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... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
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... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
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... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
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... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
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... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
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... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
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... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
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... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
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... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
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... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 360 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2467722== 
==2467722== HEAP SUMMARY:
==2467722==     in use at exit: 2,619,949 bytes in 1,629 blocks
==2467722==   total heap usage: 47,970,587 allocs, 47,968,958 frees, 43,424,213,157 bytes allocated
==2467722== 
==2467722== LEAK SUMMARY:
==2467722==    definitely lost: 0 bytes in 0 blocks
==2467722==    indirectly lost: 0 bytes in 0 blocks
==2467722==      possibly lost: 0 bytes in 0 blocks
==2467722==    still reachable: 0 bytes in 0 blocks
==2467722==         suppressed: 2,619,949 bytes in 1,629 blocks
==2467722== 
==2467722== For lists of detected and suppressed errors, rerun with: -s
==2467722== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 9 from 9)
982.17user 3.09system 16:24.93elapsed 100%CPU (0avgtext+0avgdata 279260maxresident)k
40inputs+32outputs (0major+843380minor)pagefaults 0swaps

real	16m24.934s
user	16m22.173s
sys	0m3.093s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==2515894== Memcheck, a memory error detector
==2515894== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2515894== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2515894== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm
==2515894== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2515894== 
==2515894== HEAP SUMMARY:
==2515894==     in use at exit: 16 bytes in 1 blocks
==2515894==   total heap usage: 6,827 allocs, 6,826 frees, 112,718,147 bytes allocated
==2515894== 
==2515894== LEAK SUMMARY:
==2515894==    definitely lost: 0 bytes in 0 blocks
==2515894==    indirectly lost: 0 bytes in 0 blocks
==2515894==      possibly lost: 0 bytes in 0 blocks
==2515894==    still reachable: 0 bytes in 0 blocks
==2515894==         suppressed: 16 bytes in 1 blocks
==2515894== 
==2515894== For lists of detected and suppressed errors, rerun with: -s
==2515894== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
3.56user 0.08system 0:03.65elapsed 99%CPU (0avgtext+0avgdata 138804maxresident)k
8inputs+32outputs (0major+28743minor)pagefaults 0swaps

real	0m3.656s
user	0m3.572s
sys	0m0.084s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==2516054== Memcheck, a memory error detector
==2516054== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2516054== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2516054== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal1.csm
==2516054== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1112 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2516054== 
==2516054== HEAP SUMMARY:
==2516054==     in use at exit: 601,389 bytes in 102 blocks
==2516054==   total heap usage: 145,897,972 allocs, 145,897,870 frees, 60,289,205,413 bytes allocated
==2516054== 
==2516054== LEAK SUMMARY:
==2516054==    definitely lost: 0 bytes in 0 blocks
==2516054==    indirectly lost: 0 bytes in 0 blocks
==2516054==      possibly lost: 0 bytes in 0 blocks
==2516054==    still reachable: 0 bytes in 0 blocks
==2516054==         suppressed: 601,389 bytes in 102 blocks
==2516054== 
==2516054== For lists of detected and suppressed errors, rerun with: -s
==2516054== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1537.43user 8.74system 25:44.00elapsed 100%CPU (0avgtext+0avgdata 543260maxresident)k
24inputs+32outputs (0major+4756013minor)pagefaults 0swaps

real	25m44.003s
user	25m37.442s
sys	0m8.749s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==2572762== Memcheck, a memory error detector
==2572762== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2572762== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2572762== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile.csm
==2572762== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2572762== 
==2572762== HEAP SUMMARY:
==2572762==     in use at exit: 16 bytes in 1 blocks
==2572762==   total heap usage: 534,703 allocs, 534,702 frees, 423,477,699 bytes allocated
==2572762== 
==2572762== LEAK SUMMARY:
==2572762==    definitely lost: 0 bytes in 0 blocks
==2572762==    indirectly lost: 0 bytes in 0 blocks
==2572762==      possibly lost: 0 bytes in 0 blocks
==2572762==    still reachable: 0 bytes in 0 blocks
==2572762==         suppressed: 16 bytes in 1 blocks
==2572762== 
==2572762== For lists of detected and suppressed errors, rerun with: -s
==2572762== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
15.57user 0.36system 0:15.91elapsed 100%CPU (0avgtext+0avgdata 341392maxresident)k
8inputs+32outputs (0major+122523minor)pagefaults 0swaps

real	0m15.920s
user	0m15.582s
sys	0m0.365s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==2573398== Memcheck, a memory error detector
==2573398== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2573398== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2573398== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm
==2573398== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2573398== 
==2573398== HEAP SUMMARY:
==2573398==     in use at exit: 16 bytes in 1 blocks
==2573398==   total heap usage: 535,592 allocs, 535,591 frees, 423,826,851 bytes allocated
==2573398== 
==2573398== LEAK SUMMARY:
==2573398==    definitely lost: 0 bytes in 0 blocks
==2573398==    indirectly lost: 0 bytes in 0 blocks
==2573398==      possibly lost: 0 bytes in 0 blocks
==2573398==    still reachable: 0 bytes in 0 blocks
==2573398==         suppressed: 16 bytes in 1 blocks
==2573398== 
==2573398== For lists of detected and suppressed errors, rerun with: -s
==2573398== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
15.62user 0.36system 0:15.96elapsed 100%CPU (0avgtext+0avgdata 341168maxresident)k
16inputs+32outputs (0major+134941minor)pagefaults 0swaps

real	0m15.970s
user	0m15.628s
sys	0m0.368s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==2574012== Memcheck, a memory error detector
==2574012== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2574012== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2574012== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple.csm
==2574012== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   1.000)   v:  1 (   0.000:   1.000)   w:  0 (   0.500:   1.000)
Sewing 176 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2574012== 
==2574012== HEAP SUMMARY:
==2574012==     in use at exit: 320,058 bytes in 33 blocks
==2574012==   total heap usage: 18,349,695 allocs, 18,349,662 frees, 6,790,417,810 bytes allocated
==2574012== 
==2574012== LEAK SUMMARY:
==2574012==    definitely lost: 0 bytes in 0 blocks
==2574012==    indirectly lost: 0 bytes in 0 blocks
==2574012==      possibly lost: 0 bytes in 0 blocks
==2574012==    still reachable: 0 bytes in 0 blocks
==2574012==         suppressed: 320,058 bytes in 33 blocks
==2574012== 
==2574012== For lists of detected and suppressed errors, rerun with: -s
==2574012== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
507.57user 2.31system 8:29.63elapsed 100%CPU (0avgtext+0avgdata 415324maxresident)k
24inputs+40outputs (0major+1282629minor)pagefaults 0swaps

real	8m29.639s
user	8m27.576s
sys	0m2.318s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==2594152== Memcheck, a memory error detector
==2594152== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2594152== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2594152== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/simple_tile.csm
==2594152== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2594152== 
==2594152== HEAP SUMMARY:
==2594152==     in use at exit: 1,565 bytes in 5 blocks
==2594152==   total heap usage: 1,861,920 allocs, 1,861,915 frees, 880,764,019 bytes allocated
==2594152== 
==2594152== LEAK SUMMARY:
==2594152==    definitely lost: 0 bytes in 0 blocks
==2594152==    indirectly lost: 0 bytes in 0 blocks
==2594152==      possibly lost: 0 bytes in 0 blocks
==2594152==    still reachable: 0 bytes in 0 blocks
==2594152==         suppressed: 1,565 bytes in 5 blocks
==2594152== 
==2594152== For lists of detected and suppressed errors, rerun with: -s
==2594152== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
59.96user 0.47system 1:00.41elapsed 100%CPU (0avgtext+0avgdata 384912maxresident)k
8inputs+32outputs (0major+285082minor)pagefaults 0swaps

real	1m0.417s
user	0m59.970s
sys	0m0.480s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==2596809== Memcheck, a memory error detector
==2596809== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2596809== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2596809== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile1.csm
==2596809== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.800:   1.000)
Sewing 1416 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2596809== 
==2596809== HEAP SUMMARY:
==2596809==     in use at exit: 603,309 bytes in 102 blocks
==2596809==   total heap usage: 190,503,864 allocs, 190,503,762 frees, 80,415,371,664 bytes allocated
==2596809== 
==2596809== LEAK SUMMARY:
==2596809==    definitely lost: 0 bytes in 0 blocks
==2596809==    indirectly lost: 0 bytes in 0 blocks
==2596809==      possibly lost: 0 bytes in 0 blocks
==2596809==    still reachable: 0 bytes in 0 blocks
==2596809==         suppressed: 603,309 bytes in 102 blocks
==2596809== 
==2596809== For lists of detected and suppressed errors, rerun with: -s
==2596809== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1678.94user 9.36system 28:06.70elapsed 100%CPU (0avgtext+0avgdata 595676maxresident)k
24inputs+32outputs (0major+6564301minor)pagefaults 0swaps

real	28m6.709s
user	27m58.944s
sys	0m9.365s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==2657309== Memcheck, a memory error detector
==2657309== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2657309== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2657309== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile2.csm
==2657309== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
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... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  8 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  9 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  0 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.000:   0.200)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.200:   0.400)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.400:   0.600)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.600:   0.800)
... working on tile   u:  1 (   0.000:   0.500)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v: 10 (   0.000:   1.000)   w:  0 (   0.800:   1.000)
Sewing 3824 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2657309== 
==2657309== HEAP SUMMARY:
==2657309==     in use at exit: 1,446,189 bytes in 245 blocks
==2657309==   total heap usage: 1,224,037,220 allocs, 1,224,036,975 frees, 510,949,992,126 bytes allocated
==2657309== 
==2657309== LEAK SUMMARY:
==2657309==    definitely lost: 0 bytes in 0 blocks
==2657309==    indirectly lost: 0 bytes in 0 blocks
==2657309==      possibly lost: 0 bytes in 0 blocks
==2657309==    still reachable: 0 bytes in 0 blocks
==2657309==         suppressed: 1,446,189 bytes in 245 blocks
==2657309== 
==2657309== For lists of detected and suppressed errors, rerun with: -s
==2657309== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
9376.30user 34.90system 2:36:45elapsed 100%CPU (0avgtext+0avgdata 993880maxresident)k
16inputs+32outputs (0major+27153693minor)pagefaults 0swaps

real	156m45.907s
user	156m16.309s
sys	0m34.902s
+ set +x
--------------------------------------------------------------------------------------------------
( 38 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==2981137== Memcheck, a memory error detector
==2981137== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2981137== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2981137== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile4.csm
==2981137== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
Sewing 1152 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==2981137== 
==2981137== HEAP SUMMARY:
==2981137==     in use at exit: 600,749 bytes in 86 blocks
==2981137==   total heap usage: 132,272,315 allocs, 132,272,229 frees, 55,999,527,445 bytes allocated
==2981137== 
==2981137== LEAK SUMMARY:
==2981137==    definitely lost: 0 bytes in 0 blocks
==2981137==    indirectly lost: 0 bytes in 0 blocks
==2981137==      possibly lost: 0 bytes in 0 blocks
==2981137==    still reachable: 0 bytes in 0 blocks
==2981137==         suppressed: 600,749 bytes in 86 blocks
==2981137== 
==2981137== For lists of detected and suppressed errors, rerun with: -s
==2981137== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1287.24user 4.77system 21:30.91elapsed 100%CPU (0avgtext+0avgdata 549064maxresident)k
16inputs+32outputs (0major+2765383minor)pagefaults 0swaps

real	21m30.917s
user	21m27.248s
sys	0m4.775s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==3033051== Memcheck, a memory error detector
==3033051== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3033051== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3033051== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile5.csm
==3033051== 
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  0 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  1 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  2 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  0 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  0 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.000:   0.500)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.000:   0.500)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.000:   0.500)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
... working on tile   u:  1 (   0.500:   1.000)   v:  1 (   0.500:   1.000)   w:  3 (   0.500:   1.000)
Sewing 2208 Faces into a Model...

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3033051== 
==3033051== HEAP SUMMARY:
==3033051==     in use at exit: 882,989 bytes in 151 blocks
==3033051==   total heap usage: 429,771,141 allocs, 429,770,990 frees, 180,768,200,955 bytes allocated
==3033051== 
==3033051== LEAK SUMMARY:
==3033051==    definitely lost: 0 bytes in 0 blocks
==3033051==    indirectly lost: 0 bytes in 0 blocks
==3033051==      possibly lost: 0 bytes in 0 blocks
==3033051==    still reachable: 0 bytes in 0 blocks
==3033051==         suppressed: 882,989 bytes in 151 blocks
==3033051== 
==3033051== For lists of detected and suppressed errors, rerun with: -s
==3033051== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
3606.84user 12.48system 1:00:15elapsed 100%CPU (0avgtext+0avgdata 723312maxresident)k
16inputs+32outputs (0major+8570978minor)pagefaults 0swaps

real	60m15.797s
user	60m6.849s
sys	0m12.490s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.4.supp /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==3165113== Memcheck, a memory error detector
==3165113== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==3165113== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==3165113== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl ../../OpenCSM/trunk/data/TRADES/tile_tile.csm
==3165113== 

==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"


==> Closing input journal file

==> serveESP completed successfully
==3165113== 
==3165113== HEAP SUMMARY:
==3165113==     in use at exit: 16 bytes in 1 blocks
==3165113==   total heap usage: 355,598 allocs, 355,597 frees, 358,963,016 bytes allocated
==3165113== 
==3165113== LEAK SUMMARY:
==3165113==    definitely lost: 0 bytes in 0 blocks
==3165113==    indirectly lost: 0 bytes in 0 blocks
==3165113==      possibly lost: 0 bytes in 0 blocks
==3165113==    still reachable: 0 bytes in 0 blocks
==3165113==         suppressed: 16 bytes in 1 blocks
==3165113== 
==3165113== For lists of detected and suppressed errors, rerun with: -s
==3165113== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
10.42user 0.27system 0:10.68elapsed 100%CPU (0avgtext+0avgdata 337064maxresident)k
8inputs+32outputs (0major+95753minor)pagefaults 0swaps

real	0m10.684s
user	0m10.430s
sys	0m0.277s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.4/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.4,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #95' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.4,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #96'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS