Summary
- adding voronoi toy (details)
- some progress to something that works (details)
- generates squares around points (details)
- generates squares around points (details)
- progress towards colormap, still debugging (details)
- colormap functional (details)
- added backup files, probably not functional since I have not yet added the names elsewhere (details)
- added some c++ side code for nearest neighbors (details)
- fixed seeds double conversion for nn (details)
- start at very hardcoded geo shader code (details)
- intersection calculation but something is off overall (details)
- some more glsl progress (details)
- commiting here in case it breaks (details)
- committing from fresh repository (details)
- works for one iteration of one seed (details)
- still a big bug but I also added polygon rendering (details)
- comitting current status with comments before meeting tomorrow (details)
- found the bug (details)
- diagram with hardcoded nn info, working to fix nn info (details)
- found the bug in passing over the nearest neighbors so now it works if hardcoded on c++ side. also comitting the changes which allow parallel and serial tests to be run for late (details)
- working test case diagram, nearest neighbors is no longer hardcoded (details)
- removed a bit of hardcoding (details)
- 100 points (details)
- still bug hunting in radius of security theorem (details)
- radius of security now functional (details)
- works for up to 100k points, problem with a million (details)
- works up to 1e5 points, still problem with more than that (details)
- still debugging (details)
- pushing to test on philip's computer (details)
- is this actually working for a million points- seems too good to be true (details)
- added timing for the GPU (maybe incorrect) and the ability to write results to a file (details)
- added in nearest neighbors calculation and shading for square diagram (details)
- code cleanup in geometry shader (details)
- code cleanup in fragment shader (details)
- hexagonal distribution mostly working (details)
- hexagonal mesh number tweaks (details)
- trying to fix random seed (details)
- Revertinh accidental commit (details)