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#57 (Jun 1, 2022, 11:14:11 PM)

  1. adding voronoi toy — sabrina / gitlab
  2. some progress to something that works — sabrina / gitlab
  3. generates squares around points — sabrina / gitlab
  4. generates squares around points — sabrina / gitlab
  5. progress towards colormap, still debugging — sabrina / gitlab
  6. colormap functional — sabrina / gitlab
  7. added backup files, probably not functional since I have not yet added the names elsewhere — sabrina / gitlab
  8. added some c++ side code for nearest neighbors — sabrina / gitlab
  9. fixed seeds double conversion for nn — sabrina / gitlab
  10. start at very hardcoded geo shader code — sabrina / gitlab
  11. intersection calculation but something is off overall — sabrina / gitlab
  12. some more glsl progress — sabrina / gitlab
  13. commiting here in case it breaks — sabrina / gitlab
  14. committing from fresh repository — sabrina / gitlab
  15. works for one iteration of one seed — sabrina / gitlab
  16. still a big bug but I also added polygon rendering — sabrina / gitlab
  17. comitting current status with comments before meeting tomorrow — sabrina / gitlab
  18. found the bug — sabrina / gitlab
  19. diagram with hardcoded nn info, working to fix nn info — sabrina / gitlab
  20. found the bug in passing over the nearest neighbors so now it works if hardcoded on c++ side. also comitting the changes which allow parallel and serial tests to be run for late — sabrina / gitlab
  21. working test case diagram, nearest neighbors is no longer hardcoded — sabrina / gitlab
  22. removed a bit of hardcoding — sabrina / gitlab
  23. 100 points — sabrina / gitlab
  24. still bug hunting in radius of security theorem — sabrina / gitlab
  25. radius of security now functional — sabrina / gitlab
  26. works for up to 100k points, problem with a million — sabrina / gitlab
  27. works up to 1e5 points, still problem with more than that — sabrina / gitlab
  28. still debugging — sabrina / gitlab
  29. pushing to test on philip's computer — sabrina / gitlab
  30. is this actually working for a million points- seems too good to be true — sabrina / gitlab
  31. added timing for the GPU (maybe incorrect) and the ability to write results to a file — sabrina / gitlab
  32. added in nearest neighbors calculation and shading for square diagram — sabrina / gitlab
  33. code cleanup in geometry shader — sabrina / gitlab
  34. code cleanup in fragment shader — sabrina / gitlab
  35. hexagonal distribution mostly working — sabrina / gitlab
  36. hexagonal mesh number tweaks — sabrina / gitlab
  37. trying to fix random seed — sabrina / gitlab
  38. Revertinh accidental commit — sabrina / gitlab

#56 (Apr 4, 2022, 3:14:08 AM)

  1. cleanup of common, element, predicates, geometry — philip / gitlab

#55 (Mar 25, 2022, 3:14:08 AM)

  1. updated copyright — philip / gitlab

#54 (Mar 24, 2022, 3:14:08 AM)

  1. small updates to tests — caplan.philip / gitlab
  2. option to write metric after adaptation — caplan.philip / gitlab
  3. small updates to tests — caplan.philip / gitlab
  4. option to write metric after adaptation — caplan.philip / gitlab
  5. fix unit tests — caplan.philip / gitlab

#53 (Jan 26, 2022, 3:14:08 AM)

  1. updated test cases for imr — pcaplan / gitlab

#51 (Apr 19, 2020, 3:14:06 AM)

  1. timing for vertex smoothing too — caplan.philip / gitlab
  2. timing for vertex smoothing for paper — caplan.philip / gitlab
  3. occ 7.4.1 and gcc versions — caplan.philip / gitlab
  4. shouldn't be an assertion there — caplan.philip / gitlab

#50 (Apr 18, 2020, 3:14:10 AM)

  1. few changes to exec — caplan.philip / gitlab
  2. bla — caplan.philip / gitlab

#49 (Dec 5, 2019, 3:14:10 AM)

  1. pragma omp parallel for possibly causing memory leak — caplan.philip / gitlab