../../OpenCSM/trunk/data/TRADES/metal_tile.csm ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm ../../OpenCSM/trunk/data/TRADES/simple.csm ../../OpenCSM/trunk/data/TRADES/simple_tile.csm ../../OpenCSM/trunk/data/TRADES/tile1.csm ../../OpenCSM/trunk/data/TRADES/tile2.csm ../../OpenCSM/trunk/data/TRADES/tile3.csm ../../OpenCSM/trunk/data/TRADES/tile4.csm ../../OpenCSM/trunk/data/TRADES/tile5.csm ../../OpenCSM/trunk/data/TRADES/tile6.csm ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
+ sort -f
++ cat /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/data/csmIgnore.txt
+ CSMIGNORE='data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm'
+ [[ OpenCSM/data/TRADES == *\/\d\u\m\p\E\g\a\d\s ]]
+ export 'RECYCLECSM=-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ RECYCLECSM='-jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl'
+ source /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/splitCSMFiles.sh
++ [[ -n '' ]]
+ [[ data/TRADES == \d\a\t\a\/\b\a\s\i\c ]]
++ cat csmFiles.txt
+ CSMFILES='../../OpenCSM/trunk/data/TRADES/air1.csm
../../OpenCSM/trunk/data/TRADES/air6.csm
../../OpenCSM/trunk/data/TRADES/air_tile.csm
../../OpenCSM/trunk/data/TRADES/demo1.csm
../../OpenCSM/trunk/data/TRADES/demo2.csm
../../OpenCSM/trunk/data/TRADES/demo3a.csm
../../OpenCSM/trunk/data/TRADES/demo3b.csm
../../OpenCSM/trunk/data/TRADES/demo3.csm
../../OpenCSM/trunk/data/TRADES/demo_tile.csm
../../OpenCSM/trunk/data/TRADES/hx0a.csm
../../OpenCSM/trunk/data/TRADES/hx0b.csm
../../OpenCSM/trunk/data/TRADES/hx1a.csm
../../OpenCSM/trunk/data/TRADES/hx1b.csm
../../OpenCSM/trunk/data/TRADES/hx2a.csm
../../OpenCSM/trunk/data/TRADES/hx2b.csm
../../OpenCSM/trunk/data/TRADES/hx3a.csm
../../OpenCSM/trunk/data/TRADES/hx3b.csm
../../OpenCSM/trunk/data/TRADES/hx4a.csm
../../OpenCSM/trunk/data/TRADES/hx4b.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
../../OpenCSM/trunk/data/TRADES/liquid1.csm
../../OpenCSM/trunk/data/TRADES/liquid6.csm
../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
../../OpenCSM/trunk/data/TRADES/metal1.csm
../../OpenCSM/trunk/data/TRADES/metal6.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig1.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig2.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig3.csm
../../OpenCSM/trunk/data/TRADES/metal6_fig4.csm
../../OpenCSM/trunk/data/TRADES/metal_tile.csm
../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
../../OpenCSM/trunk/data/TRADES/simple.csm
../../OpenCSM/trunk/data/TRADES/simple_tile.csm
../../OpenCSM/trunk/data/TRADES/tile1.csm
../../OpenCSM/trunk/data/TRADES/tile2.csm
../../OpenCSM/trunk/data/TRADES/tile3.csm
../../OpenCSM/trunk/data/TRADES/tile4.csm
../../OpenCSM/trunk/data/TRADES/tile5.csm
../../OpenCSM/trunk/data/TRADES/tile6.csm
../../OpenCSM/trunk/data/TRADES/tile_tile.csm'
++ wc -l
+ TOTALCOUNT=41
+ WIDTH=2
+ N=0
+ for i in $CSMFILES
+ filename=data/TRADES/air1.csm
+ N=1
+ [[ data/TRADES/air6.csm
data/TRADES/demo1.csm
data/TRADES/hx4a.csm
data/TRADES/hx4b.csm
data/TRADES/liquid6.csm
data/TRADES/metal6.csm
data/TRADES/metal6_fig1.csm 
data/TRADES/metal6_fig2.csm 
data/TRADES/metal6_fig3.csm 
data/TRADES/metal6_fig4.csm 
data/TRADES/tile3.csm
data/TRADES/tile6.csm
data/basic/catmullA.csm
data/basic/cage2.csm
data/basic/inflatedBody2b.csm
data/basic/fixture2.csm != *\d\a\t\a\/\T\R\A\D\E\S\/\a\i\r\1\.\c\s\m* ]]
+ echo --------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
+ printf '( %2d / %2d )\n' 1 41
(  1 / 41 )
+ set -x
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air1.csm
==1169167== Memcheck, a memory error detector
==1169167== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1169167== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1169167== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air1.csm
==1169167== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 352 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1169167== 
==1169167== HEAP SUMMARY:
==1169167==     in use at exit: 2,050,349 bytes in 1,307 blocks
==1169167==   total heap usage: 38,335,958 allocs, 38,334,651 frees, 37,983,043,156 bytes allocated
==1169167== 
==1169167== LEAK SUMMARY:
==1169167==    definitely lost: 0 bytes in 0 blocks
==1169167==    indirectly lost: 0 bytes in 0 blocks
==1169167==      possibly lost: 0 bytes in 0 blocks
==1169167==    still reachable: 0 bytes in 0 blocks
==1169167==         suppressed: 2,050,349 bytes in 1,307 blocks
==1169167== 
==1169167== For lists of detected and suppressed errors, rerun with: -s
==1169167== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 8 from 8)
1147.10user 4.18system 20:15.38elapsed 94%CPU (0avgtext+0avgdata 279164maxresident)k
128inputs+32outputs (0major+579119minor)pagefaults 0swaps

real	20m15.384s
user	19m7.105s
sys	0m4.183s
+ set +x
--------------------------------------------------------------------------------------------------
(  3 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air_tile.csm
==1282244== Memcheck, a memory error detector
==1282244== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1282244== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1282244== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/air_tile.csm
==1282244== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1282244== 
==1282244== HEAP SUMMARY:
==1282244==     in use at exit: 16 bytes in 1 blocks
==1282244==   total heap usage: 7,076 allocs, 7,075 frees, 115,133,723 bytes allocated
==1282244== 
==1282244== LEAK SUMMARY:
==1282244==    definitely lost: 0 bytes in 0 blocks
==1282244==    indirectly lost: 0 bytes in 0 blocks
==1282244==      possibly lost: 0 bytes in 0 blocks
==1282244==    still reachable: 0 bytes in 0 blocks
==1282244==         suppressed: 16 bytes in 1 blocks
==1282244== 
==1282244== For lists of detected and suppressed errors, rerun with: -s
==1282244== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.77user 0.11system 0:04.91elapsed 99%CPU (0avgtext+0avgdata 141256maxresident)k
8inputs+32outputs (0major+29570minor)pagefaults 0swaps

real	0m4.912s
user	0m4.772s
sys	0m0.112s
+ set +x
--------------------------------------------------------------------------------------------------
(  5 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo2.csm
==1282458== Memcheck, a memory error detector
==1282458== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1282458== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1282458== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo2.csm
==1282458== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
... working on tile   u:  4 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  4 (   0.000:   1.000)
Sewing 890 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1282458== 
==1282458== HEAP SUMMARY:
==1282458==     in use at exit: 326,778 bytes in 75 blocks
==1282458==   total heap usage: 189,871,644 allocs, 189,871,569 frees, 70,169,417,294 bytes allocated
==1282458== 
==1282458== LEAK SUMMARY:
==1282458==    definitely lost: 0 bytes in 0 blocks
==1282458==    indirectly lost: 0 bytes in 0 blocks
==1282458==      possibly lost: 0 bytes in 0 blocks
==1282458==    still reachable: 0 bytes in 0 blocks
==1282458==         suppressed: 326,778 bytes in 75 blocks
==1282458== 
==1282458== For lists of detected and suppressed errors, rerun with: -s
==1282458== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
5285.58user 35.29system 1:30:36elapsed 97%CPU (0avgtext+0avgdata 545324maxresident)k
40inputs+7880outputs (0major+24228622minor)pagefaults 0swaps

real	90m36.027s
user	88m5.586s
sys	0m35.291s
+ set +x
--------------------------------------------------------------------------------------------------
(  6 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3a.csm
==1694004== Memcheck, a memory error detector
==1694004== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1694004== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1694004== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3a.csm
==1694004== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 460 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1694004== 
==1694004== HEAP SUMMARY:
==1694004==     in use at exit: 322,618 bytes in 49 blocks
==1694004==   total heap usage: 78,876,267 allocs, 78,876,218 frees, 28,711,433,773 bytes allocated
==1694004== 
==1694004== LEAK SUMMARY:
==1694004==    definitely lost: 0 bytes in 0 blocks
==1694004==    indirectly lost: 0 bytes in 0 blocks
==1694004==      possibly lost: 0 bytes in 0 blocks
==1694004==    still reachable: 0 bytes in 0 blocks
==1694004==         suppressed: 322,618 bytes in 49 blocks
==1694004== 
==1694004== For lists of detected and suppressed errors, rerun with: -s
==1694004== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2461.49user 17.65system 41:36.12elapsed 99%CPU (0avgtext+0avgdata 483668maxresident)k
24inputs+4104outputs (0major+12782266minor)pagefaults 0swaps

real	41m36.125s
user	41m1.497s
sys	0m17.653s
+ set +x
--------------------------------------------------------------------------------------------------
(  7 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3b.csm
==1835489== Memcheck, a memory error detector
==1835489== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1835489== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1835489== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3b.csm
==1835489== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
Sewing 456 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==1835489== 
==1835489== HEAP SUMMARY:
==1835489==     in use at exit: 322,618 bytes in 49 blocks
==1835489==   total heap usage: 79,760,461 allocs, 79,760,412 frees, 28,781,580,579 bytes allocated
==1835489== 
==1835489== LEAK SUMMARY:
==1835489==    definitely lost: 0 bytes in 0 blocks
==1835489==    indirectly lost: 0 bytes in 0 blocks
==1835489==      possibly lost: 0 bytes in 0 blocks
==1835489==    still reachable: 0 bytes in 0 blocks
==1835489==         suppressed: 322,618 bytes in 49 blocks
==1835489== 
==1835489== For lists of detected and suppressed errors, rerun with: -s
==1835489== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2485.78user 19.22system 42:02.72elapsed 99%CPU (0avgtext+0avgdata 492344maxresident)k
24inputs+4088outputs (0major+13773644minor)pagefaults 0swaps

real	42m2.726s
user	41m25.783s
sys	0m19.222s
+ set +x
--------------------------------------------------------------------------------------------------
(  8 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3.csm
==1977590== Memcheck, a memory error detector
==1977590== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1977590== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1977590== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo3.csm
==1977590== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  1 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  2 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  2 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
... working on tile   u:  3 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  3 (   0.000:   1.000)
Sewing 592 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully with 1 warnings
==1977590== 
==1977590== HEAP SUMMARY:
==1977590==     in use at exit: 323,898 bytes in 57 blocks
==1977590==   total heap usage: 111,776,550 allocs, 111,776,493 frees, 40,116,309,854 bytes allocated
==1977590== 
==1977590== LEAK SUMMARY:
==1977590==    definitely lost: 0 bytes in 0 blocks
==1977590==    indirectly lost: 0 bytes in 0 blocks
==1977590==      possibly lost: 0 bytes in 0 blocks
==1977590==    still reachable: 0 bytes in 0 blocks
==1977590==         suppressed: 323,898 bytes in 57 blocks
==1977590== 
==1977590== For lists of detected and suppressed errors, rerun with: -s
==1977590== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3328.39user 12.85system 56:03.69elapsed 99%CPU (0avgtext+0avgdata 496896maxresident)k
24inputs+5288outputs (0major+5464905minor)pagefaults 0swaps

real	56m3.696s
user	55m28.397s
sys	0m12.854s
+ set +x
--------------------------------------------------------------------------------------------------
(  9 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo_tile.csm
==2155179== Memcheck, a memory error detector
==2155179== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2155179== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2155179== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/demo_tile.csm
==2155179== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2155179== 
==2155179== HEAP SUMMARY:
==2155179==     in use at exit: 1,565 bytes in 5 blocks
==2155179==   total heap usage: 2,401,905 allocs, 2,401,900 frees, 1,008,177,860 bytes allocated
==2155179== 
==2155179== LEAK SUMMARY:
==2155179==    definitely lost: 0 bytes in 0 blocks
==2155179==    indirectly lost: 0 bytes in 0 blocks
==2155179==      possibly lost: 0 bytes in 0 blocks
==2155179==    still reachable: 0 bytes in 0 blocks
==2155179==         suppressed: 1,565 bytes in 5 blocks
==2155179== 
==2155179== For lists of detected and suppressed errors, rerun with: -s
==2155179== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
93.01user 0.78system 1:34.53elapsed 99%CPU (0avgtext+0avgdata 391256maxresident)k
8inputs+32outputs (0major+386463minor)pagefaults 0swaps

real	1m34.541s
user	1m33.011s
sys	0m0.792s
+ set +x
--------------------------------------------------------------------------------------------------
( 10 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0a.csm
==2159898== Memcheck, a memory error detector
==2159898== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2159898== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2159898== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0a.csm
==2159898== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2159898== 
==2159898== HEAP SUMMARY:
==2159898==     in use at exit: 318,509 bytes in 29 blocks
==2159898==   total heap usage: 6,656,825 allocs, 6,656,796 frees, 3,127,651,127 bytes allocated
==2159898== 
==2159898== LEAK SUMMARY:
==2159898==    definitely lost: 0 bytes in 0 blocks
==2159898==    indirectly lost: 0 bytes in 0 blocks
==2159898==      possibly lost: 0 bytes in 0 blocks
==2159898==    still reachable: 0 bytes in 0 blocks
==2159898==         suppressed: 318,509 bytes in 29 blocks
==2159898== 
==2159898== For lists of detected and suppressed errors, rerun with: -s
==2159898== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
150.57user 1.09system 2:31.86elapsed 99%CPU (0avgtext+0avgdata 391808maxresident)k
24inputs+32outputs (0major+574438minor)pagefaults 0swaps

real	2m31.867s
user	2m30.576s
sys	0m1.097s
+ set +x
--------------------------------------------------------------------------------------------------
( 11 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0b.csm
==2167080== Memcheck, a memory error detector
==2167080== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2167080== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2167080== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx0b.csm
==2167080== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2167080== 
==2167080== HEAP SUMMARY:
==2167080==     in use at exit: 320,058 bytes in 33 blocks
==2167080==   total heap usage: 14,863,534 allocs, 14,863,501 frees, 6,300,931,372 bytes allocated
==2167080== 
==2167080== LEAK SUMMARY:
==2167080==    definitely lost: 0 bytes in 0 blocks
==2167080==    indirectly lost: 0 bytes in 0 blocks
==2167080==      possibly lost: 0 bytes in 0 blocks
==2167080==    still reachable: 0 bytes in 0 blocks
==2167080==         suppressed: 320,058 bytes in 33 blocks
==2167080== 
==2167080== For lists of detected and suppressed errors, rerun with: -s
==2167080== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
430.09user 3.20system 7:16.26elapsed 99%CPU (0avgtext+0avgdata 411512maxresident)k
24inputs+32outputs (0major+2117236minor)pagefaults 0swaps

real	7m16.268s
user	7m10.100s
sys	0m3.203s
+ set +x
--------------------------------------------------------------------------------------------------
( 12 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1a.csm
==2189452== Memcheck, a memory error detector
==2189452== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2189452== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2189452== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1a.csm
==2189452== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2189452== 
==2189452== HEAP SUMMARY:
==2189452==     in use at exit: 318,509 bytes in 29 blocks
==2189452==   total heap usage: 6,610,150 allocs, 6,610,121 frees, 3,092,774,639 bytes allocated
==2189452== 
==2189452== LEAK SUMMARY:
==2189452==    definitely lost: 0 bytes in 0 blocks
==2189452==    indirectly lost: 0 bytes in 0 blocks
==2189452==      possibly lost: 0 bytes in 0 blocks
==2189452==    still reachable: 0 bytes in 0 blocks
==2189452==         suppressed: 318,509 bytes in 29 blocks
==2189452== 
==2189452== For lists of detected and suppressed errors, rerun with: -s
==2189452== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
148.78user 1.35system 2:30.41elapsed 99%CPU (0avgtext+0avgdata 391316maxresident)k
16inputs+32outputs (0major+688949minor)pagefaults 0swaps

real	2m30.419s
user	2m28.792s
sys	0m1.356s
+ set +x
--------------------------------------------------------------------------------------------------
( 13 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1b.csm
==2213054== Memcheck, a memory error detector
==2213054== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2213054== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2213054== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx1b.csm
==2213054== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2213054== 
==2213054== HEAP SUMMARY:
==2213054==     in use at exit: 320,058 bytes in 33 blocks
==2213054==   total heap usage: 14,402,116 allocs, 14,402,083 frees, 6,193,527,120 bytes allocated
==2213054== 
==2213054== LEAK SUMMARY:
==2213054==    definitely lost: 0 bytes in 0 blocks
==2213054==    indirectly lost: 0 bytes in 0 blocks
==2213054==      possibly lost: 0 bytes in 0 blocks
==2213054==    still reachable: 0 bytes in 0 blocks
==2213054==         suppressed: 320,058 bytes in 33 blocks
==2213054== 
==2213054== For lists of detected and suppressed errors, rerun with: -s
==2213054== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
432.03user 2.27system 7:24.36elapsed 97%CPU (0avgtext+0avgdata 409920maxresident)k
16inputs+32outputs (0major+1279265minor)pagefaults 0swaps

real	7m24.365s
user	7m12.040s
sys	0m2.272s
+ set +x
--------------------------------------------------------------------------------------------------
( 14 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2a.csm
==2245217== Memcheck, a memory error detector
==2245217== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2245217== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2245217== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2a.csm
==2245217== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2245217== 
==2245217== HEAP SUMMARY:
==2245217==     in use at exit: 318,509 bytes in 29 blocks
==2245217==   total heap usage: 6,610,787 allocs, 6,610,758 frees, 3,097,790,057 bytes allocated
==2245217== 
==2245217== LEAK SUMMARY:
==2245217==    definitely lost: 0 bytes in 0 blocks
==2245217==    indirectly lost: 0 bytes in 0 blocks
==2245217==      possibly lost: 0 bytes in 0 blocks
==2245217==    still reachable: 0 bytes in 0 blocks
==2245217==         suppressed: 318,509 bytes in 29 blocks
==2245217== 
==2245217== For lists of detected and suppressed errors, rerun with: -s
==2245217== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
150.05user 1.35system 2:34.47elapsed 98%CPU (0avgtext+0avgdata 391544maxresident)k
24inputs+40outputs (1major+659104minor)pagefaults 0swaps

real	2m34.492s
user	2m30.053s
sys	0m1.362s
+ set +x
--------------------------------------------------------------------------------------------------
( 15 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2b.csm
==2255901== Memcheck, a memory error detector
==2255901== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2255901== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2255901== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx2b.csm
==2255901== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2255901== 
==2255901== HEAP SUMMARY:
==2255901==     in use at exit: 320,058 bytes in 33 blocks
==2255901==   total heap usage: 14,519,871 allocs, 14,519,838 frees, 6,305,038,162 bytes allocated
==2255901== 
==2255901== LEAK SUMMARY:
==2255901==    definitely lost: 0 bytes in 0 blocks
==2255901==    indirectly lost: 0 bytes in 0 blocks
==2255901==      possibly lost: 0 bytes in 0 blocks
==2255901==    still reachable: 0 bytes in 0 blocks
==2255901==         suppressed: 320,058 bytes in 33 blocks
==2255901== 
==2255901== For lists of detected and suppressed errors, rerun with: -s
==2255901== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
450.07user 2.28system 7:42.54elapsed 97%CPU (0avgtext+0avgdata 411988maxresident)k
16inputs+40outputs (0major+1014912minor)pagefaults 0swaps

real	7m42.544s
user	7m30.075s
sys	0m2.285s
+ set +x
--------------------------------------------------------------------------------------------------
( 16 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3a.csm
==2308243== Memcheck, a memory error detector
==2308243== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2308243== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2308243== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3a.csm
==2308243== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2308243== 
==2308243== HEAP SUMMARY:
==2308243==     in use at exit: 318,509 bytes in 29 blocks
==2308243==   total heap usage: 6,612,095 allocs, 6,612,066 frees, 3,097,743,369 bytes allocated
==2308243== 
==2308243== LEAK SUMMARY:
==2308243==    definitely lost: 0 bytes in 0 blocks
==2308243==    indirectly lost: 0 bytes in 0 blocks
==2308243==      possibly lost: 0 bytes in 0 blocks
==2308243==    still reachable: 0 bytes in 0 blocks
==2308243==         suppressed: 318,509 bytes in 29 blocks
==2308243== 
==2308243== For lists of detected and suppressed errors, rerun with: -s
==2308243== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
154.37user 1.88system 2:41.58elapsed 96%CPU (0avgtext+0avgdata 391360maxresident)k
16inputs+40outputs (0major+795428minor)pagefaults 0swaps

real	2m41.597s
user	2m34.382s
sys	0m1.890s
+ set +x
--------------------------------------------------------------------------------------------------
( 17 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3b.csm
==2339201== Memcheck, a memory error detector
==2339201== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2339201== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2339201== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx3b.csm
==2339201== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2339201== 
==2339201== HEAP SUMMARY:
==2339201==     in use at exit: 320,058 bytes in 33 blocks
==2339201==   total heap usage: 14,433,100 allocs, 14,433,067 frees, 6,275,936,178 bytes allocated
==2339201== 
==2339201== LEAK SUMMARY:
==2339201==    definitely lost: 0 bytes in 0 blocks
==2339201==    indirectly lost: 0 bytes in 0 blocks
==2339201==      possibly lost: 0 bytes in 0 blocks
==2339201==    still reachable: 0 bytes in 0 blocks
==2339201==         suppressed: 320,058 bytes in 33 blocks
==2339201== 
==2339201== For lists of detected and suppressed errors, rerun with: -s
==2339201== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
431.35user 2.31system 7:22.46elapsed 98%CPU (0avgtext+0avgdata 411776maxresident)k
16inputs+40outputs (0major+983146minor)pagefaults 0swaps

real	7m22.470s
user	7m11.353s
sys	0m2.313s
+ set +x
--------------------------------------------------------------------------------------------------
( 20 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
==2387366== Memcheck, a memory error detector
==2387366== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2387366== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2387366== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_a.csm
==2387366== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2387366== 
==2387366== HEAP SUMMARY:
==2387366==     in use at exit: 16 bytes in 1 blocks
==2387366==   total heap usage: 355,673 allocs, 355,672 frees, 359,523,036 bytes allocated
==2387366== 
==2387366== LEAK SUMMARY:
==2387366==    definitely lost: 0 bytes in 0 blocks
==2387366==    indirectly lost: 0 bytes in 0 blocks
==2387366==      possibly lost: 0 bytes in 0 blocks
==2387366==    still reachable: 0 bytes in 0 blocks
==2387366==         suppressed: 16 bytes in 1 blocks
==2387366== 
==2387366== For lists of detected and suppressed errors, rerun with: -s
==2387366== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
15.25user 0.44system 0:15.79elapsed 99%CPU (0avgtext+0avgdata 337200maxresident)k
8inputs+32outputs (0major+133656minor)pagefaults 0swaps

real	0m15.796s
user	0m15.262s
sys	0m0.445s
+ set +x
--------------------------------------------------------------------------------------------------
( 21 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
==2388946== Memcheck, a memory error detector
==2388946== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2388946== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2388946== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/hx_tile_b.csm
==2388946== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2388946== 
==2388946== HEAP SUMMARY:
==2388946==     in use at exit: 1,565 bytes in 5 blocks
==2388946==   total heap usage: 1,383,993 allocs, 1,383,988 frees, 811,669,467 bytes allocated
==2388946== 
==2388946== LEAK SUMMARY:
==2388946==    definitely lost: 0 bytes in 0 blocks
==2388946==    indirectly lost: 0 bytes in 0 blocks
==2388946==      possibly lost: 0 bytes in 0 blocks
==2388946==    still reachable: 0 bytes in 0 blocks
==2388946==         suppressed: 1,565 bytes in 5 blocks
==2388946== 
==2388946== For lists of detected and suppressed errors, rerun with: -s
==2388946== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
53.85user 0.62system 0:55.00elapsed 99%CPU (0avgtext+0avgdata 374508maxresident)k
8inputs+32outputs (0major+309227minor)pagefaults 0swaps

real	0m55.012s
user	0m53.858s
sys	0m0.621s
+ set +x
--------------------------------------------------------------------------------------------------
( 22 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid1.csm
==2393506== Memcheck, a memory error detector
==2393506== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2393506== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2393506== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid1.csm
==2393506== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2393506== 
==2393506== HEAP SUMMARY:
==2393506==     in use at exit: 2,619,949 bytes in 1,629 blocks
==2393506==   total heap usage: 48,006,508 allocs, 48,004,879 frees, 44,025,970,811 bytes allocated
==2393506== 
==2393506== LEAK SUMMARY:
==2393506==    definitely lost: 0 bytes in 0 blocks
==2393506==    indirectly lost: 0 bytes in 0 blocks
==2393506==      possibly lost: 0 bytes in 0 blocks
==2393506==    still reachable: 0 bytes in 0 blocks
==2393506==         suppressed: 2,619,949 bytes in 1,629 blocks
==2393506== 
==2393506== For lists of detected and suppressed errors, rerun with: -s
==2393506== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
1270.37user 5.72system 23:06.42elapsed 92%CPU (0avgtext+0avgdata 281544maxresident)k
40inputs+32outputs (0major+1119937minor)pagefaults 0swaps

real	23m6.424s
user	21m10.381s
sys	0m5.721s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==2631229== Memcheck, a memory error detector
==2631229== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2631229== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2631229== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==2631229== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2631229== 
==2631229== HEAP SUMMARY:
==2631229==     in use at exit: 16 bytes in 1 blocks
==2631229==   total heap usage: 6,856 allocs, 6,855 frees, 113,185,287 bytes allocated
==2631229== 
==2631229== LEAK SUMMARY:
==2631229==    definitely lost: 0 bytes in 0 blocks
==2631229==    indirectly lost: 0 bytes in 0 blocks
==2631229==      possibly lost: 0 bytes in 0 blocks
==2631229==    still reachable: 0 bytes in 0 blocks
==2631229==         suppressed: 16 bytes in 1 blocks
==2631229== 
==2631229== For lists of detected and suppressed errors, rerun with: -s
==2631229== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.88user 0.16system 0:05.60elapsed 90%CPU (0avgtext+0avgdata 139348maxresident)k
8inputs+32outputs (0major+41978minor)pagefaults 0swaps

real	0m5.621s
user	0m4.890s
sys	0m0.166s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==2632225== Memcheck, a memory error detector
==2632225== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2632225== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2632225== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==2632225== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2632225== 
==2632225== HEAP SUMMARY:
==2632225==     in use at exit: 601,389 bytes in 102 blocks
==2632225==   total heap usage: 145,908,171 allocs, 145,908,069 frees, 60,375,281,679 bytes allocated
==2632225== 
==2632225== LEAK SUMMARY:
==2632225==    definitely lost: 0 bytes in 0 blocks
==2632225==    indirectly lost: 0 bytes in 0 blocks
==2632225==      possibly lost: 0 bytes in 0 blocks
==2632225==    still reachable: 0 bytes in 0 blocks
==2632225==         suppressed: 601,389 bytes in 102 blocks
==2632225== 
==2632225== For lists of detected and suppressed errors, rerun with: -s
==2632225== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1883.49user 9.63system 33:58.40elapsed 92%CPU (0avgtext+0avgdata 544404maxresident)k
40inputs+32outputs (1major+3400316minor)pagefaults 0swaps

real	33m58.407s
user	31m23.496s
sys	0m9.635s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==2898506== Memcheck, a memory error detector
==2898506== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2898506== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2898506== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==2898506== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2898506== 
==2898506== HEAP SUMMARY:
==2898506==     in use at exit: 16 bytes in 1 blocks
==2898506==   total heap usage: 534,721 allocs, 534,720 frees, 424,603,615 bytes allocated
==2898506== 
==2898506== LEAK SUMMARY:
==2898506==    definitely lost: 0 bytes in 0 blocks
==2898506==    indirectly lost: 0 bytes in 0 blocks
==2898506==      possibly lost: 0 bytes in 0 blocks
==2898506==    still reachable: 0 bytes in 0 blocks
==2898506==         suppressed: 16 bytes in 1 blocks
==2898506== 
==2898506== For lists of detected and suppressed errors, rerun with: -s
==2898506== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
19.12user 0.49system 0:19.82elapsed 98%CPU (0avgtext+0avgdata 341748maxresident)k
120inputs+32outputs (1major+146590minor)pagefaults 0swaps

real	0m19.827s
user	0m19.123s
sys	0m0.502s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==2899745== Memcheck, a memory error detector
==2899745== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2899745== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2899745== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==2899745== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2899745== 
==2899745== HEAP SUMMARY:
==2899745==     in use at exit: 16 bytes in 1 blocks
==2899745==   total heap usage: 535,638 allocs, 535,637 frees, 424,692,487 bytes allocated
==2899745== 
==2899745== LEAK SUMMARY:
==2899745==    definitely lost: 0 bytes in 0 blocks
==2899745==    indirectly lost: 0 bytes in 0 blocks
==2899745==      possibly lost: 0 bytes in 0 blocks
==2899745==    still reachable: 0 bytes in 0 blocks
==2899745==         suppressed: 16 bytes in 1 blocks
==2899745== 
==2899745== For lists of detected and suppressed errors, rerun with: -s
==2899745== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
19.08user 0.41system 0:19.79elapsed 98%CPU (0avgtext+0avgdata 341356maxresident)k
16inputs+32outputs (0major+123988minor)pagefaults 0swaps

real	0m19.793s
user	0m19.088s
sys	0m0.414s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==2901605== Memcheck, a memory error detector
==2901605== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2901605== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2901605== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==2901605== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2901605== 
==2901605== HEAP SUMMARY:
==2901605==     in use at exit: 320,058 bytes in 33 blocks
==2901605==   total heap usage: 18,390,010 allocs, 18,389,977 frees, 6,947,746,792 bytes allocated
==2901605== 
==2901605== LEAK SUMMARY:
==2901605==    definitely lost: 0 bytes in 0 blocks
==2901605==    indirectly lost: 0 bytes in 0 blocks
==2901605==      possibly lost: 0 bytes in 0 blocks
==2901605==    still reachable: 0 bytes in 0 blocks
==2901605==         suppressed: 320,058 bytes in 33 blocks
==2901605== 
==2901605== For lists of detected and suppressed errors, rerun with: -s
==2901605== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
575.24user 2.55system 9:58.77elapsed 96%CPU (0avgtext+0avgdata 427708maxresident)k
32inputs+40outputs (0major+1267484minor)pagefaults 0swaps

real	9m58.782s
user	9m35.246s
sys	0m2.562s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==2948188== Memcheck, a memory error detector
==2948188== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2948188== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2948188== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==2948188== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2948188== 
==2948188== HEAP SUMMARY:
==2948188==     in use at exit: 1,565 bytes in 5 blocks
==2948188==   total heap usage: 1,865,259 allocs, 1,865,254 frees, 894,461,315 bytes allocated
==2948188== 
==2948188== LEAK SUMMARY:
==2948188==    definitely lost: 0 bytes in 0 blocks
==2948188==    indirectly lost: 0 bytes in 0 blocks
==2948188==      possibly lost: 0 bytes in 0 blocks
==2948188==    still reachable: 0 bytes in 0 blocks
==2948188==         suppressed: 1,565 bytes in 5 blocks
==2948188== 
==2948188== For lists of detected and suppressed errors, rerun with: -s
==2948188== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
71.54user 0.86system 1:12.54elapsed 99%CPU (0avgtext+0avgdata 390532maxresident)k
8inputs+32outputs (0major+455052minor)pagefaults 0swaps

real	1m12.548s
user	1m11.549s
sys	0m0.868s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==2951217== Memcheck, a memory error detector
==2951217== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2951217== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2951217== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==2951217== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2951217== 
==2951217== HEAP SUMMARY:
==2951217==     in use at exit: 603,309 bytes in 102 blocks
==2951217==   total heap usage: 190,506,803 allocs, 190,506,701 frees, 80,440,723,398 bytes allocated
==2951217== 
==2951217== LEAK SUMMARY:
==2951217==    definitely lost: 0 bytes in 0 blocks
==2951217==    indirectly lost: 0 bytes in 0 blocks
==2951217==      possibly lost: 0 bytes in 0 blocks
==2951217==    still reachable: 0 bytes in 0 blocks
==2951217==         suppressed: 603,309 bytes in 102 blocks
==2951217== 
==2951217== For lists of detected and suppressed errors, rerun with: -s
==2951217== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2043.05user 16.04system 34:20.34elapsed 99%CPU (0avgtext+0avgdata 596604maxresident)k
24inputs+32outputs (0major+11799943minor)pagefaults 0swaps

real	34m20.352s
user	34m3.053s
sys	0m16.046s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==3064706== Memcheck, a memory error detector
==3064706== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3064706== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3064706== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==3064706== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  2 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  3 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  4 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  5 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  6 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  7 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3064706== 
==3064706== HEAP SUMMARY:
==3064706==     in use at exit: 1,446,189 bytes in 245 blocks
==3064706==   total heap usage: 1,224,042,158 allocs, 1,224,041,913 frees, 510,993,058,620 bytes allocated
==3064706== 
==3064706== LEAK SUMMARY:
==3064706==    definitely lost: 0 bytes in 0 blocks
==3064706==    indirectly lost: 0 bytes in 0 blocks
==3064706==      possibly lost: 0 bytes in 0 blocks
==3064706==    still reachable: 0 bytes in 0 blocks
==3064706==         suppressed: 1,446,189 bytes in 245 blocks
==3064706== 
==3064706== For lists of detected and suppressed errors, rerun with: -s
==3064706== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
11462.46user 71.12system 3:13:02elapsed 99%CPU (0avgtext+0avgdata 994700maxresident)k
56inputs+32outputs (1major+56927732minor)pagefaults 0swaps

real	193m2.355s
user	191m2.461s
sys	1m11.125s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==3721863== Memcheck, a memory error detector
==3721863== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3721863== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3721863== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==3721863== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3721863== 
==3721863== HEAP SUMMARY:
==3721863==     in use at exit: 600,749 bytes in 86 blocks
==3721863==   total heap usage: 132,273,325 allocs, 132,273,239 frees, 56,001,006,771 bytes allocated
==3721863== 
==3721863== LEAK SUMMARY:
==3721863==    definitely lost: 0 bytes in 0 blocks
==3721863==    indirectly lost: 0 bytes in 0 blocks
==3721863==      possibly lost: 0 bytes in 0 blocks
==3721863==    still reachable: 0 bytes in 0 blocks
==3721863==         suppressed: 600,749 bytes in 86 blocks
==3721863== 
==3721863== For lists of detected and suppressed errors, rerun with: -s
==3721863== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1560.41user 6.45system 26:08.67elapsed 99%CPU (0avgtext+0avgdata 550116maxresident)k
16inputs+32outputs (0major+3804393minor)pagefaults 0swaps

real	26m8.682s
user	26m0.418s
sys	0m6.450s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==3800262== Memcheck, a memory error detector
==3800262== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3800262== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3800262== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==3800262== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3800262== 
==3800262== HEAP SUMMARY:
==3800262==     in use at exit: 882,989 bytes in 151 blocks
==3800262==   total heap usage: 429,771,716 allocs, 429,771,565 frees, 180,772,276,945 bytes allocated
==3800262== 
==3800262== LEAK SUMMARY:
==3800262==    definitely lost: 0 bytes in 0 blocks
==3800262==    indirectly lost: 0 bytes in 0 blocks
==3800262==      possibly lost: 0 bytes in 0 blocks
==3800262==    still reachable: 0 bytes in 0 blocks
==3800262==         suppressed: 882,989 bytes in 151 blocks
==3800262== 
==3800262== For lists of detected and suppressed errors, rerun with: -s
==3800262== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3877.02user 14.65system 1:05:06elapsed 99%CPU (0avgtext+0avgdata 724040maxresident)k
256inputs+32outputs (0major+10660079minor)pagefaults 0swaps

real	65m6.428s
user	64m37.021s
sys	0m14.656s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==3981206== Memcheck, a memory error detector
==3981206== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3981206== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3981206== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==3981206== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3981206== 
==3981206== HEAP SUMMARY:
==3981206==     in use at exit: 16 bytes in 1 blocks
==3981206==   total heap usage: 355,598 allocs, 355,597 frees, 358,963,016 bytes allocated
==3981206== 
==3981206== LEAK SUMMARY:
==3981206==    definitely lost: 0 bytes in 0 blocks
==3981206==    indirectly lost: 0 bytes in 0 blocks
==3981206==      possibly lost: 0 bytes in 0 blocks
==3981206==    still reachable: 0 bytes in 0 blocks
==3981206==         suppressed: 16 bytes in 1 blocks
==3981206== 
==3981206== For lists of detected and suppressed errors, rerun with: -s
==3981206== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
10.46user 0.33system 0:10.78elapsed 100%CPU (0avgtext+0avgdata 336592maxresident)k
8inputs+32outputs (0major+108323minor)pagefaults 0swaps

real	0m10.783s
user	0m10.466s
sys	0m0.339s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #94' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #95'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS