Skipping 626 KB..
Full Log... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
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... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
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... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
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... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
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... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
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... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
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... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
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... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 360 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1939446==
==1939446== HEAP SUMMARY:
==1939446== in use at exit: 2,619,933 bytes in 1,628 blocks
==1939446== total heap usage: 49,044,793 allocs, 49,043,165 frees, 43,477,904,377 bytes allocated
==1939446==
==1939446== LEAK SUMMARY:
==1939446== definitely lost: 0 bytes in 0 blocks
==1939446== indirectly lost: 0 bytes in 0 blocks
==1939446== possibly lost: 0 bytes in 0 blocks
==1939446== still reachable: 0 bytes in 0 blocks
==1939446== suppressed: 2,619,933 bytes in 1,628 blocks
==1939446==
==1939446== For lists of detected and suppressed errors, rerun with: -s
==1939446== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 5 from 5)
1144.62user 4.67system 19:39.95elapsed 97%CPU (0avgtext+0avgdata 268420maxresident)k
40inputs+32outputs (0major+1091802minor)pagefaults 0swaps
real 19m39.965s
user 19m4.628s
sys 0m4.672s
+ set +x
--------------------------------------------------------------------------------------------------
( 24 / 41 )
data/TRADES/liquid_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1991118== Memcheck, a memory error detector
==1991118== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1991118== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1991118== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/liquid_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1991118==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1991118==
==1991118== HEAP SUMMARY:
==1991118== in use at exit: 0 bytes in 0 blocks
==1991118== total heap usage: 6,926 allocs, 6,926 frees, 112,737,971 bytes allocated
==1991118==
==1991118== All heap blocks were freed -- no leaks are possible
==1991118==
==1991118== For lists of detected and suppressed errors, rerun with: -s
==1991118== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
4.89user 0.10system 0:04.99elapsed 99%CPU (0avgtext+0avgdata 119268maxresident)k
8inputs+32outputs (0major+28760minor)pagefaults 0swaps
real 0m5.001s
user 0m4.896s
sys 0m0.104s
+ set +x
--------------------------------------------------------------------------------------------------
( 25 / 41 )
data/TRADES/metal1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1991147== Memcheck, a memory error detector
==1991147== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==1991147== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==1991147== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==1991147==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1112 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==1991147==
==1991147== HEAP SUMMARY:
==1991147== in use at exit: 601,373 bytes in 101 blocks
==1991147== total heap usage: 155,035,694 allocs, 155,035,593 frees, 61,788,994,341 bytes allocated
==1991147==
==1991147== LEAK SUMMARY:
==1991147== definitely lost: 0 bytes in 0 blocks
==1991147== indirectly lost: 0 bytes in 0 blocks
==1991147== possibly lost: 0 bytes in 0 blocks
==1991147== still reachable: 0 bytes in 0 blocks
==1991147== suppressed: 601,373 bytes in 101 blocks
==1991147==
==1991147== For lists of detected and suppressed errors, rerun with: -s
==1991147== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1892.11user 19.35system 32:39.52elapsed 97%CPU (0avgtext+0avgdata 553728maxresident)k
24inputs+32outputs (0major+15041745minor)pagefaults 0swaps
real 32m39.531s
user 31m32.116s
sys 0m19.353s
+ set +x
--------------------------------------------------------------------------------------------------
( 31 / 41 )
data/TRADES/metal_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058092== Memcheck, a memory error detector
==2058092== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2058092== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2058092== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058092==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2058092==
==2058092== HEAP SUMMARY:
==2058092== in use at exit: 0 bytes in 0 blocks
==2058092== total heap usage: 646,947 allocs, 646,947 frees, 442,210,763 bytes allocated
==2058092==
==2058092== All heap blocks were freed -- no leaks are possible
==2058092==
==2058092== For lists of detected and suppressed errors, rerun with: -s
==2058092== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
16.49user 0.31system 0:16.78elapsed 100%CPU (0avgtext+0avgdata 326880maxresident)k
8inputs+32outputs (0major+134070minor)pagefaults 0swaps
real 0m16.792s
user 0m16.499s
sys 0m0.316s
+ set +x
--------------------------------------------------------------------------------------------------
( 32 / 41 )
data/TRADES/metal_tile_new.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058213== Memcheck, a memory error detector
==2058213== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2058213== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2058213== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/metal_tile_new.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058213==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2058213==
==2058213== HEAP SUMMARY:
==2058213== in use at exit: 0 bytes in 0 blocks
==2058213== total heap usage: 647,841 allocs, 647,841 frees, 442,182,943 bytes allocated
==2058213==
==2058213== All heap blocks were freed -- no leaks are possible
==2058213==
==2058213== For lists of detected and suppressed errors, rerun with: -s
==2058213== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
20.69user 0.36system 0:21.03elapsed 100%CPU (0avgtext+0avgdata 326288maxresident)k
16inputs+32outputs (0major+105015minor)pagefaults 0swaps
real 0m21.040s
user 0m20.701s
sys 0m0.360s
+ set +x
--------------------------------------------------------------------------------------------------
( 33 / 41 )
data/TRADES/simple.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058402== Memcheck, a memory error detector
==2058402== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2058402== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2058402== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2058402==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.500: 1.000)
Sewing 176 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2058402==
==2058402== HEAP SUMMARY:
==2058402== in use at exit: 320,042 bytes in 32 blocks
==2058402== total heap usage: 18,707,687 allocs, 18,707,655 frees, 6,825,898,238 bytes allocated
==2058402==
==2058402== LEAK SUMMARY:
==2058402== definitely lost: 0 bytes in 0 blocks
==2058402== indirectly lost: 0 bytes in 0 blocks
==2058402== possibly lost: 0 bytes in 0 blocks
==2058402== still reachable: 0 bytes in 0 blocks
==2058402== suppressed: 320,042 bytes in 32 blocks
==2058402==
==2058402== For lists of detected and suppressed errors, rerun with: -s
==2058402== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
557.52user 3.46system 9:21.75elapsed 99%CPU (0avgtext+0avgdata 415060maxresident)k
24inputs+40outputs (0major+2259165minor)pagefaults 0swaps
real 9m21.757s
user 9m17.528s
sys 0m3.461s
+ set +x
--------------------------------------------------------------------------------------------------
( 34 / 41 )
data/TRADES/simple_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2065711== Memcheck, a memory error detector
==2065711== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2065711== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2065711== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/simple_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2065711==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2065711==
==2065711== HEAP SUMMARY:
==2065711== in use at exit: 1,549 bytes in 4 blocks
==2065711== total heap usage: 1,911,860 allocs, 1,911,856 frees, 948,914,471 bytes allocated
==2065711==
==2065711== LEAK SUMMARY:
==2065711== definitely lost: 0 bytes in 0 blocks
==2065711== indirectly lost: 0 bytes in 0 blocks
==2065711== possibly lost: 0 bytes in 0 blocks
==2065711== still reachable: 0 bytes in 0 blocks
==2065711== suppressed: 1,549 bytes in 4 blocks
==2065711==
==2065711== For lists of detected and suppressed errors, rerun with: -s
==2065711== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
72.21user 0.72system 1:13.30elapsed 99%CPU (0avgtext+0avgdata 384388maxresident)k
8inputs+32outputs (0major+252861minor)pagefaults 0swaps
real 1m13.306s
user 1m12.215s
sys 0m0.731s
+ set +x
--------------------------------------------------------------------------------------------------
( 35 / 41 )
data/TRADES/tile1.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2071937== Memcheck, a memory error detector
==2071937== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2071937== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2071937== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile1.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2071937==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.800: 1.000)
Sewing 1416 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2071937==
==2071937== HEAP SUMMARY:
==2071937== in use at exit: 603,293 bytes in 101 blocks
==2071937== total heap usage: 196,117,396 allocs, 196,117,295 frees, 81,316,044,824 bytes allocated
==2071937==
==2071937== LEAK SUMMARY:
==2071937== definitely lost: 0 bytes in 0 blocks
==2071937== indirectly lost: 0 bytes in 0 blocks
==2071937== possibly lost: 0 bytes in 0 blocks
==2071937== still reachable: 0 bytes in 0 blocks
==2071937== suppressed: 603,293 bytes in 101 blocks
==2071937==
==2071937== For lists of detected and suppressed errors, rerun with: -s
==2071937== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
2003.53user 12.61system 34:29.03elapsed 97%CPU (0avgtext+0avgdata 597172maxresident)k
24inputs+32outputs (0major+9463090minor)pagefaults 0swaps
real 34m29.035s
user 33m23.542s
sys 0m12.617s
+ set +x
--------------------------------------------------------------------------------------------------
( 36 / 41 )
data/TRADES/tile2.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2130961== Memcheck, a memory error detector
==2130961== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2130961== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2130961== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile2.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2130961==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 2 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 3 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 4 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 5 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 6 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 7 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 8 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 9 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 0 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.000: 0.200)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.200: 0.400)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.400: 0.600)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.600: 0.800)
... working on tile u: 1 ( 0.000: 0.500) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 10 ( 0.000: 1.000) w: 0 ( 0.800: 1.000)
Sewing 3824 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2130961==
==2130961== HEAP SUMMARY:
==2130961== in use at exit: 1,446,173 bytes in 244 blocks
==2130961== total heap usage: 1,239,435,900 allocs, 1,239,435,656 frees, 513,312,564,810 bytes allocated
==2130961==
==2130961== LEAK SUMMARY:
==2130961== definitely lost: 0 bytes in 0 blocks
==2130961== indirectly lost: 0 bytes in 0 blocks
==2130961== possibly lost: 0 bytes in 0 blocks
==2130961== still reachable: 0 bytes in 0 blocks
==2130961== suppressed: 1,446,173 bytes in 244 blocks
==2130961==
==2130961== For lists of detected and suppressed errors, rerun with: -s
==2130961== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
10833.52user 85.27system 3:01:53elapsed 100%CPU (0avgtext+0avgdata 1021596maxresident)k
16inputs+32outputs (0major+79702995minor)pagefaults 0swaps
real 181m53.571s
user 180m33.523s
sys 1m25.273s
+ set +x
--------------------------------------------------------------------------------------------------
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data/TRADES/tile4.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2202170== Memcheck, a memory error detector
==2202170== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2202170== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2202170== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile4.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2202170==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
Sewing 1152 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2202170==
==2202170== HEAP SUMMARY:
==2202170== in use at exit: 600,733 bytes in 85 blocks
==2202170== total heap usage: 136,766,241 allocs, 136,766,156 frees, 56,715,341,553 bytes allocated
==2202170==
==2202170== LEAK SUMMARY:
==2202170== definitely lost: 0 bytes in 0 blocks
==2202170== indirectly lost: 0 bytes in 0 blocks
==2202170== possibly lost: 0 bytes in 0 blocks
==2202170== still reachable: 0 bytes in 0 blocks
==2202170== suppressed: 600,733 bytes in 85 blocks
==2202170==
==2202170== For lists of detected and suppressed errors, rerun with: -s
==2202170== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
1571.79user 8.74system 27:17.69elapsed 96%CPU (0avgtext+0avgdata 560056maxresident)k
16inputs+32outputs (0major+6306841minor)pagefaults 0swaps
real 27m17.700s
user 26m11.795s
sys 0m8.748s
+ set +x
--------------------------------------------------------------------------------------------------
( 39 / 41 )
data/TRADES/tile5.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2243177== Memcheck, a memory error detector
==2243177== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2243177== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2243177== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile5.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2243177==
Checking Body to be tiled...
Setting up IRIT duct...
Calling IRIT...
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 0 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 1 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 2 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 0 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 0 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.000: 0.500)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.000: 0.500) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.000: 0.500) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
... working on tile u: 1 ( 0.500: 1.000) v: 1 ( 0.500: 1.000) w: 3 ( 0.500: 1.000)
Sewing 2208 Faces into a Model...
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2243177==
==2243177== HEAP SUMMARY:
==2243177== in use at exit: 882,973 bytes in 150 blocks
==2243177== total heap usage: 438,728,479 allocs, 438,728,329 frees, 182,142,016,935 bytes allocated
==2243177==
==2243177== LEAK SUMMARY:
==2243177== definitely lost: 0 bytes in 0 blocks
==2243177== indirectly lost: 0 bytes in 0 blocks
==2243177== possibly lost: 0 bytes in 0 blocks
==2243177== still reachable: 0 bytes in 0 blocks
==2243177== suppressed: 882,973 bytes in 150 blocks
==2243177==
==2243177== For lists of detected and suppressed errors, rerun with: -s
==2243177== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
4299.37user 22.18system 1:12:02elapsed 99%CPU (0avgtext+0avgdata 739480maxresident)k
16inputs+32outputs (0major+18900237minor)pagefaults 0swaps
real 72m2.213s
user 71m39.382s
sys 0m22.190s
+ set +x
--------------------------------------------------------------------------------------------------
( 41 / 41 )
data/TRADES/tile_tile.csm
+ time valgrind --tool=memcheck --error-exitcode=0 --leak-check=yes --show-leak-kinds=all --keep-debuginfo=yes --gen-suppressions=all --max-stackframe=4000000 --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-AFLR.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-exodus.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-IRIT.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-MKL.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-python.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Tblade3.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-Ubuntu.supp --suppressions=/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/JenkinsESP/valgrind/valgrind-OCC7.6.supp /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2283582== Memcheck, a memory error detector
==2283582== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==2283582== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==2283582== Command: /jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64/ESP/LINUX64/bin/serveESP ../../OpenCSM/trunk/data/TRADES/tile_tile.csm -batch -verify -outLevel 0 -jrnl ../../OpenCSM/trunk/data/basic/recycleAll.jrnl
==2283582==
==> Opening input journal file "../../OpenCSM/trunk/data/basic/recycleAll.jrnl"
==> Closing input journal file
==> serveESP completed successfully
==2283582==
==2283582== HEAP SUMMARY:
==2283582== in use at exit: 0 bytes in 0 blocks
==2283582== total heap usage: 423,192 allocs, 423,192 frees, 370,454,440 bytes allocated
==2283582==
==2283582== All heap blocks were freed -- no leaks are possible
==2283582==
==2283582== For lists of detected and suppressed errors, rerun with: -s
==2283582== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
14.52user 0.35system 0:15.59elapsed 95%CPU (0avgtext+0avgdata 322196maxresident)k
8inputs+32outputs (0major+101070minor)pagefaults 0swaps
real 0m15.598s
user 0m14.527s
sys 0m0.354s
+ set +x
[GNU C Compiler (gcc)] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[GNU C Compiler (gcc)] Successfully parsed console log
[GNU C Compiler (gcc)] -> found 0 issues (skipped 0 duplicates)
[GNU C Compiler (gcc)] Skipping post processing
[GNU C Compiler (gcc)] No filter has been set, publishing all 0 issues
[GNU C Compiler (gcc)] Repository miner is not configured, skipping repository mining
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Successfully parsed console log
[Clang] -> found 0 issues (skipped 0 duplicates)
[Clang] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Clang] Skipping post processing
[Clang] No filter has been set, publishing all 0 issues
[Clang] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Successfully parsed console log
[Static Analysis] -> found 0 issues (skipped 0 duplicates)
[Static Analysis] Parsing console log (workspace: '/jenkins/workspace/ESP_ValgrindOcsm/7.6/OpenCSM/data/TRADES/LINUX64')
[Static Analysis] Skipping post processing
[Static Analysis] No filter has been set, publishing all 0 issues
[Static Analysis] Repository miner is not configured, skipping repository mining
[Static Analysis] Reference build recorder is not configured
[Static Analysis] Obtaining reference build from same job (7.6,OpenCSM/data/TRADES,LINUX64,reynolds)
[Static Analysis] Using reference build 'ESP_ValgrindOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #100' to compute new, fixed, and outstanding issues
[Static Analysis] Issues delta (vs. reference build): outstanding: 0, new: 0, fixed: 0
[Static Analysis] Evaluating quality gates
[Static Analysis] -> PASSED - Total (any severity): 0 - Quality Gate: 1
[Static Analysis] -> All quality gates have been passed
[Static Analysis] Health report is disabled - skipping
[Static Analysis] Created analysis result for 0 issues (found 0 new issues, fixed 0 issues)
[Static Analysis] Attaching ResultAction with ID 'analysis' to build 'ESP_ValgrindOcsm/CASREV=7.6,ESPTEST=OpenCSM/data/TRADES,ESP_ARCH=LINUX64,buildnode=reynolds #101'.
[Checks API] No suitable checks publisher found.
[Valgrind] Files to copy:
[Valgrind] Analysing valgrind results
[Valgrind] Ending the valgrind analysis.
[PostBuildScript] - [INFO] Executing post build scripts.
[PostBuildScript] - [INFO] build step #0 should only be executed on MATRIX
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] done
Finished: SUCCESS