Skipping 711 KB..
Full Log... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1063558==
==1063558== HEAP SUMMARY:
==1063558== in use at exit: 2,619,949 bytes in 1,629 blocks
==1063558== total heap usage: 47,970,658 allocs, 47,969,029 frees, 43,424,174,995 bytes allocated
==1063558==
==1063558== LEAK SUMMARY:
==1063558== definitely lost: 0 bytes in 0 blocks
==1063558== indirectly lost: 0 bytes in 0 blocks
==1063558== possibly lost: 0 bytes in 0 blocks
==1063558== still reachable: 0 bytes in 0 blocks
==1063558== suppressed: 2,619,949 bytes in 1,629 blocks
==1063558==
==1063558== For lists of detected and suppressed errors, rerun with: -s
==1063558== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
1026.31user 3.46system 17:09.41elapsed 100%CPU (0avgtext+0avgdata 281188maxresident)k
40inputs+32outputs (0major+925291minor)pagefaults 0swaps
real 17m9.418s
user 17m6.313s
sys 0m3.469s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==1119319== Memcheck, a memory error detector
==1119319== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1119319== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1119319== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==1119319==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1119319==
==1119319== HEAP SUMMARY:
==1119319== in use at exit: 16 bytes in 1 blocks
==1119319== total heap usage: 6,827 allocs, 6,826 frees, 112,718,147 bytes allocated
==1119319==
==1119319== LEAK SUMMARY:
==1119319== definitely lost: 0 bytes in 0 blocks
==1119319== indirectly lost: 0 bytes in 0 blocks
==1119319== possibly lost: 0 bytes in 0 blocks
==1119319== still reachable: 0 bytes in 0 blocks
==1119319== suppressed: 16 bytes in 1 blocks
==1119319==
==1119319== For lists of detected and suppressed errors, rerun with: -s
==1119319== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
3.03user 0.05system 0:03.09elapsed 99%CPU (0avgtext+0avgdata 138832maxresident)k
8inputs+32outputs (0major+29153minor)pagefaults 0swaps
real 0m3.102s
user 0m3.040s
sys 0m0.062s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==1119461== Memcheck, a memory error detector
==1119461== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1119461== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1119461== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==1119461==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1112 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1119461==
==1119461== HEAP SUMMARY:
==1119461== in use at exit: 601,389 bytes in 102 blocks
==1119461== total heap usage: 145,898,182 allocs, 145,898,080 frees, 60,288,667,123 bytes allocated
==1119461==
==1119461== LEAK SUMMARY:
==1119461== definitely lost: 0 bytes in 0 blocks
==1119461== indirectly lost: 0 bytes in 0 blocks
==1119461== possibly lost: 0 bytes in 0 blocks
==1119461== still reachable: 0 bytes in 0 blocks
==1119461== suppressed: 601,389 bytes in 102 blocks
==1119461==
==1119461== For lists of detected and suppressed errors, rerun with: -s
==1119461== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1581.32user 7.98system 26:27.13elapsed 100%CPU (0avgtext+0avgdata 543128maxresident)k
24inputs+32outputs (0major+3934802minor)pagefaults 0swaps
real 26m27.137s
user 26m21.324s
sys 0m7.989s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==1177375== Memcheck, a memory error detector
==1177375== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1177375== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1177375== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==1177375==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1177375==
==1177375== HEAP SUMMARY:
==1177375== in use at exit: 16 bytes in 1 blocks
==1177375== total heap usage: 534,704 allocs, 534,703 frees, 423,478,219 bytes allocated
==1177375==
==1177375== LEAK SUMMARY:
==1177375== definitely lost: 0 bytes in 0 blocks
==1177375== indirectly lost: 0 bytes in 0 blocks
==1177375== possibly lost: 0 bytes in 0 blocks
==1177375== still reachable: 0 bytes in 0 blocks
==1177375== suppressed: 16 bytes in 1 blocks
==1177375==
==1177375== For lists of detected and suppressed errors, rerun with: -s
==1177375== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
17.85user 0.30system 0:18.12elapsed 100%CPU (0avgtext+0avgdata 341004maxresident)k
8inputs+32outputs (0major+105291minor)pagefaults 0swaps
real 0m18.132s
user 0m17.851s
sys 0m0.306s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==1178082== Memcheck, a memory error detector
==1178082== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1178082== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1178082== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==1178082==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1178082==
==1178082== HEAP SUMMARY:
==1178082== in use at exit: 16 bytes in 1 blocks
==1178082== total heap usage: 535,597 allocs, 535,596 frees, 423,827,795 bytes allocated
==1178082==
==1178082== LEAK SUMMARY:
==1178082== definitely lost: 0 bytes in 0 blocks
==1178082== indirectly lost: 0 bytes in 0 blocks
==1178082== possibly lost: 0 bytes in 0 blocks
==1178082== still reachable: 0 bytes in 0 blocks
==1178082== suppressed: 16 bytes in 1 blocks
==1178082==
==1178082== For lists of detected and suppressed errors, rerun with: -s
==1178082== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
18.47user 0.42system 0:18.87elapsed 100%CPU (0avgtext+0avgdata 341448maxresident)k
16inputs+32outputs (0major+167738minor)pagefaults 0swaps
real 0m18.873s
user 0m18.476s
sys 0m0.423s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==1178909== Memcheck, a memory error detector
==1178909== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1178909== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1178909== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==1178909==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
Sewing 176 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1178909==
==1178909== HEAP SUMMARY:
==1178909== in use at exit: 320,058 bytes in 33 blocks
==1178909== total heap usage: 18,349,346 allocs, 18,349,313 frees, 6,787,163,876 bytes allocated
==1178909==
==1178909== LEAK SUMMARY:
==1178909== definitely lost: 0 bytes in 0 blocks
==1178909== indirectly lost: 0 bytes in 0 blocks
==1178909== possibly lost: 0 bytes in 0 blocks
==1178909== still reachable: 0 bytes in 0 blocks
==1178909== suppressed: 320,058 bytes in 33 blocks
==1178909==
==1178909== For lists of detected and suppressed errors, rerun with: -s
==1178909== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
549.96user 1.80system 9:11.57elapsed 100%CPU (0avgtext+0avgdata 415468maxresident)k
24inputs+40outputs (0major+965355minor)pagefaults 0swaps
real 9m11.577s
user 9m9.968s
sys 0m1.808s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==1200011== Memcheck, a memory error detector
==1200011== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1200011== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1200011== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==1200011==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1200011==
==1200011== HEAP SUMMARY:
==1200011== in use at exit: 1,565 bytes in 5 blocks
==1200011== total heap usage: 1,861,667 allocs, 1,861,662 frees, 879,698,915 bytes allocated
==1200011==
==1200011== LEAK SUMMARY:
==1200011== definitely lost: 0 bytes in 0 blocks
==1200011== indirectly lost: 0 bytes in 0 blocks
==1200011== possibly lost: 0 bytes in 0 blocks
==1200011== still reachable: 0 bytes in 0 blocks
==1200011== suppressed: 1,565 bytes in 5 blocks
==1200011==
==1200011== For lists of detected and suppressed errors, rerun with: -s
==1200011== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
63.94user 0.54system 1:04.45elapsed 100%CPU (0avgtext+0avgdata 384576maxresident)k
8inputs+32outputs (0major+262851minor)pagefaults 0swaps
real 1m4.460s
user 1m3.948s
sys 0m0.540s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==1202449== Memcheck, a memory error detector
==1202449== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1202449== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1202449== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==1202449==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1416 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1202449==
==1202449== HEAP SUMMARY:
==1202449== in use at exit: 603,309 bytes in 102 blocks
==1202449== total heap usage: 190,504,410 allocs, 190,504,308 frees, 80,415,372,826 bytes allocated
==1202449==
==1202449== LEAK SUMMARY:
==1202449== definitely lost: 0 bytes in 0 blocks
==1202449== indirectly lost: 0 bytes in 0 blocks
==1202449== possibly lost: 0 bytes in 0 blocks
==1202449== still reachable: 0 bytes in 0 blocks
==1202449== suppressed: 603,309 bytes in 102 blocks
==1202449==
==1202449== For lists of detected and suppressed errors, rerun with: -s
==1202449== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1800.37user 8.75system 30:07.87elapsed 100%CPU (0avgtext+0avgdata 595620maxresident)k
24inputs+32outputs (0major+6352811minor)pagefaults 0swaps
real 30m7.879s
user 30m0.381s
sys 0m8.756s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==1287834== Memcheck, a memory error detector
==1287834== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1287834== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1287834== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==1287834==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
Sewing 3824 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1287834==
==1287834== HEAP SUMMARY:
==1287834== in use at exit: 1,446,189 bytes in 245 blocks
==1287834== total heap usage: 1,224,037,403 allocs, 1,224,037,158 frees, 510,949,418,960 bytes allocated
==1287834==
==1287834== LEAK SUMMARY:
==1287834== definitely lost: 0 bytes in 0 blocks
==1287834== indirectly lost: 0 bytes in 0 blocks
==1287834== possibly lost: 0 bytes in 0 blocks
==1287834== still reachable: 0 bytes in 0 blocks
==1287834== suppressed: 1,446,189 bytes in 245 blocks
==1287834==
==1287834== For lists of detected and suppressed errors, rerun with: -s
==1287834== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
9969.20user 37.65system 2:46:41elapsed 100%CPU (0avgtext+0avgdata 994492maxresident)k
16inputs+32outputs (0major+31377476minor)pagefaults 0swaps
real 166m41.151s
user 166m9.205s
sys 0m37.655s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==1644350== Memcheck, a memory error detector
==1644350== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1644350== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1644350== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==1644350==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
Sewing 1152 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1644350==
==1644350== HEAP SUMMARY:
==1644350== in use at exit: 600,749 bytes in 86 blocks
==1644350== total heap usage: 132,272,377 allocs, 132,272,291 frees, 55,997,419,999 bytes allocated
==1644350==
==1644350== LEAK SUMMARY:
==1644350== definitely lost: 0 bytes in 0 blocks
==1644350== indirectly lost: 0 bytes in 0 blocks
==1644350== possibly lost: 0 bytes in 0 blocks
==1644350== still reachable: 0 bytes in 0 blocks
==1644350== suppressed: 600,749 bytes in 86 blocks
==1644350==
==1644350== For lists of detected and suppressed errors, rerun with: -s
==1644350== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1445.60user 5.37system 24:10.50elapsed 100%CPU (0avgtext+0avgdata 548924maxresident)k
16inputs+32outputs (0major+3036397minor)pagefaults 0swaps
real 24m10.510s
user 24m5.610s
sys 0m5.377s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==1701267== Memcheck, a memory error detector
==1701267== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1701267== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1701267== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==1701267==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
Sewing 2208 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1701267==
==1701267== HEAP SUMMARY:
==1701267== in use at exit: 882,989 bytes in 151 blocks
==1701267== total heap usage: 429,771,842 allocs, 429,771,691 frees, 180,773,463,869 bytes allocated
==1701267==
==1701267== LEAK SUMMARY:
==1701267== definitely lost: 0 bytes in 0 blocks
==1701267== indirectly lost: 0 bytes in 0 blocks
==1701267== possibly lost: 0 bytes in 0 blocks
==1701267== still reachable: 0 bytes in 0 blocks
==1701267== suppressed: 882,989 bytes in 151 blocks
==1701267==
==1701267== For lists of detected and suppressed errors, rerun with: -s
==1701267== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3856.55user 19.69system 1:04:39elapsed 99%CPU (0avgtext+0avgdata 722992maxresident)k
16inputs+32outputs (0major+18570418minor)pagefaults 0swaps
real 64m39.769s
user 64m16.562s
sys 0m19.699s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==1859636== Memcheck, a memory error detector
==1859636== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1859636== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1859636== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==1859636==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1859636==
==1859636== HEAP SUMMARY:
==1859636== in use at exit: 16 bytes in 1 blocks
==1859636== total heap usage: 355,598 allocs, 355,597 frees, 358,965,920 bytes allocated
==1859636==
==1859636== LEAK SUMMARY:
==1859636== definitely lost: 0 bytes in 0 blocks
==1859636== indirectly lost: 0 bytes in 0 blocks
==1859636== possibly lost: 0 bytes in 0 blocks
==1859636== still reachable: 0 bytes in 0 blocks
==1859636== suppressed: 16 bytes in 1 blocks
==1859636==
==1859636== For lists of detected and suppressed errors, rerun with: -s
==1859636== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
10.75user 0.22system 0:10.95elapsed 100%CPU (0avgtext+0avgdata 336732maxresident)k
8inputs+32outputs (0major+107301minor)pagefaults 0swaps
real 0m10.962s
user 0m10.761s
sys 0m0.221s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #93' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #94'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS