Skipping 647 KB..
Full Log... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
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... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
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... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
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... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
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... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
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... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
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... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
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... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==748291==
==748291== HEAP SUMMARY:
==748291== in use at exit: 2,619,933 bytes in 1,628 blocks
==748291== total heap usage: 49,030,070 allocs, 49,028,442 frees, 42,944,647,057 bytes allocated
==748291==
==748291== LEAK SUMMARY:
==748291== definitely lost: 0 bytes in 0 blocks
==748291== indirectly lost: 0 bytes in 0 blocks
==748291== possibly lost: 0 bytes in 0 blocks
==748291== still reachable: 0 bytes in 0 blocks
==748291== suppressed: 2,619,933 bytes in 1,628 blocks
==748291==
==748291== For lists of detected and suppressed errors, rerun with: -s
==748291== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
1066.01user 3.56system 17:49.26elapsed 100%CPU (0avgtext+0avgdata 266348maxresident)k
40inputs+32outputs (0major+863025minor)pagefaults 0swaps
real 17m49.265s
user 17m46.011s
sys 0m3.570s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
data/TRADES/liquid_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==771953== Memcheck, a memory error detector
==771953== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==771953== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==771953== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==771953==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==771953==
==771953== HEAP SUMMARY:
==771953== in use at exit: 0 bytes in 0 blocks
==771953== total heap usage: 6,946 allocs, 6,946 frees, 112,643,199 bytes allocated
==771953==
==771953== All heap blocks were freed -- no leaks are possible
==771953==
==771953== For lists of detected and suppressed errors, rerun with: -s
==771953== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.89user 0.11system 0:05.01elapsed 100%CPU (0avgtext+0avgdata 121244maxresident)k
8inputs+32outputs (0major+29175minor)pagefaults 0swaps
real 0m5.015s
user 0m4.896s
sys 0m0.118s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
data/TRADES/metal1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==772048== Memcheck, a memory error detector
==772048== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==772048== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==772048== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==772048==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1112 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==772048==
==772048== HEAP SUMMARY:
==772048== in use at exit: 601,373 bytes in 101 blocks
==772048== total heap usage: 155,035,532 allocs, 155,035,431 frees, 61,444,851,573 bytes allocated
==772048==
==772048== LEAK SUMMARY:
==772048== definitely lost: 0 bytes in 0 blocks
==772048== indirectly lost: 0 bytes in 0 blocks
==772048== possibly lost: 0 bytes in 0 blocks
==772048== still reachable: 0 bytes in 0 blocks
==772048== suppressed: 601,373 bytes in 101 blocks
==772048==
==772048== For lists of detected and suppressed errors, rerun with: -s
==772048== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1730.15user 9.17system 28:57.21elapsed 100%CPU (0avgtext+0avgdata 547592maxresident)k
24inputs+32outputs (0major+4860889minor)pagefaults 0swaps
real 28m57.215s
user 28m50.160s
sys 0m9.177s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
data/TRADES/metal_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782454== Memcheck, a memory error detector
==782454== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782454== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782454== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782454==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==782454==
==782454== HEAP SUMMARY:
==782454== in use at exit: 0 bytes in 0 blocks
==782454== total heap usage: 646,965 allocs, 646,965 frees, 438,573,747 bytes allocated
==782454==
==782454== All heap blocks were freed -- no leaks are possible
==782454==
==782454== For lists of detected and suppressed errors, rerun with: -s
==782454== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
18.27user 0.32system 0:18.57elapsed 100%CPU (0avgtext+0avgdata 328304maxresident)k
8inputs+32outputs (0major+131051minor)pagefaults 0swaps
real 0m18.580s
user 0m18.275s
sys 0m0.328s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
data/TRADES/metal_tile_new.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782550== Memcheck, a memory error detector
==782550== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782550== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782550== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782550==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==782550==
==782550== HEAP SUMMARY:
==782550== in use at exit: 0 bytes in 0 blocks
==782550== total heap usage: 647,886 allocs, 647,886 frees, 439,673,171 bytes allocated
==782550==
==782550== All heap blocks were freed -- no leaks are possible
==782550==
==782550== For lists of detected and suppressed errors, rerun with: -s
==782550== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
19.17user 0.34system 0:19.50elapsed 100%CPU (0avgtext+0avgdata 329044maxresident)k
16inputs+32outputs (0major+132966minor)pagefaults 0swaps
real 0m19.505s
user 0m19.179s
sys 0m0.351s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
data/TRADES/simple.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782666== Memcheck, a memory error detector
==782666== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==782666== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==782666== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==782666==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
Sewing 176 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==782666==
==782666== HEAP SUMMARY:
==782666== in use at exit: 320,042 bytes in 32 blocks
==782666== total heap usage: 18,716,749 allocs, 18,716,717 frees, 6,733,379,494 bytes allocated
==782666==
==782666== LEAK SUMMARY:
==782666== definitely lost: 0 bytes in 0 blocks
==782666== indirectly lost: 0 bytes in 0 blocks
==782666== possibly lost: 0 bytes in 0 blocks
==782666== still reachable: 0 bytes in 0 blocks
==782666== suppressed: 320,042 bytes in 32 blocks
==782666==
==782666== For lists of detected and suppressed errors, rerun with: -s
==782666== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
522.04user 1.86system 8:43.69elapsed 100%CPU (0avgtext+0avgdata 407268maxresident)k
24inputs+40outputs (0major+1010129minor)pagefaults 0swaps
real 8m43.699s
user 8m42.041s
sys 0m1.871s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
data/TRADES/simple_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786402== Memcheck, a memory error detector
==786402== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==786402== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==786402== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786402==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==786402==
==786402== HEAP SUMMARY:
==786402== in use at exit: 1,549 bytes in 4 blocks
==786402== total heap usage: 1,904,181 allocs, 1,904,177 frees, 900,548,459 bytes allocated
==786402==
==786402== LEAK SUMMARY:
==786402== definitely lost: 0 bytes in 0 blocks
==786402== indirectly lost: 0 bytes in 0 blocks
==786402== possibly lost: 0 bytes in 0 blocks
==786402== still reachable: 0 bytes in 0 blocks
==786402== suppressed: 1,549 bytes in 4 blocks
==786402==
==786402== For lists of detected and suppressed errors, rerun with: -s
==786402== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
61.80user 0.52system 1:02.30elapsed 100%CPU (0avgtext+0avgdata 367096maxresident)k
8inputs+32outputs (0major+267803minor)pagefaults 0swaps
real 1m2.303s
user 1m1.803s
sys 0m0.531s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
data/TRADES/tile1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786967== Memcheck, a memory error detector
==786967== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==786967== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==786967== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==786967==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1416 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==786967==
==786967== HEAP SUMMARY:
==786967== in use at exit: 603,293 bytes in 101 blocks
==786967== total heap usage: 196,114,148 allocs, 196,114,047 frees, 81,095,583,904 bytes allocated
==786967==
==786967== LEAK SUMMARY:
==786967== definitely lost: 0 bytes in 0 blocks
==786967== indirectly lost: 0 bytes in 0 blocks
==786967== possibly lost: 0 bytes in 0 blocks
==786967== still reachable: 0 bytes in 0 blocks
==786967== suppressed: 603,293 bytes in 101 blocks
==786967==
==786967== For lists of detected and suppressed errors, rerun with: -s
==786967== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1899.99user 7.17system 31:45.75elapsed 100%CPU (0avgtext+0avgdata 597272maxresident)k
24inputs+32outputs (0major+3820227minor)pagefaults 0swaps
real 31m45.757s
user 31m39.999s
sys 0m7.178s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
data/TRADES/tile2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==802575== Memcheck, a memory error detector
==802575== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==802575== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==802575== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==802575==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
Sewing 3824 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==802575==
==802575== HEAP SUMMARY:
==802575== in use at exit: 1,446,173 bytes in 244 blocks
==802575== total heap usage: 1,239,452,058 allocs, 1,239,451,814 frees, 512,823,647,342 bytes allocated
==802575==
==802575== LEAK SUMMARY:
==802575== definitely lost: 0 bytes in 0 blocks
==802575== indirectly lost: 0 bytes in 0 blocks
==802575== possibly lost: 0 bytes in 0 blocks
==802575== still reachable: 0 bytes in 0 blocks
==802575== suppressed: 1,446,173 bytes in 244 blocks
==802575==
==802575== For lists of detected and suppressed errors, rerun with: -s
==802575== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
10571.13user 137.90system 2:58:23elapsed 100%CPU (0avgtext+0avgdata 1022828maxresident)k
16inputs+32outputs (0major+149536703minor)pagefaults 0swaps
real 178m23.698s
user 176m11.136s
sys 2m17.904s
+ set +x
--------------------------------------------------------------------------------------------------
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data/TRADES/tile4.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==860977== Memcheck, a memory error detector
==860977== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==860977== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==860977== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==860977==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
Sewing 1152 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==860977==
==860977== HEAP SUMMARY:
==860977== in use at exit: 600,733 bytes in 85 blocks
==860977== total heap usage: 136,764,722 allocs, 136,764,637 frees, 56,542,524,945 bytes allocated
==860977==
==860977== LEAK SUMMARY:
==860977== definitely lost: 0 bytes in 0 blocks
==860977== indirectly lost: 0 bytes in 0 blocks
==860977== possibly lost: 0 bytes in 0 blocks
==860977== still reachable: 0 bytes in 0 blocks
==860977== suppressed: 600,733 bytes in 85 blocks
==860977==
==860977== For lists of detected and suppressed errors, rerun with: -s
==860977== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1836.31user 13.02system 30:48.95elapsed 100%CPU (0avgtext+0avgdata 554300maxresident)k
16inputs+32outputs (0major+9742271minor)pagefaults 0swaps
real 30m48.962s
user 30m36.314s
sys 0m13.023s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
data/TRADES/tile5.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==947852== Memcheck, a memory error detector
==947852== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==947852== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==947852== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==947852==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
Sewing 2208 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==947852==
==947852== HEAP SUMMARY:
==947852== in use at exit: 882,973 bytes in 150 blocks
==947852== total heap usage: 438,746,620 allocs, 438,746,470 frees, 181,927,699,111 bytes allocated
==947852==
==947852== LEAK SUMMARY:
==947852== definitely lost: 0 bytes in 0 blocks
==947852== indirectly lost: 0 bytes in 0 blocks
==947852== possibly lost: 0 bytes in 0 blocks
==947852== still reachable: 0 bytes in 0 blocks
==947852== suppressed: 882,973 bytes in 150 blocks
==947852==
==947852== For lists of detected and suppressed errors, rerun with: -s
==947852== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
5473.98user 25.35system 1:31:45elapsed 99%CPU (0avgtext+0avgdata 735988maxresident)k
16inputs+32outputs (0major+15312090minor)pagefaults 0swaps
real 91m45.703s
user 91m13.988s
sys 0m25.353s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
data/TRADES/tile_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.7.supp /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1172553== Memcheck, a memory error detector
==1172553== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1172553== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1172553== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1172553==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1172553==
==1172553== HEAP SUMMARY:
==1172553== in use at exit: 0 bytes in 0 blocks
==1172553== total heap usage: 423,370 allocs, 423,370 frees, 368,912,112 bytes allocated
==1172553==
==1172553== All heap blocks were freed -- no leaks are possible
==1172553==
==1172553== For lists of detected and suppressed errors, rerun with: -s
==1172553== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
16.60user 0.34system 0:17.21elapsed 98%CPU (0avgtext+0avgdata 323928maxresident)k
16inputs+32outputs (1major+122694minor)pagefaults 0swaps
real 0m17.242s
user 0m16.606s
sys 0m0.349s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.7/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.7,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.7,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #103' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.7,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #104'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS