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... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
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... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
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... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
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... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
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... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
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... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1063558== 
==1063558== HEAP SUMMARY:
==1063558==     in use at exit: 2,619,949 bytes in 1,629 blocks
==1063558==   total heap usage: 47,970,658 allocs, 47,969,029 frees, 43,424,174,995 bytes allocated
==1063558== 
==1063558== LEAK SUMMARY:
==1063558==    definitely lost: 0 bytes in 0 blocks
==1063558==    indirectly lost: 0 bytes in 0 blocks
==1063558==      possibly lost: 0 bytes in 0 blocks
==1063558==    still reachable: 0 bytes in 0 blocks
==1063558==         suppressed: 2,619,949 bytes in 1,629 blocks
==1063558== 
==1063558== For lists of detected and suppressed errors, rerun with: -s
==1063558== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
1026.31user 3.46system 17:09.41elapsed 100%CPU (0avgtext+0avgdata 281188maxresident)k
40inputs+32outputs (0major+925291minor)pagefaults 0swaps

real	17m9.418s
user	17m6.313s
sys	0m3.469s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==1119319== Memcheck, a memory error detector
==1119319== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1119319== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1119319== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==1119319== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1119319== 
==1119319== HEAP SUMMARY:
==1119319==     in use at exit: 16 bytes in 1 blocks
==1119319==   total heap usage: 6,827 allocs, 6,826 frees, 112,718,147 bytes allocated
==1119319== 
==1119319== LEAK SUMMARY:
==1119319==    definitely lost: 0 bytes in 0 blocks
==1119319==    indirectly lost: 0 bytes in 0 blocks
==1119319==      possibly lost: 0 bytes in 0 blocks
==1119319==    still reachable: 0 bytes in 0 blocks
==1119319==         suppressed: 16 bytes in 1 blocks
==1119319== 
==1119319== For lists of detected and suppressed errors, rerun with: -s
==1119319== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
3.03user 0.05system 0:03.09elapsed 99%CPU (0avgtext+0avgdata 138832maxresident)k
8inputs+32outputs (0major+29153minor)pagefaults 0swaps

real	0m3.102s
user	0m3.040s
sys	0m0.062s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==1119461== Memcheck, a memory error detector
==1119461== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1119461== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1119461== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==1119461== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1119461== 
==1119461== HEAP SUMMARY:
==1119461==     in use at exit: 601,389 bytes in 102 blocks
==1119461==   total heap usage: 145,898,182 allocs, 145,898,080 frees, 60,288,667,123 bytes allocated
==1119461== 
==1119461== LEAK SUMMARY:
==1119461==    definitely lost: 0 bytes in 0 blocks
==1119461==    indirectly lost: 0 bytes in 0 blocks
==1119461==      possibly lost: 0 bytes in 0 blocks
==1119461==    still reachable: 0 bytes in 0 blocks
==1119461==         suppressed: 601,389 bytes in 102 blocks
==1119461== 
==1119461== For lists of detected and suppressed errors, rerun with: -s
==1119461== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1581.32user 7.98system 26:27.13elapsed 100%CPU (0avgtext+0avgdata 543128maxresident)k
24inputs+32outputs (0major+3934802minor)pagefaults 0swaps

real	26m27.137s
user	26m21.324s
sys	0m7.989s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==1177375== Memcheck, a memory error detector
==1177375== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1177375== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1177375== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==1177375== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1177375== 
==1177375== HEAP SUMMARY:
==1177375==     in use at exit: 16 bytes in 1 blocks
==1177375==   total heap usage: 534,704 allocs, 534,703 frees, 423,478,219 bytes allocated
==1177375== 
==1177375== LEAK SUMMARY:
==1177375==    definitely lost: 0 bytes in 0 blocks
==1177375==    indirectly lost: 0 bytes in 0 blocks
==1177375==      possibly lost: 0 bytes in 0 blocks
==1177375==    still reachable: 0 bytes in 0 blocks
==1177375==         suppressed: 16 bytes in 1 blocks
==1177375== 
==1177375== For lists of detected and suppressed errors, rerun with: -s
==1177375== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
17.85user 0.30system 0:18.12elapsed 100%CPU (0avgtext+0avgdata 341004maxresident)k
8inputs+32outputs (0major+105291minor)pagefaults 0swaps

real	0m18.132s
user	0m17.851s
sys	0m0.306s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==1178082== Memcheck, a memory error detector
==1178082== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1178082== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1178082== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==1178082== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1178082== 
==1178082== HEAP SUMMARY:
==1178082==     in use at exit: 16 bytes in 1 blocks
==1178082==   total heap usage: 535,597 allocs, 535,596 frees, 423,827,795 bytes allocated
==1178082== 
==1178082== LEAK SUMMARY:
==1178082==    definitely lost: 0 bytes in 0 blocks
==1178082==    indirectly lost: 0 bytes in 0 blocks
==1178082==      possibly lost: 0 bytes in 0 blocks
==1178082==    still reachable: 0 bytes in 0 blocks
==1178082==         suppressed: 16 bytes in 1 blocks
==1178082== 
==1178082== For lists of detected and suppressed errors, rerun with: -s
==1178082== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
18.47user 0.42system 0:18.87elapsed 100%CPU (0avgtext+0avgdata 341448maxresident)k
16inputs+32outputs (0major+167738minor)pagefaults 0swaps

real	0m18.873s
user	0m18.476s
sys	0m0.423s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==1178909== Memcheck, a memory error detector
==1178909== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1178909== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1178909== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==1178909== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1178909== 
==1178909== HEAP SUMMARY:
==1178909==     in use at exit: 320,058 bytes in 33 blocks
==1178909==   total heap usage: 18,349,346 allocs, 18,349,313 frees, 6,787,163,876 bytes allocated
==1178909== 
==1178909== LEAK SUMMARY:
==1178909==    definitely lost: 0 bytes in 0 blocks
==1178909==    indirectly lost: 0 bytes in 0 blocks
==1178909==      possibly lost: 0 bytes in 0 blocks
==1178909==    still reachable: 0 bytes in 0 blocks
==1178909==         suppressed: 320,058 bytes in 33 blocks
==1178909== 
==1178909== For lists of detected and suppressed errors, rerun with: -s
==1178909== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
549.96user 1.80system 9:11.57elapsed 100%CPU (0avgtext+0avgdata 415468maxresident)k
24inputs+40outputs (0major+965355minor)pagefaults 0swaps

real	9m11.577s
user	9m9.968s
sys	0m1.808s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==1200011== Memcheck, a memory error detector
==1200011== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1200011== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1200011== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==1200011== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1200011== 
==1200011== HEAP SUMMARY:
==1200011==     in use at exit: 1,565 bytes in 5 blocks
==1200011==   total heap usage: 1,861,667 allocs, 1,861,662 frees, 879,698,915 bytes allocated
==1200011== 
==1200011== LEAK SUMMARY:
==1200011==    definitely lost: 0 bytes in 0 blocks
==1200011==    indirectly lost: 0 bytes in 0 blocks
==1200011==      possibly lost: 0 bytes in 0 blocks
==1200011==    still reachable: 0 bytes in 0 blocks
==1200011==         suppressed: 1,565 bytes in 5 blocks
==1200011== 
==1200011== For lists of detected and suppressed errors, rerun with: -s
==1200011== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
63.94user 0.54system 1:04.45elapsed 100%CPU (0avgtext+0avgdata 384576maxresident)k
8inputs+32outputs (0major+262851minor)pagefaults 0swaps

real	1m4.460s
user	1m3.948s
sys	0m0.540s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==1202449== Memcheck, a memory error detector
==1202449== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1202449== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1202449== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==1202449== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1202449== 
==1202449== HEAP SUMMARY:
==1202449==     in use at exit: 603,309 bytes in 102 blocks
==1202449==   total heap usage: 190,504,410 allocs, 190,504,308 frees, 80,415,372,826 bytes allocated
==1202449== 
==1202449== LEAK SUMMARY:
==1202449==    definitely lost: 0 bytes in 0 blocks
==1202449==    indirectly lost: 0 bytes in 0 blocks
==1202449==      possibly lost: 0 bytes in 0 blocks
==1202449==    still reachable: 0 bytes in 0 blocks
==1202449==         suppressed: 603,309 bytes in 102 blocks
==1202449== 
==1202449== For lists of detected and suppressed errors, rerun with: -s
==1202449== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1800.37user 8.75system 30:07.87elapsed 100%CPU (0avgtext+0avgdata 595620maxresident)k
24inputs+32outputs (0major+6352811minor)pagefaults 0swaps

real	30m7.879s
user	30m0.381s
sys	0m8.756s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==1287834== Memcheck, a memory error detector
==1287834== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1287834== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1287834== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==1287834== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
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... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1287834== 
==1287834== HEAP SUMMARY:
==1287834==     in use at exit: 1,446,189 bytes in 245 blocks
==1287834==   total heap usage: 1,224,037,403 allocs, 1,224,037,158 frees, 510,949,418,960 bytes allocated
==1287834== 
==1287834== LEAK SUMMARY:
==1287834==    definitely lost: 0 bytes in 0 blocks
==1287834==    indirectly lost: 0 bytes in 0 blocks
==1287834==      possibly lost: 0 bytes in 0 blocks
==1287834==    still reachable: 0 bytes in 0 blocks
==1287834==         suppressed: 1,446,189 bytes in 245 blocks
==1287834== 
==1287834== For lists of detected and suppressed errors, rerun with: -s
==1287834== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
9969.20user 37.65system 2:46:41elapsed 100%CPU (0avgtext+0avgdata 994492maxresident)k
16inputs+32outputs (0major+31377476minor)pagefaults 0swaps

real	166m41.151s
user	166m9.205s
sys	0m37.655s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==1644350== Memcheck, a memory error detector
==1644350== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1644350== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1644350== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==1644350== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1644350== 
==1644350== HEAP SUMMARY:
==1644350==     in use at exit: 600,749 bytes in 86 blocks
==1644350==   total heap usage: 132,272,377 allocs, 132,272,291 frees, 55,997,419,999 bytes allocated
==1644350== 
==1644350== LEAK SUMMARY:
==1644350==    definitely lost: 0 bytes in 0 blocks
==1644350==    indirectly lost: 0 bytes in 0 blocks
==1644350==      possibly lost: 0 bytes in 0 blocks
==1644350==    still reachable: 0 bytes in 0 blocks
==1644350==         suppressed: 600,749 bytes in 86 blocks
==1644350== 
==1644350== For lists of detected and suppressed errors, rerun with: -s
==1644350== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1445.60user 5.37system 24:10.50elapsed 100%CPU (0avgtext+0avgdata 548924maxresident)k
16inputs+32outputs (0major+3036397minor)pagefaults 0swaps

real	24m10.510s
user	24m5.610s
sys	0m5.377s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==1701267== Memcheck, a memory error detector
==1701267== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1701267== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1701267== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==1701267== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1701267== 
==1701267== HEAP SUMMARY:
==1701267==     in use at exit: 882,989 bytes in 151 blocks
==1701267==   total heap usage: 429,771,842 allocs, 429,771,691 frees, 180,773,463,869 bytes allocated
==1701267== 
==1701267== LEAK SUMMARY:
==1701267==    definitely lost: 0 bytes in 0 blocks
==1701267==    indirectly lost: 0 bytes in 0 blocks
==1701267==      possibly lost: 0 bytes in 0 blocks
==1701267==    still reachable: 0 bytes in 0 blocks
==1701267==         suppressed: 882,989 bytes in 151 blocks
==1701267== 
==1701267== For lists of detected and suppressed errors, rerun with: -s
==1701267== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3856.55user 19.69system 1:04:39elapsed 99%CPU (0avgtext+0avgdata 722992maxresident)k
16inputs+32outputs (0major+18570418minor)pagefaults 0swaps

real	64m39.769s
user	64m16.562s
sys	0m19.699s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==1859636== Memcheck, a memory error detector
==1859636== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1859636== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1859636== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==1859636== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==1859636== 
==1859636== HEAP SUMMARY:
==1859636==     in use at exit: 16 bytes in 1 blocks
==1859636==   total heap usage: 355,598 allocs, 355,597 frees, 358,965,920 bytes allocated
==1859636== 
==1859636== LEAK SUMMARY:
==1859636==    definitely lost: 0 bytes in 0 blocks
==1859636==    indirectly lost: 0 bytes in 0 blocks
==1859636==      possibly lost: 0 bytes in 0 blocks
==1859636==    still reachable: 0 bytes in 0 blocks
==1859636==         suppressed: 16 bytes in 1 blocks
==1859636== 
==1859636== For lists of detected and suppressed errors, rerun with: -s
==1859636== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
10.75user 0.22system 0:10.95elapsed 100%CPU (0avgtext+0avgdata 336732maxresident)k
8inputs+32outputs (0major+107301minor)pagefaults 0swaps

real	0m10.962s
user	0m10.761s
sys	0m0.221s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #93' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #94'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS