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Summary

  1. Only morph mesh for structures if inputs change
  2. Use full precision to write egads tessellations
Revision 4203 by galbramc:
Only morph mesh for structures if inputs change
Change TypePath in RepositoryPath in Workspace
The file was modified /aim/tacs/tacsAIM.cCAPS/aim/tacs/tacsAIM.c
The file was modified /aim/utils/feaUtils.cCAPS/aim/utils/feaUtils.c
Revision 2048 by galbramc:
Use full precision to write egads tessellations
Change TypePath in RepositoryPath in Workspace
The file was modified /trunk/src/egadsIO.cppEGADS/trunk/src/egadsIO.cpp